gtkradiant/plugins/shaders/shaders.vcproj
rambetter 561e062c87 This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00

189 lines
4.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="shaders"
ProjectGUID="{AEBCB950-AB67-48BB-9AF5-FCFB042824E8}"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\install\modules"
IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\..\STLport-5.2.1\stlport&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\include\libxml2&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SHADERS_EXPORTS;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib libxml2.lib synapse.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\gtk-2.16.6\lib&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;"
ModuleDefinitionFile="shaders.def"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\install\modules"
IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\..\STLport-5.2.1\stlport&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\include\libxml2&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SHADERS_EXPORTS;"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib libxml2.lib synapse.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\gtk-2.16.6\lib&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\lib&quot;;&quot;$(SolutionDir)\build\$(ConfigurationName)\libs&quot;"
ModuleDefinitionFile="shaders.def"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="src"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
>
<File
RelativePath=".\plugin.cpp"
>
</File>
<File
RelativePath=".\shaders.cpp"
>
</File>
<File
RelativePath=".\shaders.def"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>