mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-30 07:31:30 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
2065 lines
53 KiB
C++
2065 lines
53 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_PATCH_H)
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#define INCLUDED_PATCH_H
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/// \file
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/// \brief The patch primitive.
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///
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/// A 2-dimensional matrix of vertices that define a quadratic bezier surface.
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/// The Boundary-Representation of this primitive is a triangle mesh.
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/// The surface is recursively tesselated until the angle between each triangle
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/// edge is smaller than a specified tolerance.
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#include "nameable.h"
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#include "ifilter.h"
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#include "imap.h"
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#include "cullable.h"
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#include "renderable.h"
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#include "editable.h"
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#include "selectable.h"
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#include "debugging/debugging.h"
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#include <set>
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#include "math/frustum.h"
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#include "string/string.h"
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#include "stream/stringstream.h"
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#include "stream/textstream.h"
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#include "xml/xmlelement.h"
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#include "scenelib.h"
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#include "transformlib.h"
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#include "instancelib.h"
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#include "selectionlib.h"
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#include "traverselib.h"
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#include "render.h"
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#include "stringio.h"
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#include "shaderlib.h"
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#include "generic/callback.h"
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#include "signal/signalfwd.h"
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#include "texturelib.h"
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#include "xml/ixml.h"
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#include "dragplanes.h"
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enum EPatchType
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{
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ePatchTypeQuake3,
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ePatchTypeDoom3,
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};
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extern int g_PatchSubdivideThreshold;
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#define MIN_PATCH_WIDTH 3
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#define MIN_PATCH_HEIGHT 3
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extern std::size_t MAX_PATCH_WIDTH;
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extern std::size_t MAX_PATCH_HEIGHT;
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#define MAX_PATCH_ROWCTRL (((MAX_PATCH_WIDTH-1)-1)/2)
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#define MAX_PATCH_COLCTRL (((MAX_PATCH_HEIGHT-1)-1)/2)
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enum EPatchCap
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{
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eCapBevel,
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eCapEndCap,
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eCapIBevel,
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eCapIEndCap,
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eCapCylinder,
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};
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enum EPatchPrefab
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{
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ePlane,
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eBevel,
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eEndCap,
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eCylinder,
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eDenseCylinder,
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eVeryDenseCylinder,
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eSqCylinder,
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eCone,
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eSphere,
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};
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enum EMatrixMajor
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{
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ROW, COL,
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};
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struct BezierCurve
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{
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Vector3 crd;
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Vector3 left;
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Vector3 right;
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};
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const std::size_t BEZIERCURVETREE_MAX_INDEX = 1 << ((sizeof(std::size_t) * 8) - 1);
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struct BezierCurveTree
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{
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std::size_t index;
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BezierCurveTree* left;
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BezierCurveTree* right;
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};
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inline bool BezierCurveTree_isLeaf(const BezierCurveTree* node)
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{
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return node->left == 0 && node->right == 0;
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}
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void BezierCurveTree_Delete(BezierCurveTree *pCurve);
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inline VertexPointer vertexpointer_arbitrarymeshvertex(const ArbitraryMeshVertex* array)
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{
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return VertexPointer(VertexPointer::pointer(&array->vertex), sizeof(ArbitraryMeshVertex));
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}
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class PatchControl
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{
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public:
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Vector3 m_vertex;
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Vector2 m_texcoord;
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};
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typedef PatchControl* PatchControlIter;
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typedef const PatchControl* PatchControlConstIter;
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inline void copy_ctrl(PatchControlIter ctrl, PatchControlConstIter begin, PatchControlConstIter end)
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{
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std::copy(begin, end, ctrl);
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}
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const Colour4b colour_corner(0, 255, 0, 255);
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const Colour4b colour_inside(255, 0, 255, 255);
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class Patch;
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class PatchFilter
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{
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public:
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virtual bool filter(const Patch& patch) const = 0;
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};
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bool patch_filtered(Patch& patch);
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void add_patch_filter(PatchFilter& filter, int mask, bool invert = false);
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void Patch_addTextureChangedCallback(const SignalHandler& handler);
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void Patch_textureChanged();
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inline void BezierCurveTreeArray_deleteAll(Array<BezierCurveTree*>& curveTrees)
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{
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for(Array<BezierCurveTree*>::iterator i = curveTrees.begin(); i != curveTrees.end(); ++i)
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{
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BezierCurveTree_Delete(*i);
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}
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}
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inline void PatchControlArray_invert(Array<PatchControl>& ctrl, std::size_t width, std::size_t height)
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{
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Array<PatchControl> tmp(width);
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PatchControlIter from = ctrl.data() + (width * (height - 1));
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PatchControlIter to = ctrl.data();
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for(std::size_t h = 0; h != ((height - 1) >> 1); ++h, to += width, from -= width)
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{
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copy_ctrl(tmp.data(), to, to + width);
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copy_ctrl(to, from, from + width);
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copy_ctrl(from, tmp.data(), tmp.data() + width);
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}
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}
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class PatchTesselation
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{
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public:
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Array<ArbitraryMeshVertex> m_vertices;
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Array<RenderIndex> m_indices;
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std::size_t m_numStrips;
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std::size_t m_lenStrips;
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Array<std::size_t> m_arrayWidth;
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std::size_t m_nArrayWidth;
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Array<std::size_t> m_arrayHeight;
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std::size_t m_nArrayHeight;
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Array<BezierCurveTree*> m_curveTreeU;
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Array<BezierCurveTree*> m_curveTreeV;
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};
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class RenderablePatchWireframe : public OpenGLRenderable
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{
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PatchTesselation& m_tess;
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public:
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RenderablePatchWireframe(PatchTesselation& tess) : m_tess(tess)
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{
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}
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void render(RenderStateFlags state) const
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{
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{
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#if NV_DRIVER_BUG
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glVertexPointer(3, GL_FLOAT, 0, 0);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 0);
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#endif
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std::size_t n = 0;
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glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
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for(std::size_t i = 0; i <= m_tess.m_curveTreeV.size(); ++i)
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{
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glDrawArrays(GL_LINE_STRIP, GLint(n), GLsizei(m_tess.m_nArrayWidth));
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if(i == m_tess.m_curveTreeV.size()) break;
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if(!BezierCurveTree_isLeaf(m_tess.m_curveTreeV[i]))
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glDrawArrays(GL_LINE_STRIP, GLint(m_tess.m_curveTreeV[i]->index), GLsizei(m_tess.m_nArrayWidth));
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n += (m_tess.m_arrayHeight[i]*m_tess.m_nArrayWidth);
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}
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}
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{
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const ArbitraryMeshVertex* p = m_tess.m_vertices.data();
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std::size_t n = m_tess.m_nArrayWidth * sizeof(ArbitraryMeshVertex);
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for(std::size_t i = 0; i <= m_tess.m_curveTreeU.size(); ++i)
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{
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glVertexPointer(3, GL_FLOAT, GLsizei(n), &p->vertex);
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glDrawArrays(GL_LINE_STRIP, 0, GLsizei(m_tess.m_nArrayHeight));
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if(i == m_tess.m_curveTreeU.size()) break;
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if(!BezierCurveTree_isLeaf(m_tess.m_curveTreeU[i]))
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{
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glVertexPointer(3, GL_FLOAT, GLsizei(n), &(m_tess.m_vertices.data() + (m_tess.m_curveTreeU[i]->index))->vertex);
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glDrawArrays(GL_LINE_STRIP, 0, GLsizei(m_tess.m_nArrayHeight));
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}
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p += m_tess.m_arrayWidth[i];
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}
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}
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}
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};
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class RenderablePatchFixedWireframe : public OpenGLRenderable
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{
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PatchTesselation& m_tess;
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public:
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RenderablePatchFixedWireframe(PatchTesselation& tess) : m_tess(tess)
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{
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}
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void render(RenderStateFlags state) const
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{
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glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
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const RenderIndex* strip_indices = m_tess.m_indices.data();
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for(std::size_t i = 0; i<m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips)
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{
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glDrawElements(GL_QUAD_STRIP, GLsizei(m_tess.m_lenStrips), RenderIndexTypeID, strip_indices);
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}
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}
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};
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class RenderablePatchSolid : public OpenGLRenderable
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{
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PatchTesselation& m_tess;
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public:
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RenderablePatchSolid(PatchTesselation& tess) : m_tess(tess)
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{
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}
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void RenderNormals() const;
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void render(RenderStateFlags state) const
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{
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#if 0
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if((state & RENDER_FILL) == 0)
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{
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RenderablePatchWireframe(m_tess).render(state);
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}
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else
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#endif
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{
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if((state & RENDER_BUMP) != 0)
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{
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if(GlobalShaderCache().useShaderLanguage())
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{
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glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->normal);
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glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->texcoord);
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glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->tangent);
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glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->bitangent);
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}
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else
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{
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glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->normal);
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glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->texcoord);
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glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->tangent);
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glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->bitangent);
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}
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}
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else
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{
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glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->normal);
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glTexCoordPointer(2, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->texcoord);
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}
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glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_tess.m_vertices.data()->vertex);
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const RenderIndex* strip_indices = m_tess.m_indices.data();
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for(std::size_t i = 0; i<m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips)
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{
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glDrawElements(GL_QUAD_STRIP, GLsizei(m_tess.m_lenStrips), RenderIndexTypeID, strip_indices);
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}
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}
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#if defined(_DEBUG)
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RenderNormals();
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#endif
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}
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};
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// parametric surface defined by quadratic bezier control curves
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class Patch :
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public XMLImporter,
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public XMLExporter,
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public TransformNode,
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public Bounded,
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public Cullable,
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public Snappable,
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public Undoable,
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public Filterable,
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public Nameable
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{
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class xml_state_t
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{
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public:
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enum EState
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{
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eDefault,
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ePatch,
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eMatrix,
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eShader,
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};
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xml_state_t(EState state)
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: m_state(state)
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{}
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EState state() const
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{
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return m_state;
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}
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const char* content() const
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{
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return m_content.c_str();
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}
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std::size_t write(const char* buffer, std::size_t length)
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{
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return m_content.write(buffer, length);
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}
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private:
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EState m_state;
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StringOutputStream m_content;
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};
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std::vector<xml_state_t> m_xml_state;
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typedef Array<PatchControl> PatchControlArray;
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class SavedState : public UndoMemento
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{
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public:
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SavedState(
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std::size_t width,
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std::size_t height,
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const PatchControlArray& ctrl,
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const char* shader,
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bool patchDef3,
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std::size_t subdivisions_x,
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std::size_t subdivisions_y
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) :
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m_width(width),
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m_height(height),
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m_shader(shader),
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m_ctrl(ctrl),
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m_patchDef3(patchDef3),
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m_subdivisions_x(subdivisions_x),
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m_subdivisions_y(subdivisions_y)
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{
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}
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void release()
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{
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delete this;
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}
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std::size_t m_width, m_height;
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CopiedString m_shader;
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PatchControlArray m_ctrl;
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bool m_patchDef3;
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std::size_t m_subdivisions_x;
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std::size_t m_subdivisions_y;
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};
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public:
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class Observer
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{
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public:
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virtual void allocate(std::size_t size) = 0;
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};
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private:
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typedef UniqueSet<Observer*> Observers;
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Observers m_observers;
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scene::Node* m_node;
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AABB m_aabb_local; // local bbox
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CopiedString m_shader;
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Shader* m_state;
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std::size_t m_width;
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std::size_t m_height;
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public:
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bool m_patchDef3;
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std::size_t m_subdivisions_x;
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std::size_t m_subdivisions_y;
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private:
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UndoObserver* m_undoable_observer;
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MapFile* m_map;
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// dynamically allocated array of control points, size is m_width*m_height
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PatchControlArray m_ctrl;
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PatchControlArray m_ctrlTransformed;
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PatchTesselation m_tess;
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RenderablePatchSolid m_render_solid;
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RenderablePatchWireframe m_render_wireframe;
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RenderablePatchFixedWireframe m_render_wireframe_fixed;
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static Shader* m_state_ctrl;
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static Shader* m_state_lattice;
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VertexBuffer<PointVertex> m_ctrl_vertices;
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RenderableVertexBuffer m_render_ctrl;
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IndexBuffer m_lattice_indices;
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RenderableIndexBuffer m_render_lattice;
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bool m_bOverlay;
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bool m_transformChanged;
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Callback m_evaluateTransform;
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Callback m_boundsChanged;
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void construct()
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{
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m_bOverlay = false;
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m_width = m_height = 0;
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m_patchDef3 = false;
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m_subdivisions_x = 0;
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m_subdivisions_y = 0;
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check_shader();
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captureShader();
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m_xml_state.push_back(xml_state_t::eDefault);
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}
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|
public:
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Callback m_lightsChanged;
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static int m_CycleCapIndex;// = 0;
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static EPatchType m_type;
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STRING_CONSTANT(Name, "Patch");
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Patch(scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
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m_node(&node),
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m_shader(texdef_name_default()),
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m_state(0),
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m_undoable_observer(0),
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m_map(0),
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m_render_solid(m_tess),
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m_render_wireframe(m_tess),
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m_render_wireframe_fixed(m_tess),
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m_render_ctrl(GL_POINTS, m_ctrl_vertices),
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m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
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|
m_transformChanged(false),
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m_evaluateTransform(evaluateTransform),
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m_boundsChanged(boundsChanged)
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{
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construct();
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}
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Patch(const Patch& other, scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
|
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m_node(&node),
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m_shader(texdef_name_default()),
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m_state(0),
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m_undoable_observer(0),
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|
m_map(0),
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m_render_solid(m_tess),
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|
m_render_wireframe(m_tess),
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m_render_wireframe_fixed(m_tess),
|
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m_render_ctrl(GL_POINTS, m_ctrl_vertices),
|
|
m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
|
|
m_transformChanged(false),
|
|
m_evaluateTransform(evaluateTransform),
|
|
m_boundsChanged(boundsChanged)
|
|
{
|
|
construct();
|
|
|
|
m_patchDef3 = other.m_patchDef3;
|
|
m_subdivisions_x = other.m_subdivisions_x;
|
|
m_subdivisions_y = other.m_subdivisions_y;
|
|
setDims(other.m_width, other.m_height);
|
|
copy_ctrl(m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data()+(m_width*m_height));
|
|
SetShader(other.m_shader.c_str());
|
|
controlPointsChanged();
|
|
}
|
|
|
|
Patch(const Patch& other) :
|
|
XMLImporter(other),
|
|
XMLExporter(other),
|
|
TransformNode(other),
|
|
Bounded(other),
|
|
Cullable(other),
|
|
Undoable(other),
|
|
Filterable(other),
|
|
Nameable(other),
|
|
m_state(0),
|
|
m_undoable_observer(0),
|
|
m_map(0),
|
|
m_render_solid(m_tess),
|
|
m_render_wireframe(m_tess),
|
|
m_render_wireframe_fixed(m_tess),
|
|
m_render_ctrl(GL_POINTS, m_ctrl_vertices),
|
|
m_render_lattice(GL_LINES, m_lattice_indices, m_ctrl_vertices),
|
|
m_transformChanged(false),
|
|
m_evaluateTransform(other.m_evaluateTransform),
|
|
m_boundsChanged(other.m_boundsChanged)
|
|
{
|
|
m_bOverlay = false;
|
|
|
|
m_patchDef3 = other.m_patchDef3;
|
|
m_subdivisions_x = other.m_subdivisions_x;
|
|
m_subdivisions_y = other.m_subdivisions_y;
|
|
setDims(other.m_width, other.m_height);
|
|
copy_ctrl(m_ctrl.data(), other.m_ctrl.data(), other.m_ctrl.data()+(m_width*m_height));
|
|
SetShader(other.m_shader.c_str());
|
|
controlPointsChanged();
|
|
}
|
|
|
|
~Patch()
|
|
{
|
|
BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeU);
|
|
BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeV);
|
|
|
|
releaseShader();
|
|
|
|
ASSERT_MESSAGE(m_observers.empty(), "Patch::~Patch: observers still attached");
|
|
}
|
|
|
|
InstanceCounter m_instanceCounter;
|
|
void instanceAttach(const scene::Path& path)
|
|
{
|
|
if(++m_instanceCounter.m_count == 1)
|
|
{
|
|
m_state->incrementUsed();
|
|
m_map = path_find_mapfile(path.begin(), path.end());
|
|
m_undoable_observer = GlobalUndoSystem().observer(this);
|
|
GlobalFilterSystem().registerFilterable(*this);
|
|
}
|
|
else
|
|
{
|
|
ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map, "node is instanced across more than one file");
|
|
}
|
|
}
|
|
void instanceDetach(const scene::Path& path)
|
|
{
|
|
if(--m_instanceCounter.m_count == 0)
|
|
{
|
|
m_map = 0;
|
|
m_undoable_observer = 0;
|
|
GlobalUndoSystem().release(this);
|
|
GlobalFilterSystem().unregisterFilterable(*this);
|
|
m_state->decrementUsed();
|
|
}
|
|
}
|
|
|
|
const char* name() const
|
|
{
|
|
return "patch";
|
|
}
|
|
void attach(const NameCallback& callback)
|
|
{
|
|
}
|
|
void detach(const NameCallback& callback)
|
|
{
|
|
}
|
|
|
|
void attach(Observer* observer)
|
|
{
|
|
observer->allocate(m_width * m_height);
|
|
|
|
m_observers.insert(observer);
|
|
}
|
|
void detach(Observer* observer)
|
|
{
|
|
m_observers.erase(observer);
|
|
}
|
|
|
|
void updateFiltered()
|
|
{
|
|
if(m_node != 0)
|
|
{
|
|
if(patch_filtered(*this))
|
|
{
|
|
m_node->enable(scene::Node::eFiltered);
|
|
}
|
|
else
|
|
{
|
|
m_node->disable(scene::Node::eFiltered);
|
|
}
|
|
}
|
|
}
|
|
|
|
void onAllocate(std::size_t size)
|
|
{
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->allocate(size);
|
|
}
|
|
}
|
|
|
|
const Matrix4& localToParent() const
|
|
{
|
|
return g_matrix4_identity;
|
|
}
|
|
const AABB& localAABB() const
|
|
{
|
|
return m_aabb_local;
|
|
}
|
|
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
|
|
{
|
|
return test.TestAABB(m_aabb_local, localToWorld);
|
|
}
|
|
void render_solid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
renderer.SetState(m_state, Renderer::eFullMaterials);
|
|
renderer.addRenderable(m_render_solid, localToWorld);
|
|
}
|
|
void render_wireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
renderer.SetState(m_state, Renderer::eFullMaterials);
|
|
if(m_patchDef3)
|
|
{
|
|
renderer.addRenderable(m_render_wireframe_fixed, localToWorld);
|
|
}
|
|
else
|
|
{
|
|
renderer.addRenderable(m_render_wireframe, localToWorld);
|
|
}
|
|
}
|
|
|
|
void render_component(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
renderer.SetState(m_state_lattice, Renderer::eWireframeOnly);
|
|
renderer.SetState(m_state_lattice, Renderer::eFullMaterials);
|
|
renderer.addRenderable(m_render_lattice, localToWorld);
|
|
|
|
renderer.SetState(m_state_ctrl, Renderer::eWireframeOnly);
|
|
renderer.SetState(m_state_ctrl, Renderer::eFullMaterials);
|
|
renderer.addRenderable(m_render_ctrl, localToWorld);
|
|
}
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
SelectionIntersection best;
|
|
IndexPointer::index_type* pIndex = m_tess.m_indices.data();
|
|
for(std::size_t s=0; s<m_tess.m_numStrips; s++)
|
|
{
|
|
test.TestQuadStrip(vertexpointer_arbitrarymeshvertex(m_tess.m_vertices.data()), IndexPointer(pIndex, m_tess.m_lenStrips), best);
|
|
pIndex += m_tess.m_lenStrips;
|
|
}
|
|
if(best.valid())
|
|
{
|
|
selector.addIntersection(best);
|
|
}
|
|
}
|
|
void transform(const Matrix4& matrix)
|
|
{
|
|
for(PatchControlIter i = m_ctrlTransformed.data(); i != m_ctrlTransformed.data() + m_ctrlTransformed.size(); ++i)
|
|
{
|
|
matrix4_transform_point(matrix, (*i).m_vertex);
|
|
}
|
|
|
|
if(matrix4_handedness(matrix) == MATRIX4_LEFTHANDED)
|
|
{
|
|
PatchControlArray_invert(m_ctrlTransformed, m_width, m_height);
|
|
}
|
|
UpdateCachedData();
|
|
}
|
|
void transformChanged()
|
|
{
|
|
m_transformChanged = true;
|
|
m_lightsChanged();
|
|
SceneChangeNotify();
|
|
}
|
|
typedef MemberCaller<Patch, &Patch::transformChanged> TransformChangedCaller;
|
|
|
|
void evaluateTransform()
|
|
{
|
|
if(m_transformChanged)
|
|
{
|
|
m_transformChanged = false;
|
|
revertTransform();
|
|
m_evaluateTransform();
|
|
}
|
|
}
|
|
|
|
void revertTransform()
|
|
{
|
|
m_ctrlTransformed = m_ctrl;
|
|
}
|
|
void freezeTransform()
|
|
{
|
|
undoSave();
|
|
evaluateTransform();
|
|
ASSERT_MESSAGE(m_ctrlTransformed.size() == m_ctrl.size(), "Patch::freeze: size mismatch");
|
|
std::copy(m_ctrlTransformed.begin(), m_ctrlTransformed.end(), m_ctrl.begin());
|
|
}
|
|
|
|
void controlPointsChanged()
|
|
{
|
|
transformChanged();
|
|
evaluateTransform();
|
|
UpdateCachedData();
|
|
}
|
|
|
|
void snapto(float snap)
|
|
{
|
|
undoSave();
|
|
|
|
for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
|
|
{
|
|
vector3_snap((*i).m_vertex, snap);
|
|
}
|
|
|
|
controlPointsChanged();
|
|
}
|
|
|
|
|
|
|
|
|
|
void RenderDebug(RenderStateFlags state) const;
|
|
void RenderNormals(RenderStateFlags state) const;
|
|
|
|
void pushElement(const XMLElement& element)
|
|
{
|
|
switch(m_xml_state.back().state())
|
|
{
|
|
case xml_state_t::eDefault:
|
|
ASSERT_MESSAGE(string_equal(element.name(), "patch"), "parse error");
|
|
m_xml_state.push_back(xml_state_t::ePatch);
|
|
break;
|
|
case xml_state_t::ePatch:
|
|
if(string_equal(element.name(), "matrix"))
|
|
{
|
|
setDims(atoi(element.attribute("width")), atoi(element.attribute("height")));
|
|
m_xml_state.push_back(xml_state_t::eMatrix);
|
|
}
|
|
else if(string_equal(element.name(), "shader"))
|
|
{
|
|
m_xml_state.push_back(xml_state_t::eShader);
|
|
}
|
|
break;
|
|
default:
|
|
ERROR_MESSAGE("parse error");
|
|
}
|
|
|
|
}
|
|
void popElement(const char* name)
|
|
{
|
|
switch(m_xml_state.back().state())
|
|
{
|
|
case xml_state_t::eDefault:
|
|
ERROR_MESSAGE("parse error");
|
|
break;
|
|
case xml_state_t::ePatch:
|
|
break;
|
|
case xml_state_t::eMatrix:
|
|
{
|
|
StringTokeniser content(m_xml_state.back().content());
|
|
|
|
for(PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i)
|
|
{
|
|
(*i).m_vertex[0] = string_read_float(content.getToken());
|
|
(*i).m_vertex[1] = string_read_float(content.getToken());
|
|
(*i).m_vertex[2] = string_read_float(content.getToken());
|
|
(*i).m_texcoord[0] = string_read_float(content.getToken());
|
|
(*i).m_texcoord[1] = string_read_float(content.getToken());
|
|
}
|
|
controlPointsChanged();
|
|
}
|
|
break;
|
|
case xml_state_t::eShader:
|
|
{
|
|
SetShader(m_xml_state.back().content());
|
|
}
|
|
break;
|
|
default:
|
|
ERROR_MESSAGE("parse error");
|
|
}
|
|
|
|
ASSERT_MESSAGE(!m_xml_state.empty(), "popping empty stack");
|
|
m_xml_state.pop_back();
|
|
}
|
|
std::size_t write(const char* buffer, std::size_t length)
|
|
{
|
|
switch(m_xml_state.back().state())
|
|
{
|
|
case xml_state_t::eDefault:
|
|
break;
|
|
case xml_state_t::ePatch:
|
|
break;
|
|
case xml_state_t::eMatrix:
|
|
case xml_state_t::eShader:
|
|
return m_xml_state.back().write(buffer, length);
|
|
break;
|
|
default:
|
|
ERROR_MESSAGE("parse error");
|
|
}
|
|
return length;
|
|
}
|
|
|
|
void exportXML(XMLImporter& importer)
|
|
{
|
|
StaticElement patchElement("patch");
|
|
importer.pushElement(patchElement);
|
|
|
|
{
|
|
const StaticElement element("shader");
|
|
importer.pushElement(element);
|
|
importer.write(m_shader.c_str(), strlen(m_shader.c_str()));
|
|
importer.popElement(element.name());
|
|
}
|
|
|
|
{
|
|
char width[16], height[16];
|
|
sprintf(width, "%u", Unsigned(m_width));
|
|
sprintf(height, "%u", Unsigned(m_height));
|
|
StaticElement element("matrix");
|
|
element.insertAttribute("width", width);
|
|
element.insertAttribute("height", height);
|
|
|
|
importer.pushElement(element);
|
|
{
|
|
for(PatchControlIter i = m_ctrl.data(), end = m_ctrl.data() + m_ctrl.size(); i != end; ++i)
|
|
{
|
|
importer << (*i).m_vertex[0]
|
|
<< ' ' << (*i).m_vertex[1]
|
|
<< ' ' << (*i).m_vertex[2]
|
|
<< ' ' << (*i).m_texcoord[0]
|
|
<< ' ' << (*i).m_texcoord[1];
|
|
}
|
|
}
|
|
importer.popElement(element.name());
|
|
}
|
|
|
|
importer.popElement(patchElement.name());
|
|
}
|
|
|
|
void UpdateCachedData();
|
|
|
|
const char *GetShader() const
|
|
{
|
|
return m_shader.c_str();
|
|
}
|
|
void SetShader(const char* name)
|
|
{
|
|
ASSERT_NOTNULL(name);
|
|
|
|
if(shader_equal(m_shader.c_str(), name))
|
|
return;
|
|
|
|
undoSave();
|
|
|
|
if(m_instanceCounter.m_count != 0)
|
|
{
|
|
m_state->decrementUsed();
|
|
}
|
|
releaseShader();
|
|
m_shader = name;
|
|
captureShader();
|
|
if(m_instanceCounter.m_count != 0)
|
|
{
|
|
m_state->incrementUsed();
|
|
}
|
|
|
|
check_shader();
|
|
Patch_textureChanged();
|
|
}
|
|
int getShaderFlags() const
|
|
{
|
|
if(m_state != 0)
|
|
{
|
|
return m_state->getFlags();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
typedef PatchControl* iterator;
|
|
typedef const PatchControl* const_iterator;
|
|
|
|
iterator begin()
|
|
{
|
|
return m_ctrl.data();
|
|
}
|
|
const_iterator begin() const
|
|
{
|
|
return m_ctrl.data();
|
|
}
|
|
iterator end()
|
|
{
|
|
return m_ctrl.data() + m_ctrl.size();
|
|
}
|
|
const_iterator end() const
|
|
{
|
|
return m_ctrl.data() + m_ctrl.size();
|
|
}
|
|
|
|
PatchControlArray& getControlPointsTransformed()
|
|
{
|
|
return m_ctrlTransformed;
|
|
}
|
|
|
|
void setDims (std::size_t w, std::size_t h);
|
|
std::size_t getWidth() const
|
|
{
|
|
return m_width;
|
|
}
|
|
std::size_t getHeight() const
|
|
{
|
|
return m_height;
|
|
}
|
|
PatchControl& ctrlAt(std::size_t row, std::size_t col)
|
|
{
|
|
return m_ctrl[row*m_width+col];
|
|
}
|
|
const PatchControl& ctrlAt(std::size_t row, std::size_t col) const
|
|
{
|
|
return m_ctrl[row*m_width+col];
|
|
}
|
|
|
|
void ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std::size_t width = 3, std::size_t height = 3);
|
|
void constructPlane(const AABB& aabb, int axis, std::size_t width, std::size_t height);
|
|
void InvertMatrix();
|
|
void TransposeMatrix();
|
|
void Redisperse(EMatrixMajor mt);
|
|
void InsertRemove(bool bInsert, bool bColumn, bool bFirst);
|
|
Patch* MakeCap(Patch* patch, EPatchCap eType, EMatrixMajor mt, bool bFirst);
|
|
void ConstructSeam(EPatchCap eType, Vector3* p, std::size_t width);
|
|
|
|
void FlipTexture(int nAxis);
|
|
void TranslateTexture(float s, float t);
|
|
void ScaleTexture(float s, float t);
|
|
void RotateTexture(float angle);
|
|
void SetTextureRepeat(float s, float t); // call with s=1 t=1 for FIT
|
|
void CapTexture();
|
|
void NaturalTexture();
|
|
void ProjectTexture(int nAxis);
|
|
|
|
void undoSave()
|
|
{
|
|
if(m_map != 0)
|
|
{
|
|
m_map->changed();
|
|
}
|
|
if(m_undoable_observer != 0)
|
|
{
|
|
m_undoable_observer->save(this);
|
|
}
|
|
}
|
|
|
|
UndoMemento* exportState() const
|
|
{
|
|
return new SavedState(m_width, m_height, m_ctrl, m_shader.c_str(), m_patchDef3, m_subdivisions_x, m_subdivisions_y);
|
|
}
|
|
void importState(const UndoMemento* state)
|
|
{
|
|
undoSave();
|
|
|
|
const SavedState& other = *(static_cast<const SavedState*>(state));
|
|
|
|
// begin duplicate of SavedState copy constructor, needs refactoring
|
|
|
|
// copy construct
|
|
{
|
|
m_width = other.m_width;
|
|
m_height = other.m_height;
|
|
SetShader(other.m_shader.c_str());
|
|
m_ctrl = other.m_ctrl;
|
|
onAllocate(m_ctrl.size());
|
|
m_patchDef3 = other.m_patchDef3;
|
|
m_subdivisions_x = other.m_subdivisions_x;
|
|
m_subdivisions_y = other.m_subdivisions_y;
|
|
}
|
|
|
|
// end duplicate code
|
|
|
|
Patch_textureChanged();
|
|
|
|
controlPointsChanged();
|
|
}
|
|
|
|
static void constructStatic(EPatchType type)
|
|
{
|
|
Patch::m_type = type;
|
|
Patch::m_state_ctrl = GlobalShaderCache().capture("$POINT");
|
|
Patch::m_state_lattice = GlobalShaderCache().capture("$LATTICE");
|
|
}
|
|
|
|
static void destroyStatic()
|
|
{
|
|
GlobalShaderCache().release("$LATTICE");
|
|
GlobalShaderCache().release("$POINT");
|
|
}
|
|
private:
|
|
void captureShader()
|
|
{
|
|
m_state = GlobalShaderCache().capture(m_shader.c_str());
|
|
}
|
|
|
|
void releaseShader()
|
|
{
|
|
GlobalShaderCache().release(m_shader.c_str());
|
|
}
|
|
|
|
void check_shader()
|
|
{
|
|
if(!shader_valid(GetShader()))
|
|
{
|
|
globalErrorStream() << "patch has invalid texture name: '" << GetShader() << "'\n";
|
|
}
|
|
}
|
|
|
|
void InsertPoints(EMatrixMajor mt, bool bFirst);
|
|
void RemovePoints(EMatrixMajor mt, bool bFirst);
|
|
|
|
void AccumulateBBox();
|
|
|
|
void TesselateSubMatrixFixed(ArbitraryMeshVertex* vertices, std::size_t strideX, std::size_t strideY, unsigned int nFlagsX, unsigned int nFlagsY, PatchControl* subMatrix[3][3]);
|
|
|
|
// uses binary trees representing bezier curves to recursively tesselate a bezier sub-patch
|
|
void TesselateSubMatrix( const BezierCurveTree *BX, const BezierCurveTree *BY,
|
|
std::size_t offStartX, std::size_t offStartY,
|
|
std::size_t offEndX, std::size_t offEndY,
|
|
std::size_t nFlagsX, std::size_t nFlagsY,
|
|
Vector3& left, Vector3& mid, Vector3& right,
|
|
Vector2& texLeft, Vector2& texMid, Vector2& texRight,
|
|
bool bTranspose );
|
|
|
|
// tesselates the entire surface
|
|
void BuildTesselationCurves(EMatrixMajor major);
|
|
void accumulateVertexTangentSpace(std::size_t index, Vector3 tangentX[6], Vector3 tangentY[6], Vector2 tangentS[6], Vector2 tangentT[6], std::size_t index0, std::size_t index1);
|
|
void BuildVertexArray();
|
|
};
|
|
|
|
inline bool Patch_importHeader(Patch& patch, Tokeniser& tokeniser)
|
|
{
|
|
tokeniser.nextLine();
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "{"));
|
|
return true;
|
|
}
|
|
|
|
inline bool Patch_importShader(Patch& patch, Tokeniser& tokeniser)
|
|
{
|
|
// parse shader name
|
|
tokeniser.nextLine();
|
|
const char* texture = tokeniser.getToken();
|
|
if(texture == 0)
|
|
{
|
|
Tokeniser_unexpectedError(tokeniser, texture, "#texture-name");
|
|
return false;
|
|
}
|
|
if(string_equal(texture, "NULL"))
|
|
{
|
|
patch.SetShader(texdef_name_default());
|
|
}
|
|
else
|
|
{
|
|
StringOutputStream shader(string_length(GlobalTexturePrefix_get()) + string_length(texture));
|
|
shader << GlobalTexturePrefix_get() << texture;
|
|
patch.SetShader(shader.c_str());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
inline bool PatchDoom3_importShader(Patch& patch, Tokeniser& tokeniser)
|
|
{
|
|
// parse shader name
|
|
tokeniser.nextLine();
|
|
const char *shader = tokeniser.getToken();
|
|
if(shader == 0)
|
|
{
|
|
Tokeniser_unexpectedError(tokeniser, shader, "#shader-name");
|
|
return false;
|
|
}
|
|
if(string_equal(shader, "_emptyname"))
|
|
{
|
|
shader = texdef_name_default();
|
|
}
|
|
patch.SetShader(shader);
|
|
return true;
|
|
}
|
|
|
|
inline bool Patch_importParams(Patch& patch, Tokeniser& tokeniser)
|
|
{
|
|
tokeniser.nextLine();
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
|
|
|
|
// parse matrix dimensions
|
|
{
|
|
std::size_t c, r;
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, c));
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, r));
|
|
|
|
patch.setDims(c, r);
|
|
}
|
|
|
|
if(patch.m_patchDef3)
|
|
{
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, patch.m_subdivisions_x));
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getSize(tokeniser, patch.m_subdivisions_y));
|
|
}
|
|
|
|
// ignore contents/flags/value
|
|
int tmp;
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getInteger(tokeniser, tmp));
|
|
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
|
|
return true;
|
|
}
|
|
|
|
inline bool Patch_importMatrix(Patch& patch, Tokeniser& tokeniser)
|
|
{
|
|
// parse matrix
|
|
tokeniser.nextLine();
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
|
|
{
|
|
for(std::size_t c=0; c<patch.getWidth(); c++)
|
|
{
|
|
tokeniser.nextLine();
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
|
|
for(std::size_t r=0; r<patch.getHeight(); r++)
|
|
{
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "("));
|
|
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_vertex[0]));
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_vertex[1]));
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_vertex[2]));
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_texcoord[0]));
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_getFloat(tokeniser, patch.ctrlAt(r,c).m_texcoord[1]));
|
|
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
|
|
}
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
|
|
}
|
|
}
|
|
tokeniser.nextLine();
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, ")"));
|
|
return true;
|
|
}
|
|
|
|
inline bool Patch_importFooter(Patch& patch, Tokeniser& tokeniser)
|
|
{
|
|
patch.controlPointsChanged();
|
|
|
|
tokeniser.nextLine();
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "}"));
|
|
|
|
tokeniser.nextLine();
|
|
RETURN_FALSE_IF_FAIL(Tokeniser_parseToken(tokeniser, "}"));
|
|
return true;
|
|
}
|
|
|
|
class PatchTokenImporter : public MapImporter
|
|
{
|
|
Patch& m_patch;
|
|
public:
|
|
PatchTokenImporter(Patch& patch) : m_patch(patch)
|
|
{
|
|
}
|
|
bool importTokens(Tokeniser& tokeniser)
|
|
{
|
|
RETURN_FALSE_IF_FAIL(Patch_importHeader(m_patch, tokeniser));
|
|
RETURN_FALSE_IF_FAIL(Patch_importShader(m_patch, tokeniser));
|
|
RETURN_FALSE_IF_FAIL(Patch_importParams(m_patch, tokeniser));
|
|
RETURN_FALSE_IF_FAIL(Patch_importMatrix(m_patch, tokeniser));
|
|
RETURN_FALSE_IF_FAIL(Patch_importFooter(m_patch, tokeniser));
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class PatchDoom3TokenImporter : public MapImporter
|
|
{
|
|
Patch& m_patch;
|
|
public:
|
|
PatchDoom3TokenImporter(Patch& patch) : m_patch(patch)
|
|
{
|
|
}
|
|
bool importTokens(Tokeniser& tokeniser)
|
|
{
|
|
RETURN_FALSE_IF_FAIL(Patch_importHeader(m_patch, tokeniser));
|
|
RETURN_FALSE_IF_FAIL(PatchDoom3_importShader(m_patch, tokeniser));
|
|
RETURN_FALSE_IF_FAIL(Patch_importParams(m_patch, tokeniser));
|
|
RETURN_FALSE_IF_FAIL(Patch_importMatrix(m_patch, tokeniser));
|
|
RETURN_FALSE_IF_FAIL(Patch_importFooter(m_patch, tokeniser));
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
inline void Patch_exportHeader(const Patch& patch, TokenWriter& writer)
|
|
{
|
|
writer.writeToken("{");
|
|
writer.nextLine();
|
|
writer.writeToken(patch.m_patchDef3 ? "patchDef3" : "patchDef2");
|
|
writer.nextLine();
|
|
writer.writeToken("{");
|
|
writer.nextLine();
|
|
}
|
|
|
|
inline void Patch_exportShader(const Patch& patch, TokenWriter& writer)
|
|
{
|
|
// write shader name
|
|
if(*(shader_get_textureName(patch.GetShader())) == '\0')
|
|
{
|
|
writer.writeToken("NULL");
|
|
}
|
|
else
|
|
{
|
|
writer.writeToken(shader_get_textureName(patch.GetShader()));
|
|
}
|
|
writer.nextLine();
|
|
}
|
|
|
|
inline void PatchDoom3_exportShader(const Patch& patch, TokenWriter& writer)
|
|
{
|
|
// write shader name
|
|
if(*(shader_get_textureName(patch.GetShader())) == '\0')
|
|
{
|
|
writer.writeString("_emptyname");
|
|
}
|
|
else
|
|
{
|
|
writer.writeString(patch.GetShader());
|
|
}
|
|
writer.nextLine();
|
|
}
|
|
|
|
inline void Patch_exportParams(const Patch& patch, TokenWriter& writer)
|
|
{
|
|
// write matrix dimensions
|
|
writer.writeToken("(");
|
|
writer.writeUnsigned(patch.getWidth());
|
|
writer.writeUnsigned(patch.getHeight());
|
|
if(patch.m_patchDef3)
|
|
{
|
|
writer.writeUnsigned(patch.m_subdivisions_x);
|
|
writer.writeUnsigned(patch.m_subdivisions_y);
|
|
}
|
|
writer.writeInteger(0);
|
|
writer.writeInteger(0);
|
|
writer.writeInteger(0);
|
|
writer.writeToken(")");
|
|
writer.nextLine();
|
|
}
|
|
|
|
inline void Patch_exportMatrix(const Patch& patch, TokenWriter& writer)
|
|
{
|
|
// write matrix
|
|
writer.writeToken("(");
|
|
writer.nextLine();
|
|
for(std::size_t c=0; c<patch.getWidth(); c++)
|
|
{
|
|
writer.writeToken("(");
|
|
for(std::size_t r=0; r<patch.getHeight(); r++)
|
|
{
|
|
writer.writeToken("(");
|
|
|
|
writer.writeFloat(patch.ctrlAt(r,c).m_vertex[0]);
|
|
writer.writeFloat(patch.ctrlAt(r,c).m_vertex[1]);
|
|
writer.writeFloat(patch.ctrlAt(r,c).m_vertex[2]);
|
|
writer.writeFloat(patch.ctrlAt(r,c).m_texcoord[0]);
|
|
writer.writeFloat(patch.ctrlAt(r,c).m_texcoord[1]);
|
|
|
|
writer.writeToken(")");
|
|
}
|
|
writer.writeToken(")");
|
|
writer.nextLine();
|
|
}
|
|
writer.writeToken(")");
|
|
writer.nextLine();
|
|
}
|
|
|
|
inline void Patch_exportFooter(const Patch& patch, TokenWriter& writer)
|
|
{
|
|
writer.writeToken("}");
|
|
writer.nextLine();
|
|
writer.writeToken("}");
|
|
writer.nextLine();
|
|
}
|
|
|
|
class PatchTokenExporter : public MapExporter
|
|
{
|
|
const Patch& m_patch;
|
|
public:
|
|
PatchTokenExporter(Patch& patch) : m_patch(patch)
|
|
{
|
|
}
|
|
void exportTokens(TokenWriter& writer) const
|
|
{
|
|
Patch_exportHeader(m_patch, writer);
|
|
Patch_exportShader(m_patch, writer);
|
|
Patch_exportParams(m_patch, writer);
|
|
Patch_exportMatrix(m_patch, writer);
|
|
Patch_exportFooter(m_patch, writer);
|
|
}
|
|
};
|
|
|
|
class PatchDoom3TokenExporter : public MapExporter
|
|
{
|
|
const Patch& m_patch;
|
|
public:
|
|
PatchDoom3TokenExporter(Patch& patch) : m_patch(patch)
|
|
{
|
|
}
|
|
void exportTokens(TokenWriter& writer) const
|
|
{
|
|
Patch_exportHeader(m_patch, writer);
|
|
PatchDoom3_exportShader(m_patch, writer);
|
|
Patch_exportParams(m_patch, writer);
|
|
Patch_exportMatrix(m_patch, writer);
|
|
Patch_exportFooter(m_patch, writer);
|
|
}
|
|
};
|
|
|
|
class PatchControlInstance
|
|
{
|
|
public:
|
|
PatchControl* m_ctrl;
|
|
ObservedSelectable m_selectable;
|
|
|
|
PatchControlInstance(PatchControl* ctrl, const SelectionChangeCallback& observer)
|
|
: m_ctrl(ctrl), m_selectable(observer)
|
|
{
|
|
}
|
|
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
SelectionIntersection best;
|
|
test.TestPoint(m_ctrl->m_vertex, best);
|
|
if(best.valid())
|
|
{
|
|
Selector_add(selector, m_selectable, best);
|
|
}
|
|
}
|
|
void snapto(float snap)
|
|
{
|
|
vector3_snap(m_ctrl->m_vertex, snap);
|
|
}
|
|
};
|
|
|
|
|
|
class PatchInstance :
|
|
public Patch::Observer,
|
|
public scene::Instance,
|
|
public Selectable,
|
|
public Renderable,
|
|
public SelectionTestable,
|
|
public ComponentSelectionTestable,
|
|
public ComponentEditable,
|
|
public ComponentSnappable,
|
|
public PlaneSelectable,
|
|
public LightCullable
|
|
{
|
|
class TypeCasts
|
|
{
|
|
InstanceTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts()
|
|
{
|
|
InstanceStaticCast<PatchInstance, Selectable>::install(m_casts);
|
|
InstanceContainedCast<PatchInstance, Bounded>::install(m_casts);
|
|
InstanceContainedCast<PatchInstance, Cullable>::install(m_casts);
|
|
InstanceStaticCast<PatchInstance, Renderable>::install(m_casts);
|
|
InstanceStaticCast<PatchInstance, SelectionTestable>::install(m_casts);
|
|
InstanceStaticCast<PatchInstance, ComponentSelectionTestable>::install(m_casts);
|
|
InstanceStaticCast<PatchInstance, ComponentEditable>::install(m_casts);
|
|
InstanceStaticCast<PatchInstance, ComponentSnappable>::install(m_casts);
|
|
InstanceStaticCast<PatchInstance, PlaneSelectable>::install(m_casts);
|
|
InstanceIdentityCast<PatchInstance>::install(m_casts);
|
|
InstanceContainedCast<PatchInstance, Transformable>::install(m_casts);
|
|
}
|
|
InstanceTypeCastTable& get()
|
|
{
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
|
|
Patch& m_patch;
|
|
typedef std::vector<PatchControlInstance> PatchControlInstances;
|
|
PatchControlInstances m_ctrl_instances;
|
|
|
|
ObservedSelectable m_selectable;
|
|
|
|
DragPlanes m_dragPlanes;
|
|
|
|
mutable RenderablePointVector m_render_selected;
|
|
mutable AABB m_aabb_component;
|
|
|
|
static Shader* m_state_selpoint;
|
|
|
|
const LightList* m_lightList;
|
|
|
|
TransformModifier m_transform;
|
|
public:
|
|
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
void lightsChanged()
|
|
{
|
|
m_lightList->lightsChanged();
|
|
}
|
|
typedef MemberCaller<PatchInstance, &PatchInstance::lightsChanged> LightsChangedCaller;
|
|
|
|
STRING_CONSTANT(Name, "PatchInstance");
|
|
|
|
PatchInstance(const scene::Path& path, scene::Instance* parent, Patch& patch) :
|
|
Instance(path, parent, this, StaticTypeCasts::instance().get()),
|
|
m_patch(patch),
|
|
m_selectable(SelectedChangedCaller(*this)),
|
|
m_dragPlanes(SelectedChangedComponentCaller(*this)),
|
|
m_render_selected(GL_POINTS),
|
|
m_transform(Patch::TransformChangedCaller(m_patch), ApplyTransformCaller(*this))
|
|
{
|
|
m_patch.instanceAttach(Instance::path());
|
|
m_patch.attach(this);
|
|
|
|
m_lightList = &GlobalShaderCache().attach(*this);
|
|
m_patch.m_lightsChanged = LightsChangedCaller(*this);
|
|
|
|
Instance::setTransformChangedCallback(LightsChangedCaller(*this));
|
|
}
|
|
~PatchInstance()
|
|
{
|
|
Instance::setTransformChangedCallback(Callback());
|
|
|
|
m_patch.m_lightsChanged = Callback();
|
|
GlobalShaderCache().detach(*this);
|
|
|
|
m_patch.detach(this);
|
|
m_patch.instanceDetach(Instance::path());
|
|
}
|
|
|
|
void selectedChanged(const Selectable& selectable)
|
|
{
|
|
GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
|
|
GlobalSelectionSystem().onSelectedChanged(*this, selectable);
|
|
|
|
Instance::selectedChanged();
|
|
}
|
|
typedef MemberCaller1<PatchInstance, const Selectable&, &PatchInstance::selectedChanged> SelectedChangedCaller;
|
|
|
|
void selectedChangedComponent(const Selectable& selectable)
|
|
{
|
|
GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
|
|
GlobalSelectionSystem().onComponentSelection(*this, selectable);
|
|
}
|
|
typedef MemberCaller1<PatchInstance, const Selectable&, &PatchInstance::selectedChangedComponent> SelectedChangedComponentCaller;
|
|
|
|
Patch& getPatch()
|
|
{
|
|
return m_patch;
|
|
}
|
|
Bounded& get(NullType<Bounded>)
|
|
{
|
|
return m_patch;
|
|
}
|
|
Cullable& get(NullType<Cullable>)
|
|
{
|
|
return m_patch;
|
|
}
|
|
Transformable& get(NullType<Transformable>)
|
|
{
|
|
return m_transform;
|
|
}
|
|
|
|
static void constructStatic()
|
|
{
|
|
m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
|
|
}
|
|
|
|
static void destroyStatic()
|
|
{
|
|
GlobalShaderCache().release("$SELPOINT");
|
|
}
|
|
|
|
|
|
void allocate(std::size_t size)
|
|
{
|
|
m_ctrl_instances.clear();
|
|
m_ctrl_instances.reserve(size);
|
|
for(Patch::iterator i = m_patch.begin(); i != m_patch.end(); ++i)
|
|
{
|
|
m_ctrl_instances.push_back(PatchControlInstance(&(*i), SelectedChangedComponentCaller(*this)));
|
|
}
|
|
}
|
|
|
|
void setSelected(bool select)
|
|
{
|
|
m_selectable.setSelected(select);
|
|
}
|
|
bool isSelected() const
|
|
{
|
|
return m_selectable.isSelected();
|
|
}
|
|
|
|
|
|
void update_selected() const
|
|
{
|
|
m_render_selected.clear();
|
|
Patch::iterator ctrl = m_patch.getControlPointsTransformed().begin();
|
|
for(PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i, ++ctrl)
|
|
{
|
|
if((*i).m_selectable.isSelected())
|
|
{
|
|
const Colour4b colour_selected(0, 0, 255, 255);
|
|
m_render_selected.push_back(PointVertex(reinterpret_cast<Vertex3f&>((*ctrl).m_vertex), colour_selected));
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void render(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
if(GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
|
|
&& m_selectable.isSelected())
|
|
{
|
|
renderer.Highlight(Renderer::eFace, false);
|
|
|
|
m_patch.render(renderer, volume, localToWorld());
|
|
|
|
if(GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex)
|
|
{
|
|
renderer.Highlight(Renderer::ePrimitive, false);
|
|
|
|
m_patch.render_component(renderer, volume, localToWorld());
|
|
|
|
renderComponentsSelected(renderer, volume);
|
|
}
|
|
}
|
|
else
|
|
m_patch.render(renderer, volume, localToWorld());
|
|
}
|
|
#endif
|
|
|
|
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_patch.evaluateTransform();
|
|
renderer.setLights(*m_lightList);
|
|
m_patch.render_solid(renderer, volume, localToWorld());
|
|
|
|
renderComponentsSelected(renderer, volume);
|
|
}
|
|
|
|
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_patch.evaluateTransform();
|
|
m_patch.render_wireframe(renderer, volume, localToWorld());
|
|
|
|
renderComponentsSelected(renderer, volume);
|
|
}
|
|
|
|
void renderComponentsSelected(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_patch.evaluateTransform();
|
|
update_selected();
|
|
if(!m_render_selected.empty())
|
|
{
|
|
renderer.Highlight(Renderer::ePrimitive, false);
|
|
renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
|
|
renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
|
|
renderer.addRenderable(m_render_selected, localToWorld());
|
|
}
|
|
}
|
|
void renderComponents(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_patch.evaluateTransform();
|
|
if(GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex)
|
|
{
|
|
m_patch.render_component(renderer, volume, localToWorld());
|
|
}
|
|
}
|
|
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
test.BeginMesh(localToWorld(), true);
|
|
m_patch.testSelect(selector, test);
|
|
}
|
|
|
|
void selectCtrl(bool select)
|
|
{
|
|
for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
|
|
{
|
|
(*i).m_selectable.setSelected(select);
|
|
}
|
|
}
|
|
bool isSelectedComponents() const
|
|
{
|
|
for(PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
|
|
{
|
|
if((*i).m_selectable.isSelected())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
|
|
{
|
|
if(mode == SelectionSystem::eVertex)
|
|
{
|
|
selectCtrl(select);
|
|
}
|
|
else if(mode == SelectionSystem::eFace)
|
|
{
|
|
m_dragPlanes.setSelected(select);
|
|
}
|
|
}
|
|
const AABB& getSelectedComponentsBounds() const
|
|
{
|
|
m_aabb_component = AABB();
|
|
|
|
for(PatchControlInstances::const_iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
|
|
{
|
|
if((*i).m_selectable.isSelected())
|
|
{
|
|
aabb_extend_by_point_safe(m_aabb_component, (*i).m_ctrl->m_vertex);
|
|
}
|
|
}
|
|
|
|
return m_aabb_component;
|
|
}
|
|
|
|
void testSelectComponents(Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode)
|
|
{
|
|
test.BeginMesh(localToWorld());
|
|
|
|
switch(mode)
|
|
{
|
|
case SelectionSystem::eVertex:
|
|
{
|
|
for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
|
|
{
|
|
(*i).testSelect(selector, test);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool selectedVertices()
|
|
{
|
|
for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
|
|
{
|
|
if((*i).m_selectable.isSelected())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void transformComponents(const Matrix4& matrix)
|
|
{
|
|
if(selectedVertices())
|
|
{
|
|
PatchControlIter ctrl = m_patch.getControlPointsTransformed().begin();
|
|
for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i, ++ctrl)
|
|
{
|
|
if((*i).m_selectable.isSelected())
|
|
{
|
|
matrix4_transform_point(matrix, (*ctrl).m_vertex);
|
|
}
|
|
}
|
|
m_patch.UpdateCachedData();
|
|
}
|
|
|
|
if(m_dragPlanes.isSelected()) // this should only be true when the transform is a pure translation.
|
|
{
|
|
m_patch.transform(m_dragPlanes.evaluateTransform(matrix.t()));
|
|
}
|
|
}
|
|
|
|
|
|
void selectPlanes(Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback)
|
|
{
|
|
test.BeginMesh(localToWorld());
|
|
|
|
m_dragPlanes.selectPlanes(m_patch.localAABB(), selector, test, selectedPlaneCallback);
|
|
}
|
|
void selectReversedPlanes(Selector& selector, const SelectedPlanes& selectedPlanes)
|
|
{
|
|
m_dragPlanes.selectReversedPlanes(m_patch.localAABB(), selector, selectedPlanes);
|
|
}
|
|
|
|
|
|
void snapComponents(float snap)
|
|
{
|
|
if(selectedVertices())
|
|
{
|
|
m_patch.undoSave();
|
|
for(PatchControlInstances::iterator i = m_ctrl_instances.begin(); i != m_ctrl_instances.end(); ++i)
|
|
{
|
|
if((*i).m_selectable.isSelected())
|
|
{
|
|
(*i).snapto(snap);
|
|
}
|
|
}
|
|
m_patch.controlPointsChanged();
|
|
}
|
|
}
|
|
|
|
void evaluateTransform()
|
|
{
|
|
Matrix4 matrix(m_transform.calculateTransform());
|
|
|
|
if(m_transform.getType() == TRANSFORM_PRIMITIVE)
|
|
{
|
|
m_patch.transform(matrix);
|
|
}
|
|
else
|
|
{
|
|
transformComponents(matrix);
|
|
}
|
|
}
|
|
void applyTransform()
|
|
{
|
|
m_patch.revertTransform();
|
|
evaluateTransform();
|
|
m_patch.freezeTransform();
|
|
}
|
|
typedef MemberCaller<PatchInstance, &PatchInstance::applyTransform> ApplyTransformCaller;
|
|
|
|
|
|
bool testLight(const RendererLight& light) const
|
|
{
|
|
return light.testAABB(worldAABB());
|
|
}
|
|
};
|
|
|
|
|
|
template<typename TokenImporter, typename TokenExporter>
|
|
class PatchNode :
|
|
public scene::Node::Symbiot,
|
|
public scene::Instantiable,
|
|
public scene::Cloneable
|
|
{
|
|
typedef PatchNode<TokenImporter, TokenExporter> Self;
|
|
|
|
class TypeCasts
|
|
{
|
|
InstanceTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts()
|
|
{
|
|
NodeStaticCast<PatchNode, scene::Instantiable>::install(m_casts);
|
|
NodeStaticCast<PatchNode, scene::Cloneable>::install(m_casts);
|
|
NodeContainedCast<PatchNode, Snappable>::install(m_casts);
|
|
NodeContainedCast<PatchNode, TransformNode>::install(m_casts);
|
|
NodeContainedCast<PatchNode, Patch>::install(m_casts);
|
|
NodeContainedCast<PatchNode, XMLImporter>::install(m_casts);
|
|
NodeContainedCast<PatchNode, XMLExporter>::install(m_casts);
|
|
NodeContainedCast<PatchNode, MapImporter>::install(m_casts);
|
|
NodeContainedCast<PatchNode, MapExporter>::install(m_casts);
|
|
NodeContainedCast<PatchNode, Nameable>::install(m_casts);
|
|
}
|
|
InstanceTypeCastTable& get()
|
|
{
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
|
|
scene::Node m_node;
|
|
InstanceSet m_instances;
|
|
Patch m_patch;
|
|
TokenImporter m_importMap;
|
|
TokenExporter m_exportMap;
|
|
|
|
public:
|
|
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
Snappable& get(NullType<Snappable>)
|
|
{
|
|
return m_patch;
|
|
}
|
|
TransformNode& get(NullType<TransformNode>)
|
|
{
|
|
return m_patch;
|
|
}
|
|
Patch& get(NullType<Patch>)
|
|
{
|
|
return m_patch;
|
|
}
|
|
XMLImporter& get(NullType<XMLImporter>)
|
|
{
|
|
return m_patch;
|
|
}
|
|
XMLExporter& get(NullType<XMLExporter>)
|
|
{
|
|
return m_patch;
|
|
}
|
|
MapImporter& get(NullType<MapImporter>)
|
|
{
|
|
return m_importMap;
|
|
}
|
|
MapExporter& get(NullType<MapExporter>)
|
|
{
|
|
return m_exportMap;
|
|
}
|
|
Nameable& get(NullType<Nameable>)
|
|
{
|
|
return m_patch;
|
|
}
|
|
|
|
PatchNode(bool patchDef3 = false) :
|
|
m_node(this, this, StaticTypeCasts::instance().get()),
|
|
m_patch(m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller(m_instances), InstanceSet::BoundsChangedCaller(m_instances)),
|
|
m_importMap(m_patch),
|
|
m_exportMap(m_patch)
|
|
{
|
|
m_patch.m_patchDef3 = patchDef3;
|
|
}
|
|
PatchNode(const PatchNode& other) :
|
|
scene::Node::Symbiot(other),
|
|
scene::Instantiable(other),
|
|
scene::Cloneable(other),
|
|
m_node(this, this, StaticTypeCasts::instance().get()),
|
|
m_patch(other.m_patch, m_node, InstanceSetEvaluateTransform<PatchInstance>::Caller(m_instances), InstanceSet::BoundsChangedCaller(m_instances)),
|
|
m_importMap(m_patch),
|
|
m_exportMap(m_patch)
|
|
{
|
|
}
|
|
void release()
|
|
{
|
|
delete this;
|
|
}
|
|
scene::Node& node()
|
|
{
|
|
return m_node;
|
|
}
|
|
Patch& get()
|
|
{
|
|
return m_patch;
|
|
}
|
|
const Patch& get() const
|
|
{
|
|
return m_patch;
|
|
}
|
|
|
|
scene::Node& clone() const
|
|
{
|
|
return (new PatchNode(*this))->node();
|
|
}
|
|
|
|
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
|
|
{
|
|
return new PatchInstance(path, parent, m_patch);
|
|
}
|
|
void forEachInstance(const scene::Instantiable::Visitor& visitor)
|
|
{
|
|
m_instances.forEachInstance(visitor);
|
|
}
|
|
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
|
|
{
|
|
m_instances.insert(observer, path, instance);
|
|
}
|
|
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
|
|
{
|
|
return m_instances.erase(observer, path);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
typedef PatchNode<PatchTokenImporter, PatchTokenExporter> PatchNodeQuake3;
|
|
typedef PatchNode<PatchDoom3TokenImporter, PatchDoom3TokenExporter> PatchNodeDoom3;
|
|
|
|
inline Patch* Node_getPatch(scene::Node& node)
|
|
{
|
|
return NodeTypeCast<Patch>::cast(node);
|
|
}
|
|
|
|
inline PatchInstance* Instance_getPatch(scene::Instance& instance)
|
|
{
|
|
return InstanceTypeCast<PatchInstance>::cast(instance);
|
|
}
|
|
|
|
template<typename Functor>
|
|
class PatchSelectedVisitor : public SelectionSystem::Visitor
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
PatchSelectedVisitor(const Functor& functor) : m_functor(functor)
|
|
{
|
|
}
|
|
void visit(scene::Instance& instance) const
|
|
{
|
|
PatchInstance* patch = Instance_getPatch(instance);
|
|
if(patch != 0)
|
|
{
|
|
m_functor(*patch);
|
|
}
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline void Scene_forEachSelectedPatch(const Functor& functor)
|
|
{
|
|
GlobalSelectionSystem().foreachSelected(PatchSelectedVisitor<Functor>(functor));
|
|
}
|
|
|
|
|
|
template<typename Functor>
|
|
class PatchVisibleSelectedVisitor : public SelectionSystem::Visitor
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
PatchVisibleSelectedVisitor(const Functor& functor) : m_functor(functor)
|
|
{
|
|
}
|
|
void visit(scene::Instance& instance) const
|
|
{
|
|
PatchInstance* patch = Instance_getPatch(instance);
|
|
if(patch != 0
|
|
&& instance.path().top().get().visible())
|
|
{
|
|
m_functor(*patch);
|
|
}
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline void Scene_forEachVisibleSelectedPatchInstance(const Functor& functor)
|
|
{
|
|
GlobalSelectionSystem().foreachSelected(PatchVisibleSelectedVisitor<Functor>(functor));
|
|
}
|
|
|
|
template<typename Functor>
|
|
class PatchForEachWalker : public scene::Graph::Walker
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
PatchForEachWalker(const Functor& functor) : m_functor(functor)
|
|
{
|
|
}
|
|
bool pre(const scene::Path& path, scene::Instance& instance) const
|
|
{
|
|
if(path.top().get().visible())
|
|
{
|
|
Patch* patch = Node_getPatch(path.top());
|
|
if(patch != 0)
|
|
{
|
|
m_functor(*patch);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline void Scene_forEachVisiblePatch(const Functor& functor)
|
|
{
|
|
GlobalSceneGraph().traverse(PatchForEachWalker<Functor>(functor));
|
|
}
|
|
|
|
template<typename Functor>
|
|
class PatchForEachSelectedWalker : public scene::Graph::Walker
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
PatchForEachSelectedWalker(const Functor& functor) : m_functor(functor)
|
|
{
|
|
}
|
|
bool pre(const scene::Path& path, scene::Instance& instance) const
|
|
{
|
|
if(path.top().get().visible())
|
|
{
|
|
Patch* patch = Node_getPatch(path.top());
|
|
if(patch != 0
|
|
&& Instance_getSelectable(instance)->isSelected())
|
|
{
|
|
m_functor(*patch);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline void Scene_forEachVisibleSelectedPatch(const Functor& functor)
|
|
{
|
|
GlobalSceneGraph().traverse(PatchForEachSelectedWalker<Functor>(functor));
|
|
}
|
|
|
|
template<typename Functor>
|
|
class PatchForEachInstanceWalker : public scene::Graph::Walker
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
PatchForEachInstanceWalker(const Functor& functor) : m_functor(functor)
|
|
{
|
|
}
|
|
bool pre(const scene::Path& path, scene::Instance& instance) const
|
|
{
|
|
if(path.top().get().visible())
|
|
{
|
|
PatchInstance* patch = Instance_getPatch(instance);
|
|
if(patch != 0)
|
|
{
|
|
m_functor(*patch);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline void Scene_forEachVisiblePatchInstance(const Functor& functor)
|
|
{
|
|
GlobalSceneGraph().traverse(PatchForEachInstanceWalker<Functor>(functor));
|
|
}
|
|
|
|
#endif
|