mirror of
https://github.com/UberGames/GtkRadiant.git
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f4633277de
quakelive and -game nexuiz modes to q3map2 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@322 8a3a26a2-13c4-0310-b231-cf6edde360e5
177 lines
7.9 KiB
C
177 lines
7.9 KiB
C
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com
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------------------------------------------------------------------------------- */
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/* marker */
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#ifndef GAME_WOLFET_H
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#define GAME_WOLFET_H
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/* -------------------------------------------------------------------------------
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content and surface flags
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------------------------------------------------------------------------------- */
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/* this file must be included *after* game_wolf.h because it shares defines! */
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#define W_SURF_SPLASH 0x00000040 /* enemy territory water splash surface */
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#define W_SURF_LANDMINE 0x80000000 /* enemy territory 'landminable' surface */
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/* -------------------------------------------------------------------------------
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game_t struct
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------------------------------------------------------------------------------- */
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{
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"et", /* -game x */
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"etmain", /* default base game data dir */
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".etwolf", /* unix home sub-dir */
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"et", /* magic path word */
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"scripts", /* shader directory */
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1024, /* max lightmapped surface verts */
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1024, /* max surface verts */
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6144, /* max surface indexes */
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qfalse, /* flares */
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"flareshader", /* default flare shader */
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qtrue, /* wolf lighting model? */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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LoadIBSPFile, /* bsp load function */
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WriteIBSPFile, /* bsp write function */
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{
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/* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
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/* default */
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{ "default", W_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
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/* ydnar */
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{ "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
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{ "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
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{ "skip", 0, 0, 0, 0, C_SKIP, 0 },
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/* compiler */
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{ "origin", W_CONT_ORIGIN, W_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
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{ "areaportal", W_CONT_AREAPORTAL, W_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
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{ "trans", W_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
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{ "detail", W_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
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{ "structural", W_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
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{ "hint", 0, 0, W_SURF_HINT, 0, C_HINT, 0 },
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{ "nodraw", 0, 0, W_SURF_NODRAW, 0, C_NODRAW, 0 },
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{ "alphashadow", 0, 0, W_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
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{ "lightfilter", 0, 0, W_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
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{ "nolightmap", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
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{ "pointlight", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
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/* game */
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{ "nonsolid", 0, W_CONT_SOLID, W_SURF_NONSOLID, 0, 0, C_SOLID },
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{ "trigger", W_CONT_TRIGGER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
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{ "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
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{ "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
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{ "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
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{ "monsterclip", W_CONT_MONSTERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
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{ "clipmissile", W_CONT_MISSILECLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
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{ "clipshot", W_CONT_CLIPSHOT, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
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{ "nodrop", W_CONT_NODROP, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "clusterportal", W_CONT_CLUSTERPORTAL, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "donotenter", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "nonotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "fog", W_CONT_FOG, W_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
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{ "sky", 0, 0, W_SURF_SKY, 0, C_SKY, 0 },
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{ "slick", 0, 0, W_SURF_SLICK, 0, 0, 0 },
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{ "noimpact", 0, 0, W_SURF_NOIMPACT, 0, 0, 0 },
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{ "nomarks", 0, 0, W_SURF_NOMARKS, 0, C_NOMARKS, 0 },
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{ "ladder", 0, 0, W_SURF_LADDER, 0, 0, 0 },
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{ "nodamage", 0, 0, W_SURF_NODAMAGE, 0, 0, 0 },
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{ "nosteps", 0, 0, W_SURF_NOSTEPS, 0, 0, 0 },
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{ "nodlight", 0, 0, W_SURF_NODLIGHT, 0, 0, 0 },
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/* wolf et landmine-able surface */
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{ "landmine", 0, 0, W_SURF_LANDMINE, 0, 0, 0 },
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/* materials */
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{ "metal", 0, 0, W_SURF_METAL, 0, 0, 0 },
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{ "metalsteps", 0, 0, W_SURF_METAL, 0, 0, 0 },
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{ "glass", 0, 0, W_SURF_GLASS, 0, 0, 0 },
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{ "splash", 0, 0, W_SURF_SPLASH, 0, 0, 0 },
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{ "woodsteps", 0, 0, W_SURF_WOOD, 0, 0, 0 },
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{ "grasssteps", 0, 0, W_SURF_GRASS, 0, 0, 0 },
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{ "gravelsteps", 0, 0, W_SURF_GRAVEL, 0, 0, 0 },
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{ "rubble", 0, 0, W_SURF_RUBBLE, 0, 0, 0 },
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{ "carpetsteps", 0, 0, W_SURF_CARPET, 0, 0, 0 },
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{ "snowsteps", 0, 0, W_SURF_SNOW, 0, 0, 0 },
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{ "roofsteps", 0, 0, W_SURF_ROOF, 0, 0, 0 },
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/* ai */
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{ "ai_nosight", W_CONT_AI_NOSIGHT, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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/* ydnar: experimental until bits are confirmed! */
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{ "ai_nopass", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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{ "ai_nopasslarge", W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
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/* sliding bodies */
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{ "monsterslick", 0, 0, W_SURF_MONSTERSLICK, 0, C_TRANSLUCENT, 0 },
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{ "monsterslicknorth", 0, 0, W_SURF_MONSLICK_N, 0, C_TRANSLUCENT, 0 },
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{ "monsterslickeast", 0, 0, W_SURF_MONSLICK_E, 0, C_TRANSLUCENT, 0 },
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{ "monsterslicksouth", 0, 0, W_SURF_MONSLICK_S, 0, C_TRANSLUCENT, 0 },
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{ "monsterslickwest", 0, 0, W_SURF_MONSLICK_W, 0, C_TRANSLUCENT, 0 },
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/* null */
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{ NULL, 0, 0, 0, 0, 0, 0 }
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}
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}
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/* end marker */
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#endif
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