mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
358 lines
8.8 KiB
C++
358 lines
8.8 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "StdAfx.h"
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#include "DPoint.h"
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#include "DTrainDrawer.h"
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#include "DEPair.h"
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#include "misc.h"
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#include "funchandlers.h"
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#include "dialogs/dialogs-gtk.h"
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DTrainDrawer::DTrainDrawer() {
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refCount = 1;
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m_bHooked = FALSE;
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m_bDisplay = FALSE;
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BuildPaths();
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}
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DTrainDrawer::~DTrainDrawer( void ) {
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if ( m_bHooked ) {
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UnRegister();
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}
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ClearPoints();
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ClearSplines();
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}
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void DTrainDrawer::ClearSplines() {
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for ( list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++ ) {
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( *deadSpline )->m_pointList.clear();
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( *deadSpline )->m_vertexList.clear();
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delete ( *deadSpline );
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}
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m_splineList.clear();
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}
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void DTrainDrawer::ClearPoints() {
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for ( list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++ ) {
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delete *deadPoint;
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}
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m_pointList.clear();
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}
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void DTrainDrawer::Register() {
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g_QglTable.m_pfnHookGL2DWindow( this );
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g_QglTable.m_pfnHookGL3DWindow( this );
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m_bHooked = TRUE;
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}
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void DTrainDrawer::UnRegister() {
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g_QglTable.m_pfnUnHookGL2DWindow( this );
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g_QglTable.m_pfnUnHookGL3DWindow( this );
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m_bHooked = FALSE;
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}
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void CalculateSpline_r( vec3_t* v, int count, vec3_t out, float tension ) {
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vec3_t dist;
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if ( count < 2 ) {
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return;
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}
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if ( count == 2 ) {
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VectorSubtract( v[1], v[0], dist );
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VectorMA( v[0], tension, dist, out );
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return;
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}
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vec3_t* v2 = new vec3_t[count - 1];
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for ( int i = 0; i < count - 1; i++ ) {
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VectorSubtract( v[i + 1], v[i], dist );
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VectorMA( v[i], tension, dist, v2[i] );
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}
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CalculateSpline_r( v2, count - 1, out, tension );
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delete[] v2;
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}
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void DTrainDrawer::Draw3D() {
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if ( !m_bDisplay ) {
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return;
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}
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g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
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g_QglTable.m_pfn_qglDisable( GL_BLEND );
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g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
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g_QglTable.m_pfn_qglPushMatrix();
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g_QglTable.m_pfn_qglLineWidth( 2.0f );
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g_QglTable.m_pfn_qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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g_QglTable.m_pfn_qglEnable( GL_BLEND );
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g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
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g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
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for ( list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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splinePoint_t* pSP = ( *sp );
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g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
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for ( list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
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g_QglTable.m_pfn_qglVertex3fv( ( *v )._pnt );
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}
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g_QglTable.m_pfn_qglEnd();
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}
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g_QglTable.m_pfn_qglPopMatrix();
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g_QglTable.m_pfn_qglPopAttrib();
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}
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void DTrainDrawer::Draw2D( VIEWTYPE vt ) {
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if ( !m_bDisplay ) {
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return;
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}
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g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
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g_QglTable.m_pfn_qglDisable( GL_BLEND );
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g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
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g_QglTable.m_pfn_qglPushMatrix();
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switch ( vt )
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{
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case XY:
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break;
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case XZ:
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g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
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break;
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case YZ:
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g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
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g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
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break;
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}
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g_QglTable.m_pfn_qglLineWidth( 1.0f );
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g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 0.5f );
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g_QglTable.m_pfn_qglEnable( GL_BLEND );
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g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
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g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
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g_QglTable.m_pfn_qglColor4f( 1.f, 0.f, 0.f, 1.f );
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for ( list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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splinePoint_t* pSP = ( *sp );
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g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
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for ( list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
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g_QglTable.m_pfn_qglVertex3fv( ( *v )._pnt );
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}
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g_QglTable.m_pfn_qglEnd();
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}
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g_QglTable.m_pfn_qglPopMatrix();
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g_QglTable.m_pfn_qglPopAttrib();
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}
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void AddSplineControl( const char* control, splinePoint_t* pSP ) {
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controlPoint_t cp;
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strncpy( cp.strName, control, 64 );
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pSP->m_pointList.push_front( cp );
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}
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void DTrainDrawer::BuildPaths() {
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int count = g_FuncTable.m_pfnGetEntityCount();
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DEntity e;
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for ( int i = 0; i < count; i++ ) {
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entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle( i );
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e.ClearEPairs();
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e.LoadEPairList( *g_EntityTable.m_pfnGetEntityKeyValList( ent ) );
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const char* classname = e.m_Classname.GetBuffer();
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const char* target;
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const char* control;
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const char* targetname;
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vec3_t vOrigin;
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e.SpawnString( "targetname", NULL, &targetname );
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e.SpawnVector( "origin", "0 0 0", vOrigin );
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if ( !strcmp( classname, "info_train_spline_main" ) ) {
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if ( !targetname ) {
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Sys_Printf( "info_train_spline_main with no targetname" );
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return;
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}
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e.SpawnString( "target", NULL, &target );
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if ( !target ) {
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AddControlPoint( targetname, vOrigin );
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}
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else {
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splinePoint_t* pSP = AddSplinePoint( targetname, target, vOrigin );
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e.SpawnString( "control", NULL, &control );
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if ( control ) {
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AddSplineControl( control, pSP );
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for ( int j = 2;; j++ ) {
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char buffer[16];
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sprintf( buffer, "control%i", j );
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e.SpawnString( buffer, NULL, &control );
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if ( !control ) {
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break;
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}
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AddSplineControl( control, pSP );
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}
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}
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}
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}
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else if ( !strcmp( classname, "info_train_spline_control" ) ) {
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if ( !targetname ) {
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Sys_Printf( "info_train_spline_control with no targetname" );
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return;
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}
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AddControlPoint( targetname, vOrigin );
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}
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}
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list<splinePoint_t* >::const_iterator sp;
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for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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splinePoint_t* pSP = ( *sp );
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controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
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if ( !pTarget ) {
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Sys_Printf( "couldn't find target %s", pSP->strTarget );
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return;
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// continue;
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}
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pSP->pTarget = pTarget;
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for ( list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++ ) {
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controlPoint_t* pControl = FindControlPoint( ( *cp ).strName );
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if ( !pControl ) {
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Sys_Printf( "couldn't find control %s", ( *cp ).strName );
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return;
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}
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VectorCopy( pControl->vOrigin, ( *cp ).vOrigin );
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}
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}
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m_bDisplay = TRUE;
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Register();
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for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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splinePoint_t* pSP = ( *sp );
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DPoint out;
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if ( !pSP->pTarget ) {
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continue;
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}
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int count = pSP->m_pointList.size() + 2;
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vec3_t* v = new vec3_t[count];
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VectorCopy( pSP->point.vOrigin, v[0] );
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int i = 1;
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for ( list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++ ) {
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VectorCopy( ( *cp ).vOrigin, v[i] );
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i++;
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}
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VectorCopy( pSP->pTarget->vOrigin, v[i] );
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for ( float tension = 0.0f; tension <= 1.f; tension += 0.01f ) {
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CalculateSpline_r( v, count, out._pnt, tension );
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pSP->m_vertexList.push_front( out );
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}
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delete[] v;
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VectorCopy( pSP->pTarget->vOrigin, out._pnt );
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pSP->m_vertexList.push_front( out );
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}
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}
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void DTrainDrawer::AddControlPoint( const char* name, vec_t* origin ){
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controlPoint_t* pCP = new controlPoint_t;
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strncpy( pCP->strName, name, 64 );
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VectorCopy( origin, pCP->vOrigin );
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m_pointList.push_back( pCP );
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}
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splinePoint_t* DTrainDrawer::AddSplinePoint( const char* name, const char* target, vec_t* origin ){
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splinePoint_t* pSP = new splinePoint_t;
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strncpy( pSP->point.strName, name, 64 );
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strncpy( pSP->strTarget, target, 64 );
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VectorCopy( origin, pSP->point.vOrigin );
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m_splineList.push_back( pSP );
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return pSP;
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}
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controlPoint_t* DTrainDrawer::FindControlPoint( const char* name ){
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for ( list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++ ) {
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if ( !strcmp( name, ( *cp )->strName ) ) {
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return ( *cp );
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}
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}
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for ( list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
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if ( !strcmp( name, ( *sp )->point.strName ) ) {
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return &( ( *sp )->point );
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}
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}
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return NULL;
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}
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