mirror of
https://github.com/UberGames/GtkRadiant.git
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99b8049c8c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@278 8a3a26a2-13c4-0310-b231-cf6edde360e5
679 lines
17 KiB
C++
679 lines
17 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// Hydra - FIXME : TTimo, We need to know what game + engine we're using for
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// the halflife (not Q2) specific stuff
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// we need an API for modules to get this info!
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//
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// parses quake3 map format into internal objects
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//
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#include "plugin.h"
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// cmdlib
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extern void ExtractFileName (const char *path, char *dest);
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extern int g_MapVersion;
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int abortcode; // see imap.h for values.
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// Start of half-life specific stuff
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GSList *g_WadList; // halflife specific.
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GSList *g_TextureNameCache; // halflife specific.
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// NOTE TTimo: yuck..
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void FreeGSList( GSList *l )
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{
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while (l)
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{
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free (l->data);
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l = g_slist_remove (l, l->data);
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}
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}
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// NOTE TTimo: ideally, this would be using Str functions instead
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void trim( char *str)
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{
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int len;
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len = strlen(str);
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while(str[--len] == ' ')
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str[len] = 0;
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}
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void BuildWadList( char *wadstr )
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{
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char wads[2048]; // change to CString usage ?
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wads[0] = 0;
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char *p1,*p2;
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char cleanwadname[QER_MAX_NAMELEN];
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g_WadList = NULL;
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strcpy(wads,wadstr);
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QE_ConvertDOSToUnixName(wads,wads);
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// ok, we got the list of ; delimited wads, now split it into a GSList that contains
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// just the wad names themselves.
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p1 = wads;
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do
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{
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p2 = strchr(p1,';');
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if (p2)
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*p2 = 0; // swap the ; with a null terminator
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if (strchr(p1,'/') || strchr(p1,'\\'))
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{
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ExtractFileName(p1,cleanwadname);
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trim(cleanwadname);
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if (*cleanwadname)
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{
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g_WadList = g_slist_append (g_WadList, strdup(cleanwadname));
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Sys_Printf("wad: %s\n",cleanwadname);
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}
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}
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else
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{
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trim(p1);
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if (*p1)
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{
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g_WadList = g_slist_append (g_WadList, strdup(p1));
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Sys_Printf("wad: %s\n",p1);
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}
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}
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if (p2)
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p1 = p2+1; // point back to the remainder of the string
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else
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p1 = NULL; // make it so we exit the loop.
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} while (p1);
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// strip the ".wad" extensions.
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for (GSList *l = g_WadList; l != NULL ; l = l->next)
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{
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p1 = (char *)l->data;
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if (p1[strlen(p1)-4] == '.')
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p1[strlen(p1)-4] = 0;
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}
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}
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// FIXME: usefulness of this cache sounds very discutable
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char *CheckCacheForTextureName( const char *cleantexturename )
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{
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char *str;
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int len;
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GSList *l;
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// search our little cache first to speed things up.
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// cache strings are stored as "<cleanname>;<actualnameshader>"
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len = strlen(cleantexturename);
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for (l = g_TextureNameCache; l != NULL ; l = l->next)
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{
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str = (char *)l->data;
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if ((strnicmp(cleantexturename,str,len) == 0) && (str[len] == ';')) // must do in this order or we'll get an access violation, even though it's slower.
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{
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return (str + len + 1); // skip the delimiter ;
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}
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}
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return NULL;
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}
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char *AddToCache(const char *cleantexturename, const char *actualname)
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{
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char *cachestr;
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cachestr = (char *)malloc(strlen(cleantexturename)+1+strlen(actualname)+1); // free()'d when g_TextureNameCache is freed
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sprintf(cachestr,"%s;%s",cleantexturename,actualname);
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g_TextureNameCache = g_slist_append (g_TextureNameCache, cachestr);
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return cachestr;
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}
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char *SearchWadsForTextureName( const char *cleantexturename )
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{
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char *str;
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char *wadname;
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char *actualtexturename = NULL;
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GSList *l;
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int count;
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actualtexturename = CheckCacheForTextureName(cleantexturename);
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if (actualtexturename)
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return actualtexturename;
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// still here ? guess it's not in the cache then!
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// search the wads listed in the worldspawn "wad" key
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for (l = g_WadList; l != NULL && actualtexturename == NULL ; l = l->next)
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{
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wadname = (char *)l->data;
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str = new char[strlen(wadname)+strlen(cleantexturename)+9+1+4+1];
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// hlw here is ok as we never have anything other than hlw files in a wad.
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sprintf(str,"textures/%s/%s.hlw",wadname,cleantexturename);
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count = vfsGetFileCount(str, VFS_SEARCH_PAK); // only search pack files
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// LordHavoc: hacked in .mip loading here
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if (!count)
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{
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sprintf(str,"textures/%s/%s.mip",wadname,cleantexturename);
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count = vfsGetFileCount(str, VFS_SEARCH_PAK); // only search pack files
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}
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if (count > 0)
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{
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// strip the extension, build the cache string and add the the cache
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str[strlen(str)-4] = 0;
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actualtexturename = AddToCache(cleantexturename,str);
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//point the return value to the actual name, not what we add to the cache
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actualtexturename += 1+strlen(cleantexturename);
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}
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delete [] str;
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}
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return actualtexturename;
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}
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// End of half-life specific stuff
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void Patch_Parse(patchMesh_t *pPatch)
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{
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int i, j;
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char *str;
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char *token = Token();
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GetToken(true); //{
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// parse shader name
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GetToken(true);
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str = new char[strlen(token)+10];
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strcpy(str, "textures/");
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strcpy(str+9, token);
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pPatch->pShader = QERApp_Shader_ForName(str);
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pPatch->d_texture = pPatch->pShader->getTexture();
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delete [] str;
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GetToken(true); //(
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// parse matrix dimensions
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GetToken(false);
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pPatch->width = atoi(token);
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GetToken(false);
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pPatch->height = atoi(token);
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// ignore contents/flags/value
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GetToken(false);
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GetToken(false);
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GetToken(false);
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GetToken(false); //)
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// parse matrix
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GetToken(true); //(
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for(i=0; i<pPatch->width; i++)
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{
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GetToken(true); //(
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for(j=0; j<pPatch->height; j++)
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{
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GetToken(false); //(
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GetToken(false);
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pPatch->ctrl[i][j].xyz[0] = atof(token);
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GetToken(false);
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pPatch->ctrl[i][j].xyz[1] = atof(token);
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GetToken(false);
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pPatch->ctrl[i][j].xyz[2] = atof(token);
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GetToken(false);
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pPatch->ctrl[i][j].st[0] = atof(token);
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GetToken(false);
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pPatch->ctrl[i][j].st[1] = atof(token);
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GetToken(false); //)
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}
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GetToken(false); //)
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}
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GetToken(true); //)
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GetToken(true); //}
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}
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void Face_Parse (face_t *face, bool bAlternateTexdef = false)
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{
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int i, j;
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char *str;
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bool bworldcraft = false;
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char *token = Token();
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// parse planepts
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str = NULL;
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for(i=0; i<3; i++)
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{
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GetToken(true); //(
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for(j=0; j<3; j++)
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{
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GetToken(false);
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face->planepts[i][j] = atof(token);
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}
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GetToken(false); //)
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}
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if(bAlternateTexdef)
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{
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// parse alternate texdef
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GetToken (false); // (
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GetToken (false); // (
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for (i=0;i<3;i++)
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{
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GetToken(false);
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face->brushprimit_texdef.coords[0][i]=atof(token);
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}
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GetToken (false); // )
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GetToken (false); // (
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for (i=0;i<3;i++)
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{
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GetToken(false);
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face->brushprimit_texdef.coords[1][i]=atof(token);
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}
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GetToken (false); // )
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GetToken (false); // )
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}
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// parse shader name
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GetToken(false); // shader
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// if we're loading a halflife map then we don't have a relative texture name
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// we just get <texturename>. So we need to convert this to a relative name
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// like this: "textures/<wadname>/shader", so we use vfsFileFile to get the filename.
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// *** IMPORTANT ***
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// For Halflife we need to see if the texture is in wads listed in the
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// map's worldspawn "wad" e-pair. If we don't then the image used will be the
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// first image with this texture name that is found in any of the wads on the
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// user's system. this is not a huge problem, because the map compiler obeys
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// the "wad" epair when compiling the map, but the user might end up looking at
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// the wrong texture in the editor. (more of a problem if the texture we use
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// here has a different size from the one in the wad the map compiler uses...)
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// Hydra: - TTimo: I looked all over for other places to put this, but really it
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// is an issue with map loading (because of a limitation of halflife/q2 map format)
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// so it's gone in here, it also stops incorrect shader/texdef names getting used
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// in the radiant core and it's modules which we'd only have to change later on.
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// (either in map_importentities() or the shader module). so it's actually cleaner
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// in the long run, even if a little odd. And it keeps more game specific stuff
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// OUT of the core, which is a good thing.
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if (g_MapVersion == MAPVERSION_HL)
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{
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qboolean done = false;
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// FIXME: This bit is halflife specific.
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// look in the list of wads supplied in the worldspawn "wad" key/pair for the
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// texture first, if it's not in any then we carry on searching the vfs for it
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// as usual.
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// each time we find a texture, we add it to the a cache
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// so we don't have to hunt the vfs for it each time.
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// See SearchWadsForTextureName() and AddToCache() above for cache stuff
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char *wadname;
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wadname = SearchWadsForTextureName(token);
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if (wadname)
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{
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face->texdef.SetName(wadname);
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done = true;
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}
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else
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{
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// using the cache below means that this message is only ever printed out once!
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Sys_Printf("WARNING: could not find \"%s\" in any listed wad files, searching all wad files instead!\n",token);
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}
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// end of half-life specific bit.
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// check the cache!
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if (!done)
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{
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str = CheckCacheForTextureName(token);
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if (str)
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{
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face->texdef.SetName(str);
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done = true;
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}
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}
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if (!done)
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{
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char *fullpath;
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str = new char[strlen(token)+4+1];
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// FIXME: halflife specific file extension, we'll have to support Q2/Q1 formats
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// and maybe tga texture format for HL here too..
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sprintf(str,"%s.hlw",token);
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fullpath = vfsGetFullPath(str,0,VFS_SEARCH_PAK | VFS_SEARCH_DIR);
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// MIP support for quake
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if (!fullpath)
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{
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sprintf(str,"%s.mip",token);
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fullpath = vfsGetFullPath( str, 0, 0 );
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}
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// TGA support in halflife ?
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/*
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if (!fullpath)
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{
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sprintf(str,"%s.tga",token);
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fullpath = vfsGetFullPath(str);
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}
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*/
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delete [] str;
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if (fullpath)
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{
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// strip the extension.
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int len = strlen(fullpath);
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if (fullpath[len-4] == '.')
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fullpath[len-4] = '\0';
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// and set the correct name!
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face->texdef.SetName(fullpath);
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AddToCache(token,fullpath);
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}
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else
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{
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Sys_Printf("WARNING: could not find \"%s\" in the vfs search path\n",token);
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str = new char[strlen(token)+10];
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strcpy(str, "textures/");
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strcpy(str+9, token);
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face->texdef.SetName(str);
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AddToCache(token,str);
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delete [] str;
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}
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}
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}
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else // !MAPVERSION_HL
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{
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str = new char[strlen(token)+10];
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strcpy(str, "textures/");
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strcpy(str+9, token);
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face->texdef.SetName(str);
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delete [] str;
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}
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if(!bAlternateTexdef)
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{
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if (g_MapVersion == MAPVERSION_HL) // Q1 as well ?
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{
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GetToken(false);
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if (token[0] == '[' && token[1] == '\0')
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{
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bworldcraft = true;
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GetToken(false); // UAxis[0]
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GetToken(false); // UAxis[1]
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GetToken(false); // UAxis[2]
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GetToken(false); // shift
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face->texdef.shift[0] = atof(token);
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GetToken(false); // ]
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GetToken(false); // [
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GetToken(false); // VAxis[0]
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GetToken(false); // VAxis[1]
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GetToken(false); // VAxis[2]
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GetToken(false); // shift
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face->texdef.shift[1] = atof(token);
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GetToken(false); // ]
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// rotation is derived from the U and V axes.
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// ZHLT ignores this setting even if present in a .map file.
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GetToken(false);
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face->texdef.rotate = atof(token);
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// Scales
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GetToken(false);
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face->texdef.scale[0] = atof(token);
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GetToken(false);
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face->texdef.scale[1] = atof(token);
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}
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else
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{
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UnGetToken();
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}
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}
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if (!bworldcraft) // !MAPVERSION_HL
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{
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// parse texdef
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GetToken(false);
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face->texdef.shift[0] = atof(token);
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GetToken(false);
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face->texdef.shift[1] = atof(token);
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GetToken(false);
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face->texdef.rotate = atof(token);
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GetToken(false);
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face->texdef.scale[0] = atof(token);
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GetToken(false);
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face->texdef.scale[1] = atof(token);
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}
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}
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// parse the optional contents/flags/value
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if (!bworldcraft && TokenAvailable())
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{
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GetToken(true);
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if (isdigit(token[0]))
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{
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face->texdef.contents = atoi(token);
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GetToken(false);
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face->texdef.flags = atoi(token);
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GetToken(false);
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face->texdef.value = atoi(token);
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}
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else
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{
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UnGetToken();
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}
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}
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}
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bool Primitive_Parse(brush_t *pBrush)
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{
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char *token = Token();
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GetToken(true);
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if (!strcmp(token, "patchDef2"))
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{
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pBrush->patchBrush = true;
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pBrush->pPatch = Patch_Alloc();
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pBrush->pPatch->pSymbiot = pBrush;
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Patch_Parse(pBrush->pPatch);
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GetToken(true); //}
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// A patchdef should never be loaded from a quake2 map file
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// so we just return false and the brush+patch gets freed
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// and the user gets told.
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if (g_MapVersion != MAPVERSION_Q3)
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{
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// FIXME: Hydra - I wanted to write out a line number here, but I can't because there's no API to access the core's "scriptline" variable.
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Syn_Printf("ERROR: patchDef2's are not supported in Quake%d format .map files!\n",g_MapVersion);
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abortcode = MAP_WRONGVERSION;
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return false;
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}
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}
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else if (!strcmp(token, "brushDef"))
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{
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pBrush->bBrushDef = true;
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|
GetToken(true); // {
|
|
while(1)
|
|
{
|
|
face_t *f = pBrush->brush_faces;
|
|
pBrush->brush_faces = Face_Alloc();
|
|
Face_Parse(pBrush->brush_faces, true);
|
|
pBrush->brush_faces->next = f;
|
|
// check for end of brush
|
|
GetToken(true);
|
|
if(strcmp(token,"}") == 0)
|
|
break;
|
|
UnGetToken();
|
|
}
|
|
GetToken(true); // }
|
|
}
|
|
else
|
|
{
|
|
UnGetToken();
|
|
while(1)
|
|
{
|
|
face_t *f = pBrush->brush_faces;
|
|
pBrush->brush_faces = Face_Alloc();
|
|
Face_Parse(pBrush->brush_faces);
|
|
pBrush->brush_faces->next = f;
|
|
|
|
// check for end of brush
|
|
GetToken(true);
|
|
if(strcmp(token,"}") == 0)
|
|
break;
|
|
UnGetToken();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Entity_Parse(entity_t *pEntity)
|
|
{
|
|
brush_t *pBrush;
|
|
// CPtrArray *brushes = NULL;
|
|
char temptoken[1024];
|
|
|
|
char *token = Token();
|
|
|
|
while(1)
|
|
{
|
|
GetToken(true); // { or } or epair
|
|
if (!strcmp(token, "}")) {
|
|
break;
|
|
} else if(!strcmp(token, "{")) {
|
|
|
|
pBrush = Brush_Alloc();
|
|
if (Primitive_Parse(pBrush)) {
|
|
((CPtrArray*)pEntity->pData)->Add(pBrush);
|
|
} else {
|
|
Brush_Free( pBrush, true );
|
|
}
|
|
|
|
} else {
|
|
|
|
strcpy(temptoken, token);
|
|
GetToken(false);
|
|
|
|
SetKeyValue(pEntity, temptoken, token);
|
|
|
|
if (g_MapVersion == MAPVERSION_HL) {
|
|
// if we've not god a "wads" key/pair already, then break it into a list.
|
|
if (!g_WadList && (stricmp(temptoken,"wad") == 0)) {
|
|
BuildWadList(token);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map_Read (IDataStream *in, CPtrArray *map)
|
|
{
|
|
entity_t *pEntity;
|
|
char *buf;
|
|
|
|
unsigned long len = in->GetLength();
|
|
buf = new char[len+1];
|
|
in->Read(buf, len);
|
|
buf[len] = '\0';
|
|
StartTokenParsing(buf);
|
|
abortcode = MAP_NOERROR;
|
|
|
|
while(abortcode == MAP_NOERROR)
|
|
{
|
|
if (!GetToken (true)) // { or NULL
|
|
break;
|
|
pEntity = Entity_Alloc();
|
|
pEntity->pData = new CPtrArray;
|
|
Entity_Parse(pEntity);
|
|
map->Add(pEntity);
|
|
}
|
|
|
|
delete [] buf;
|
|
|
|
if (abortcode != MAP_NOERROR)
|
|
{
|
|
int num_ents, num_brushes,i,j;
|
|
entity_t *e;
|
|
CPtrArray *brushes;
|
|
|
|
num_ents = map->GetSize();
|
|
for(i=0; i<num_ents; i++)
|
|
{
|
|
e = (entity_t*)map->GetAt(i);
|
|
brushes = (CPtrArray*)e->pData;
|
|
num_brushes = brushes->GetSize();
|
|
for(j=0; j<num_brushes; j++)
|
|
{
|
|
Brush_Free( (brush_t *)brushes->GetAt(j), true );
|
|
}
|
|
brushes->RemoveAll();
|
|
delete brushes;
|
|
Entity_Free(e);
|
|
}
|
|
map->RemoveAll();
|
|
}
|
|
}
|
|
|
|
void Map_ReadQ3 (IDataStream *in, CPtrArray *map)
|
|
{
|
|
g_MapVersion = MAPVERSION_Q3;
|
|
Map_Read(in,map);
|
|
}
|
|
|
|
void Map_ReadHL (IDataStream *in, CPtrArray *map)
|
|
{
|
|
g_WadList = NULL;
|
|
g_TextureNameCache = NULL;
|
|
|
|
g_MapVersion = MAPVERSION_HL;
|
|
Map_Read(in,map);
|
|
|
|
FreeGSList(g_TextureNameCache);
|
|
FreeGSList(g_WadList);
|
|
}
|
|
|
|
void Map_ReadQ2 (IDataStream *in, CPtrArray *map)
|
|
{
|
|
g_MapVersion = MAPVERSION_Q2;
|
|
Map_Read(in,map);
|
|
}
|