gtkradiant/plugins/spritemodel/plugin.h

79 lines
2.1 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Sprite Model Plugin
//
// Code by Hydra aka Dominic Clifton
//
// Based on MD3Model source code by SPoG
//
#ifndef _PLUGIN_H_
#define _PLUGIN_H_
/*!
\todo need general notice about lib purpose etc.
and the external dependencies (such as GLib, STL, mathlib etc.)
*/
/*!
\todo not sure about what should be used for common data structures, GLib or STL
I think STL would be better since I intend on using STL in synapse
*/
#include <stdio.h>
#include "synapse.h"
#include "iplugin.h"
#define USE_QERTABLE_DEFINE
#include "qerplugin.h"
#include "imodel.h"
#include "igl.h"
#include "ifilesystem.h"
#include "ishaders.h"
extern _QERFuncTable_1 g_FuncTable;
extern _QERQglTable g_QglTable;
extern _QERShadersTable g_ShadersTable;
#define QERApp_Shader_ForName g_ShadersTable.m_pfnShader_ForName
#define QERApp_Try_Shader_ForName g_ShadersTable.m_pfnTry_Shader_ForName
void LoadSpriteModel( entity_interfaces_t *interfaces, const char *name );
extern CSynapseServer* g_pSynapseServer;
class CSynapseClientModel : public CSynapseClient
{
public:
// CSynapseClient API
bool RequestAPI( APIDescriptor_t *pAPI );
const char* GetInfo();
const char* GetName();
CSynapseClientModel() { }
virtual ~CSynapseClientModel() { }
};
#endif // _PLUGIN_H_