mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-28 14:42:02 +00:00
a06f65b042
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@195 8a3a26a2-13c4-0310-b231-cf6edde360e5
268 lines
13 KiB
C++
268 lines
13 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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//
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// DESCRIPTION:
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// all purpose OpenGL interface for Q3Radiant plugins
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//
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#ifndef __IGL_H__
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#define __IGL_H__
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#if defined (__linux__) || defined (__APPLE__)
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#include <GL/glx.h>
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#endif
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// we use these classes to let plugins draw inside the Radiant windows
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// 2D window like YZ XZ XY
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class IGL2DWindow
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{
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public:
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virtual ~IGL2DWindow() { }
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// Increment the number of references to this object
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virtual void IncRef () = 0;
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// Decrement the reference count
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virtual void DecRef () = 0;
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virtual void Draw2D( VIEWTYPE vt ) = 0;
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};
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// 3D window
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class IGL3DWindow
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{
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public:
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virtual ~IGL3DWindow() { }
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// Increment the number of references to this object
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virtual void IncRef () = 0;
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// Decrement the reference count
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virtual void DecRef () = 0;
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virtual void Draw3D() = 0;
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};
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#define QGL_MAJOR "qgl"
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#include <GL/gl.h>
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typedef void (APIENTRY* PFN_QGLALPHAFUNC) (GLenum func, GLclampf ref);
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typedef void (APIENTRY* PFN_QGLBEGIN) (GLenum);
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typedef void (APIENTRY* PFN_QGLBINDTEXTURE) (GLenum target, GLuint texture);
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typedef void (APIENTRY* PFN_QGLBLENDFUNC) (GLenum sfactor, GLenum dfactor);
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typedef void (APIENTRY* PFN_QGLCALLLIST) (GLuint list);
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typedef void (APIENTRY* PFN_QGLCALLLISTS) (GLsizei n, GLenum type, const GLvoid *lists);
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typedef void (APIENTRY* PFN_QGLCLEAR) (GLbitfield mask);
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typedef void (APIENTRY* PFN_QGLCLEARCOLOR) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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typedef void (APIENTRY* PFN_QGLCLEARDEPTH) (GLclampd depth);
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typedef void (APIENTRY* PFN_QGLCOLOR3F) (GLfloat red, GLfloat green, GLfloat blue);
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typedef void (APIENTRY* PFN_QGLCOLOR3FV) (const GLfloat *v);
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typedef void (APIENTRY* PFN_QGLCOLOR4F) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (APIENTRY* PFN_QGLCOLOR4FV) (const GLfloat *v);
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typedef void (APIENTRY* PFN_QGLCOLOR4UBV) (const GLubyte *v);
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typedef void (APIENTRY* PFN_QGLCOLORPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY* PFN_QGLCULLFACE) (GLenum mode);
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typedef void (APIENTRY* PFN_QGLDELETELISTS) (GLuint list, GLsizei range);
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typedef void (APIENTRY* PFN_QGLDELETETEXTURES) (GLsizei n, const GLuint *textures);
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typedef void (APIENTRY* PFN_QGLDEPTHFUNC) (GLenum func);
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typedef void (APIENTRY* PFN_QGLDEPTHMASK) (GLboolean flag);
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typedef void (APIENTRY* PFN_QGLDISABLE) (GLenum cap);
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typedef void (APIENTRY* PFN_QGLDISABLECLIENTSTATE) (GLenum array);
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typedef void (APIENTRY* PFN_QGLDRAWELEMENTS) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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typedef void (APIENTRY* PFN_QGLENABLE) (GLenum cap);
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typedef void (APIENTRY* PFN_QGLENABLECLIENTSTATE) (GLenum array);
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typedef void (APIENTRY* PFN_QGLEND) ();
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typedef void (APIENTRY* PFN_QGLENDLIST) ();
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typedef void (APIENTRY* PFN_QGLFOGF) (GLenum pname, GLfloat param);
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typedef void (APIENTRY* PFN_QGLFOGFV) (GLenum pname, const GLfloat *params);
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typedef void (APIENTRY* PFN_QGLFOGFI) (GLenum pname, GLint param);
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typedef GLuint (APIENTRY* PFN_QGLGENLISTS) (GLsizei range);
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typedef void (APIENTRY *PFN_QGLGENTEXTURES) (GLsizei n, GLuint *textures);
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typedef void (APIENTRY* PFN_QGLGETDOUBLEV) (GLenum pname, GLdouble *params);
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typedef void (APIENTRY* PFN_QGLHINT) (GLenum target, GLenum mode);
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typedef void (APIENTRY* PFN_QGLGETINTEGERV) (GLenum pname, GLint *params);
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typedef void (APIENTRY* PFN_QGLLIGHTFV) (GLenum light, GLenum pname, const GLfloat *params);
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typedef void (APIENTRY* PFN_QGLLINEWIDTH) (GLfloat size);
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typedef void (APIENTRY* PFN_QGLLINESTIPPLE) (GLint factor, GLushort pattern);
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typedef void (APIENTRY* PFN_QGLLINEWIDTH) (GLfloat size);
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typedef void (APIENTRY* PFN_QGLLISTBASE) (GLuint base);
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typedef void (APIENTRY* PFN_QGLLOADIDENTITY) ();
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typedef void (APIENTRY* PFN_QGLMATERIALF) (GLenum face, GLenum pname, GLfloat param);
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typedef void (APIENTRY* PFN_QGLMATERIALFV) (GLenum face, GLenum pname, const GLfloat *params);
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typedef void (APIENTRY* PFN_QGLMATRIXMODE) (GLenum mode);
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typedef void (APIENTRY* PFN_QGLMULTMATRIXF) (const GLfloat *m);
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typedef void (APIENTRY* PFN_QGLNEWLIST) (GLuint list, GLenum mode);
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typedef void (APIENTRY* PFN_QGLNORMAL3F) (GLfloat nx, GLfloat ny, GLfloat nz);
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typedef void (APIENTRY* PFN_QGLNORMAL3FV) (const GLfloat *n);
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typedef void (APIENTRY* PFN_QGLNORMALPOINTER) (GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY* PFN_QGLORTHO) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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typedef void (APIENTRY* PFN_QGLPOINTSIZE) (GLfloat size);
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typedef void (APIENTRY* PFN_QGLPOLYGONMODE) (GLenum face, GLenum mode);
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typedef void (APIENTRY* PFN_QGLPOPATTRIB) ();
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typedef void (APIENTRY* PFN_QGLPOPMATRIX) ();
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typedef void (APIENTRY* PFN_QGLPUSHATTRIB) (GLbitfield mask);
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typedef void (APIENTRY* PFN_QGLPUSHMATRIX) ();
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typedef void (APIENTRY* PFN_QGLRASTERPOS3FV) (const GLfloat *v);
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typedef void (APIENTRY* PFN_QGLROTATED) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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typedef void (APIENTRY* PFN_QGLROTATEF) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRY* PFN_QGLSCALEF) (GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRY* PFN_QGLSCISSOR) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (APIENTRY* PFN_QGLSCALEF) (GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRY* PFN_QGLSHADEMODEL) (GLenum mode);
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typedef void (APIENTRY* PFN_QGLTEXCOORD2F) (GLfloat s, GLfloat t);
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typedef void (APIENTRY* PFN_QGLTEXCOORD2FV) (const GLfloat *v);
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typedef void (APIENTRY* PFN_QGLTEXCOORDPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY* PFN_QGLTEXENVF) (GLenum target, GLenum pname, GLfloat param);
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typedef void (APIENTRY* PFN_QGLTEXGENF) (GLenum coord, GLenum pname, GLfloat param);
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typedef void (APIENTRY* PFN_QGLTEXIMAGE1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (APIENTRY* PFN_QGLTEXIMAGE2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (APIENTRY* PFN_QGLTEXPARAMETERF) (GLenum target, GLenum pname, GLfloat param);
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typedef void (APIENTRY* PFN_QGLTEXPARAMETERFV) (GLenum target, GLenum pname, const GLfloat *params);
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typedef void (APIENTRY* PFN_QGLTEXPARAMETERI) (GLenum target, GLenum pname, GLint param);
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typedef void (APIENTRY* PFN_QGLTEXPARAMETERIV) (GLenum target, GLenum pname, const GLint *params);
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typedef void (APIENTRY* PFN_QGLTEXSUBIMAGE1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (APIENTRY* PFN_QGLTEXSUBIMAGE2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (APIENTRY* PFN_QGLTRANSLATED) (GLdouble x, GLdouble y, GLdouble z);
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typedef void (APIENTRY* PFN_QGLTRANSLATEF) (GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRY* PFN_QGLVERTEX2F) (GLfloat x, GLfloat y);
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typedef void (APIENTRY* PFN_QGLVERTEX3F) (GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRY* PFN_QGLVERTEX3FV) (const GLfloat *v);
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typedef void (APIENTRY* PFN_QGLVERTEXPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY* PFN_QGLVIEWPORT) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (WINAPI* PFN_QE_CHECKOPENGLFORERRORS) ();
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// glu stuff
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// TTimo: NOTE: relying on glu might not be such a good idea. On many systems, the GLU lib is outdated, misversioned etc.
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typedef void (APIENTRY * PFN_QGLUPERSPECTIVE) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
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typedef void (APIENTRY * PFN_QGLULOOKAT) (GLdouble eyex, GLdouble eyey, GLdouble eyez,
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GLdouble centerx, GLdouble centery, GLdouble centerz,
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GLdouble upx, GLdouble upy, GLdouble upz);
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//++timo gluErrorString is defined but not exposed in the IGL interface
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// plugins drawing inside the GL windows
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//++timo TODO: add hooking into other windows (Z and .. texture??)
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//+timo NOTE: this could be moved to the messaging system instead of having a dedicated interface <- yet I don't know how
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typedef void (WINAPI* PFN_QERAPP_HOOKGL2DWINDOW) (IGL2DWindow *);
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typedef void (WINAPI* PFN_QERAPP_UNHOOKGL2DWINDOW) (IGL2DWindow *);
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typedef void (WINAPI* PFN_QERAPP_HOOKGL3DWINDOW) (IGL3DWindow *);
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typedef void (WINAPI* PFN_QERAPP_UNHOOKGL3DWINDOW) (IGL3DWindow *);
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struct _QERQglTable
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{
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//++timo do we really wanna play with versions ?
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// float m_fVersion;
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int m_nSize;
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PFN_QGLALPHAFUNC m_pfn_qglAlphaFunc;
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PFN_QGLBEGIN m_pfn_qglBegin;
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PFN_QGLBINDTEXTURE m_pfn_qglBindTexture;
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PFN_QGLBLENDFUNC m_pfn_qglBlendFunc;
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PFN_QGLCALLLIST m_pfn_qglCallList;
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PFN_QGLCLEAR m_pfn_qglClear;
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PFN_QGLCLEARCOLOR m_pfn_qglClearColor;
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PFN_QGLCALLLISTS m_pfn_qglCallLists;
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PFN_QGLCLEARDEPTH m_pfn_qglClearDepth;
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PFN_QGLCOLOR3F m_pfn_qglColor3f;
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PFN_QGLCOLOR3FV m_pfn_qglColor3fv;
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PFN_QGLCOLOR4F m_pfn_qglColor4f;
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PFN_QGLCOLOR4FV m_pfn_qglColor4fv;
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PFN_QGLCOLOR4UBV m_pfn_qglColor4ubv; // ydnar
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PFN_QGLCOLORPOINTER m_pfn_qglColorPointer;
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PFN_QGLCULLFACE m_pfn_qglCullFace;
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PFN_QGLDELETELISTS m_pfn_qglDeleteLists;
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PFN_QGLDELETETEXTURES m_pfn_qglDeleteTextures;
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PFN_QGLDEPTHFUNC m_pfn_qglDepthFunc;
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PFN_QGLDEPTHMASK m_pfn_qglDepthMask;
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PFN_QGLDISABLE m_pfn_qglDisable;
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PFN_QGLDISABLECLIENTSTATE m_pfn_qglDisableClientState;
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PFN_QGLDRAWELEMENTS m_pfn_qglDrawElements;
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PFN_QGLENABLE m_pfn_qglEnable;
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PFN_QGLENABLECLIENTSTATE m_pfn_qglEnableClientState;
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PFN_QGLEND m_pfn_qglEnd;
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PFN_QGLENDLIST m_pfn_qglEndList;
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PFN_QGLFOGF m_pfn_qglFogf;
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PFN_QGLFOGFV m_pfn_qglFogfv;
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PFN_QGLFOGFI m_pfn_qglFogi;
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PFN_QGLGENLISTS m_pfn_qglGenLists;
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PFN_QGLGENTEXTURES m_pfn_qglGenTextures;
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PFN_QGLGETDOUBLEV m_pfn_qglGetDoublev;
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PFN_QGLGETINTEGERV m_pfn_qglGetIntegerv;
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PFN_QGLHINT m_pfn_qglHint;
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PFN_QGLLIGHTFV m_pfn_qglLightfv;
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PFN_QGLLINESTIPPLE m_pfn_qglLineStipple;
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PFN_QGLLINEWIDTH m_pfn_qglLineWidth;
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PFN_QGLLISTBASE m_pfn_qglListBase;
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PFN_QGLLOADIDENTITY m_pfn_qglLoadIdentity;
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PFN_QGLMATERIALF m_pfn_qglMaterialf;
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PFN_QGLMATERIALFV m_pfn_qglMaterialfv;
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PFN_QGLMATRIXMODE m_pfn_qglMatrixMode;
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PFN_QGLMULTMATRIXF m_pfn_qglMultMatrixf;
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PFN_QGLNEWLIST m_pfn_qglNewList;
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PFN_QGLNORMAL3F m_pfn_qglNormal3f;
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PFN_QGLNORMAL3FV m_pfn_qglNormal3fv;
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PFN_QGLNORMALPOINTER m_pfn_qglNormalPointer;
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PFN_QGLORTHO m_pfn_qglOrtho;
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PFN_QGLPOINTSIZE m_pfn_qglPointSize;
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PFN_QGLPOLYGONMODE m_pfn_qglPolygonMode;
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PFN_QGLPOPATTRIB m_pfn_qglPopAttrib;
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PFN_QGLPOPMATRIX m_pfn_qglPopMatrix;
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PFN_QGLPUSHATTRIB m_pfn_qglPushAttrib;
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PFN_QGLPUSHMATRIX m_pfn_qglPushMatrix;
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PFN_QGLRASTERPOS3FV m_pfn_qglRasterPos3fv;
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PFN_QGLROTATED m_pfn_qglRotated;
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PFN_QGLROTATEF m_pfn_qglRotatef;
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PFN_QGLSCALEF m_pfn_qglScalef;
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PFN_QGLSCISSOR m_pfn_qglScissor;
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PFN_QGLSHADEMODEL m_pfn_qglShadeModel;
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PFN_QGLTEXCOORD2F m_pfn_qglTexCoord2f;
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PFN_QGLTEXCOORD2FV m_pfn_qglTexCoord2fv;
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PFN_QGLTEXCOORDPOINTER m_pfn_qglTexCoordPointer;
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PFN_QGLTEXENVF m_pfn_qglTexEnvf;
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PFN_QGLTEXGENF m_pfn_qglTexGenf;
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PFN_QGLTEXIMAGE1D m_pfn_qglTexImage1D;
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PFN_QGLTEXIMAGE2D m_pfn_qglTexImage2D;
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PFN_QGLTEXPARAMETERF m_pfn_qglTexParameterf;
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PFN_QGLTEXPARAMETERFV m_pfn_qglTexParameterfv;
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PFN_QGLTEXPARAMETERI m_pfn_qglTexParameteri;
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PFN_QGLTEXPARAMETERIV m_pfn_qglTexParameteriv;
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PFN_QGLTEXSUBIMAGE1D m_pfn_qglTexSubImage1D;
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PFN_QGLTEXSUBIMAGE2D m_pfn_qglTexSubImage2D;
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PFN_QGLTRANSLATED m_pfn_qglTranslated;
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PFN_QGLTRANSLATEF m_pfn_qglTranslatef;
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PFN_QGLVERTEX2F m_pfn_qglVertex2f;
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PFN_QGLVERTEX3F m_pfn_qglVertex3f;
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PFN_QGLVERTEX3FV m_pfn_qglVertex3fv;
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PFN_QGLVERTEXPOINTER m_pfn_qglVertexPointer;
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PFN_QGLVIEWPORT m_pfn_qglViewport;
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PFN_QE_CHECKOPENGLFORERRORS m_pfn_QE_CheckOpenGLForErrors;
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// glu stuff
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PFN_QGLUPERSPECTIVE m_pfn_qgluPerspective;
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PFN_QGLULOOKAT m_pfn_qgluLookAt;
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// plugin entities drawing inside Radiant windows
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PFN_QERAPP_HOOKGL2DWINDOW m_pfnHookGL2DWindow;
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PFN_QERAPP_UNHOOKGL2DWINDOW m_pfnUnHookGL2DWindow;
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PFN_QERAPP_HOOKGL3DWINDOW m_pfnHookGL3DWindow;
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PFN_QERAPP_UNHOOKGL3DWINDOW m_pfnUnHookGL3DWindow;
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};
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#endif
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