gtkradiant/tools/quake2/q2map/gldraw.c
2012-03-17 15:01:54 -05:00

227 lines
4.5 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include "qbsp.h"
// can't use the glvertex3fv functions, because the vec3_t fields
// could be either floats or doubles, depending on DOUBLEVEC_T
qboolean drawflag;
vec3_t draw_mins, draw_maxs;
#define WIN_SIZE 512
void InitWindow( void ){
auxInitDisplayMode( AUX_SINGLE | AUX_RGB );
auxInitPosition( 0, 0, WIN_SIZE, WIN_SIZE );
auxInitWindow( "qcsg" );
}
void Draw_ClearWindow( void ){
static int init;
int w, h, g;
vec_t mx, my;
if ( !drawflag ) {
return;
}
if ( !init ) {
init = true;
InitWindow();
}
glClearColor( 1,0.8,0.8,0 );
glClear( GL_COLOR_BUFFER_BIT );
w = ( draw_maxs[0] - draw_mins[0] );
h = ( draw_maxs[1] - draw_mins[1] );
mx = draw_mins[0] + w / 2;
my = draw_mins[1] + h / 2;
g = w > h ? w : h;
glLoadIdentity();
gluPerspective( 90, 1, 2, 16384 );
gluLookAt( mx, my, draw_maxs[2] + g / 2, mx, my, draw_maxs[2], 0, 1, 0 );
glColor3f( 0,0,0 );
// glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
glDisable( GL_DEPTH_TEST );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
#if 0
glColor4f( 1,0,0,0.5 );
glBegin( GL_POLYGON );
glVertex3f( 0, 500, 0 );
glVertex3f( 0, 900, 0 );
glVertex3f( 0, 900, 100 );
glVertex3f( 0, 500, 100 );
glEnd();
#endif
glFlush();
}
void Draw_SetRed( void ){
if ( !drawflag ) {
return;
}
glColor3f( 1,0,0 );
}
void Draw_SetGrey( void ){
if ( !drawflag ) {
return;
}
glColor3f( 0.5,0.5,0.5 );
}
void Draw_SetBlack( void ){
if ( !drawflag ) {
return;
}
glColor3f( 0,0,0 );
}
void DrawWinding( winding_t *w ){
int i;
if ( !drawflag ) {
return;
}
glColor4f( 0,0,0,0.5 );
glBegin( GL_LINE_LOOP );
for ( i = 0 ; i < w->numpoints ; i++ )
glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
glEnd();
glColor4f( 0,1,0,0.3 );
glBegin( GL_POLYGON );
for ( i = 0 ; i < w->numpoints ; i++ )
glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
glEnd();
glFlush();
}
void DrawAuxWinding( winding_t *w ){
int i;
if ( !drawflag ) {
return;
}
glColor4f( 0,0,0,0.5 );
glBegin( GL_LINE_LOOP );
for ( i = 0 ; i < w->numpoints ; i++ )
glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
glEnd();
glColor4f( 1,0,0,0.3 );
glBegin( GL_POLYGON );
for ( i = 0 ; i < w->numpoints ; i++ )
glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
glEnd();
glFlush();
}
//============================================================
#define GLSERV_PORT 25001
qboolean wins_init;
int draw_socket;
void GLS_BeginScene( void ){
WSADATA winsockdata;
WORD wVersionRequested;
struct sockaddr_in address;
int r;
if ( !wins_init ) {
wins_init = true;
wVersionRequested = MAKEWORD( 1, 1 );
r = WSAStartup( MAKEWORD( 1, 1 ), &winsockdata );
if ( r ) {
Error( "Winsock initialization failed." );
}
}
// connect a socket to the server
draw_socket = socket( PF_INET, SOCK_STREAM, IPPROTO_TCP );
if ( draw_socket == -1 ) {
Error( "draw_socket failed" );
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = htonl( INADDR_LOOPBACK );
address.sin_port = GLSERV_PORT;
r = connect( draw_socket, (struct sockaddr *)&address, sizeof( address ) );
if ( r == -1 ) {
closesocket( draw_socket );
draw_socket = 0;
}
}
void GLS_Winding( winding_t *w, int code ){
byte buf[1024];
int i, j;
if ( !draw_socket ) {
return;
}
( (int *)buf )[0] = w->numpoints;
( (int *)buf )[1] = code;
for ( i = 0 ; i < w->numpoints ; i++ )
for ( j = 0 ; j < 3 ; j++ )
( (float *)buf )[2 + i * 3 + j] = w->p[i][j];
send( draw_socket, buf, w->numpoints * 12 + 8, 0 );
}
void GLS_EndScene( void ){
closesocket( draw_socket );
draw_socket = 0;
}