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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
58 lines
2.3 KiB
HTML
58 lines
2.3 KiB
HTML
<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
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<meta name="ProgId" content="FrontPage.Editor.Document">
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<title>Clipping the Terrain</title>
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</head>
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<body background="../pics/background.jpg" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
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<b>
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<p align="center"><font size="5" color="#FFFFFF">Clipping the Terrain</font></p>
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<div align="right">
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<table border="1" cellspacing="1" width="100%" bordercolor="#808080" bgcolor="#000000" cellpadding="10">
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<tr>
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<td width="100%"><font FACE="Times New Roman">
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<p> The terrain entity uses its triangle surfaces as clipping planes. No
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additional clipping is required to allow characters to run on the terrain’s
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surface. As the initial terrain maps developed in house, we discovered that to
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control and guide play flow, we needed to clip many of our mountain and canyon
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slopes with vertical walls. Done right (as the slopes start becoming too steep
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to climb), players don’t notice (as much).</p>
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<p> Next, decide how far up in the sky you are willing to let your player’s
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fly. If the map is entirely open you might want to keep it that way. If you’ve
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placed caulk barriers as described above, then the low point on the ridgeline
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(or lower) will likely be your ceiling height.</p>
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<b>
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<p>Clipping Tips</p>
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<blockquote>
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<blockquote>
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</b></font><font FACE="Symbol" SIZE="2">
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<p>· </font><font FACE="Times New Roman">Make sure your “ceiling” clip
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brushes extend all the way up the sky brush.</p>
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</font><font FACE="Symbol" SIZE="2">
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<p>· </font><font FACE="Times New Roman">Keep your clip brushes simple.</p>
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</font><font FACE="Symbol" SIZE="2">
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<p>· </font><font FACE="Times New Roman">Right angles are rarely found in
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nature. Use the clipper tool to take the corners off your vertical clips.</p>
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</blockquote>
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</blockquote>
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</font>
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<p align="center"><a href="blocking_vis.html">Back</a> - <a href="table_of_contents.html">Table
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of Contents</a> - <a href="mapping_the_textures.html">Mapping the Textures</a></p>
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<p> </td>
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</tr>
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</table>
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</div>
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</b>
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<p> </p>
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<p> </p>
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<p align="center">-19-</p>
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</body>
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</html>
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