gtkradiant/regression_tests/q3map2/disappearing_sliver3
rambetter 3725d2baeb Adding new regression test, disappearing_sliver3. I discovered this while
poking around at the numbers from disappearing_sliver2.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@374 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 11:24:14 +00:00
..
maps Adding new regression test, disappearing_sliver3. I discovered this while 2010-12-28 11:24:14 +00:00
textures/radiant_regression_tests Adding new regression test, disappearing_sliver3. I discovered this while 2010-12-28 11:24:14 +00:00
README.txt Adding new regression test, disappearing_sliver3. I discovered this while 2010-12-28 11:24:14 +00:00

DESCRIPTION OF PROBLEM:
=======================

The example map, maps/disappearing_sliver3.map, contains an example of this
bug.  The triangle sliver surface in the middle of the room is not rendered
in the final BSP.

To trigger the bug, compile the map; you don't need -vis or -light.  Only
-bsp (the first q3map2 stage) is necessary to trigger the bug.  The only
entities in the map are a light and a info_player_deathmatch, so the map will
compile for any Q3 mod.


SOLUTION TO PROBLEM:
====================

None yet.  Probably due to sloppy math code.