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https://github.com/UberGames/GtkRadiant.git
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153 lines
3.6 KiB
C
153 lines
3.6 KiB
C
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define LUMP_ENTITIES 0
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#define LUMP_SHADERS 1
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#define LUMP_PLANES 2
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#define LUMP_NODES 3
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#define LUMP_LEAFS 4
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#define LUMP_LEAFSURFACES 5
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#define LUMP_LEAFBRUSHES 6
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#define LUMP_MODELS 7
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#define LUMP_BRUSHES 8
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#define LUMP_BRUSHSIDES 9
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#define LUMP_DRAWVERTS 10
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#define LUMP_DRAWINDEXES 11
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#define LUMP_FOGS 12
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#define LUMP_SURFACES 13
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#define LUMP_LIGHTMAPS 14
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#define LUMP_LIGHTGRID 15
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#define LUMP_VISIBILITY 16
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#define HEADER_LUMPS 17
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typedef struct {
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int fileofs, filelen;
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} lump_t;
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typedef struct {
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int ident;
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct {
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float normal[3];
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float dist;
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} dplane_t;
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typedef struct {
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int planeNum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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int mins[3]; // for frustom culling
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int maxs[3];
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} dnode_t;
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typedef struct {
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int cluster; // -1 = opaque cluster (do I still store these?)
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int area;
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int mins[3]; // for frustum culling
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int maxs[3];
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int firstLeafSurface;
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int numLeafSurfaces;
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int firstLeafBrush;
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int numLeafBrushes;
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} dleaf_t;
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typedef struct {
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vec3_t xyz;
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float st[2];
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float lightmap[2];
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vec3_t normal;
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byte color[4];
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} qdrawVert_t;
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typedef struct {
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int shaderNum;
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int fogNum;
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int surfaceType;
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int firstVert;
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int numVerts;
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int firstIndex;
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int numIndexes;
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int lightmapNum;
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int lightmapX, lightmapY;
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int lightmapWidth, lightmapHeight;
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vec3_t lightmapOrigin;
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vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
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int patchWidth;
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int patchHeight;
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} dsurface_t;
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typedef struct {
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int planeNum; // positive plane side faces out of the leaf
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int shaderNum;
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} dbrushside_t;
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typedef struct {
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int firstSide;
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int numSides;
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int shaderNum; // the shader that determines the contents flags
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} dbrush_t;
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typedef enum {
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MST_BAD,
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MST_PLANAR,
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MST_PATCH,
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MST_TRIANGLE_SOUP,
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MST_FLARE
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} mapSurfaceType_t;
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#define MAX_MAP_VISIBILITY 0x200000
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#define MAX_MAP_NODES 0x20000
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#define MAX_MAP_PLANES 0x20000
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#define MAX_MAP_LEAFS 0x20000
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extern int numVisBytes;
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extern int numleafs;
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extern int numplanes;
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extern int numnodes;
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extern int numDrawVerts;
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extern int numDrawSurfaces;
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extern int numleafsurfaces;
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extern int numbrushes;
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extern int numbrushsides;
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extern int numleafbrushes;
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extern dnode_t *dnodes;
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extern dplane_t *dplanes;
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extern dleaf_t *dleafs;
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extern byte *visBytes;
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extern qdrawVert_t *drawVerts;
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extern dsurface_t *drawSurfaces;
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extern int *dleafsurfaces;
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extern dbrush_t *dbrushes;
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extern dbrushside_t *dbrushsides;
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extern int *dleafbrushes;
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qboolean LoadBSPFile( const char *filename );
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void FreeBSPData();
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