mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 20:02:42 +00:00
04c7eb042d
* removed all the references to the old bugzilla links (deadlinks - no longer useful) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
844 lines
20 KiB
C++
844 lines
20 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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//#include "qe3.h"
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/*
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drag either multiple brushes, or select plane points from
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a single brush.
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*/
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extern int g_nPatchClickedView;
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qboolean drag_ok;
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vec3_t drag_xvec;
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vec3_t drag_yvec;
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//static int buttonstate;
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int pressx, pressy;
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static vec3_t pressdelta;
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static vec3_t vPressStart;
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//static int buttonx, buttony;
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//int num_move_points;
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//float *move_points[1024];
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int lastx, lasty;
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qboolean drag_first;
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void AxializeVector (vec3_t v)
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{
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vec3_t a;
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float o;
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int i;
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if (!v[0] && !v[1])
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return;
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if (!v[1] && !v[2])
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return;
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if (!v[0] && !v[2])
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return;
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for (i=0 ; i<3 ; i++)
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a[i] = fabs(v[i]);
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if (a[0] > a[1] && a[0] > a[2])
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i = 0;
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else if (a[1] > a[0] && a[1] > a[2])
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i = 1;
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else
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i = 2;
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o = v[i];
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VectorCopy (vec3_origin, v);
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if (o<0)
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v[i] = -1;
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else
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v[i] = 1;
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}
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/*
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===========
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Drag_Setup
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===========
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*/
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extern void SelectCurvePointByRay (vec3_t org, vec3_t dir, int buttons);
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void Drag_Setup (int x, int y, int buttons,
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vec3_t xaxis, vec3_t yaxis,
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vec3_t origin, vec3_t dir)
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{
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trace_t t;
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face_t *f;
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drag_first = true;
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VectorCopy (vec3_origin, pressdelta);
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pressx = x;
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pressy = y;
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// snap to nearest axis for camwindow drags
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VectorCopy (xaxis, drag_xvec);
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AxializeVector (drag_xvec);
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VectorCopy (yaxis, drag_yvec);
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AxializeVector (drag_yvec);
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if (g_qeglobals.d_select_mode == sel_curvepoint)
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{
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SelectCurvePointByRay (origin, dir, buttons);
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if(g_qeglobals.d_select_mode == sel_area)
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{
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drag_ok = true;
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if(g_nPatchClickedView == W_CAMERA ) {
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VectorSet( g_qeglobals.d_vAreaTL, x, y, 0 );
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VectorSet( g_qeglobals.d_vAreaBR, x, y, 0 );
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}
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}
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else if (g_qeglobals.d_num_move_points) // don't add an undo if there are no points selected
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{
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drag_ok = true;
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Sys_UpdateWindows(W_ALL);
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Undo_Start("drag curve point");
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Undo_AddBrushList(&selected_brushes);
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}
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return;
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}
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else
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{
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g_qeglobals.d_num_move_points = 0;
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}
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if (g_qeglobals.d_select_mode == sel_areatall)
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{
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VectorCopy(origin, g_qeglobals.d_vAreaTL);
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VectorCopy(origin, g_qeglobals.d_vAreaBR);
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Sys_UpdateWindows(W_ALL);
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drag_ok = true;
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return;
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}
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if (selected_brushes.next == &selected_brushes)
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{
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//in this case a new brush is created when the dragging
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//takes place in the XYWnd, An useless undo is created
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//when the dragging takes place in the CamWnd
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Undo_Start("create brush");
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Sys_Status("No selection to drag", 0);
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return;
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}
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if (g_qeglobals.d_select_mode == sel_vertex)
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{
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SelectVertexByRay (origin, dir);
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if (g_qeglobals.d_num_move_points)
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{
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drag_ok = true;
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Undo_Start("drag vertex");
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Undo_AddBrushList(&selected_brushes);
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// Need an update here for highlighting selected vertices
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Sys_UpdateWindows(W_XY | W_CAMERA);
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return;
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}
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}
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if (g_qeglobals.d_select_mode == sel_edge)
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{
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SelectEdgeByRay (origin, dir);
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if (g_qeglobals.d_num_move_points)
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{
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drag_ok = true;
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Undo_Start("drag edge");
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Undo_AddBrushList(&selected_brushes);
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return;
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}
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}
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//
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// check for direct hit first
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//
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t = Test_Ray (origin, dir, true);
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if (t.selected)
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{
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drag_ok = true;
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Undo_Start("drag selection");
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Undo_AddBrushList(&selected_brushes);
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if (buttons == (MK_LBUTTON|MK_CONTROL) )
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{
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Sys_Printf ("Shear dragging face\n");
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Brush_SelectFaceForDragging (t.brush, t.face, true);
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}
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else if (buttons == (MK_LBUTTON|MK_CONTROL|MK_SHIFT) )
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{
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Sys_Printf ("Sticky dragging brush\n");
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for (f=t.brush->brush_faces ; f ; f=f->next)
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Brush_SelectFaceForDragging (t.brush, f, false);
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}
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else
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Sys_Printf ("Dragging entire selection\n");
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return;
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}
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if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge)
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return;
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//
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// check for side hit
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//
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// multiple brushes selected?
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if (selected_brushes.next->next != &selected_brushes)
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{
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// yes, special handling
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bool bOK = (g_PrefsDlg.m_bALTEdge) ? Sys_AltDown() : true;
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if (bOK)
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{
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for (brush_t* pBrush = selected_brushes.next ; pBrush != &selected_brushes ; pBrush = pBrush->next)
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{
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if (buttons & MK_CONTROL)
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Brush_SideSelect (pBrush, origin, dir, true);
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else
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Brush_SideSelect (pBrush, origin, dir, false);
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}
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}
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else
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{
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Sys_Printf ("press ALT to drag multiple edges\n");
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return;
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}
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}
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else
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{
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// single select.. trying to drag fixed entities handle themselves and just move
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if (buttons & MK_CONTROL)
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Brush_SideSelect (selected_brushes.next, origin, dir, true);
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else
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Brush_SideSelect (selected_brushes.next, origin, dir, false);
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}
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Sys_Printf ("Side stretch\n");
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drag_ok = true;
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Undo_Start("side stretch");
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Undo_AddBrushList(&selected_brushes);
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}
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entity_t *peLink;
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void UpdateTarget(vec3_t origin, vec3_t dir)
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{
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trace_t t;
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entity_t *pe;
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int i;
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char sz[128];
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t = Test_Ray (origin, dir, 0);
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if (!t.brush)
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return;
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pe = t.brush->owner;
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if (pe == NULL)
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return;
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// is this the first?
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if (peLink != NULL)
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{
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// Get the target id from out current target
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// if there is no id, make one
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i = IntForKey(pe, "target");
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if (i <= 0)
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{
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i = GetUniqueTargetId(1);
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sprintf(sz, "%d", i);
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SetKeyValue(pe, "target", sz);
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}
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// set the target # into our src
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sprintf(sz, "%d", i);
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SetKeyValue(peLink, "targetname", sz);
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Sys_UpdateWindows(W_ENTITY);
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}
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// promote the target to the src
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peLink = pe;
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}
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/*
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===========
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Drag_Begin
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//++timo test three button mouse and three button emulation here ?
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===========
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*/
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void Drag_Begin (int x, int y, int buttons,
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vec3_t xaxis, vec3_t yaxis,
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vec3_t origin, vec3_t dir, bool sf_camera)
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{
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trace_t t;
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bool altdown;
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int nFlag;
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drag_ok = false;
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VectorCopy (vec3_origin, pressdelta);
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VectorCopy (vec3_origin, vPressStart);
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drag_first = true;
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peLink = NULL;
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altdown = Sys_AltDown();
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// shift-LBUTTON = select entire brush
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// shift-alt-LBUTTON = drill select
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if (buttons == (MK_LBUTTON | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint)
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{
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nFlag = altdown ? SF_CYCLE : 0;
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if (sf_camera)
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nFlag |= SF_CAMERA;
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else
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nFlag |= SF_ENTITIES_FIRST;
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Select_Ray(origin, dir, nFlag);
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return;
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}
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// (shift-)alt-LBUTTON = area select completely tall
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if ( !sf_camera &&
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( g_PrefsDlg.m_bALTEdge ? buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT) : (buttons == MK_LBUTTON || buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT)) ) &&
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altdown && g_qeglobals.d_select_mode != sel_curvepoint)
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{
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if (g_pParentWnd->ActiveXY()->AreaSelectOK())
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{
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g_qeglobals.d_select_mode = sel_areatall;
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Drag_Setup (x, y, buttons, xaxis, yaxis, origin, dir);
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return;
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}
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}
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// ctrl-alt-LBUTTON = multiple brush select without selecting whole entities
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if (buttons == (MK_LBUTTON | MK_CONTROL) && altdown && g_qeglobals.d_select_mode != sel_curvepoint)
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{
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nFlag = 0;
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if (sf_camera)
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nFlag |= SF_CAMERA;
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else
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nFlag |= SF_ENTITIES_FIRST;
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Select_Ray (origin, dir, nFlag);
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UpdateSurfaceDialog();
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return;
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}
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// ctrl-shift LBUTTON = select single face
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if (sf_camera && buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint)
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{
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if(Sys_AltDown())
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{
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brush_t *b;
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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{
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if(b->pPatch)
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continue;
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for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
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{
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g_ptrSelectedFaces.Add(pFace);
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g_ptrSelectedFaceBrushes.Add(b);
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}
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}
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for (b = selected_brushes.next; b != &selected_brushes; )
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{
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brush_t *pb = b;
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b = b->next;
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Brush_RemoveFromList (pb);
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Brush_AddToList (pb, &active_brushes);
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}
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}
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else
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Select_Deselect (true);
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Select_Ray (origin, dir, (SF_SINGLEFACE|SF_CAMERA));
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return;
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}
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// LBUTTON + all other modifiers = manipulate selection
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if (buttons & MK_LBUTTON)
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{
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Drag_Setup (x, y, buttons, xaxis, yaxis, origin, dir);
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return;
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}
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int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
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// middle button = grab texture
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if (buttons == nMouseButton)
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{
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t = Test_Ray (origin, dir, false);
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if (t.face)
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{
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UpdateWorkzone_ForBrush( t.brush );
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// use a local brushprimit_texdef fitted to a default 2x2 texture
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brushprimit_texdef_t bp_local;
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ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &bp_local, NULL );
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Texture_SetTexture ( &t.face->texdef, &bp_local, false, NULL);
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UpdateSurfaceDialog();
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UpdatePatchInspector();
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}
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else
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Sys_Printf ("Did not select a texture\n");
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return;
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}
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// ctrl-middle button = set entire brush to texture
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if (buttons == (nMouseButton|MK_CONTROL) )
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{
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t = Test_Ray (origin, dir, false);
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if (t.brush)
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{
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if (t.brush->brush_faces->texdef.GetName()[0] == '(')
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Sys_Printf ("Can't change an entity texture\n");
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else
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{
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Brush_SetTexture (t.brush, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false, static_cast<IPluginTexdef *>( g_qeglobals.d_texturewin.pTexdef ) );
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Sys_UpdateWindows (W_ALL);
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}
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}
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else
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Sys_Printf ("Didn't hit a btrush\n");
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return;
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}
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// ctrl-shift-middle button = set single face to texture
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if (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL) )
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{
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t = Test_Ray (origin, dir, false);
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if (t.brush)
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{
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if (t.brush->brush_faces->texdef.GetName()[0] == '(')
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Sys_Printf ("Can't change an entity texture\n");
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else
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{
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SetFaceTexdef (t.face, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef);
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Brush_Build( t.brush );
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Sys_UpdateWindows (W_ALL);
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}
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}
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else
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Sys_Printf ("Didn't hit a btrush\n");
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return;
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}
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if (buttons == (nMouseButton | MK_SHIFT))
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{
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Sys_Printf("Set brush face texture info\n");
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t = Test_Ray (origin, dir, false);
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if (t.brush)
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{
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if (t.brush->brush_faces->texdef.GetName()[0] == '(')
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{
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if (t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT)
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{
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CString strBuff;
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qtexture_t* pTex = g_qeglobals.d_texturewin.pShader->getTexture();
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if (pTex)
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{
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vec3_t vColor;
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VectorCopy(pTex->color, vColor);
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float fLargest = 0.0f;
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for (int i = 0; i < 3; i++)
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{
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if (vColor[i] > fLargest)
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fLargest = vColor[i];
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}
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if (fLargest == 0.0f)
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{
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vColor[0] = vColor[1] = vColor[2] = 1.0f;
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}
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else
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{
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float fScale = 1.0f / fLargest;
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for (int i = 0; i < 3; i++)
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{
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vColor[i] *= fScale;
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}
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}
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strBuff.Format("%f %f %f",pTex->color[0], pTex->color[1], pTex->color[2]);
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SetKeyValue(t.brush->owner, "_color", strBuff.GetBuffer());
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Sys_UpdateWindows (W_ALL);
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}
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}
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else
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{
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Sys_Printf ("Can't select an entity brush face\n");
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}
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}
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else
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{
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Face_SetShader(t.face, g_qeglobals.d_texturewin.texdef.GetName());
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Brush_Build(t.brush);
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Sys_UpdateWindows (W_ALL);
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}
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}
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else
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Sys_Printf ("Didn't hit a brush\n");
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return;
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}
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}
|
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|
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//
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//===========
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//MoveSelection
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|
//===========
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|
//
|
|
void MoveSelection (vec3_t move)
|
|
{
|
|
int i, success;
|
|
brush_t *b;
|
|
CString strStatus;
|
|
vec3_t vTemp, vTemp2, end;
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|
|
if (!move[0] && !move[1] && !move[2])
|
|
{
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return;
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}
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|
|
if (!(g_qeglobals.d_select_mode == sel_area || g_qeglobals.d_select_mode == sel_areatall))
|
|
{
|
|
move[0] = (g_nScaleHow & SCALE_X) ? 0 : move[0];
|
|
move[1] = (g_nScaleHow & SCALE_Y) ? 0 : move[1];
|
|
move[2] = (g_nScaleHow & SCALE_Z) ? 0 : move[2];
|
|
}
|
|
|
|
if (g_pParentWnd->ActiveXY()->RotateMode() || g_bPatchBendMode)
|
|
{
|
|
float fDeg = -move[2];
|
|
float fAdj = move[2];
|
|
int nAxis = 0;
|
|
if (g_pParentWnd->ActiveXY()->GetViewType() == XY)
|
|
{
|
|
fDeg = -move[1];
|
|
fAdj = move[1];
|
|
nAxis = 2;
|
|
}
|
|
else
|
|
if (g_pParentWnd->ActiveXY()->GetViewType() == XZ)
|
|
{
|
|
fDeg = move[2];
|
|
fAdj = move[2];
|
|
nAxis = 1;
|
|
}
|
|
else
|
|
nAxis = 0;
|
|
|
|
g_pParentWnd->ActiveXY()->Rotation()[nAxis] += fAdj;
|
|
strStatus.Format("%s x:: %.1f y:: %.1f z:: %.1f", (g_bPatchBendMode) ? "Bend angle" : "Rotation", g_pParentWnd->ActiveXY()->Rotation()[0], g_pParentWnd->ActiveXY()->Rotation()[1], g_pParentWnd->ActiveXY()->Rotation()[2]);
|
|
g_pParentWnd->SetStatusText(2, strStatus);
|
|
|
|
if (g_bPatchBendMode)
|
|
{
|
|
Patch_SelectBendNormal();
|
|
Select_RotateAxis(nAxis, fDeg*2, false, true);
|
|
Patch_SelectBendAxis();
|
|
Select_RotateAxis(nAxis, fDeg, false, true);
|
|
}
|
|
else
|
|
{
|
|
Select_RotateAxis(nAxis, fDeg, false, true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (g_pParentWnd->ActiveXY()->ScaleMode())
|
|
{
|
|
vec3_t v;
|
|
v[0] = v[1] = v[2] = 1.0f;
|
|
if (move[1] > 0)
|
|
{
|
|
v[0] = 1.1f;
|
|
v[1] = 1.1f;
|
|
v[2] = 1.1f;
|
|
}
|
|
else
|
|
if (move[1] < 0)
|
|
{
|
|
v[0] = 0.9f;
|
|
v[1] = 0.9f;
|
|
v[2] = 0.9f;
|
|
}
|
|
|
|
Select_Scale((g_nScaleHow & SCALE_X) ? 1.0f : v[0],
|
|
(g_nScaleHow & SCALE_Y) ? 1.0f : v[1],
|
|
(g_nScaleHow & SCALE_Z) ? 1.0f : v[2]);
|
|
// is that really necessary???
|
|
Sys_UpdateWindows (W_ALL);
|
|
return;
|
|
}
|
|
|
|
|
|
vec3_t vDistance;
|
|
VectorSubtract(pressdelta, vPressStart, vDistance);
|
|
strStatus.Format("Distance x: %.1f y: %.1f z: %.1f", vDistance[0], vDistance[1], vDistance[2]);
|
|
g_pParentWnd->SetStatusText(3, strStatus);
|
|
|
|
//
|
|
// dragging only a part of the selection
|
|
//
|
|
|
|
// this is fairly crappy way to deal with curvepoint and area selection
|
|
// but it touches the smallest amount of code this way
|
|
//
|
|
if (g_qeglobals.d_num_move_points || g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_area || g_qeglobals.d_select_mode == sel_areatall)
|
|
{
|
|
//area selection
|
|
if (g_qeglobals.d_select_mode == sel_area || g_qeglobals.d_select_mode == sel_areatall)
|
|
{
|
|
VectorAdd(g_qeglobals.d_vAreaBR, move, g_qeglobals.d_vAreaBR);
|
|
return;
|
|
}
|
|
//curve point selection
|
|
if (g_qeglobals.d_select_mode == sel_curvepoint)
|
|
{
|
|
Patch_UpdateSelected(move);
|
|
return;
|
|
}
|
|
//vertex selection
|
|
if (g_qeglobals.d_select_mode == sel_vertex && g_PrefsDlg.m_bVertexSplit)
|
|
{
|
|
if(g_qeglobals.d_num_move_points) {
|
|
success = true;
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
|
|
{
|
|
success &= Brush_MoveVertex(b, g_qeglobals.d_move_points[0], move, end, true);
|
|
}
|
|
if (success)
|
|
VectorCopy(end, g_qeglobals.d_move_points[0]);
|
|
}
|
|
return;
|
|
}
|
|
//all other selection types
|
|
for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
|
|
VectorAdd (g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i]);
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
|
|
{
|
|
bool bMoved = false;
|
|
for(face_t *f = b->brush_faces; !bMoved && f!=NULL; f=f->next)
|
|
for(int p=0; !bMoved && p<3; p++)
|
|
for (i=0 ; !bMoved && i<g_qeglobals.d_num_move_points ; i++)
|
|
if(f->planepts[p] == g_qeglobals.d_move_points[i])
|
|
bMoved = true;
|
|
if(!bMoved) continue;
|
|
|
|
VectorCopy(b->maxs, vTemp);
|
|
VectorSubtract(vTemp, b->mins, vTemp);
|
|
Brush_Build(b,true,true,false,false); // don't filter
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (b->mins[i] > b->maxs[i]
|
|
|| b->maxs[i] - b->mins[i] > g_MaxBrushSize)
|
|
break; // dragged backwards or fucked up
|
|
}
|
|
if (i != 3)
|
|
break;
|
|
if (b->patchBrush)
|
|
{
|
|
VectorCopy(b->maxs, vTemp2);
|
|
VectorSubtract(vTemp2, b->mins, vTemp2);
|
|
VectorSubtract(vTemp2, vTemp, vTemp2);
|
|
//if (!Patch_DragScale(b->nPatchID, vTemp2, move))
|
|
if (!Patch_DragScale(b->pPatch, vTemp2, move))
|
|
{
|
|
b = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// if any of the brushes were crushed out of existance
|
|
// calcel the entire move
|
|
if (b != &selected_brushes)
|
|
{
|
|
Sys_Printf ("Brush dragged backwards, move canceled\n");
|
|
for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
|
|
VectorSubtract (g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i]);
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
Brush_Build(b,true,true,false,false); // don't filter
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// reset face originals from vertex edit mode
|
|
// this is dirty, but unfortunately necessary because Brush_Build
|
|
// can remove windings
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
|
|
{
|
|
Brush_ResetFaceOriginals(b);
|
|
}
|
|
//
|
|
// if there are lots of brushes selected, just translate instead
|
|
// of rebuilding the brushes
|
|
// NOTE: this is not actually done, but would be a good idea
|
|
//
|
|
Select_Move (move);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Drag_MouseMoved
|
|
===========
|
|
*/
|
|
void Drag_MouseMoved (int x, int y, int buttons)
|
|
{
|
|
vec3_t move, delta;
|
|
int i;
|
|
|
|
if (!buttons)
|
|
{
|
|
drag_ok = false;
|
|
return;
|
|
}
|
|
if (!drag_ok)
|
|
return;
|
|
|
|
// clear along one axis
|
|
if (buttons & MK_SHIFT && (g_PrefsDlg.m_bALTEdge && g_qeglobals.d_select_mode != sel_areatall))
|
|
{
|
|
drag_first = false;
|
|
if (abs(x-pressx) > abs(y-pressy))
|
|
y = pressy;
|
|
else
|
|
x = pressx;
|
|
}
|
|
|
|
if (g_qeglobals.d_select_mode == sel_area && g_nPatchClickedView == W_CAMERA)
|
|
{
|
|
camera_t *m_pCamera = g_pParentWnd->GetCamWnd()->Camera();
|
|
|
|
// snap to window
|
|
if( y > m_pCamera->height ) y = m_pCamera->height - 1; else if( y < 0 ) y = 0;
|
|
if( x > m_pCamera->width ) x = m_pCamera->width - 1; else if( x < 0 ) x = 0;
|
|
|
|
VectorSet (move, x - pressx, y - pressy, 0);
|
|
} else
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
move[i] = drag_xvec[i]*(x - pressx) + drag_yvec[i]*(y - pressy);
|
|
if (!g_PrefsDlg.m_bNoClamp)
|
|
{
|
|
move[i] = floor(move[i]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize;
|
|
}
|
|
}
|
|
}
|
|
|
|
VectorSubtract (move, pressdelta, delta);
|
|
VectorCopy (move, pressdelta);
|
|
|
|
MoveSelection (delta);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Drag_MouseUp
|
|
===========
|
|
*/
|
|
void Drag_MouseUp (int nButtons)
|
|
{
|
|
Sys_Status ("Drag completed.", 0);
|
|
|
|
if (g_qeglobals.d_select_mode == sel_area)
|
|
{
|
|
Patch_SelectAreaPoints(nButtons & MK_CONTROL); // adds to selection and/or deselects selected points if ctrl is held
|
|
g_qeglobals.d_select_mode = sel_curvepoint;
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
if (g_qeglobals.d_select_mode == sel_areatall)
|
|
{
|
|
vec3_t mins, maxs;
|
|
|
|
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
|
|
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
|
|
|
|
// get our rectangle
|
|
mins[nDim1] = MIN( g_qeglobals.d_vAreaTL[nDim1], g_qeglobals.d_vAreaBR[nDim1] );
|
|
mins[nDim2] = MIN( g_qeglobals.d_vAreaTL[nDim2], g_qeglobals.d_vAreaBR[nDim2] );
|
|
maxs[nDim1] = MAX( g_qeglobals.d_vAreaTL[nDim1], g_qeglobals.d_vAreaBR[nDim1] );
|
|
maxs[nDim2] = MAX( g_qeglobals.d_vAreaTL[nDim2], g_qeglobals.d_vAreaBR[nDim2] );
|
|
|
|
// deselect current selection
|
|
if( !(nButtons & (MK_CONTROL|MK_SHIFT)) )
|
|
Select_Deselect();
|
|
|
|
// select new selection
|
|
Select_RealCompleteTall( mins, maxs );
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
if (g_qeglobals.d_select_translate[0] || g_qeglobals.d_select_translate[1] || g_qeglobals.d_select_translate[2])
|
|
{
|
|
Select_Move (g_qeglobals.d_select_translate);
|
|
VectorCopy (vec3_origin, g_qeglobals.d_select_translate);
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
/* note: added cleanup here, since an edge drag will leave selected vertices
|
|
in g_qeglobals.d_num_move_points
|
|
*/
|
|
if ( g_qeglobals.d_select_mode != sel_vertex &&
|
|
g_qeglobals.d_select_mode != sel_curvepoint &&
|
|
g_qeglobals.d_select_mode != sel_edge)
|
|
g_qeglobals.d_num_move_points = 0;
|
|
|
|
g_pParentWnd->SetStatusText(3, "");
|
|
Undo_EndBrushList(&selected_brushes);
|
|
Undo_End();
|
|
UpdateSurfaceDialog();
|
|
}
|