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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
50 lines
2.2 KiB
HTML
50 lines
2.2 KiB
HTML
<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
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<meta name="ProgId" content="FrontPage.Editor.Document">
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<title>The Terrain Entity</title>
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</head>
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<body background="../pics/background.jpg" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
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<b><font SIZE="5">
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<p align="center">The Terrain Entity</p>
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<div align="right">
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<table border="1" cellspacing="1" width="100%" bordercolor="#808080" bgcolor="#000000" cellpadding="10">
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<tr>
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<td width="100%"><font FACE="Times New Roman">
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<p> The process of building a piece of terrain focuses on a new thing called the
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“<i>Terrain Entity</i>.” Technically speaking, the terrain in Team Arena is nothing
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more than a func_group entity (brushes only) with a number of key/value pair
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combinations that are unique to it. These key/value pairs define it as terrain (<i>terrain</i>), establish the piece of art that will be used to locate textures on it
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the terrain (alphamap), define the group of shaders used to blend textures
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across its surface (shader), and tell how many different unique shaders will be
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used. The bsp-making utility, Q3Map compiles and textures the terrain entity
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based on the parameters specified in those key/value pairs.</p>
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<p> It is possible to have multiple terrain entities in a map (see Terrain
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Entities below). Once you learn the method and the techniques, terrain is
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relatively easy to create. One warning though … easy to create does not mean
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easy to compile. Large maps take a much longer time to compile, and huge maps
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are likely to take what seems like forever. However, there are some
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construction, lighting, and shader options that can significantly cut down on
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compile time - as will be noted later.</p>
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</font>
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<p align="center"><a href="art_tools.html">Back</a> - <a href="table_of_contents.html">Table
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of Contents</a> - <a href="creating_the_terrain.html">Creating the terrain
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"Mesh"</a></p>
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<p> </td>
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</tr>
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</table>
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</div>
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</font></b>
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<p align="center"> </p>
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<p align="center"> </p>
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<p align="center">-6-</p>
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</body>
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</html>
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