gtkradiant/tools/quake2/q2map/qrad.h
2012-03-17 15:01:54 -05:00

184 lines
4.5 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* Files:
lightmap.c
patches.c
qrad.c
trace.c
*/
#include "cmdlib.h"
#include "mathlib.h"
#include "bspfile.h"
#include "polylib.h"
#include "q2_threads.h"
#include "lbmlib.h"
#include "inout.h"
#ifdef WIN32
#include <windows.h>
#endif
#ifdef WIN32
#ifdef NDEBUG // Don't show in a Release build
#pragma warning(disable : 4305) // truncate from double to float
#pragma warning(disable : 4244) // conversion from double to float
#pragma warning(disable : 4018) // signed/unsigned mismatch
#endif
#endif
typedef enum
{
emit_surface,
emit_point,
emit_spotlight
} emittype_t;
typedef struct directlight_s
{
struct directlight_s *next;
emittype_t type;
float intensity;
int style;
vec3_t origin;
vec3_t color;
vec3_t normal; // for surfaces and spotlights
float stopdot; // for spotlights
} directlight_t;
// the sum of all tranfer->transfer values for a given patch
// should equal exactly 0x10000, showing that all radiance
// reaches other patches
typedef struct
{
unsigned short patch;
unsigned short transfer;
} transfer_t;
#define MAX_PATCHES 65000 // larger will cause 32 bit overflows
typedef struct patch_s
{
winding_t *winding;
struct patch_s *next; // next in face
int numtransfers;
transfer_t *transfers;
int cluster; // for pvs checking
vec3_t origin;
dplane_t *plane;
qboolean sky;
vec3_t totallight; // accumulated by radiosity
// does NOT include light
// accounted for by direct lighting
float area;
// illuminance * reflectivity = radiosity
vec3_t reflectivity;
vec3_t baselight; // emissivity only
// each style 0 lightmap sample in the patch will be
// added up to get the average illuminance of the entire patch
vec3_t samplelight;
int samples; // for averaging direct light
} patch_t;
extern patch_t *face_patches[MAX_MAP_FACES];
extern entity_t *face_entity[MAX_MAP_FACES];
extern vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels
extern patch_t patches[MAX_PATCHES];
extern unsigned num_patches;
extern int leafparents[MAX_MAP_LEAFS];
extern int nodeparents[MAX_MAP_NODES];
extern float lightscale;
void MakeShadowSplits( void );
//==============================================
void BuildVisMatrix( void );
qboolean CheckVisBit( unsigned p1, unsigned p2 );
//==============================================
extern float ambient, maxlight;
void LinkPlaneFaces( void );
extern qboolean extrasamples;
extern int numbounce;
extern directlight_t *directlights[MAX_MAP_LEAFS];
extern byte nodehit[MAX_MAP_NODES];
void BuildLightmaps( void );
void BuildFacelights( int facenum );
void FinalLightFace( int facenum );
qboolean PvsForOrigin( vec3_t org, byte *pvs );
int TestLine_r( int node, vec3_t start, vec3_t stop );
void CreateDirectLights( void );
dleaf_t *Rad_PointInLeaf( vec3_t point );
extern dplane_t backplanes[MAX_MAP_PLANES];
extern int fakeplanes; // created planes for origin offset
extern float subdiv;
extern float direct_scale;
extern float entity_scale;
int PointInLeafnum( vec3_t point );
void MakeTnodes( dmodel_t *bm );
void MakePatches( void );
void SubdividePatches( void );
void PairEdges( void );
void ( *CalcTextureReflectivity )( void );
void CalcTextureReflectivity_Quake2( void );
void CalcTextureReflectivity_Heretic2( void );
//=============================================================================
// externs
extern char *mapname;
extern char game[64];