mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
175 lines
4.4 KiB
C++
175 lines
4.4 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// BobView.cpp: implementation of the DVisDrawer class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "DPoint.h"
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#include "DVisDrawer.h"
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#include "misc.h"
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#include "funchandlers.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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DVisDrawer::DVisDrawer(){
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refCount = 1;
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m_bHooked = FALSE;
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m_list = NULL;
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}
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DVisDrawer::~DVisDrawer(){
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if ( m_bHooked ) {
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UnRegister();
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}
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g_VisView = NULL;
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}
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//////////////////////////////////////////////////////////////////////
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// Implementation
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//////////////////////////////////////////////////////////////////////
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void DVisDrawer::Draw2D( VIEWTYPE vt ){
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if ( !m_list ) {
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return;
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}
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g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
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g_QglTable.m_pfn_qglDisable( GL_BLEND );
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g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
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g_QglTable.m_pfn_qglPushMatrix();
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switch ( vt )
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{
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case XY:
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break;
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case XZ:
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g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
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break;
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case YZ:
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g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
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g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
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break;
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}
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g_QglTable.m_pfn_qglLineWidth( 1.0f );
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g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 0.5f );
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g_QglTable.m_pfn_qglEnable( GL_BLEND );
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g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
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g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
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//bleh
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list<DWinding *>::const_iterator l = m_list->begin();
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for (; l != m_list->end(); l++ )
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{
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DWinding* w = *l;
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g_QglTable.m_pfn_qglColor4f( w->clr[0], w->clr[1], w->clr[2], 0.5f );
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g_QglTable.m_pfn_qglBegin( GL_POLYGON );
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for ( int i = 0; i < w->numpoints; i++ ) {
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g_QglTable.m_pfn_qglVertex3f( ( w->p[i] )[0], ( w->p[i] )[1], ( w->p[i] )[2] );
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}
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g_QglTable.m_pfn_qglEnd();
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}
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g_QglTable.m_pfn_qglPopMatrix();
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g_QglTable.m_pfn_qglPopAttrib();
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}
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void DVisDrawer::Draw3D(){
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if ( !m_list ) {
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return;
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}
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g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
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g_QglTable.m_pfn_qglColor4f( 1.0, 0.0, 0.0, 0.5f );
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// g_QglTable.m_pfn_qglHint(GL_FOG_HINT, GL_NICEST);
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// g_QglTable.m_pfn_qglDisable(GL_CULL_FACE);
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g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
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// g_QglTable.m_pfn_qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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// g_QglTable.m_pfn_qglShadeModel(GL_SMOOTH);
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g_QglTable.m_pfn_qglEnable( GL_BLEND );
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g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
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g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
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//bleh
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list<DWinding *>::const_iterator l = m_list->begin();
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for (; l != m_list->end(); l++ )
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{
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DWinding* w = *l;
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g_QglTable.m_pfn_qglColor4f( w->clr[0], w->clr[1], w->clr[2], 0.5f );
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g_QglTable.m_pfn_qglBegin( GL_POLYGON );
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for ( int i = 0; i < w->numpoints; i++ ) {
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g_QglTable.m_pfn_qglVertex3f( ( w->p[i] )[0], ( w->p[i] )[1], ( w->p[i] )[2] );
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}
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g_QglTable.m_pfn_qglEnd();
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}
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g_QglTable.m_pfn_qglPopAttrib();
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}
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void DVisDrawer::Register(){
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g_QglTable.m_pfnHookGL2DWindow( this );
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g_QglTable.m_pfnHookGL3DWindow( this );
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m_bHooked = TRUE;
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}
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void DVisDrawer::UnRegister(){
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g_QglTable.m_pfnUnHookGL2DWindow( this );
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g_QglTable.m_pfnUnHookGL3DWindow( this );
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m_bHooked = FALSE;
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}
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void DVisDrawer::SetList( list<DWinding*> *pointList ){
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if ( m_list ) {
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ClearPoints();
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}
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m_list = pointList;
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}
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void DVisDrawer::ClearPoints(){
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list<DWinding *>::const_iterator deadPoint = m_list->begin();
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for (; deadPoint != m_list->end(); deadPoint++ )
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delete *deadPoint;
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m_list->clear();
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}
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