mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-18 16:31:25 +00:00
88cea027e6
made Visual Studio files work in VS2005 Express fixed a ton of warnings in VS2005 Express fixed some compile problems on OpenSUSE 11.0 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
736 lines
15 KiB
C
736 lines
15 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qdata.h"
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void TK_Init();
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qboolean g_compress_pak;
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qboolean g_release; // don't grab, copy output data to new tree
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qboolean g_pak; // if true, copy to pak instead of release
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char g_releasedir[1024]; // c:\quake2\baseq2, etc
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qboolean g_archive; // don't grab, copy source data to new tree
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qboolean do3ds;
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char g_only[256]; // if set, only grab this cd
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qboolean g_skipmodel; // set true when a cd is not g_only
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int g_forcemodel = MODEL_AUTO;
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qboolean g_verbose = false;
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qboolean g_allow_newskin = true;
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qboolean g_ignoreTriUV = false;
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qboolean g_publishOutput = false;
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char *ext_3ds = "3ds";
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char *ext_tri= "tri";
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char *trifileext;
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char g_materialFile[256] = "none"; // default for Heretic2
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char *g_outputDir;
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extern char *g_publishDir;
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extern qboolean g_nomkdir;
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/*
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=======================================================
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PAK FILES
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=======================================================
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*/
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unsigned Com_BlockChecksum (void *buffer, int length);
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} packfile_t;
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typedef struct
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{
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char id[4];
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int dirofs;
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int dirlen;
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} packheader_t;
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packfile_t pfiles[16384];
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FILE *pakfile;
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packfile_t *pf;
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packheader_t pakheader;
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/*
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==============
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BeginPak
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==============
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*/
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void BeginPak (char *outname)
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{
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if (!g_pak)
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return;
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pakfile = SafeOpenWrite (outname);
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// leave space for header
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SafeWrite (pakfile, &pakheader, sizeof(pakheader));
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pf = pfiles;
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}
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/*
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==============
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ReleaseFile
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Filename should be gamedir reletive.
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Either copies the file to the release dir, or adds it to
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the pak file.
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==============
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*/
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void ReleaseFile (char *filename)
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{
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int len;
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byte *buf;
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char source[1024];
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char dest[1024];
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if (!g_release)
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return;
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sprintf (source, "%s%s", gamedir, filename);
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if (!g_pak)
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{ // copy it
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sprintf (dest, "%s/%s", g_releasedir, filename);
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printf ("copying to %s\n", dest);
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QCopyFile (source, dest);
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return;
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}
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// pak it
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printf ("paking %s\n", filename);
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if (strlen(filename) >= sizeof(pf->name))
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Error ("Filename too long for pak: %s", filename);
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len = LoadFile (source, (void **)&buf);
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// segment moved to old.c
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strcpy (pf->name, filename);
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pf->filepos = LittleLong(ftell(pakfile));
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pf->filelen = LittleLong(len);
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pf++;
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SafeWrite (pakfile, buf, len);
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free (buf);
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}
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/*
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==============
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FinishPak
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==============
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*/
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void FinishPak (void)
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{
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int dirlen;
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int d;
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int i;
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unsigned checksum;
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if (!g_pak)
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return;
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pakheader.id[0] = 'P';
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pakheader.id[1] = 'A';
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pakheader.id[2] = 'C';
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pakheader.id[3] = 'K';
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dirlen = (byte *)pf - (byte *)pfiles;
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pakheader.dirofs = LittleLong(ftell(pakfile));
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pakheader.dirlen = LittleLong(dirlen);
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checksum = Com_BlockChecksum ( (void *)pfiles, dirlen );
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SafeWrite (pakfile, pfiles, dirlen);
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i = ftell (pakfile);
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fseek (pakfile, 0, SEEK_SET);
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SafeWrite (pakfile, &pakheader, sizeof(pakheader));
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fclose (pakfile);
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d = pf - pfiles;
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printf ("%i files packed in %i bytes\n",d, i);
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printf ("checksum: 0x%x\n", checksum);
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}
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/*
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===============
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Cmd_File
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This is only used to cause a file to be copied during a release
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build (default.cfg, maps, etc)
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===============
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*/
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void Cmd_File (void)
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{
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GetScriptToken (false);
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ReleaseFile (token);
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}
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/*
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===============
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PackDirectory_r
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===============
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*/
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#ifdef _WIN32
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#include "io.h"
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void PackDirectory_r (char *dir)
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{
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struct _finddata_t fileinfo;
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int handle;
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char dirstring[1024];
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char filename[1024];
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sprintf (dirstring, "%s%s/*.*", gamedir, dir);
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handle = _findfirst (dirstring, &fileinfo);
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if (handle == -1)
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return;
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do
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{
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sprintf (filename, "%s/%s", dir, fileinfo.name);
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if (fileinfo.attrib & _A_SUBDIR)
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{ // directory
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if (fileinfo.name[0] != '.') // don't pak . and ..
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PackDirectory_r (filename);
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continue;
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}
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// copy or pack the file
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ReleaseFile (filename);
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} while (_findnext( handle, &fileinfo ) != -1);
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_findclose (handle);
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}
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#else
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#include <sys/types.h>
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#ifdef NeXT
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#include <sys/dir.h>
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#else
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#include <dirent.h>
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#endif
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void PackDirectory_r (char *dir)
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{
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#ifdef NeXT
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struct direct **namelist, *ent;
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#else
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struct dirent **namelist, *ent;
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#endif
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int count;
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struct stat st;
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int i;
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int len;
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char fullname[1024];
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char dirstring[1024];
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char *name;
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sprintf (dirstring, "%s%s", gamedir, dir);
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count = scandir(dirstring, &namelist, NULL, NULL);
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for (i=0 ; i<count ; i++)
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{
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ent = namelist[i];
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name = ent->d_name;
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if (name[0] == '.')
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continue;
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sprintf (fullname, "%s/%s", dir, name);
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sprintf (dirstring, "%s%s/%s", gamedir, dir, name);
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if (stat (dirstring, &st) == -1)
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Error ("fstating %s", pf->name);
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if (st.st_mode & S_IFDIR)
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{ // directory
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PackDirectory_r (fullname);
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continue;
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}
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// copy or pack the file
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ReleaseFile (fullname);
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}
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}
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#endif
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/*
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===============
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Cmd_Dir
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This is only used to cause a directory to be copied during a
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release build (sounds, etc)
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===============
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*/
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void Cmd_Dir (void)
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{
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GetScriptToken (false);
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PackDirectory_r (token);
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}
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//========================================================================
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#define MAX_RTEX 16384
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int numrtex;
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char rtex[MAX_RTEX][64];
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void ReleaseTexture (char *name)
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{
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int i;
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char path[1024];
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for (i=0 ; i<numrtex ; i++)
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if (!Q_strcasecmp(name, rtex[i]))
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return;
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if (numrtex == MAX_RTEX)
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Error ("numrtex == MAX_RTEX");
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strcpy (rtex[i], name);
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numrtex++;
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sprintf (path, "textures/%s.wal", name);
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ReleaseFile (path);
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}
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/*
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===============
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Cmd_Maps
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Only relevent for release and pak files.
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Releases the .bsp files for the maps, and scans all of the files to
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build a list of all textures used, which are then released.
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===============
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*/
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void Cmd_Maps (void)
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{
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char map[1024];
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int i;
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while (ScriptTokenAvailable ())
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{
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GetScriptToken (false);
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sprintf (map, "maps/%s.bsp", token);
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ReleaseFile (map);
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if (!g_release)
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continue;
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// get all the texture references
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sprintf (map, "%smaps/%s.bsp", gamedir, token);
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LoadBSPFileTexinfo (map);
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for (i=0 ; i<numtexinfo ; i++)
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ReleaseTexture (texinfo[i].texture);
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}
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}
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//==============================================================
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/*
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===============
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ParseScript
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===============
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*/
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void ParseScript (void)
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{
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while (1)
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{
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do
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{ // look for a line starting with a $ command
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GetScriptToken (true);
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if (endofscript)
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return;
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if (token[0] == '$')
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break;
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while (ScriptTokenAvailable())
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GetScriptToken (false);
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} while (1);
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//
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// model commands
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//
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if (!strcmp (token, "$modelname"))
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MODELCMD_Modelname (MODEL_MD2);
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else if (!strcmp (token, "$cd"))
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MODELCMD_Cd (MODEL_MD2);
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else if (!strcmp (token, "$origin"))
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MODELCMD_Origin (MODEL_MD2);
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else if (!strcmp (token, "$cluster"))
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MODELCMD_Cluster (MODEL_MD2);
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else if (!strcmp (token, "$base"))
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MODELCMD_Base (MODEL_MD2);
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else if (!strcmp (token, "$scale"))
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MODELCMD_ScaleUp (MODEL_MD2);
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else if (!strcmp (token, "$frame"))
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MODELCMD_Frame (MODEL_MD2);
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else if (!strcmp (token, "$skin"))
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MODELCMD_Skin (MODEL_MD2);
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else if (!strcmp (token, "$skinsize"))
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MODELCMD_Skinsize (MODEL_MD2);
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//
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// flexible model commands
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//
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else if (!strcmp (token, "$fm_modelname"))
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MODELCMD_Modelname (MODEL_FM);
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else if (!strcmp (token, "$fm_base"))
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MODELCMD_Base (MODEL_FM);
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else if (!strcmp (token, "$fm_basest"))
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MODELCMD_BaseST (MODEL_FM);
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else if (!strcmp (token, "$fm_cd"))
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MODELCMD_Cd (MODEL_FM);
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else if (!strcmp (token, "$fm_origin"))
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MODELCMD_Origin (MODEL_FM);
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else if (!strcmp (token, "$fm_cluster"))
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MODELCMD_Cluster (MODEL_FM);
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else if (!strcmp (token, "$fm_skeleton"))
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MODELCMD_Skeleton (MODEL_FM);
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else if (!strcmp (token, "$fm_scale"))
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MODELCMD_ScaleUp (MODEL_FM);
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else if (!strcmp (token, "$fm_frame"))
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MODELCMD_Frame (MODEL_FM);
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else if (!strcmp (token, "$fm_skeletal_frame")) // left in for compadibility with qdt already using fm_skeletal_frame
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MODELCMD_Frame (MODEL_FM);
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else if (!strcmp (token, "$fm_skin"))
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MODELCMD_Skin (MODEL_FM);
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else if (!strcmp (token, "$fm_skinsize"))
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MODELCMD_Skinsize (MODEL_FM);
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else if (!strcmp (token, "$fm_begin_group"))
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MODELCMD_BeginGroup(MODEL_FM);
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else if (!strcmp (token, "$fm_end_group"))
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MODELCMD_EndGroup(MODEL_FM);
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else if (!strcmp (token, "$fm_referenced"))
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MODELCMD_Referenced(MODEL_FM);
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else if (!strcmp (token, "$fm_node_order"))
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MODELCMD_NodeOrder(MODEL_FM);
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//
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// sprite commands
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//
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else if (!strcmp (token, "$spritename"))
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Cmd_SpriteName ();
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else if (!strcmp (token, "$sprdir"))
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Cmd_Sprdir ();
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else if (!strcmp (token, "$load"))
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Cmd_Load ();
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else if (!strcmp (token, "$spriteframe"))
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Cmd_SpriteFrame ();
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//
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// image commands
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//
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else if (!strcmpi (token, "$grab"))
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Cmd_Grab ();
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else if (!strcmpi (token, "$raw"))
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Cmd_Raw ();
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else if (!strcmpi (token, "$colormap"))
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Cmd_Colormap ();
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else if (!strcmpi (token, "$mippal"))
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Cmd_Mippal ();
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else if (!strcmpi (token, "$mipdir"))
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Cmd_Mipdir ();
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else if (!strcmpi (token, "$mip"))
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Cmd_Mip ();
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else if (!strcmp (token, "$environment"))
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Cmd_Environment ();
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//
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// pics
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//
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else if (!strcmp (token, "$picdir"))
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Cmd_Picdir ();
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else if (!strcmp (token, "$pic"))
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Cmd_Pic ();
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//
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// book
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//
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else if (!strcmp (token, "$bookdir"))
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Cmd_Bookdir ();
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else if (!strcmp (token, "$book"))
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Cmd_Book ();
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//
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// tmix
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|
//
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|
else if (!strcmp (token, "$texturemix"))
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Cmd_TextureMix ();
|
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//
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// video
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|
//
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else if (!strcmp (token, "$video"))
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Cmd_Video ();
|
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//
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// misc
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//
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else if (!strcmp (token, "$file"))
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Cmd_File ();
|
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else if (!strcmp (token, "$dir"))
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Cmd_Dir ();
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else if (!strcmp (token, "$maps"))
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Cmd_Maps ();
|
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else if (!strcmp (token, "$alphalight"))
|
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Cmd_Alphalight ();
|
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else if (!strcmp (token, "$inverse16table" ))
|
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Cmd_Inverse16Table();
|
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else
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Error ("bad command %s\n", token);
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}
|
|
}
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|
|
//=======================================================
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|
|
|
/*
|
|
==============
|
|
main
|
|
==============
|
|
*/
|
|
int main (int argc, char **argv)
|
|
{
|
|
int i;
|
|
char path[1024];
|
|
char *basedir;
|
|
double starttime, endtime;
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|
|
|
printf ("Qdata Plus : "__TIME__" "__DATE__"\n");
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|
|
|
starttime = I_FloatTime();
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|
basedir = NULL;
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|
|
TK_Init();
|
|
ExpandWildcards (&argc, &argv);
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|
|
for (i=1 ; i<argc ; i++)
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|
{
|
|
if (!strcmp(argv[i], "-archive"))
|
|
{
|
|
// -archive f:/quake2/release/dump_11_30
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|
archive = true;
|
|
strcpy (archivedir, argv[i+1]);
|
|
printf ("Archiving source to: %s\n", archivedir);
|
|
i++;
|
|
}
|
|
else if (!strcmp(argv[i], "-release"))
|
|
{
|
|
g_release = true;
|
|
strcpy (g_releasedir, argv[i+1]);
|
|
printf ("Copy output to: %s\n", g_releasedir);
|
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i++;
|
|
}
|
|
else if (!strcmp(argv[i], "-base"))
|
|
{
|
|
i++;
|
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basedir = argv[i];
|
|
}
|
|
else if (!strcmp(argv[i], "-compress"))
|
|
{
|
|
g_compress_pak = true;
|
|
printf ("Compressing pakfile\n");
|
|
}
|
|
else if (!strcmp(argv[i], "-pak"))
|
|
{
|
|
g_release = true;
|
|
g_pak = true;
|
|
printf ("Building pakfile: %s\n", argv[i+1]);
|
|
BeginPak (argv[i+1]);
|
|
i++;
|
|
}
|
|
else if (!strcmp(argv[i], "-only"))
|
|
{
|
|
strcpy (g_only, argv[i+1]);
|
|
printf ("Only grabbing %s\n", g_only);
|
|
i++;
|
|
}
|
|
else if (!strcmpi(argv[i], "-keypress"))
|
|
{
|
|
g_dokeypress = true;
|
|
}
|
|
else if (!strcmp(argv[i], "-3ds"))
|
|
{
|
|
do3ds = true;
|
|
printf ("loading .3ds files\n");
|
|
}
|
|
else if (!strcmp(argv[i], "-materialfile"))
|
|
{
|
|
strcpy(g_materialFile, argv[i+1]);
|
|
printf("Setting material file to %s\n", g_materialFile);
|
|
i++;
|
|
}
|
|
/* else if (!strcmpi(argv[i], "-newgen"))
|
|
{
|
|
if (i < argc-4)
|
|
{
|
|
printf("run new triangle grouping routine here\n");
|
|
NewGen(argv[i+1],argv[i+2],atoi(argv[i+3]),atoi(argv[i+4]));
|
|
}
|
|
else
|
|
{
|
|
printf("qdata -newskin <base.hrc> <skin.pcx> width height\n");
|
|
}
|
|
return 0;
|
|
}
|
|
*/ else if (!strcmpi(argv[i], "-genskin"))
|
|
{
|
|
i++;
|
|
if (i < argc-3)
|
|
{
|
|
GenSkin(argv[i],argv[i+1],atol(argv[i+2]),atol(argv[i+3]));
|
|
}
|
|
else
|
|
{
|
|
printf("qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>\n");
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
else if (!strcmpi(argv[i], "-noopts"))
|
|
{
|
|
g_no_opimizations = true;
|
|
printf("not performing optimizations\n");
|
|
}
|
|
else if (!strcmpi(argv[i], "-md2"))
|
|
{
|
|
g_forcemodel = MODEL_MD2;
|
|
}
|
|
else if (!strcmpi(argv[i], "-fm"))
|
|
{
|
|
g_forcemodel = MODEL_FM;
|
|
}
|
|
else if (!strcmpi(argv[i], "-verbose"))
|
|
{
|
|
g_verbose = true;
|
|
}
|
|
else if (!strcmpi(argv[i], "-oldskin"))
|
|
{
|
|
g_allow_newskin = false;
|
|
}
|
|
else if (!strcmpi(argv[i], "-ignoreUV"))
|
|
{
|
|
g_ignoreTriUV = true;
|
|
}
|
|
else if (!strcmpi(argv[i], "-publish"))
|
|
{
|
|
g_publishOutput = true;
|
|
}
|
|
else if (!strcmpi(argv[i], "-nomkdir"))
|
|
{
|
|
g_nomkdir = true;
|
|
}
|
|
else if (argv[i][0] == '-')
|
|
Error ("Unknown option \"%s\"", argv[i]);
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (i >= argc)
|
|
{
|
|
Error ("usage: qdata [-archive <directory>]\n"
|
|
" [-release <directory>]\n"
|
|
" [-base <directory>]\n"
|
|
" [-compress]\n"
|
|
" [-pak <file>]\n"
|
|
" [-only <model>]\n"
|
|
" [-keypress]\n"
|
|
" [-3ds]\n"
|
|
" [-materialfile <file>]\n"
|
|
" [-noopts]\n"
|
|
" [-md2]\n"
|
|
" [-fm]\n"
|
|
" [-verbose]\n"
|
|
" [-ignoreUV]\n"
|
|
" [-oldskin]\n"
|
|
" [-publish]\n"
|
|
" [-nomkdir]\n"
|
|
" file.qdt\n"
|
|
"or\n"
|
|
" qdata -genskin <base.hrc> <skin.pcx> <desired width> <desired height>");
|
|
}
|
|
|
|
if (do3ds)
|
|
trifileext = ext_3ds;
|
|
else
|
|
trifileext = ext_tri;
|
|
|
|
for ( ; i<argc ; i++)
|
|
{
|
|
printf ("--------------- %s ---------------\n", argv[i]);
|
|
// load the script
|
|
strcpy (path, argv[i]);
|
|
DefaultExtension (path, ".qdt");
|
|
DefaultExtension(g_materialFile, ".mat");
|
|
SetQdirFromPath (path);
|
|
|
|
printf("workingdir='%s'\n", gamedir);
|
|
if (basedir)
|
|
{
|
|
qdir[0] = 0;
|
|
g_outputDir = basedir;
|
|
}
|
|
|
|
printf("outputdir='%s'\n", g_outputDir);
|
|
|
|
QFile_ReadMaterialTypes(g_materialFile);
|
|
LoadScriptFile (ExpandArg(path));
|
|
|
|
//
|
|
// parse it
|
|
//
|
|
ParseScript ();
|
|
|
|
// write out the last model
|
|
FinishModel ();
|
|
FMFinishModel ();
|
|
FinishSprite ();
|
|
}
|
|
|
|
if (total_textures)
|
|
{
|
|
printf("\n");
|
|
printf("Total textures processed: %d\n",total_textures);
|
|
printf("Average size: %d x %d\n",total_x / total_textures, total_y / total_textures);
|
|
}
|
|
|
|
if (g_pak)
|
|
FinishPak ();
|
|
|
|
endtime = I_FloatTime();
|
|
printf("Time elapsed: %f\n", endtime-starttime);
|
|
|
|
if (g_dokeypress)
|
|
{
|
|
printf("Success! ... Hit a key: ");
|
|
getchar();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|