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https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
33 lines
1,014 B
Text
33 lines
1,014 B
Text
Plugin SDK for GtkRadiant
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TODO list
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win32:
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write script to generate the plugin SDK
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sample dll
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documentation
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headers
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gtk libs (devel package + our stuff on top)
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linux:
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same thing more or less..
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except we rely on the user for his Gtk installation
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put some docs, links to curry and pk3man for source
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[15:23] <leo> you don't need to do:
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[15:23] <leo> #ifdef __linux__
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[15:23] <leo> extern "C" char* QERPlug_Init (void* hApp, GtkWidget* pMainWidget)
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[15:23] <leo> #else
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[15:23] <leo> //LPCSTR __declspec(dllexport) QERPlug_Init(HMODULE hApp, GtkWidget* pMainWidget)
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[15:23] <leo> extern "C" LPCSTR WINAPI QERPlug_Init(HMODULE hApp, GtkWidget* pMainWidget)
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[15:23] <leo> #endif
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[15:23] <TTimo> yes that needs cleaning
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[15:23] <TTimo> is it yet?
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[15:23] <leo> extern "C" char* WINAPI QERPlug_Init works
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[15:24] <TTimo> way cool
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[15:24] <leo> some plugins have it
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[15:24] <leo> just thought I'd mention as you're writing the SDK
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need to put TexTool source in as well..
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put a f* updated binary of gktradiant in there
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