mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-18 08:21:09 +00:00
33efc90892
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
459 lines
11 KiB
C++
459 lines
11 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DShape.cpp: implementation of the DShape class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "DShape.h"
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//#include "dialogs-gtk.h"
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#include "misc.h"
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#include "shapes.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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bool bFacesAll[6] = {TRUE, TRUE, TRUE, TRUE, TRUE, TRUE};
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DShape::DShape()
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{
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m_nNextBrush = 0;
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}
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DShape::~DShape()
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{
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}
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void DShape::BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
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{
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vec3_t vc[MAX_POLYGON_FACES+2], vd[MAX_POLYGON_FACES+2];
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vec3_t radius;
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vec3_t origin;
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VectorSubtract(max, min, radius);
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VectorScale(radius, 0.5f, radius);
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// calc 3d radius and origin
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VectorAdd(max, min, origin);
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VectorScale(origin, 0.5f, origin);
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float phase = 0.0f;
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if(bAlignTop)
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{
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phase = -(Q_PI/nSides);
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VectorScale(radius, static_cast< float >( 1/cos(phase) ), radius);
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}
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//----- Build Polygon Vertices -----
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int i;
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for(i = 0; i < nSides; i++)
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{
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VectorCopy(origin, vc[i]);
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VectorCopy(origin, vd[i]);
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vc[i][2] = min[2];
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vd[i][2] = max[2];
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vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
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vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
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vd[i][0] = vc[i][0];
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vd[i][1] = vc[i][1];
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}
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VectorCopy(vc[0], vc[nSides]);
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VectorCopy(vd[0], vd[nSides]);
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VectorCopy(vc[1], vc[nSides+1]);
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VectorCopy(vd[1], vd[nSides+1]);
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//----------------------------------
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DBrush* pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
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for(i = 1; i <= nSides; i++)
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pB->AddFace(vc[i-1], vc[i], vd[i], GetCurrentTexture(), FALSE);
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pB->AddFace(vc[2], vc[1], vc[0], "textures/common/caulk", FALSE);
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pB->AddFace(vd[0], vd[1], vd[2], "textures/common/caulk", FALSE);
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}
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void DShape::Commit()
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{
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m_Container.GetWorldSpawn()->FixBrushes(FALSE);
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m_Container.BuildInRadiant(TRUE);
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}
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void DShape::BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
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{
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vec3_t va[MAX_POLYGON_FACES+1], vb[MAX_POLYGON_FACES+1];
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vec3_t radius;
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vec3_t origin;
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VectorSubtract(max, min, radius);
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VectorScale(radius, 0.5f, radius);
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// calc 3d radius and origin
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VectorAdd(max, min, origin);
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VectorScale(origin, 0.5f, origin);
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float phase = 0.0f;
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if(bAlignTop)
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{
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phase = -(Q_PI/nSides);
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VectorScale(radius, static_cast< float >( 1/cos(phase) ), radius);
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}
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//----- Build Polygon Vertices -----
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int i;
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for(i = 0; i < nSides; i++)
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{
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VectorCopy(origin, va[i]);
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VectorCopy(origin, vb[i]);
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va[i][2] = min[2];
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vb[i][2] = max[2];
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va[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
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va[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
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vb[i][0] = va[i][0];
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vb[i][1] = va[i][1];
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}
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VectorCopy(va[0], va[nSides]);
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VectorCopy(vb[0], vb[nSides]);
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//----------------------------------
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for(i = 1; i <= nSides; i++)
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{
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DBrush* pB = GetBoundingCube(min, max, "textures/common/caulk");
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vec3_t top, bottom;
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VectorCopy(va[i-1], top);
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VectorCopy(va[i], bottom);
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if(va[i-1][1] > va[i][1])
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{
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top[0] += 5;
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bottom[0] += 5;
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}
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else // flip direction of plane on crossover
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{
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top[0] -= 5;
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bottom[0] -= 5;
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}
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if(top[1] != bottom[1]) // internal line is flat already if true
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{
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pB->AddFace(va[i-1], top, vb[i-1], "textures/common/caulk", FALSE);
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pB->AddFace(va[i], vb[i], bottom, "textures/common/caulk", FALSE);
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} // add cut-off planes
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pB->AddFace(va[i-1], vb[i-1], vb[i], GetCurrentTexture(), FALSE);
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// add internal polygon plane
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}
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}
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void DShape::BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop)
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{
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vec3_t va[MAX_POLYGON_FACES+2], vb[MAX_POLYGON_FACES+2];
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vec3_t vc[MAX_POLYGON_FACES+2], vd[MAX_POLYGON_FACES+2];
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vec3_t radius;
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vec3_t origin;
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VectorSubtract(max, min, radius);
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VectorScale(radius, 0.5f, radius);
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// calc 3d radius and origin
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VectorAdd(max, min, origin);
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VectorScale(origin, 0.5f, origin);
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if(nBorder >= Min(radius[0], radius[1]))
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{
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// DoMessageBox("Border is too large", "Error", MB_OK);
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return;
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}
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float phase = 0.0f;
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if(bAlignTop)
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{
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phase = -(Q_PI/nSides);
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VectorScale(radius, static_cast< float >( 1/cos(phase) ), radius);
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}
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//----- Build Polygon Vertices -----
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int i;
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for(i = 0; i < nSides; i++)
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{
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VectorCopy(origin, va[i]);
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VectorCopy(origin, vb[i]);
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VectorCopy(origin, vc[i]);
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VectorCopy(origin, vd[i]);
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va[i][2] = min[2];
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vb[i][2] = max[2];
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va[i][0] += (radius[0] - nBorder) * sinf( ( 2 * Q_PI * i / nSides ) + phase );
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va[i][1] += (radius[1] - nBorder) * cosf( ( 2 * Q_PI * i / nSides ) + phase );
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vb[i][0] = va[i][0];
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vb[i][1] = va[i][1];
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vc[i][2] = min[2];
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vd[i][2] = max[2];
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vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
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vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
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vd[i][0] = vc[i][0];
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vd[i][1] = vc[i][1];
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}
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VectorCopy(va[0], va[nSides]);
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VectorCopy(vb[0], vb[nSides]);
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VectorCopy(va[1], va[nSides+1]);
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VectorCopy(vb[1], vb[nSides+1]);
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VectorCopy(vc[0], vc[nSides]);
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VectorCopy(vd[0], vd[nSides]);
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VectorCopy(vc[1], vc[nSides+1]);
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VectorCopy(vd[1], vd[nSides+1]);
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//----------------------------------
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for(i = 1; i <= nSides; i++)
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{
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DBrush* pB = GetBoundingCube(min, max, "textures/common/caulk");
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pB->AddFace(origin, vc[i-1], vd[i-1], "textures/common/caulk", FALSE);
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pB->AddFace(origin, vd[i], vc[i], "textures/common/caulk", FALSE);
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pB->AddFace(vc[i-1], vc[i], vd[i], GetCurrentTexture(), FALSE);
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pB->AddFace(vb[i], va[i], va[i-1], GetCurrentTexture(), FALSE);
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}
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}
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DBrush* DShape::GetBoundingCube_Ext(vec3_t min, vec3_t max, const char *textureName, bool* bUseFaces, bool detail)
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{
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DBrush* pB = new DBrush;
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//----- Build Outer Bounds ---------
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vec3_t v1, v2, v3, v5, v6, v7;
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VectorCopy(min, v1);
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VectorCopy(min, v2);
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VectorCopy(min, v3);
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VectorCopy(max, v5);
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VectorCopy(max, v6);
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VectorCopy(max, v7);
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v2[0] = max[0];
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v3[1] = max[1];
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v6[0] = min[0];
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v7[1] = min[1];
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//----------------------------------
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//----- Add Six Cube Faces ---------
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if(bUseFaces[0])
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pB->AddFace(v1, v2, v3, textureName, detail);
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if(bUseFaces[1])
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pB->AddFace(v1, v3, v6, textureName, detail);
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if(bUseFaces[2])
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pB->AddFace(v1, v7, v2, textureName, detail);
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if(bUseFaces[3])
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pB->AddFace(v5, v6, v3, textureName, detail);
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if(bUseFaces[4])
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pB->AddFace(v5, v2, v7, textureName, detail);
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if(bUseFaces[5])
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pB->AddFace(v5, v7, v6, textureName, detail);
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//----------------------------------
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return pB;
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}
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DBrush* DShape::GetBoundingCube(vec3_t min, vec3_t max, const char *textureName, DEntity* ent, bool* bUseFaces)
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{
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DBrush* pB;
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if(ent == NULL)
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pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
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else
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pB = ent->NewBrush(m_nNextBrush++);
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//----- Build Outer Bounds ---------
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vec3_t v1, v2, v3, v5, v6, v7;
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VectorCopy(min, v1);
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VectorCopy(min, v2);
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VectorCopy(min, v3);
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VectorCopy(max, v5);
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VectorCopy(max, v6);
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VectorCopy(max, v7);
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v2[0] = max[0];
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v3[1] = max[1];
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v6[0] = min[0];
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v7[1] = min[1];
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//----------------------------------
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//----- Add Six Cube Faces ---------
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if(bUseFaces[0])
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pB->AddFace(v1, v2, v3, textureName, FALSE);
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if(bUseFaces[1])
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pB->AddFace(v1, v3, v6, textureName, FALSE);
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if(bUseFaces[2])
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pB->AddFace(v1, v7, v2, textureName, FALSE);
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if(bUseFaces[3])
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pB->AddFace(v5, v6, v3, textureName, FALSE);
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if(bUseFaces[4])
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pB->AddFace(v5, v2, v7, textureName, FALSE);
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if(bUseFaces[5])
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pB->AddFace(v5, v7, v6, textureName, FALSE);
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//----------------------------------
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return pB;
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}
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bool DShape::BuildPit(vec3_t min, vec3_t max)
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{
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if((max[2] - min[2]) < 196)
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return FALSE;
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srand(time(NULL));
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vec3_t centre;
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VectorAdd(min, max, centre);
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VectorScale(centre, 0.5f, centre);
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char buffer[256];
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int team = (rand()%10000)+5000;
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// ************* SPEAKER ***************
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sprintf(buffer, "t%i_1", team);
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// trigger for speaker
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vec3_t triggerVoiceBtm;
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VectorCopy(min, triggerVoiceBtm);
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triggerVoiceBtm[2] = max[2] - 16;
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DEntity* triggerVoice = m_Container.AddEntity("trigger_multiple");
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GetBoundingCube(triggerVoiceBtm, max, "textures/common/trigger", triggerVoice);
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triggerVoice->AddEPair("target", buffer);
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//--------------------
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// target for speaker
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vec3_t voiceOrigin;
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VectorCopy(centre, voiceOrigin);
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voiceOrigin[2] = max[2]+16;
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DEntity* targetVoice = m_Container.AddEntity("target_speaker");
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targetVoice->AddEPair("targetname", buffer);
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sprintf(buffer, "%f %f %f", voiceOrigin[0], voiceOrigin[1], voiceOrigin[2]);
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targetVoice->AddEPair("origin", buffer);
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targetVoice->AddEPair("spawnflags", "8");
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targetVoice->AddEPair("noise", "*falling1.wav");
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//--------------------
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// *********** END SPEAKER *************
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// ********* POWERUP REMOVAL ***********
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sprintf(buffer, "t%i_2", team);
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// trigger for powerup removal
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vec3_t triggerPwrRmvTop, triggerPwrRmvBtm;
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VectorCopy(min, triggerPwrRmvBtm);
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VectorCopy(max, triggerPwrRmvTop);
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triggerPwrRmvTop[2] = triggerVoiceBtm[2] - 64;
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triggerPwrRmvBtm[2] = triggerPwrRmvTop[2] - 16;
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DEntity* triggerPwrRmv = m_Container.AddEntity("trigger_multiple");
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GetBoundingCube(triggerPwrRmvBtm, triggerPwrRmvTop, "textures/common/trigger", triggerPwrRmv);
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triggerPwrRmv->AddEPair("target", buffer);
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//--------------------
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// target for powerup removal
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vec3_t pwrRmvOrigin;
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VectorCopy(centre, pwrRmvOrigin);
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pwrRmvOrigin[2] = triggerPwrRmvTop[2]+16;
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DEntity* targetPwrRmv = m_Container.AddEntity("target_remove_powerups");
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targetPwrRmv->AddEPair("targetname", buffer);
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sprintf(buffer, "%f %f %f", pwrRmvOrigin[0], pwrRmvOrigin[1], pwrRmvOrigin[2]);
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targetPwrRmv->AddEPair("origin", buffer);
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//--------------------
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// ****** END POWERUP REMOVAL ********
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// ********* DAMAGE ***********
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// trigger for damage
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vec3_t triggerDmgTop, triggerDmgBtm;
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VectorCopy(min, triggerDmgBtm);
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VectorCopy(max, triggerDmgTop);
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triggerDmgBtm[2] = min[2] + 64;
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triggerDmgTop[2] = triggerDmgBtm[2] + 16;
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DEntity* triggerDmg = m_Container.AddEntity("trigger_hurt");
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GetBoundingCube(triggerDmgBtm, triggerDmgTop, "textures/common/trigger", triggerDmg);
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triggerDmg->AddEPair("dmg", "9999");
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triggerDmg->AddEPair("spawnflags", "12");
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//--------------------
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// ****** END DAMAGE ********
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// ********* NODROP ***********
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vec3_t nodropTop;
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VectorCopy(max, nodropTop);
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nodropTop[2] = min[2] + 64;
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GetBoundingCube(min, nodropTop, "textures/common/nodrop");
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// ****** END NODROP ********
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return TRUE;
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}
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