gtkradiant/contrib/bobtoolz/DBrush.h
spog 6ee91d153e refactored plugin api; refactored callback library; added signals library
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-04-09 17:15:13 +00:00

113 lines
3.3 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DBrush.h: interface for the DBrush class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
#define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <stdio.h>
#include <list>
#include "mathlib.h"
#include "str.h"
class DPlane;
class DWinding;
class DPoint;
class _QERFaceData;
namespace scene
{
class Node;
}
#define POINT_IN_BRUSH 0
#define POINT_ON_BRUSH 1
#define POINT_OUT_BRUSH 2
class DBrush
{
public:
DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail);
void SaveToFile(FILE* pFile);
void Rotate(vec3_t vOrigin, vec3_t vRotation);
void RotateAboutCentre(vec3_t vRotation);
DPlane* HasPlaneInverted(DPlane* chkPlane);
DPlane* HasPlane(DPlane* chkPlane);
DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData);
bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
bool IsDetail();
bool HasTexture(const char* textureName);
bool IntersectsWith(DBrush *chkBrush);
bool IntersectsWith(DPlane* p1, DPlane* p2, vec3_t v);
bool IsCutByPlane(DPlane* cuttingPlane);
bool GetBounds(vec3_t min, vec3_t max);
bool HasPoint(vec3_t pnt);
bool BBoxCollision(DBrush* chkBrush);
bool BBoxTouch(DBrush* chkBrush);
int BuildPoints();
void BuildBounds();
void BuildFromWinding(DWinding* w);
scene::Node* BuildInRadiant(bool allowDestruction, int* changeCnt, scene::Node* entity = NULL);
void ResetChecks(std::list<Str>* exclusionList);
void ClearFaces();
void ClearPoints();
int RemoveRedundantPlanes( void );
void RemovePlane( DPlane* plane );
int PointPosition(vec3_t pnt);
void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2);
void LoadFromBrush(scene::Node& brush, bool textured);
void AddPoint(vec3_t pnt);
DPlane* FindPlaneWithClosestNormal( vec_t* normal );
int FindPointsForPlane( DPlane* plane, DPoint** pnts, int maxpnts );
DBrush(int ID = -1);
virtual ~DBrush();
bool operator== (DBrush* other);
// members
scene::Node* QER_brush;
std::list<DPlane*> faceList;
std::list<DPoint*> pointList;
int m_nBrushID;
vec3_t bbox_min, bbox_max;
bool bBoundsBuilt;
};
//typedef CList<DBrush*, DBrush*> DBrushList;
#endif // !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)