mirror of
https://github.com/UberGames/GtkRadiant.git
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6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DBrush.h: interface for the DBrush class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
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#define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <stdio.h>
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#include <list>
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#include "mathlib.h"
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#include "str.h"
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class DPlane;
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class DWinding;
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class DPoint;
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class _QERFaceData;
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namespace scene
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{
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class Node;
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}
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#define POINT_IN_BRUSH 0
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#define POINT_ON_BRUSH 1
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#define POINT_OUT_BRUSH 2
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class DBrush
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{
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public:
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DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail);
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void SaveToFile(FILE* pFile);
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void Rotate(vec3_t vOrigin, vec3_t vRotation);
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void RotateAboutCentre(vec3_t vRotation);
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DPlane* HasPlaneInverted(DPlane* chkPlane);
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DPlane* HasPlane(DPlane* chkPlane);
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DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData);
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bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
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bool IsDetail();
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bool HasTexture(const char* textureName);
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bool IntersectsWith(DBrush *chkBrush);
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bool IntersectsWith(DPlane* p1, DPlane* p2, vec3_t v);
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bool IsCutByPlane(DPlane* cuttingPlane);
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bool GetBounds(vec3_t min, vec3_t max);
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bool HasPoint(vec3_t pnt);
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bool BBoxCollision(DBrush* chkBrush);
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bool BBoxTouch(DBrush* chkBrush);
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int BuildPoints();
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void BuildBounds();
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void BuildFromWinding(DWinding* w);
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scene::Node* BuildInRadiant(bool allowDestruction, int* changeCnt, scene::Node* entity = NULL);
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void ResetChecks(std::list<Str>* exclusionList);
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void ClearFaces();
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void ClearPoints();
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int RemoveRedundantPlanes( void );
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void RemovePlane( DPlane* plane );
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int PointPosition(vec3_t pnt);
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void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2);
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void LoadFromBrush(scene::Node& brush, bool textured);
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void AddPoint(vec3_t pnt);
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DPlane* FindPlaneWithClosestNormal( vec_t* normal );
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int FindPointsForPlane( DPlane* plane, DPoint** pnts, int maxpnts );
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DBrush(int ID = -1);
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virtual ~DBrush();
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bool operator== (DBrush* other);
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// members
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scene::Node* QER_brush;
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std::list<DPlane*> faceList;
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std::list<DPoint*> pointList;
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int m_nBrushID;
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vec3_t bbox_min, bbox_max;
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bool bBoundsBuilt;
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};
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//typedef CList<DBrush*, DBrush*> DBrushList;
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#endif // !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
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