mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-18 08:21:09 +00:00
88cea027e6
made Visual Studio files work in VS2005 Express fixed a ton of warnings in VS2005 Express fixed some compile problems on OpenSUSE 11.0 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
822 lines
17 KiB
C++
822 lines
17 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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#include <assert.h>
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#include "winding.h"
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#define BOGUS_RANGE (g_MaxWorldCoord+1)
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/*
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=============
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Plane_Equal
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=============
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*/
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#define NORMAL_EPSILON 0.0001
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#define DIST_EPSILON 0.02
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int Plane_Equal(plane_t *a, plane_t *b, int flip)
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{
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vec3_t normal;
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float dist;
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if (flip) {
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normal[0] = - b->normal[0];
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normal[1] = - b->normal[1];
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normal[2] = - b->normal[2];
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dist = - b->dist;
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}
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else {
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normal[0] = b->normal[0];
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normal[1] = b->normal[1];
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normal[2] = b->normal[2];
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dist = b->dist;
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}
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if (
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fabs(a->normal[0] - normal[0]) < NORMAL_EPSILON
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&& fabs(a->normal[1] - normal[1]) < NORMAL_EPSILON
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&& fabs(a->normal[2] - normal[2]) < NORMAL_EPSILON
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&& fabs(a->dist - dist) < DIST_EPSILON )
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return true;
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return false;
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}
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/*
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============
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Plane_FromPoints
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============
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*/
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int Plane_FromPoints(vec3_t p1, vec3_t p2, vec3_t p3, plane_t *plane)
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{
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vec3_t v1, v2;
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VectorSubtract(p2, p1, v1);
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VectorSubtract(p3, p1, v2);
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//CrossProduct(v2, v1, plane->normal);
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CrossProduct(v1, v2, plane->normal);
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if (VectorNormalize(plane->normal, plane->normal) < 0.1) return false;
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plane->dist = DotProduct(p1, plane->normal);
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return true;
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}
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/*
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=================
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Point_Equal
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=================
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*/
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int Point_Equal(vec3_t p1, vec3_t p2, float epsilon)
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{
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int i;
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for (i = 0; i < 3; i++)
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{
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if (fabs(p1[i] - p2[i]) > epsilon) return false;
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}
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return true;
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}
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/*
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=================
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Winding_BaseForPlane
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=================
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*/
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//#define DBG_WNDG
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winding_t *Winding_BaseForPlane (plane_t *p)
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{
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int i, x;
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vec_t max, v;
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vec3_t org, vright, vup;
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winding_t *w;
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// find the major axis
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#ifdef DBG_WNDG
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Sys_Printf("Winding_BaseForPlane %p\n",p);
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#endif
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max = -BOGUS_RANGE;
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x = -1;
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for (i=0 ; i<3; i++)
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{
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v = fabs(p->normal[i]);
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if (v > max)
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{
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x = i;
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max = v;
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}
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}
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if (x==-1)
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Error ("Winding_BaseForPlane: no axis found");
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VectorCopy (vec3_origin, vup);
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switch (x)
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{
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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}
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v = DotProduct (vup, p->normal);
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VectorMA (vup, -v, p->normal, vup);
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VectorNormalize (vup, vup);
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VectorScale (p->normal, p->dist, org);
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CrossProduct (vup, p->normal, vright);
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VectorScale (vup, BOGUS_RANGE, vup);
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VectorScale (vright, BOGUS_RANGE, vright);
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// project a really big axis aligned box onto the plane
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w = Winding_Alloc (4);
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VectorSubtract (org, vright, w->points[0]);
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VectorAdd (w->points[0], vup, w->points[0]);
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VectorAdd (org, vright, w->points[1]);
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VectorAdd (w->points[1], vup, w->points[1]);
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VectorAdd (org, vright, w->points[2]);
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VectorSubtract (w->points[2], vup, w->points[2]);
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VectorSubtract (org, vright, w->points[3]);
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VectorSubtract (w->points[3], vup, w->points[3]);
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w->numpoints = 4;
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return w;
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}
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// macro to compute winding size
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#define WINDING_SIZE(pt) (sizeof(int)*2+sizeof(float)*5*(pt))
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/*
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==================
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Winding_Alloc
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==================
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*/
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winding_t *Winding_Alloc (int points)
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{
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winding_t *w;
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int size;
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if (points > MAX_POINTS_ON_WINDING)
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Error ("Winding_Alloc: %i points", points);
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// size = (int)((winding_t *)0)->points[points];
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size = WINDING_SIZE(points);
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w = (winding_t*) malloc (size);
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memset (w, 0, size);
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w->maxpoints = points;
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return w;
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}
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void Winding_Free (winding_t *w)
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{
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free(w);
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}
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/*
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==================
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Winding_Clone
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==================
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*/
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winding_t *Winding_Clone(winding_t *w)
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{
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int size;
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winding_t *c;
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// size = (int)((winding_t *)0)->points[w->numpoints];
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size = WINDING_SIZE(w->numpoints);
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c = (winding_t*)qmalloc (size);
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memcpy (c, w, size);
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return c;
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}
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/*
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==================
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ReverseWinding
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==================
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*/
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winding_t *Winding_Reverse(winding_t *w)
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{
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int i;
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winding_t *c;
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c = Winding_Alloc(w->numpoints);
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for (i = 0; i < w->numpoints; i++)
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{
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VectorCopy (w->points[w->numpoints-1-i], c->points[i]);
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}
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c->numpoints = w->numpoints;
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return c;
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}
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/*
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==============
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Winding_RemovePoint
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==============
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*/
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void Winding_RemovePoint(winding_t *w, int point)
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{
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if (point < 0 || point >= w->numpoints)
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Error("Winding_RemovePoint: point out of range");
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if (point < w->numpoints-1)
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{
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memmove(&w->points[point], &w->points[point+1], (size_t)((winding_t *)0)->points[w->numpoints - point - 1]);
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}
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w->numpoints--;
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}
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/*
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=============
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Winding_InsertPoint
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=============
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*/
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winding_t *Winding_InsertPoint(winding_t *w, vec3_t point, int spot)
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{
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int i, j;
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winding_t *neww;
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if (spot > w->numpoints)
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{
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Error("Winding_InsertPoint: spot > w->numpoints");
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} //end if
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if (spot < 0)
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{
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Error("Winding_InsertPoint: spot < 0");
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} //end if
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neww = Winding_Alloc(w->numpoints + 1);
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neww->numpoints = w->numpoints + 1;
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for (i = 0, j = 0; i < neww->numpoints; i++)
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{
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if (i == spot)
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{
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VectorCopy(point, neww->points[i]);
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}
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else
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{
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VectorCopy(w->points[j], neww->points[i]);
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j++;
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}
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}
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return neww;
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}
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/*
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==============
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Winding_IsTiny
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==============
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*/
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#define EDGE_LENGTH 0.2
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int Winding_IsTiny (winding_t *w)
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{
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int i, j;
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vec_t len;
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vec3_t delta;
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int edges;
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edges = 0;
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for (i=0 ; i<w->numpoints ; i++)
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{
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j = i == w->numpoints - 1 ? 0 : i+1;
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VectorSubtract (w->points[j], w->points[i], delta);
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len = VectorLength (delta);
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if (len > EDGE_LENGTH)
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{
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if (++edges == 3)
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return false;
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}
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}
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return true;
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}
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/*
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==============
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Winding_IsHuge
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==============
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*/
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int Winding_IsHuge(winding_t *w)
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{
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int i, j;
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for (i=0 ; i<w->numpoints ; i++)
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{
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for (j=0 ; j<3 ; j++)
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if (w->points[i][j] < -BOGUS_RANGE+1 || w->points[i][j] > BOGUS_RANGE-1)
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return true;
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}
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return false;
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}
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/*
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=============
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Winding_PlanesConcave
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=============
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*/
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#define WCONVEX_EPSILON 0.2
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int Winding_PlanesConcave(winding_t *w1, winding_t *w2,
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vec3_t normal1, vec3_t normal2,
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float dist1, float dist2)
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{
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int i;
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if (!w1 || !w2) return false;
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// check if one of the points of winding 1 is at the back of the plane of winding 2
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for (i = 0; i < w1->numpoints; i++)
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{
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if (DotProduct(normal2, w1->points[i]) - dist2 > WCONVEX_EPSILON) return true;
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}
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// check if one of the points of winding 2 is at the back of the plane of winding 1
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for (i = 0; i < w2->numpoints; i++)
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{
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if (DotProduct(normal1, w2->points[i]) - dist1 > WCONVEX_EPSILON) return true;
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}
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return false;
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}
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/*
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==================
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Winding_Clip
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Clips the winding to the plane, returning the new winding on the positive side
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Frees the input winding.
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If keepon is true, an exactly on-plane winding will be saved, otherwise
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it will be clipped away.
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==================
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*/
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winding_t *Winding_Clip (winding_t *in, plane_t *split, qboolean keepon)
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{
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vec_t dists[MAX_POINTS_ON_WINDING];
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int sides[MAX_POINTS_ON_WINDING];
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int counts[3];
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vec_t dot;
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int i, j;
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vec_t *p1, *p2;
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vec3_t mid;
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winding_t *neww;
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int maxpts;
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for (i=0 ; i<in->numpoints ; i++)
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{
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dot = DotProduct (in->points[i], split->normal);
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dot -= split->dist;
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dists[i] = dot;
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if (dot > ON_EPSILON)
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sides[i] = SIDE_FRONT;
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else if (dot < -ON_EPSILON)
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sides[i] = SIDE_BACK;
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else
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{
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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if (keepon && !counts[0] && !counts[1])
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return in;
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if (!counts[0])
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{
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Winding_Free (in);
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return NULL;
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}
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if (!counts[1])
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return in;
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maxpts = in->numpoints+4; // can't use counts[0]+2 because
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// of fp grouping errors
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neww = Winding_Alloc (maxpts);
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for (i=0 ; i<in->numpoints ; i++)
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{
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p1 = in->points[i];
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if (sides[i] == SIDE_ON)
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{
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VectorCopy (p1, neww->points[neww->numpoints]);
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neww->numpoints++;
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continue;
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}
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if (sides[i] == SIDE_FRONT)
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{
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VectorCopy (p1, neww->points[neww->numpoints]);
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neww->numpoints++;
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}
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if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
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continue;
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// generate a split point
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p2 = in->points[(i+1)%in->numpoints];
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dot = dists[i] / (dists[i]-dists[i+1]);
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for (j=0 ; j<3 ; j++)
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{ // avoid round off error when possible
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if (split->normal[j] == 1)
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mid[j] = split->dist;
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else if (split->normal[j] == -1)
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mid[j] = -split->dist;
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else
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mid[j] = p1[j] + dot*(p2[j]-p1[j]);
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}
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VectorCopy (mid, neww->points[neww->numpoints]);
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neww->numpoints++;
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}
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if (neww->numpoints > maxpts)
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Error ("Winding_Clip: points exceeded estimate");
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// free the original winding
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Winding_Free (in);
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return neww;
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}
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/*
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=============
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Winding_SplitEpsilon
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split the input winding with the plane
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the input winding stays untouched
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=============
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*/
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void Winding_SplitEpsilon (winding_t *in, vec3_t normal, double dist,
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vec_t epsilon, winding_t **front, winding_t **back)
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{
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vec_t dists[MAX_POINTS_ON_WINDING+4];
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int sides[MAX_POINTS_ON_WINDING+4];
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int counts[3];
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vec_t dot;
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int i, j;
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vec_t *p1, *p2;
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vec3_t mid;
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winding_t *f, *b;
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int maxpts;
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for (i = 0; i < in->numpoints; i++)
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{
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dot = DotProduct (in->points[i], normal);
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dot -= dist;
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dists[i] = dot;
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if (dot > epsilon)
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sides[i] = SIDE_FRONT;
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else if (dot < -epsilon)
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sides[i] = SIDE_BACK;
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else
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{
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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*front = *back = NULL;
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if (!counts[0])
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{
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*back = Winding_Clone(in);
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return;
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}
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if (!counts[1])
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{
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*front = Winding_Clone(in);
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return;
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}
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maxpts = in->numpoints+4; // cant use counts[0]+2 because
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// of fp grouping errors
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|
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*front = f = Winding_Alloc (maxpts);
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*back = b = Winding_Alloc (maxpts);
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for (i = 0; i < in->numpoints; i++)
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{
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p1 = in->points[i];
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if (sides[i] == SIDE_ON)
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{
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VectorCopy (p1, f->points[f->numpoints]);
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f->numpoints++;
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VectorCopy (p1, b->points[b->numpoints]);
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b->numpoints++;
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continue;
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}
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|
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if (sides[i] == SIDE_FRONT)
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{
|
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VectorCopy (p1, f->points[f->numpoints]);
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f->numpoints++;
|
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}
|
|
if (sides[i] == SIDE_BACK)
|
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{
|
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VectorCopy (p1, b->points[b->numpoints]);
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b->numpoints++;
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}
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|
|
if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
|
|
continue;
|
|
|
|
// generate a split point
|
|
p2 = in->points[(i+1)%in->numpoints];
|
|
|
|
dot = dists[i] / (dists[i]-dists[i+1]);
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
// avoid round off error when possible
|
|
if (normal[j] == 1)
|
|
mid[j] = dist;
|
|
else if (normal[j] == -1)
|
|
mid[j] = -dist;
|
|
else
|
|
mid[j] = p1[j] + dot*(p2[j]-p1[j]);
|
|
}
|
|
|
|
VectorCopy (mid, f->points[f->numpoints]);
|
|
f->numpoints++;
|
|
VectorCopy (mid, b->points[b->numpoints]);
|
|
b->numpoints++;
|
|
}
|
|
|
|
if (f->numpoints > maxpts || b->numpoints > maxpts)
|
|
Error ("Winding_Clip: points exceeded estimate");
|
|
if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
|
|
Error ("Winding_Clip: MAX_POINTS_ON_WINDING");
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Winding_TryMerge
|
|
|
|
If two windings share a common edge and the edges that meet at the
|
|
common points are both inside the other polygons, merge them
|
|
|
|
Returns NULL if the windings couldn't be merged, or the new winding.
|
|
The originals will NOT be freed.
|
|
|
|
if keep is true no points are ever removed
|
|
=============
|
|
*/
|
|
#define CONTINUOUS_EPSILON 0.005
|
|
|
|
winding_t *Winding_TryMerge(winding_t *f1, winding_t *f2, vec3_t planenormal, int keep)
|
|
{
|
|
vec_t *p1, *p2, *p3, *p4, *back;
|
|
winding_t *newf;
|
|
int i, j, k, l;
|
|
vec3_t normal, delta;
|
|
vec_t dot;
|
|
qboolean keep1, keep2;
|
|
|
|
|
|
//
|
|
// find a common edge
|
|
//
|
|
p1 = p2 = NULL; // stop compiler warning
|
|
j = 0; //
|
|
|
|
for (i = 0; i < f1->numpoints; i++)
|
|
{
|
|
p1 = f1->points[i];
|
|
p2 = f1->points[(i+1) % f1->numpoints];
|
|
for (j = 0; j < f2->numpoints; j++)
|
|
{
|
|
p3 = f2->points[j];
|
|
p4 = f2->points[(j+1) % f2->numpoints];
|
|
for (k = 0; k < 3; k++)
|
|
{
|
|
if (fabs(p1[k] - p4[k]) > 0.1)//EQUAL_EPSILON) //ME
|
|
break;
|
|
if (fabs(p2[k] - p3[k]) > 0.1)//EQUAL_EPSILON) //ME
|
|
break;
|
|
} //end for
|
|
if (k==3)
|
|
break;
|
|
} //end for
|
|
if (j < f2->numpoints)
|
|
break;
|
|
} //end for
|
|
|
|
if (i == f1->numpoints)
|
|
return NULL; // no matching edges
|
|
|
|
//
|
|
// check slope of connected lines
|
|
// if the slopes are colinear, the point can be removed
|
|
//
|
|
back = f1->points[(i+f1->numpoints-1)%f1->numpoints];
|
|
VectorSubtract (p1, back, delta);
|
|
CrossProduct (planenormal, delta, normal);
|
|
VectorNormalize (normal, normal);
|
|
|
|
back = f2->points[(j+2)%f2->numpoints];
|
|
VectorSubtract (back, p1, delta);
|
|
dot = DotProduct (delta, normal);
|
|
if (dot > CONTINUOUS_EPSILON)
|
|
return NULL; // not a convex polygon
|
|
keep1 = (qboolean)(dot < -CONTINUOUS_EPSILON);
|
|
|
|
back = f1->points[(i+2)%f1->numpoints];
|
|
VectorSubtract (back, p2, delta);
|
|
CrossProduct (planenormal, delta, normal);
|
|
VectorNormalize (normal, normal);
|
|
|
|
back = f2->points[(j+f2->numpoints-1)%f2->numpoints];
|
|
VectorSubtract (back, p2, delta);
|
|
dot = DotProduct (delta, normal);
|
|
if (dot > CONTINUOUS_EPSILON)
|
|
return NULL; // not a convex polygon
|
|
keep2 = (qboolean)(dot < -CONTINUOUS_EPSILON);
|
|
|
|
//
|
|
// build the new polygon
|
|
//
|
|
newf = Winding_Alloc (f1->numpoints + f2->numpoints);
|
|
|
|
// copy first polygon
|
|
for (k=(i+1)%f1->numpoints ; k != i ; k=(k+1)%f1->numpoints)
|
|
{
|
|
if (!keep && k==(i+1)%f1->numpoints && !keep2)
|
|
continue;
|
|
|
|
VectorCopy (f1->points[k], newf->points[newf->numpoints]);
|
|
newf->numpoints++;
|
|
}
|
|
|
|
// copy second polygon
|
|
for (l= (j+1)%f2->numpoints ; l != j ; l=(l+1)%f2->numpoints)
|
|
{
|
|
if (!keep && l==(j+1)%f2->numpoints && !keep1)
|
|
continue;
|
|
VectorCopy (f2->points[l], newf->points[newf->numpoints]);
|
|
newf->numpoints++;
|
|
}
|
|
|
|
return newf;
|
|
}
|
|
|
|
/*
|
|
============
|
|
Winding_Plane
|
|
============
|
|
*/
|
|
void Winding_Plane (winding_t *w, vec3_t normal, double *dist)
|
|
{
|
|
vec3_t v1, v2;
|
|
int i;
|
|
|
|
//find two vectors each longer than 0.5 units
|
|
for (i = 0; i < w->numpoints; i++)
|
|
{
|
|
VectorSubtract(w->points[(i+1) % w->numpoints], w->points[i], v1);
|
|
VectorSubtract(w->points[(i+2) % w->numpoints], w->points[i], v2);
|
|
if (VectorLength(v1) > 0.5 && VectorLength(v2) > 0.5) break;
|
|
}
|
|
CrossProduct(v2, v1, normal);
|
|
VectorNormalize(normal, normal);
|
|
*dist = DotProduct(w->points[0], normal);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Winding_Area
|
|
=============
|
|
*/
|
|
float Winding_Area (winding_t *w)
|
|
{
|
|
int i;
|
|
vec3_t d1, d2, cross;
|
|
float total;
|
|
|
|
total = 0;
|
|
for (i=2 ; i<w->numpoints ; i++)
|
|
{
|
|
VectorSubtract (w->points[i-1], w->points[0], d1);
|
|
VectorSubtract (w->points[i], w->points[0], d2);
|
|
CrossProduct (d1, d2, cross);
|
|
total += 0.5 * VectorLength ( cross );
|
|
}
|
|
return total;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Winding_Bounds
|
|
=============
|
|
*/
|
|
void Winding_Bounds (winding_t *w, vec3_t mins, vec3_t maxs)
|
|
{
|
|
vec_t v;
|
|
int i,j;
|
|
|
|
mins[0] = mins[1] = mins[2] = 99999;
|
|
maxs[0] = maxs[1] = maxs[2] = -99999;
|
|
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
v = w->points[i][j];
|
|
if (v < mins[j])
|
|
mins[j] = v;
|
|
if (v > maxs[j])
|
|
maxs[j] = v;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Winding_PointInside
|
|
=================
|
|
*/
|
|
int Winding_PointInside(winding_t *w, plane_t *plane, vec3_t point, float epsilon)
|
|
{
|
|
int i;
|
|
vec3_t dir, normal, pointvec;
|
|
|
|
for (i = 0; i < w->numpoints; i++)
|
|
{
|
|
VectorSubtract(w->points[(i+1) % w->numpoints], w->points[i], dir);
|
|
VectorSubtract(point, w->points[i], pointvec);
|
|
//
|
|
CrossProduct(dir, plane->normal, normal);
|
|
//
|
|
if (DotProduct(pointvec, normal) < -epsilon) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Winding_VectorIntersect
|
|
=================
|
|
*/
|
|
int Winding_VectorIntersect(winding_t *w, plane_t *plane, vec3_t p1, vec3_t p2, float epsilon)
|
|
{
|
|
float front, back, frac;
|
|
vec3_t mid;
|
|
|
|
front = DotProduct(p1, plane->normal) - plane->dist;
|
|
back = DotProduct(p2, plane->normal) - plane->dist;
|
|
//if both points at the same side of the plane
|
|
if (front < -epsilon && back < -epsilon) return false;
|
|
if (front > epsilon && back > epsilon) return false;
|
|
//get point of intersection with winding plane
|
|
if (fabs(front-back) < 0.001)
|
|
{
|
|
VectorCopy(p2, mid);
|
|
}
|
|
else
|
|
{
|
|
frac = front/(front-back);
|
|
mid[0] = p1[0] + (p2[0] - p1[0]) * frac;
|
|
mid[1] = p1[1] + (p2[1] - p1[1]) * frac;
|
|
mid[2] = p1[2] + (p2[2] - p1[2]) * frac;
|
|
}
|
|
return Winding_PointInside(w, plane, mid, epsilon);
|
|
}
|
|
|