mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 07:02:26 +00:00
1132 lines
21 KiB
C++
1132 lines
21 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __SPLINES_H
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#define __SPLINES_H
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#define GTKRADIANT
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#ifndef CAMERA_PLUGIN
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#ifdef GTKRADIANT
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#include "misc_def.h"
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#include "igl_to_qgl.h"
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#endif
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#endif
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#include "util_list.h"
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#include "util_str.h"
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#include "math_vector.h"
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typedef int fileHandle_t;
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extern void glBox( idVec3 &color, idVec3 &point, float size );
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extern void glLabeledPoint( idVec3 &color, idVec3 &point, float size, const char *label );
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static idVec4 blue( 0, 0, 1, 1 );
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static idVec4 red( 1, 0, 0, 1 );
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class idPointListInterface {
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public:
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idPointListInterface() {
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selectedPoints.Clear();
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};
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virtual ~idPointListInterface() {};
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virtual int numPoints() {
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return 0;
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}
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virtual void addPoint( const float x, const float y, const float z ) {}
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virtual void addPoint( const idVec3 &v ) {}
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virtual void removePoint( int index ) {}
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virtual idVec3 *getPoint( int index ) { return NULL; }
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int selectPointByRay( float ox, float oy, float oz, float dx, float dy, float dz, bool single ) {
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idVec3 origin( ox, oy, oz );
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idVec3 dir( dx, dy, dz );
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return selectPointByRay( origin, dir, single );
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}
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int selectPointByRay( const idVec3 origin, const idVec3 direction, bool single ) {
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int i, besti, count;
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float d, bestd;
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idVec3 temp, temp2;
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// find the point closest to the ray
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besti = -1;
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bestd = 8;
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count = numPoints();
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for ( i = 0; i < count; i++ ) {
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temp = *getPoint( i );
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temp2 = temp;
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temp -= origin;
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d = DotProduct( temp, direction );
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__VectorMA( origin, d, direction, temp );
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temp2 -= temp;
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d = temp2.Length();
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if ( d <= bestd ) {
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bestd = d;
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besti = i;
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}
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}
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if ( besti >= 0 ) {
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selectPoint( besti, single );
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}
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return besti;
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}
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int isPointSelected( int index ) {
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int count = selectedPoints.Num();
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for ( int i = 0; i < count; i++ ) {
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if ( selectedPoints[i] == index ) {
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return i;
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}
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}
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return -1;
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}
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int selectPoint( int index, bool single ) {
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if ( index >= 0 && index < numPoints() ) {
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if ( single ) {
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deselectAll();
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}
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else {
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if ( isPointSelected( index ) >= 0 ) {
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selectedPoints.Remove( index );
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}
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}
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return selectedPoints.Append( index );
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}
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return -1;
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}
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void selectAll() {
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selectedPoints.Clear();
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for ( int i = 0; i < numPoints(); i++ ) {
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selectedPoints.Append( i );
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}
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}
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void deselectAll() {
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selectedPoints.Clear();
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}
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int numSelectedPoints();
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idVec3 *getSelectedPoint( int index ) {
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assert( index >= 0 && index < numSelectedPoints() );
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return getPoint( selectedPoints[index] );
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}
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virtual void updateSelection( float x, float y, float z ) {
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idVec3 move( x, y, z );
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updateSelection( move );
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}
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virtual void updateSelection( const idVec3 &move ) {
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int count = selectedPoints.Num();
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for ( int i = 0; i < count; i++ ) {
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*getPoint( selectedPoints[i] ) += move;
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}
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}
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void drawSelection() {
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int count = selectedPoints.Num();
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for ( int i = 0; i < count; i++ ) {
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glBox( red, *getPoint( selectedPoints[i] ), 4 );
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}
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}
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protected:
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idList<int> selectedPoints;
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};
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class idSplineList {
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public:
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idSplineList() {
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clear();
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}
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idSplineList( const char *p ) {
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clear();
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name = p;
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};
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~idSplineList() {
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clear();
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};
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void clearControl() {
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for ( int i = 0; i < controlPoints.Num(); i++ ) {
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delete controlPoints[i];
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}
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controlPoints.Clear();
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}
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void clearSpline() {
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for ( int i = 0; i < splinePoints.Num(); i++ ) {
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delete splinePoints[i];
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}
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splinePoints.Clear();
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}
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void parse( const char *( *text ) );
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void write( fileHandle_t file, const char *name );
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void clear() {
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clearControl();
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clearSpline();
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splineTime.Clear();
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selected = NULL;
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dirty = true;
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activeSegment = 0;
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granularity = 0.025f;
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pathColor.set( 1.0f, 0.5f, 0.0f );
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controlColor.set( 0.7f, 0.0f, 1.0f );
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segmentColor.set( 0.0f, 0.0f, 1.0f );
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activeColor.set( 1.0f, 0.0f, 0.0f );
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}
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void initPosition( long startTime, long totalTime );
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const idVec3 *getPosition( long time );
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void draw( bool editMode );
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void addToRenderer();
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void setSelectedPoint( idVec3 *p );
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idVec3 *getSelectedPoint() {
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return selected;
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}
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void addPoint( const idVec3 &v ) {
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controlPoints.Append( new idVec3( v ) );
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dirty = true;
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}
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void addPoint( float x, float y, float z ) {
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controlPoints.Append( new idVec3( x, y, z ) );
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dirty = true;
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}
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void updateSelection( const idVec3 &move );
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void startEdit() {
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editMode = true;
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}
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void stopEdit() {
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editMode = false;
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}
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void buildSpline();
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void setGranularity( float f ) {
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granularity = f;
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}
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float getGranularity() {
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return granularity;
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}
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int numPoints() {
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return controlPoints.Num();
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}
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idVec3 *getPoint( int index ) {
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assert( index >= 0 && index < controlPoints.Num() );
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return controlPoints[index];
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}
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idVec3 *getSegmentPoint( int index ) {
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assert( index >= 0 && index < splinePoints.Num() );
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return splinePoints[index];
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}
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void setSegmentTime( int index, int time ) {
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assert( index >= 0 && index < splinePoints.Num() );
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splineTime[index] = time;
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}
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int getSegmentTime( int index ) {
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assert( index >= 0 && index < splinePoints.Num() );
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return (int)splineTime[index];
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}
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void addSegmentTime( int index, int time ) {
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assert( index >= 0 && index < splinePoints.Num() );
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splineTime[index] += time;
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}
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float totalDistance();
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static idVec3 zero;
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int getActiveSegment() {
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return activeSegment;
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}
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void setActiveSegment( int i ) {
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//assert(i >= 0 && (splinePoints.Num() > 0 && i < splinePoints.Num()));
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activeSegment = i;
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}
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int numSegments() {
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return splinePoints.Num();
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}
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void setColors( idVec3 &path, idVec3 &segment, idVec3 &control, idVec3 &active ) {
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pathColor = path;
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segmentColor = segment;
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controlColor = control;
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activeColor = active;
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}
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const char *getName() {
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return name.c_str();
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}
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void setName( const char *p ) {
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name = p;
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}
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bool validTime() {
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if ( dirty ) {
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buildSpline();
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}
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// gcc doesn't allow static casting away from bools
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// why? I've no idea...
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return (bool)( splineTime.Num() > 0 && splineTime.Num() == splinePoints.Num() );
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}
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void setTime( long t ) {
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time = t;
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}
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void setBaseTime( long t ) {
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baseTime = t;
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}
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protected:
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idStr name;
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float calcSpline( int step, float tension );
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idList<idVec3*> controlPoints;
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idList<idVec3*> splinePoints;
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idList<double> splineTime;
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idVec3 *selected;
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idVec3 pathColor, segmentColor, controlColor, activeColor;
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float granularity;
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bool editMode;
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bool dirty;
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int activeSegment;
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long baseTime;
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long time;
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friend class idCamera;
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};
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// time in milliseconds
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// velocity where 1.0 equal rough walking speed
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struct idVelocity {
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idVelocity( long start, long duration, float s ) {
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startTime = start;
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time = duration;
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speed = s;
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}
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long startTime;
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long time;
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float speed;
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};
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// can either be a look at or origin position for a camera
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//
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class idCameraPosition : public idPointListInterface {
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public:
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virtual void clearVelocities() {
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for ( int i = 0; i < velocities.Num(); i++ ) {
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delete velocities[i];
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velocities[i] = NULL;
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}
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velocities.Clear();
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}
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virtual void clear() {
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editMode = false;
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clearVelocities();
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}
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idCameraPosition( const char *p ) {
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name = p;
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}
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idCameraPosition() {
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time = 0;
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name = "position";
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}
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idCameraPosition( long t ) {
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time = t;
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}
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virtual ~idCameraPosition() {
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clear();
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}
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// this can be done with RTTI syntax but i like the derived classes setting a type
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// makes serialization a bit easier to see
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//
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enum positionType {
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FIXED = 0x00,
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INTERPOLATED,
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SPLINE,
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POSITION_COUNT
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};
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virtual void start( long t ) {
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startTime = t;
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}
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long getTime() {
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return time;
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}
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virtual void setTime( long t ) {
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time = t;
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}
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float getBaseVelocity() {
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return baseVelocity;
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}
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float getVelocity( long t ) {
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long check = t - startTime;
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for ( int i = 0; i < velocities.Num(); i++ ) {
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if ( check >= velocities[i]->startTime && check <= velocities[i]->startTime + velocities[i]->time ) {
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return velocities[i]->speed;
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}
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}
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return baseVelocity;
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}
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void addVelocity( long start, long duration, float speed ) {
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velocities.Append( new idVelocity( start, duration, speed ) );
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}
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virtual const idVec3 *getPosition( long t ) {
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assert( true );
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return NULL;
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}
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virtual void draw( bool editMode ) {};
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virtual void parse( const char *( *text ) ) {};
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virtual void write( fileHandle_t file, const char *name );
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virtual bool parseToken( const char *key, const char *( *text ) );
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const char *getName() {
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return name.c_str();
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}
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void setName( const char *p ) {
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name = p;
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}
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virtual void startEdit() {
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editMode = true;
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}
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virtual void stopEdit() {
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editMode = false;
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}
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virtual void draw() {};
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const char *typeStr() {
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return positionStr[static_cast<int>( type )];
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}
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void calcVelocity( float distance ) {
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float secs = (float)time / 1000;
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baseVelocity = distance / secs;
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}
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protected:
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static const char* positionStr[POSITION_COUNT];
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long startTime;
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long time;
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idCameraPosition::positionType type;
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idStr name;
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bool editMode;
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idList<idVelocity*> velocities;
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float baseVelocity;
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};
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class idFixedPosition : public idCameraPosition {
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public:
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void init() {
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pos.Zero();
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type = idCameraPosition::FIXED;
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}
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idFixedPosition() : idCameraPosition() {
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init();
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}
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idFixedPosition( idVec3 p ) : idCameraPosition() {
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init();
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pos = p;
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}
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virtual void addPoint( const idVec3 &v ) {
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pos = v;
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}
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virtual void addPoint( const float x, const float y, const float z ) {
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pos.set( x, y, z );
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}
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~idFixedPosition() {
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}
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virtual const idVec3 *getPosition( long t ) {
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return &pos;
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}
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void parse( const char *( *text ) );
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void write( fileHandle_t file, const char *name );
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virtual int numPoints() {
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return 1;
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}
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virtual idVec3 *getPoint( int index ) {
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if ( index != 0 ) {
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assert( true );
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}
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;
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return &pos;
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}
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virtual void draw( bool editMode ) {
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glLabeledPoint( blue, pos, ( editMode ) ? 5 : 3, "Fixed point" );
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}
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protected:
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idVec3 pos;
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};
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class idInterpolatedPosition : public idCameraPosition {
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public:
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void init() {
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type = idCameraPosition::INTERPOLATED;
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first = true;
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startPos.Zero();
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endPos.Zero();
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}
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idInterpolatedPosition() : idCameraPosition() {
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init();
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}
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idInterpolatedPosition( idVec3 start, idVec3 end, long time ) : idCameraPosition( time ) {
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init();
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startPos = start;
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endPos = end;
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}
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~idInterpolatedPosition() {
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}
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virtual const idVec3 *getPosition( long t );
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void parse( const char *( *text ) );
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void write( fileHandle_t file, const char *name );
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virtual int numPoints() {
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return 2;
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}
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virtual idVec3 *getPoint( int index ) {
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assert( index >= 0 && index < 2 );
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if ( index == 0 ) {
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return &startPos;
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}
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return &endPos;
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}
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virtual void addPoint( const float x, const float y, const float z ) {
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if ( first ) {
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startPos.set( x, y, z );
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first = false;
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}
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else {
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endPos.set( x, y, z );
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first = true;
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}
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}
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virtual void addPoint( const idVec3 &v ) {
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if ( first ) {
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startPos = v;
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first = false;
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}
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else {
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endPos = v;
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first = true;
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}
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}
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virtual void draw( bool editMode ) {
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glLabeledPoint( blue, startPos, ( editMode ) ? 5 : 3, "Start interpolated" );
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glLabeledPoint( blue, endPos, ( editMode ) ? 5 : 3, "End interpolated" );
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qglBegin( GL_LINES );
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qglVertex3fv( startPos );
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qglVertex3fv( endPos );
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qglEnd();
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}
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virtual void start( long t ) {
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idCameraPosition::start( t );
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lastTime = startTime;
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distSoFar = 0.0;
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idVec3 temp = startPos;
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temp -= endPos;
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calcVelocity( temp.Length() );
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}
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protected:
|
|
bool first;
|
|
idVec3 startPos;
|
|
idVec3 endPos;
|
|
long lastTime;
|
|
float distSoFar;
|
|
};
|
|
|
|
class idSplinePosition : public idCameraPosition {
|
|
public:
|
|
|
|
void init() {
|
|
type = idCameraPosition::SPLINE;
|
|
}
|
|
|
|
idSplinePosition() : idCameraPosition() {
|
|
init();
|
|
}
|
|
|
|
idSplinePosition( long time ) : idCameraPosition( time ) {
|
|
init();
|
|
}
|
|
|
|
~idSplinePosition() {
|
|
}
|
|
|
|
virtual void start( long t ) {
|
|
idCameraPosition::start( t );
|
|
target.initPosition( t, time );
|
|
lastTime = startTime;
|
|
distSoFar = 0.0;
|
|
calcVelocity( target.totalDistance() );
|
|
}
|
|
|
|
//virtual const idVec3 *getPosition(long t) {
|
|
// return target.getPosition(t);
|
|
//}
|
|
virtual const idVec3 *getPosition( long t );
|
|
|
|
|
|
//virtual const idVec3 *getPosition(long t) const {
|
|
|
|
void addControlPoint( idVec3 &v ) {
|
|
target.addPoint( v );
|
|
}
|
|
|
|
void parse( const char *( *text ) );
|
|
void write( fileHandle_t file, const char *name );
|
|
|
|
virtual int numPoints() {
|
|
return target.numPoints();
|
|
}
|
|
|
|
virtual idVec3 *getPoint( int index ) {
|
|
return target.getPoint( index );
|
|
}
|
|
|
|
virtual void addPoint( const idVec3 &v ) {
|
|
target.addPoint( v );
|
|
}
|
|
|
|
virtual void addPoint( const float x, const float y, const float z ) {
|
|
target.addPoint( x, y, z );
|
|
}
|
|
|
|
virtual void draw( bool editMode ) {
|
|
target.draw( editMode );
|
|
}
|
|
|
|
virtual void updateSelection( const idVec3 &move ) {
|
|
idCameraPosition::updateSelection( move );
|
|
target.buildSpline();
|
|
}
|
|
|
|
protected:
|
|
idSplineList target;
|
|
long lastTime;
|
|
float distSoFar;
|
|
};
|
|
|
|
class idCameraFOV {
|
|
public:
|
|
|
|
idCameraFOV() {
|
|
time = 0;
|
|
length = 0;
|
|
fov = 90;
|
|
}
|
|
|
|
idCameraFOV( int v ) {
|
|
time = 0;
|
|
length = 0;
|
|
fov = v;
|
|
}
|
|
|
|
idCameraFOV( int s, int e, long t ) {
|
|
startFOV = s;
|
|
endFOV = e;
|
|
length = t;
|
|
}
|
|
|
|
|
|
~idCameraFOV(){}
|
|
|
|
void setFOV( float f ) {
|
|
fov = f;
|
|
}
|
|
|
|
float getFOV( long t ) {
|
|
if ( length ) {
|
|
float percent = ( t - startTime ) / length;
|
|
if ( percent < 0.0 ) {
|
|
percent = 0.0;
|
|
}
|
|
else if ( percent > 1.0 ) {
|
|
percent = 1.0;
|
|
}
|
|
float temp = endFOV - startFOV;
|
|
temp *= percent;
|
|
fov = startFOV + temp;
|
|
|
|
if ( percent == 1.0 ) {
|
|
length = 0.0;
|
|
}
|
|
}
|
|
return fov;
|
|
}
|
|
|
|
void start( long t ) {
|
|
startTime = t;
|
|
}
|
|
|
|
void reset( float startfov, float endfov, int start, float len ) {
|
|
startFOV = startfov;
|
|
endFOV = endfov;
|
|
startTime = start;
|
|
length = len * 1000;
|
|
}
|
|
|
|
void parse( const char *( *text ) );
|
|
void write( fileHandle_t file, const char *name );
|
|
|
|
protected:
|
|
float fov;
|
|
float startFOV;
|
|
float endFOV;
|
|
int startTime;
|
|
int time;
|
|
float length;
|
|
};
|
|
|
|
|
|
|
|
|
|
class idCameraEvent {
|
|
public: // parameters
|
|
enum eventType {
|
|
EVENT_NA = 0x00,
|
|
EVENT_WAIT, //
|
|
EVENT_TARGETWAIT, //
|
|
EVENT_SPEED, //
|
|
EVENT_TARGET, // char(name)
|
|
EVENT_SNAPTARGET, //
|
|
EVENT_FOV, // int(time), int(targetfov)
|
|
EVENT_CMD, //
|
|
EVENT_TRIGGER, //
|
|
EVENT_STOP, //
|
|
EVENT_CAMERA, //
|
|
EVENT_FADEOUT, // int(time)
|
|
EVENT_FADEIN, // int(time)
|
|
EVENT_FEATHER, //
|
|
EVENT_COUNT
|
|
};
|
|
|
|
static const char* eventStr[EVENT_COUNT];
|
|
|
|
idCameraEvent() {
|
|
paramStr = "";
|
|
type = EVENT_NA;
|
|
time = 0;
|
|
}
|
|
|
|
idCameraEvent( eventType t, const char *param, long n ) {
|
|
type = t;
|
|
paramStr = param;
|
|
time = n;
|
|
}
|
|
|
|
~idCameraEvent() {};
|
|
|
|
eventType getType() {
|
|
return type;
|
|
}
|
|
|
|
const char *typeStr() {
|
|
return eventStr[static_cast<int>( type )];
|
|
}
|
|
|
|
const char *getParam() {
|
|
return paramStr.c_str();
|
|
}
|
|
|
|
long getTime() {
|
|
return time;
|
|
}
|
|
|
|
void setTime( long n ) {
|
|
time = n;
|
|
}
|
|
|
|
void parse( const char *( *text ) );
|
|
void write( fileHandle_t file, const char *name );
|
|
|
|
void setTriggered( bool b ) {
|
|
triggered = b;
|
|
}
|
|
|
|
bool getTriggered() {
|
|
return triggered;
|
|
}
|
|
|
|
protected:
|
|
eventType type;
|
|
idStr paramStr;
|
|
long time;
|
|
bool triggered;
|
|
|
|
};
|
|
|
|
class idCameraDef {
|
|
public:
|
|
|
|
void clear() {
|
|
currentCameraPosition = 0;
|
|
cameraRunning = false;
|
|
lastDirection.Zero();
|
|
baseTime = 30;
|
|
activeTarget = 0;
|
|
name = "camera01";
|
|
fov.setFOV( 90 );
|
|
int i;
|
|
for ( i = 0; i < targetPositions.Num(); i++ ) {
|
|
delete targetPositions[i];
|
|
}
|
|
for ( i = 0; i < events.Num(); i++ ) {
|
|
delete events[i];
|
|
}
|
|
delete cameraPosition;
|
|
cameraPosition = NULL;
|
|
events.Clear();
|
|
targetPositions.Clear();
|
|
}
|
|
|
|
idCameraPosition *startNewCamera( idCameraPosition::positionType type ) {
|
|
clear();
|
|
if ( type == idCameraPosition::SPLINE ) {
|
|
cameraPosition = new idSplinePosition();
|
|
}
|
|
else if ( type == idCameraPosition::INTERPOLATED ) {
|
|
cameraPosition = new idInterpolatedPosition();
|
|
}
|
|
else {
|
|
cameraPosition = new idFixedPosition();
|
|
}
|
|
return cameraPosition;
|
|
}
|
|
|
|
idCameraDef() {
|
|
cameraPosition = NULL;
|
|
clear();
|
|
}
|
|
|
|
~idCameraDef() {
|
|
clear();
|
|
}
|
|
|
|
void addEvent( idCameraEvent::eventType t, const char *param, long time );
|
|
|
|
void addEvent( idCameraEvent *event );
|
|
|
|
void removeEvent( int index );
|
|
|
|
static int sortEvents( const void *p1, const void *p2 );
|
|
|
|
int numEvents() {
|
|
return events.Num();
|
|
}
|
|
|
|
idCameraEvent *getEvent( int index ) {
|
|
assert( index >= 0 && index < events.Num() );
|
|
return events[index];
|
|
}
|
|
|
|
void parse( const char *( *text ) );
|
|
bool load( const char *filename );
|
|
void save( const char *filename );
|
|
|
|
void buildCamera();
|
|
|
|
//idSplineList *getcameraPosition() {
|
|
// return &cameraPosition;
|
|
//}
|
|
|
|
static idCameraPosition *newFromType( idCameraPosition::positionType t ) {
|
|
switch ( t ) {
|
|
case idCameraPosition::FIXED: return new idFixedPosition();
|
|
case idCameraPosition::INTERPOLATED: return new idInterpolatedPosition();
|
|
case idCameraPosition::SPLINE: return new idSplinePosition();
|
|
default:
|
|
break;
|
|
};
|
|
return NULL;
|
|
}
|
|
|
|
void addTarget( const char *name, idCameraPosition::positionType type );
|
|
|
|
idCameraPosition *getActiveTarget() {
|
|
if ( targetPositions.Num() == 0 ) {
|
|
addTarget( NULL, idCameraPosition::FIXED );
|
|
}
|
|
return targetPositions[activeTarget];
|
|
}
|
|
|
|
idCameraPosition *getActiveTarget( int index ) {
|
|
if ( targetPositions.Num() == 0 ) {
|
|
addTarget( NULL, idCameraPosition::FIXED );
|
|
return targetPositions[0];
|
|
}
|
|
return targetPositions[index];
|
|
}
|
|
|
|
int numTargets() {
|
|
return targetPositions.Num();
|
|
}
|
|
|
|
|
|
void setActiveTargetByName( const char *name ) {
|
|
for ( int i = 0; i < targetPositions.Num(); i++ ) {
|
|
if ( Q_stricmp( name, targetPositions[i]->getName() ) == 0 ) {
|
|
setActiveTarget( i );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void setActiveTarget( int index ) {
|
|
assert( index >= 0 && index < targetPositions.Num() );
|
|
activeTarget = index;
|
|
}
|
|
|
|
void setRunning( bool b ) {
|
|
cameraRunning = b;
|
|
}
|
|
|
|
void setBaseTime( float f ) {
|
|
baseTime = f;
|
|
}
|
|
|
|
float getBaseTime() {
|
|
return baseTime;
|
|
}
|
|
|
|
float getTotalTime() {
|
|
return totalTime;
|
|
}
|
|
|
|
void startCamera( long t );
|
|
void stopCamera() {
|
|
cameraRunning = true;
|
|
}
|
|
void getActiveSegmentInfo( int segment, idVec3 &origin, idVec3 &direction, float *fv );
|
|
|
|
bool getCameraInfo( long time, idVec3 &origin, idVec3 &direction, float *fv );
|
|
bool getCameraInfo( long time, float *origin, float *direction, float *fv ) {
|
|
idVec3 org, dir;
|
|
org[0] = origin[0];
|
|
org[1] = origin[1];
|
|
org[2] = origin[2];
|
|
dir[0] = direction[0];
|
|
dir[1] = direction[1];
|
|
dir[2] = direction[2];
|
|
bool b = getCameraInfo( time, org, dir, fv );
|
|
origin[0] = org[0];
|
|
origin[1] = org[1];
|
|
origin[2] = org[2];
|
|
direction[0] = dir[0];
|
|
direction[1] = dir[1];
|
|
direction[2] = dir[2];
|
|
return b;
|
|
}
|
|
|
|
void draw( bool editMode ) {
|
|
// gcc doesn't allow casting away from bools
|
|
// why? I've no idea...
|
|
if ( cameraPosition ) {
|
|
cameraPosition->draw( (bool)( ( editMode || cameraRunning ) && cameraEdit ) );
|
|
int count = targetPositions.Num();
|
|
for ( int i = 0; i < count; i++ ) {
|
|
targetPositions[i]->draw( (bool)( ( editMode || cameraRunning ) && i == activeTarget && !cameraEdit ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
int numSegments() {
|
|
if (cameraEdit) {
|
|
return cameraPosition.numSegments();
|
|
}
|
|
return getTargetSpline()->numSegments();
|
|
}
|
|
|
|
int getActiveSegment() {
|
|
if (cameraEdit) {
|
|
return cameraPosition.getActiveSegment();
|
|
}
|
|
return getTargetSpline()->getActiveSegment();
|
|
}
|
|
|
|
void setActiveSegment(int i) {
|
|
if (cameraEdit) {
|
|
cameraPosition.setActiveSegment(i);
|
|
} else {
|
|
getTargetSpline()->setActiveSegment(i);
|
|
}
|
|
}
|
|
*/
|
|
int numPoints() {
|
|
if ( cameraEdit ) {
|
|
return cameraPosition->numPoints();
|
|
}
|
|
return getActiveTarget()->numPoints();
|
|
}
|
|
|
|
const idVec3 *getPoint( int index ) {
|
|
if ( cameraEdit ) {
|
|
return cameraPosition->getPoint( index );
|
|
}
|
|
return getActiveTarget()->getPoint( index );
|
|
}
|
|
|
|
void stopEdit() {
|
|
editMode = false;
|
|
if ( cameraEdit ) {
|
|
cameraPosition->stopEdit();
|
|
}
|
|
else {
|
|
getActiveTarget()->stopEdit();
|
|
}
|
|
}
|
|
|
|
void startEdit( bool camera ) {
|
|
cameraEdit = camera;
|
|
if ( camera ) {
|
|
cameraPosition->startEdit();
|
|
for ( int i = 0; i < targetPositions.Num(); i++ ) {
|
|
targetPositions[i]->stopEdit();
|
|
}
|
|
}
|
|
else {
|
|
getActiveTarget()->startEdit();
|
|
cameraPosition->stopEdit();
|
|
}
|
|
editMode = true;
|
|
}
|
|
|
|
bool waitEvent( int index );
|
|
|
|
const char *getName() {
|
|
return name.c_str();
|
|
}
|
|
|
|
void setName( const char *p ) {
|
|
name = p;
|
|
}
|
|
|
|
idCameraPosition *getPositionObj() {
|
|
if ( cameraPosition == NULL ) {
|
|
cameraPosition = new idFixedPosition();
|
|
}
|
|
return cameraPosition;
|
|
}
|
|
|
|
protected:
|
|
idStr name;
|
|
int currentCameraPosition;
|
|
idVec3 lastDirection;
|
|
bool cameraRunning;
|
|
idCameraPosition *cameraPosition;
|
|
idList<idCameraPosition*> targetPositions;
|
|
idList<idCameraEvent*> events;
|
|
idCameraFOV fov;
|
|
int activeTarget;
|
|
float totalTime;
|
|
float baseTime;
|
|
long startTime;
|
|
|
|
bool cameraEdit;
|
|
bool editMode;
|
|
};
|
|
|
|
extern bool g_splineMode;
|
|
|
|
extern idCameraDef *g_splineList;
|
|
|
|
|
|
#endif
|