mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 21:31:12 +00:00
355 lines
8.2 KiB
C++
355 lines
8.2 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "plugin.h"
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#include "entity.h"
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#include "entity_entitymodel.h"
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#include "light.h"
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int g_entityId = 1;
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// internal
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static void Entity_FreeEpairs( entity_t *e );
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static void SetKeyValue( epair_t *&e, const char *key, const char *value );
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static void DeleteKey( epair_t *&e, const char *key );
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static const char *ValueForKey( epair_t *&e, const char *key );
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static void Entity_OnKeyValueChanged( entity_t *e, const char* key, const char* value );
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// constructor
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entity_t *Entity_Alloc(){
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entity_t *e;
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e = (entity_t*)malloc( sizeof( *e ) );
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e->entityId = g_entityId++;
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VectorSet( e->origin, 0, 0, 0 );
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VectorSet( e->color, 1, 1, 1 );
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e->redoId = 0;
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e->undoId = 0;
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e->next = e->prev = NULL;
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e->brushes.onext = e->brushes.oprev = &e->brushes;
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e->epairs = NULL;
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e->eclass = NULL;
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e->model.pRender = NULL;
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e->model.pSelect = NULL;
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e->model.pEdit = NULL;
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return e;
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}
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// destructor
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void Entity_Free( entity_t *e ){
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while ( e->brushes.onext != &e->brushes )
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Brush_Free( e->brushes.onext, true );
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if ( e->next ) {
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e->next->prev = e->prev;
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e->prev->next = e->next;
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}
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Entity_FreeEpairs( e );
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if ( e->model.pRender ) {
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e->model.pRender->DecRef();
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e->model.pRender = NULL;
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}
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if ( e->model.pSelect ) {
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e->model.pSelect->DecRef();
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e->model.pSelect = NULL;
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}
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if ( e->model.pEdit ) {
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e->model.pEdit->DecRef();
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e->model.pEdit = NULL;
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}
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free( e );
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}
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// construct from entity
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entity_t *Entity_Clone( entity_t *e ){
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entity_t *n;
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epair_t *ep;
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n = Entity_Alloc();
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n->eclass = e->eclass;
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for ( ep = e->epairs ; ep ; ep = ep->next )
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SetKeyValue( n, ep->key, ep->value );
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// copy some misc stuff as well
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VectorCopy( e->origin, n->origin );
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// VectorCopy( e->vRotation, n->vRotation );
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// VectorCopy( e->vScale, n->vScale );
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// n->bDirty = true;
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return n;
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}
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const char *ValueForKey( epair_t *&e, const char *key ){
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epair_t *ep;
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for ( ep = e ; ep ; ep = ep->next )
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{
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if ( !strcmp( ep->key, key ) ) {
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return ep->value;
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}
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}
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return "";
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}
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const char *ValueForKey( entity_t *ent, const char *key ){
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return ValueForKey( ent->epairs, key );
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}
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void SetKeyValue( epair_t *&e, const char *key, const char *value ){
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epair_t *ep;
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for ( ep = e ; ep ; ep = ep->next )
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{
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if ( !strcmp( ep->key, key ) ) {
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free( ep->value );
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ep->value = (char*)malloc( strlen( value ) + 1 );
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strcpy( ep->value, value );
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return;
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}
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}
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ep = (epair_t*)malloc( sizeof( *ep ) );
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ep->next = e;
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e = ep;
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ep->key = (char*)malloc( strlen( key ) + 1 );
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strcpy( ep->key, key );
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ep->value = (char*)malloc( strlen( value ) + 1 );
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strcpy( ep->value, value );
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}
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void SetKeyValue( entity_t *ent, const char *key, const char *value ){
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if ( ent == NULL ) {
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Sys_FPrintf( SYS_ERR, "ERROR: SetKeyValue: NULL entity \n" );
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return;
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}
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if ( !key || !key[0] ) {
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Sys_FPrintf( SYS_ERR, "ERROR: SetKeyValue: NULL or zero-length key\n" );
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return;
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}
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SetKeyValue( ent->epairs, key, value );
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/*!
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\todo TODO broadcast this through a clean messaging API ;-)
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*/
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Entity_OnKeyValueChanged( ent, key, value );
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}
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void DeleteKey( epair_t *&e, const char *key ){
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epair_t **ep, *next;
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ep = &e;
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while ( *ep )
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{
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next = *ep;
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if ( !strcmp( next->key, key ) ) {
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*ep = next->next;
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free( next->key );
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free( next->value );
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free( next );
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return;
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}
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ep = &next->next;
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}
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}
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void DeleteKey( entity_t *ent, const char *key ){
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DeleteKey( ent->epairs, key );
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Entity_OnKeyValueChanged( ent, key, "" );
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}
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float FloatForKey( entity_t *ent, const char *key ){
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const char *k;
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k = ValueForKey( ent, key );
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return (float) atof( k );
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}
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int IntForKey( entity_t *ent, const char *key ){
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const char *k;
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k = ValueForKey( ent, key );
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return atoi( k );
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}
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void GetVectorForKey( entity_t *ent, const char *key, vec3_t vec ){
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const char *k;
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k = ValueForKey( ent, key );
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sscanf( k, "%f %f %f", &vec[0], &vec[1], &vec[2] );
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}
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/*
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===============
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Entity_FreeEpairs
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Frees the entity epairs.
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===============
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*/
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void Entity_FreeEpairs( entity_t *e ){
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epair_t *ep, *next;
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for ( ep = e->epairs; ep; ep = next )
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{
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next = ep->next;
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free( ep->key );
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free( ep->value );
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free( ep );
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}
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e->epairs = NULL;
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}
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void Entity_AddToList( entity_t *e, entity_t *elist ){
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if ( e->next || e->prev ) {
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Error( "Entity_AddToList: already linked" );
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}
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//e->next = elist->next;
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//elist->next->prev = e;
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//elist->next = e;
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//e->prev = elist;
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e->next = elist;
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e->prev = elist->prev;
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elist->prev->next = e;
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elist->prev = e;
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}
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void Entity_RemoveFromList( entity_t *e ){
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if ( !e->next || !e->prev ) {
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Error( "Entity_RemoveFromList: not linked" );
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}
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e->next->prev = e->prev;
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e->prev->next = e->next;
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e->next = e->prev = NULL;
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}
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void Entity_LinkBrush( entity_t *e, brush_t *b ){
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if ( b->oprev || b->onext ) {
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Error( "Entity_LinkBrush: Already linked" );
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}
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b->owner = e;
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// b->onext = e->brushes.onext;
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// b->oprev = &e->brushes;
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// e->brushes.onext->oprev = b;
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// e->brushes.onext = b;
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/*
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SPoG - changed to add brushes to end of list instead of start - so this can be used by map loader.
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This could concievably cause a problem if someone is traversing e->brushes while calling this function.
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So don't.
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*/
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b->onext = &e->brushes;
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b->oprev = e->brushes.oprev;
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e->brushes.oprev->onext = b;
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e->brushes.oprev = b;
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}
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void Entity_UnlinkBrush( brush_t *b ){
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if ( !b->onext || !b->oprev ) {
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Error( "Entity_UnlinkBrush: Not currently linked" );
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}
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b->onext->oprev = b->oprev;
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b->oprev->onext = b->onext;
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b->onext = b->oprev = NULL;
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b->owner = NULL;
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}
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// for undo
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int Entity_MemorySize( entity_t *e ){
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epair_t *ep;
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int size = 0;
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for ( ep = e->epairs; ep; ep = ep->next )
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{
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size += strlen( ep->key );
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size += strlen( ep->value );
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size += sizeof( epair_t );
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}
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size += sizeof( entity_t );
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return size;
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}
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epair_t* Entity_AllocateEpair( const char *key, const char *value ){
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epair_t *ep = (epair_t*)malloc( sizeof( *ep ) );
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ep->key = (char*)malloc( strlen( key ) + 1 );
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strcpy( ep->key, key );
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ep->value = (char*)malloc( strlen( value ) + 1 );
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strcpy( ep->value, value );
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ep->next = NULL;
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return ep;
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}
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epair_t** Entity_GetKeyValList( entity_t *e ){
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return &e->epairs;
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}
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void Entity_SetKeyValList( entity_t *e, epair_t* ep ){
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if ( e->epairs ) {
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Sys_Printf( "Warning : pe->epairs != NULL in Entity_SetKeyValList, will not set\n" );
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}
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else {
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e->epairs = ep;
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for ( epair_t *pe_ep = e->epairs; pe_ep; pe_ep = pe_ep->next )
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Entity_OnKeyValueChanged( e, pe_ep->key, pe_ep->value );
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}
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}
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/*!
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\todo FIXME TTimo
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this is meant to raise messages instead of calling the IEdit directly
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*/
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static void Entity_OnKeyValueChanged( entity_t *e, const char *key, const char* value ){
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if ( strcmp( key,"classname" ) == 0 ) {
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e->eclass = Eclass_ForName( value, false );
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Entity_UpdateClass( e, value );
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if ( strcmp( value,"light" ) == 0 ) {
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for ( epair_t* ep = e->epairs; ep != NULL; ep = ep->next )
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Light_OnKeyValueChanged( e, ep->key, ep->value );
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}
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if ( e->model.pEdit ) {
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for ( epair_t* ep = e->epairs; ep != NULL; ep = ep->next )
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e->model.pEdit->OnKeyValueChanged( e, ep->key, ep->value );
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}
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}
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else if ( Entity_IsLight( e ) ) {
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Light_OnKeyValueChanged( e, key, value );
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}
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else if ( e->model.pEdit ) {
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e->model.pEdit->OnKeyValueChanged( e, key, value );
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}
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// update brush mins/maxs for legacy culling system
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if ( e->model.pRender && e->brushes.onext != &e->brushes ) {
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Brush_Build( e->brushes.onext, true, true, false, true );
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}
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}
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