mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
688 lines
19 KiB
C++
688 lines
19 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "StdAfx.h"
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#include "shapes.h"
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#include "DPlane.h"
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#include "misc.h"
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#include "funchandlers.h"
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//#include "dialogs-gtk.h"
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/************************
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Cube Diagram
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************************/
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/*
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7 ----- 5
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/| /|
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/ | / |
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/ | / |
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4 ----- 6 |
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| 2|_|___|8
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| / | /
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| / | / ----> WEST, definitely
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||/ | /
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1|_____|/3
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*/
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/************************
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Global Variables
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************************/
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vec3_t g_Origin = {0.0f, 0.0f, 0.0f};
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extern bool bFacesAll[];
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/************************
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Helper Functions
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************************/
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float Deg2Rad( float angle ){
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return (float)( angle * Q_PI / 180 );
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}
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void AddFaceWithTexture( brush_t* brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail ){
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_QERFaceData faceData;
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FillDefaultTexture( &faceData, va, vb, vc, texture );
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if ( detail ) {
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faceData.m_nContents |= FACE_DETAIL;
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}
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g_FuncTable.m_pfnAddFaceData( brush, &faceData );
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}
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void AddFaceWithTextureScaled( brush_t* brush, vec3_t va, vec3_t vb, vec3_t vc,
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const char* texture, bool bVertScale, bool bHorScale,
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float minX, float minY, float maxX, float maxY ){
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g_ShadersTable.m_pfnShader_ForName( texture ); // need to call frist to load?
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qtexture_t* pqtTexInfo;
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// TTimo: there used to be a call to pfnHasShader here
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// this was not necessary. In Radiant everything is shader.
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// If a texture doesn't have a shader script, a default shader object is used.
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// The IShader object was leaking also
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// collect texture info: sizes, etc
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IShader* i = g_ShadersTable.m_pfnShader_ForName( texture );
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pqtTexInfo = i->getTexture(); // shader width/height doesn't come out properly
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if ( pqtTexInfo ) {
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float scale[2] = {0.5f, 0.5f};
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float shift[2] = {0, 0};
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if ( bHorScale ) {
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int texWidth = pqtTexInfo->width;
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float width = maxX - minX;
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scale[0] = width / texWidth;
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shift[0] = -(float)( (int)maxX % (int)width ) / scale[0];
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}
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if ( bVertScale ) {
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int texHeight = pqtTexInfo->height;
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float height = maxY - minY;
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scale[1] = height / texHeight;
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shift[1] = (float)( (int)minY % (int)height ) / scale[1];
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}
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_QERFaceData addFace;
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FillDefaultTexture( &addFace, va, vb, vc, texture );
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addFace.m_fScale[0] = scale[0];
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addFace.m_fScale[1] = scale[1];
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addFace.m_fShift[0] = shift[0];
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addFace.m_fShift[1] = shift[1];
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g_FuncTable.m_pfnAddFaceData( brush, &addFace );
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}
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else
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{
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// shouldn't even get here, as default missing texture should be returned if
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// texture doesn't exist, but just in case
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AddFaceWithTexture( brush, va, vb, vc, texture, FALSE );
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Sys_ERROR( "BobToolz::Invalid Texture Name-> %s", texture );
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}
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// the IShader is not kept referenced, DecRef it
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i->DecRef();
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}
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/************************
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--Main Functions--
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************************/
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void Build_Wedge( int dir, vec3_t min, vec3_t max, bool bUp ){
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brush_t* newBrush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
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vec3_t v1, v2, v3, v5, v6, v7, v8;
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VectorCopy( min, v1 );
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VectorCopy( min, v2 );
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VectorCopy( min, v3 );
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VectorCopy( max, v5 );
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VectorCopy( max, v6 );
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VectorCopy( max, v7 );
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VectorCopy( max, v8 );
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v2[0] = max[0];
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v3[1] = max[1];
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v6[0] = min[0];
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v7[1] = min[1];
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v8[2] = min[2];
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if ( bUp ) {
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if ( dir != MOVE_EAST ) {
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AddFaceWithTexture( newBrush, v1, v3, v6, "textures/common/caulk", FALSE );
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}
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if ( dir != MOVE_WEST ) {
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AddFaceWithTexture( newBrush, v7, v5, v8, "textures/common/caulk", FALSE );
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}
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if ( dir != MOVE_NORTH ) {
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AddFaceWithTexture( newBrush, v1, v7, v2, "textures/common/caulk", FALSE );
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}
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if ( dir != MOVE_SOUTH ) {
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AddFaceWithTexture( newBrush, v3, v8, v6, "textures/common/caulk", FALSE );
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}
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AddFaceWithTexture( newBrush, v1, v2, v3, "textures/common/caulk", FALSE );
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if ( dir == MOVE_EAST ) {
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AddFaceWithTexture( newBrush, v1, v3, v5, "textures/common/caulk", FALSE );
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}
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if ( dir == MOVE_WEST ) {
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AddFaceWithTexture( newBrush, v2, v6, v8, "textures/common/caulk", FALSE );
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}
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if ( dir == MOVE_NORTH ) {
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AddFaceWithTexture( newBrush, v1, v6, v5, "textures/common/caulk", FALSE );
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}
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if ( dir == MOVE_SOUTH ) {
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AddFaceWithTexture( newBrush, v7, v3, v8, "textures/common/caulk", FALSE );
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}
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}
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else
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{
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if ( dir != MOVE_WEST ) {
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AddFaceWithTexture( newBrush, v7, v5, v8, "textures/common/caulk", FALSE );
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}
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if ( dir != MOVE_EAST ) {
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AddFaceWithTexture( newBrush, v1, v3, v6, "textures/common/caulk", FALSE );
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}
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if ( dir != MOVE_NORTH ) {
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AddFaceWithTexture( newBrush, v3, v8, v6, "textures/common/caulk", FALSE );
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}
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if ( dir != MOVE_SOUTH ) {
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AddFaceWithTexture( newBrush, v1, v7, v2, "textures/common/caulk", FALSE );
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}
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AddFaceWithTexture( newBrush, v6, v5, v7, "textures/common/caulk", FALSE );
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if ( dir == MOVE_WEST ) {
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AddFaceWithTexture( newBrush, v1, v5, v3, "textures/common/caulk", FALSE );
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}
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if ( dir == MOVE_EAST ) {
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AddFaceWithTexture( newBrush, v2, v8, v6, "textures/common/caulk", FALSE );
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}
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if ( dir == MOVE_NORTH ) {
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AddFaceWithTexture( newBrush, v1, v5, v6, "textures/common/caulk", FALSE );
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}
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if ( dir == MOVE_SOUTH ) {
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AddFaceWithTexture( newBrush, v7, v8, v3, "textures/common/caulk", FALSE );
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}
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}
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g_FuncTable.m_pfnCommitBrushHandle( newBrush );
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}
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//-----------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------
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void Build_StairStep_Wedge( int dir, vec3_t min, vec3_t max, const char* mainTexture, const char* riserTexture, bool detail ){
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brush_t* newBrush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
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//----- Build Outer Bounds ---------
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vec3_t v1, v2, v3, v5, v6, v7, v8;
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VectorCopy( min, v1 );
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VectorCopy( min, v2 );
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VectorCopy( min, v3 );
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VectorCopy( max, v5 );
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VectorCopy( max, v6 );
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VectorCopy( max, v7 );
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VectorCopy( max, v8 );
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v2[0] = max[0];
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v3[1] = max[1];
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v6[0] = min[0];
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v7[1] = min[1];
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v8[2] = min[2];
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//v8 needed this time, becoz of sloping faces (2-4-6-8)
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//----------------------------------
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AddFaceWithTexture( newBrush, v6, v5, v7, mainTexture, detail );
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if ( dir != MOVE_EAST ) {
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if ( dir == MOVE_WEST ) {
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AddFaceWithTexture( newBrush, v5, v2, v7, riserTexture, detail );
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}
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else{
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AddFaceWithTexture( newBrush, v5, v2, v7, "textures/common/caulk", detail );
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}
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}
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if ( dir != MOVE_WEST ) {
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if ( dir == MOVE_EAST ) {
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AddFaceWithTexture( newBrush, v1, v3, v6, riserTexture, detail );
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}
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else{
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AddFaceWithTexture( newBrush, v1, v3, v6, "textures/common/caulk", detail );
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}
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}
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if ( dir != MOVE_NORTH ) {
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if ( dir == MOVE_SOUTH ) {
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AddFaceWithTexture( newBrush, v3, v5, v6, riserTexture, detail );
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}
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else{
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AddFaceWithTexture( newBrush, v3, v5, v6, "textures/common/caulk", detail );
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}
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}
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if ( dir != MOVE_SOUTH ) {
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if ( dir == MOVE_NORTH ) {
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AddFaceWithTexture( newBrush, v1, v7, v2, riserTexture, detail );
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}
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else{
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AddFaceWithTexture( newBrush, v1, v7, v2, "textures/common/caulk", detail );
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}
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}
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if ( dir == MOVE_EAST ) {
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AddFaceWithTexture( newBrush, v1, v5, v3, "textures/common/caulk", detail );
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}
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if ( dir == MOVE_WEST ) {
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AddFaceWithTexture( newBrush, v2, v8, v6, "textures/common/caulk", detail );
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}
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if ( dir == MOVE_NORTH ) {
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AddFaceWithTexture( newBrush, v1, v5, v6, "textures/common/caulk", detail );
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}
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if ( dir == MOVE_SOUTH ) {
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AddFaceWithTexture( newBrush, v7, v8, v3, "textures/common/caulk", detail );
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}
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g_FuncTable.m_pfnCommitBrushHandle( newBrush );
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}
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//-----------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------
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// internal use only, to get a box without finishing construction
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brush_t* Build_Get_BoundingCube_Selective( vec3_t min, vec3_t max, char* texture, bool* useFaces ){
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brush_t* newBrush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
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//----- Build Outer Bounds ---------
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vec3_t v1, v2, v3, v5, v6, v7;
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VectorCopy( min, v1 );
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VectorCopy( min, v2 );
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VectorCopy( min, v3 );
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VectorCopy( max, v5 );
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VectorCopy( max, v6 );
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VectorCopy( max, v7 );
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v2[0] = max[0];
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v3[1] = max[1];
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v6[0] = min[0];
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v7[1] = min[1];
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//----------------------------------
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//----- Add Six Cube Faces ---------
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if ( useFaces[0] ) {
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AddFaceWithTexture( newBrush, v1, v2, v3, texture, FALSE );
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}
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if ( useFaces[1] ) {
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AddFaceWithTexture( newBrush, v1, v3, v6, texture, FALSE );
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}
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if ( useFaces[2] ) {
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AddFaceWithTexture( newBrush, v1, v7, v2, texture, FALSE );
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}
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if ( useFaces[3] ) {
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AddFaceWithTexture( newBrush, v5, v6, v3, texture, FALSE );
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}
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if ( useFaces[4] ) {
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AddFaceWithTexture( newBrush, v5, v2, v7, texture, FALSE );
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}
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if ( useFaces[5] ) {
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AddFaceWithTexture( newBrush, v5, v7, v6, texture, FALSE );
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}
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//----------------------------------
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return newBrush;
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}
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brush_t* Build_Get_BoundingCube( vec3_t min, vec3_t max, char* texture ){
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return Build_Get_BoundingCube_Selective( min, max, texture, bFacesAll );
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}
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//-----------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------
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void Build_StairStep( vec3_t min, vec3_t max, const char* mainTexture, const char* riserTexture, int direction ){
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brush_t* newBrush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
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//----- Build Outer Bounds ---------
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vec3_t v1, v2, v3, v5, v6, v7;
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VectorCopy( min, v1 );
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VectorCopy( min, v2 );
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VectorCopy( min, v3 );
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VectorCopy( max, v5 );
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VectorCopy( max, v6 );
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VectorCopy( max, v7 );
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v2[0] = max[0];
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v3[1] = max[1];
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v6[0] = min[0];
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v7[1] = min[1];
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//----------------------------------
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AddFaceWithTexture( newBrush, v6, v5, v7, mainTexture, FALSE );
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// top gets current texture
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if ( direction == MOVE_EAST ) {
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AddFaceWithTexture( newBrush, v1, v3, v6, riserTexture, FALSE );
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}
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else{
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AddFaceWithTexture( newBrush, v1, v3, v6, "textures/common/caulk", FALSE );
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}
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// west facing side, etc...
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if ( direction == MOVE_NORTH ) {
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AddFaceWithTexture( newBrush, v1, v7, v2, riserTexture, FALSE );
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}
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else{
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AddFaceWithTexture( newBrush, v1, v7, v2, "textures/common/caulk", FALSE );
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}
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if ( direction == MOVE_SOUTH ) {
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AddFaceWithTexture( newBrush, v3, v5, v6, riserTexture, FALSE );
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}
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else{
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AddFaceWithTexture( newBrush, v3, v5, v6, "textures/common/caulk", FALSE );
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}
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if ( direction == MOVE_WEST ) {
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AddFaceWithTexture( newBrush, v7, v5, v2, riserTexture, FALSE );
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}
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else{
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AddFaceWithTexture( newBrush, v7, v5, v2, "textures/common/caulk", FALSE );
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}
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AddFaceWithTexture( newBrush, v1, v2, v3, "textures/common/caulk", FALSE );
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// base is caulked
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g_FuncTable.m_pfnCommitBrushHandle( newBrush );
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// finish brush
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}
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//-----------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------
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void BuildDoorsX2( vec3_t min, vec3_t max,
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bool bSclMainHor, bool bSclMainVert,
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bool bSclTrimHor, bool bSclTrimVert,
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const char* mainTexture, const char* trimTexture,
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int direction ){
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int xy;
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if ( direction == 0 ) {
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xy = 0;
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}
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else{
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xy = 1;
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}
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//----- Build Outer Bounds ---------
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vec3_t v1, v2, v3, v5, v6, v7, ve_1, ve_2, ve_3;
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VectorCopy( min, v1 );
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VectorCopy( min, v2 );
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VectorCopy( min, v3 );
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VectorCopy( max, v5 );
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VectorCopy( max, v6 );
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VectorCopy( max, v7 );
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v2[0] = max[0];
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v3[1] = max[1];
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v6[0] = min[0];
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v7[1] = min[1];
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float width = ( max[xy] - min[xy] ) / 2;
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if ( direction == 0 ) {
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VectorCopy( v1, ve_1 );
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VectorCopy( v3, ve_2 );
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VectorCopy( v6, ve_3 );
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}
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else
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{
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VectorCopy( v7, ve_1 );
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VectorCopy( v1, ve_2 );
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VectorCopy( v2, ve_3 );
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}
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ve_1[xy] += width;
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ve_2[xy] += width;
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ve_3[xy] += width;
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//----------------------------------
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brush_t* newBrush1 = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
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brush_t* newBrush2 = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
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AddFaceWithTexture( newBrush1, v1, v2, v3, "textures/common/caulk", FALSE );
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AddFaceWithTexture( newBrush1, v5, v7, v6, "textures/common/caulk", FALSE );
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AddFaceWithTexture( newBrush2, v1, v2, v3, "textures/common/caulk", FALSE );
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AddFaceWithTexture( newBrush2, v5, v7, v6, "textures/common/caulk", FALSE );
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if ( direction == 0 ) {
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AddFaceWithTexture( newBrush1, v1, v3, v6, "textures/common/caulk", FALSE );
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AddFaceWithTexture( newBrush2, v5, v2, v7, "textures/common/caulk", FALSE );
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}
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else
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{
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AddFaceWithTexture( newBrush1, v1, v7, v2, "textures/common/caulk", FALSE );
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AddFaceWithTexture( newBrush2, v5, v6, v3, "textures/common/caulk", FALSE );
|
|
}
|
|
|
|
if ( direction == 0 ) {
|
|
AddFaceWithTextureScaled( newBrush1, v1, v7, v2, mainTexture, bSclMainVert, bSclMainHor,
|
|
min[0], min[2], max[0], max[2] );
|
|
AddFaceWithTextureScaled( newBrush1, v5, v6, v3, mainTexture, bSclMainVert, bSclMainHor,
|
|
max[0], min[2], min[0], max[2] );
|
|
|
|
|
|
AddFaceWithTextureScaled( newBrush2, v1, v7, v2, mainTexture, bSclMainVert, bSclMainHor,
|
|
min[0], min[2], max[0], max[2] );
|
|
AddFaceWithTextureScaled( newBrush2, v5, v6, v3, mainTexture, bSclMainVert, bSclMainHor,
|
|
max[0], min[2], min[0], max[2] ); // flip max/min to reverse tex dir
|
|
|
|
|
|
|
|
AddFaceWithTextureScaled( newBrush1, ve_3, ve_2, ve_1, trimTexture, bSclTrimVert, bSclTrimHor,
|
|
min[1], min[2], max[1], max[2] );
|
|
|
|
AddFaceWithTextureScaled( newBrush2, ve_1, ve_2, ve_3, trimTexture, bSclTrimVert, bSclTrimHor,
|
|
max[1], min[2], min[1], max[2] );
|
|
}
|
|
else
|
|
{
|
|
AddFaceWithTextureScaled( newBrush1, v1, v3, v6, mainTexture, bSclMainVert, bSclMainHor,
|
|
min[1], min[2], max[1], max[2] );
|
|
AddFaceWithTextureScaled( newBrush1, v5, v2, v7, mainTexture, bSclMainVert, bSclMainHor,
|
|
max[1], min[2], min[1], max[2] );
|
|
|
|
|
|
AddFaceWithTextureScaled( newBrush2, v1, v3, v6, mainTexture, bSclMainVert, bSclMainHor,
|
|
min[1], min[2], max[1], max[2] );
|
|
AddFaceWithTextureScaled( newBrush2, v5, v2, v7, mainTexture, bSclMainVert, bSclMainHor,
|
|
max[1], min[2], min[1], max[2] ); // flip max/min to reverse tex dir
|
|
|
|
|
|
AddFaceWithTextureScaled( newBrush1, ve_1, ve_2, ve_3, trimTexture, bSclTrimVert, bSclTrimHor,
|
|
min[0], min[2], max[0], max[2] );
|
|
|
|
AddFaceWithTextureScaled( newBrush2, ve_3, ve_2, ve_1, trimTexture, bSclTrimVert, bSclTrimHor,
|
|
max[0], min[2], min[0], max[2] );
|
|
}
|
|
|
|
//----------------------------------
|
|
|
|
|
|
entity_t* pEDoor1 = (entity_t*)g_FuncTable.m_pfnCreateEntityHandle();
|
|
entity_t* pEDoor2 = (entity_t*)g_FuncTable.m_pfnCreateEntityHandle();
|
|
|
|
epair_t* epDoor11 = GetNextChainItem( NULL, "classname", "func_door" );
|
|
epair_t* epDoor21 = GetNextChainItem( NULL, "classname", "func_door" );
|
|
|
|
epair_t* epDoor12;
|
|
epair_t* epDoor22;
|
|
|
|
if ( direction == 0 ) {
|
|
epDoor12 = GetNextChainItem( epDoor11, "angle", "180" );
|
|
epDoor22 = GetNextChainItem( epDoor21, "angle", "360" );
|
|
}
|
|
else
|
|
{
|
|
epDoor12 = GetNextChainItem( epDoor11, "angle", "270" );
|
|
epDoor22 = GetNextChainItem( epDoor21, "angle", "90" );
|
|
}
|
|
|
|
srand( (unsigned)time( NULL ) );
|
|
|
|
char teamname[256];
|
|
sprintf( teamname, "t%i", rand() );
|
|
/*epair_t* epDoor13 = */ GetNextChainItem( epDoor12, "team", teamname );
|
|
/*epair_t* epDoor23 = */ GetNextChainItem( epDoor22, "team", teamname );
|
|
|
|
g_FuncTable.m_pfnCommitBrushHandleToEntity( newBrush1, pEDoor1 );
|
|
g_FuncTable.m_pfnCommitBrushHandleToEntity( newBrush2, pEDoor2 );
|
|
|
|
g_EntityTable.m_pfnSetEntityKeyValList( pEDoor1, epDoor11 );
|
|
g_EntityTable.m_pfnSetEntityKeyValList( pEDoor2, epDoor21 );
|
|
|
|
g_FuncTable.m_pfnCommitEntityHandleToMap( pEDoor1 );
|
|
g_FuncTable.m_pfnCommitEntityHandleToMap( pEDoor2 );
|
|
|
|
// ResetCurrentTexture();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------------
|
|
|
|
void MakeBevel( vec3_t vMin, vec3_t vMax ){
|
|
int nIndex = g_FuncTable.m_pfnCreatePatchHandle();
|
|
//$ FIXME: m_pfnGetPatchHandle
|
|
patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData( nIndex );
|
|
|
|
pm->height = 3;
|
|
pm->width = 3;
|
|
|
|
vec3_t x_3, y_3, z_3;
|
|
x_3[0] = vMin[0]; x_3[1] = vMin[0]; x_3[2] = vMax[0];
|
|
y_3[0] = vMin[1]; y_3[1] = vMax[1]; y_3[2] = vMax[1];
|
|
z_3[0] = vMin[2]; z_3[1] = ( vMax[2] + vMin[2] ) / 2; z_3[2] = vMax[2];
|
|
|
|
/* x_3[0] = 0; x_3[1] = 0; x_3[2] = 64;
|
|
y_3[0] = 0; y_3[1] = 64; y_3[2] = 64;
|
|
z_3[0] = 0; z_3[1] = 32; z_3[2] = 64;*/
|
|
|
|
for ( int i = 0; i < 3; i++ )
|
|
{
|
|
for ( int j = 0; j < 3; j++ )
|
|
{
|
|
pm->ctrl[i][j].xyz[0] = x_3[i];
|
|
pm->ctrl[i][j].xyz[1] = y_3[i];
|
|
pm->ctrl[i][j].xyz[2] = z_3[j];
|
|
}
|
|
}
|
|
|
|
|
|
g_FuncTable.m_pfnCommitPatchHandleToMap( nIndex, pm, "textures/common/caulk" );
|
|
}
|
|
|
|
void BuildCornerStairs( vec3_t vMin, vec3_t vMax, int nSteps, const char* mainTexture, const char* riserTex ){
|
|
vec3_t* topPoints = new vec3_t[nSteps + 1];
|
|
vec3_t* botPoints = new vec3_t[nSteps + 1];
|
|
|
|
bool bFacesUse[6] = {TRUE, TRUE, FALSE, TRUE, FALSE, FALSE};
|
|
|
|
vec3_t centre;
|
|
VectorCopy( vMin, centre );
|
|
centre[0] = vMax[0];
|
|
|
|
int height = (int)( vMax[2] - vMin[2] ) / nSteps;
|
|
|
|
vec3_t vTop, vBot;
|
|
VectorCopy( vMax, vTop );
|
|
VectorCopy( vMin, vBot );
|
|
vTop[2] = vMin[2] + height;
|
|
|
|
int i;
|
|
for ( i = 0; i <= nSteps; i++ )
|
|
{
|
|
VectorCopy( centre, topPoints[i] );
|
|
VectorCopy( centre, botPoints[i] );
|
|
|
|
topPoints[i][2] = vMax[2];
|
|
botPoints[i][2] = vMin[2];
|
|
|
|
topPoints[i][0] -= 10 * sinf( Q_PI * i / ( 2 * nSteps ) );
|
|
topPoints[i][1] += 10 * cosf( Q_PI * i / ( 2 * nSteps ) );
|
|
|
|
botPoints[i][0] = topPoints[i][0];
|
|
botPoints[i][1] = topPoints[i][1];
|
|
}
|
|
|
|
vec3_t tp[3];
|
|
for ( int j = 0; j < 3; j++ )
|
|
VectorCopy( topPoints[j], tp[j] );
|
|
|
|
for ( i = 0; i < nSteps; i++ )
|
|
{
|
|
brush_t* brush = Build_Get_BoundingCube_Selective( vBot, vTop, "textures/common/caulk", bFacesUse );
|
|
|
|
for ( int j = 0; j < 3; j++ )
|
|
tp[j][2] = vTop[2];
|
|
|
|
AddFaceWithTexture( brush, tp[2], tp[1], tp[0], mainTexture, FALSE );
|
|
|
|
AddFaceWithTexture( brush, centre, botPoints[i + 1], topPoints[i + 1], "textures/common/caulk", FALSE );
|
|
AddFaceWithTexture( brush, centre, topPoints[i], botPoints[i], riserTex, FALSE );
|
|
|
|
g_FuncTable.m_pfnCommitBrushHandle( brush );
|
|
|
|
vTop[2] += height;
|
|
vBot[2] += height;
|
|
}
|
|
|
|
delete[] topPoints;
|
|
delete[] botPoints;
|
|
|
|
vMin[2] += height;
|
|
vMax[2] += height;
|
|
MakeBevel( vMin, vMax );
|
|
}
|