gtkradiant/tools/quake2/qdata_heretic2/qcommon/skeletons.c
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00

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C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Skeletons.c
//
#include "skeletons.h"
char *skeletonRootNames[] =
{
"RAVEN_ROOT",
"BOX_ROOT",
"BEETLE_ROOT",
"ELFLORD_ROOT",
"PLAGUELF_ROOT",
"ELF_BACKROOT",
};
int skeletonRNameOffsets[] =
{
0, // RAVEN
1, // BOX
2, // BEETLE
3, // ELFLORD
4, // PLAGUE ELF
5, // CORVUS
};
char *skeletonJointNames[] =
{
"RAVEN_LOWERBACK", // 0
"RAVEN_UPPERBACK",
"RAVEN_NECK",
"BOX_CENTER", // 3
"BEETLE_NECK", // 4
"BEETLE_HEAD",
"PLAGUELF_BACKB", // 6
"PLAGUELF_BACKC",
"PLAGUELF_NECK",
"ELF_BACKB", // 9
"ELF_BACKC",
"ELF_NECKB",
};
int skeletonNameOffsets[] =
{
0, // RAVEN
3, // BOX
4, // BEETLE
-1, // ELFLORD
6, // PLAGUE ELF
9, // CORVUS
};
char *skeletonEffectorNames[] =
{
"BEETLE_EYES", // 0
"CORVUS_EYES", // 1
};
int skeletonENameOffsets[] =
{
-1, // RAVEN
-1, // BOX
0, // BEETLE
-1, // ELFLORD
1, // PLAGUE ELF
};
int numJointsInSkeleton[] =
{
NUM_JOINTS_RAVEN,
NUM_JOINTS_BOX,
NUM_JOINTS_BEETLE,
NUM_JOINTS_ELFLORD,
NUM_JOINTS_PLAGUE_ELF,
NUM_JOINTS_CORVUS,
};
int numNodesInSkeleton[] =
{
2, // RAVEN
0, // BOX
1, // BEETLE
-1, // ELFLORD
2, // PLAGUE ELF
2, // CORVUS
};
void CreateRavenSkel(void *g_skeletalJoints, size_t jointSize, struct ArrayedListNode_s *g_jointNodes, int root);
void CreateBoxSkel(void *g_skeletalJoints, size_t jointSize, struct ArrayedListNode_s *g_jointNodes, int root);
void CreateBeetleSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
void CreateElfLordSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
void CreatePlagueElfSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex);
CreateSkeleton_t SkeletonCreators[NUM_SKELETONS] =
{
CreateRavenSkel,
CreateBoxSkel,
CreateBeetleSkel,
CreateElfLordSkel,
CreatePlagueElfSkel,
CreatePlagueElfSkel, // Corvus has the same structure as the Plague Elf
};
void CreateRavenSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
{
char *root;
int *children;
int nodeIndex;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
children = (int *)(root + RAVEN_HEAD * jointSize);
*children = ARRAYEDLISTNODE_NULL;
nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
children = (int *)(root + RAVEN_UPPERBACK * jointSize);
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + RAVEN_HEAD;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
children = (int *)(root + RAVEN_LOWERBACK * jointSize);
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + RAVEN_UPPERBACK;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
}
void CreateBoxSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
{
char *root;
int *children;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
children = (int *)(root + RAVEN_HEAD * jointSize);
*children = ARRAYEDLISTNODE_NULL;
}
void CreateBeetleSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
{
char *root;
int *children;
int nodeIndex;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
children = (int *)(root + BEETLE_HEAD * jointSize);
*children = ARRAYEDLISTNODE_NULL;
nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
children = (int *)(root + BEETLE_NECK * jointSize);
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + BEETLE_HEAD;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
}
void CreateElfLordSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
{
char *root;
int *children;
int nodeIndex;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
children = (int *)(root + BEETLE_HEAD * jointSize);
*children = ARRAYEDLISTNODE_NULL;
nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
children = (int *)(root + BEETLE_NECK * jointSize);
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + BEETLE_HEAD;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
}
void CreatePlagueElfSkel(void *g_skeletalJoints, size_t jointSize, ArrayedListNode_t *g_jointNodes, int rootIndex)
{
char *root;
int *children;
int nodeIndex;
root = (char *)g_skeletalJoints + rootIndex * jointSize;
children = (int *)(root + PLAGUE_ELF_HEAD * jointSize);
*children = ARRAYEDLISTNODE_NULL;
nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
children = (int *)(root + PLAGUE_ELF_UPPERBACK * jointSize);
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + PLAGUE_ELF_HEAD;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
nodeIndex = GetFreeNode(g_jointNodes, MAX_ARRAYED_JOINT_NODES);
children = (int *)(root + PLAGUE_ELF_LOWERBACK * jointSize);
*children = nodeIndex;
g_jointNodes[nodeIndex].data = rootIndex + PLAGUE_ELF_UPPERBACK;
g_jointNodes[nodeIndex].next = ARRAYEDLISTNODE_NULL;
}