mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-23 12:22:19 +00:00
e87a0b240c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@93 8a3a26a2-13c4-0310-b231-cf6edde360e5
284 lines
6.2 KiB
C++
284 lines
6.2 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_MAINFRAME_H)
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#define INCLUDED_MAINFRAME_H
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#include "gtkutil/window.h"
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#include "gtkutil/idledraw.h"
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#include "gtkutil/widget.h"
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#include "string/string.h"
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#include "qerplugin.h"
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class IPlugIn;
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class IToolbarButton;
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class XYWnd;
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class CamWnd;
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class ZWnd;
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typedef struct _GtkWidget GtkWidget;
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typedef struct _GtkWindow GtkWindow;
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const int c_command_status = 0;
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const int c_position_status = 1;
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const int c_brushcount_status = 2;
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const int c_texture_status = 3;
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const int c_grid_status = 4;
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const int c_count_status = 5;
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class MainFrame
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{
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public:
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enum EViewStyle
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{
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eRegular = 0,
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eFloating = 1,
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eSplit = 2,
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eRegularLeft = 3,
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};
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MainFrame();
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~MainFrame();
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GtkWindow* m_window;
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CopiedString m_command_status;
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CopiedString m_position_status;
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CopiedString m_brushcount_status;
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CopiedString m_texture_status;
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CopiedString m_grid_status;
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private:
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void Create();
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void SaveWindowInfo();
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void Shutdown();
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GtkWidget* m_vSplit;
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GtkWidget* m_hSplit;
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GtkWidget* m_vSplit2;
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XYWnd* m_pXYWnd;
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XYWnd* m_pYZWnd;
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XYWnd* m_pXZWnd;
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CamWnd* m_pCamWnd;
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ZWnd* m_pZWnd;
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XYWnd* m_pActiveXY;
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bool m_bSleeping;
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GtkWidget *m_pStatusLabel[c_count_status];
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EViewStyle m_nCurrentStyle;
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WindowPositionTracker m_position_tracker;
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IdleDraw m_idleRedrawStatusText;
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public:
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bool IsSleeping()
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{
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return m_bSleeping;
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}
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void OnSleep();
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void SetStatusText(CopiedString& status_text, const char* pText);
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void UpdateStatusText();
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void RedrawStatusText();
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typedef MemberCaller<MainFrame, &MainFrame::RedrawStatusText> RedrawStatusTextCaller;
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void SetGridStatus();
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typedef MemberCaller<MainFrame, &MainFrame::SetGridStatus> SetGridStatusCaller;
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void SetActiveXY(XYWnd* p);
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XYWnd* ActiveXY()
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{
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return m_pActiveXY;
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};
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XYWnd* GetXYWnd()
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{
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return m_pXYWnd;
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}
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XYWnd* GetXZWnd()
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{
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return m_pXZWnd;
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}
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XYWnd* GetYZWnd()
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{
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return m_pYZWnd;
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}
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ZWnd* GetZWnd()
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{
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return m_pZWnd;
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}
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CamWnd* GetCamWnd()
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{
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return m_pCamWnd;
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}
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void ReleaseContexts();
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void CreateContexts();
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EViewStyle CurrentStyle()
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{
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return m_nCurrentStyle;
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};
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bool FloatingGroupDialog()
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{
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return CurrentStyle() == eFloating || CurrentStyle() == eSplit;
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};
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};
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extern MainFrame* g_pParentWnd;
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GtkWindow* MainFrame_getWindow();
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enum EMouseButtonMode
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{
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ETwoButton = 0,
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EThreeButton = 1,
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};
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struct glwindow_globals_t
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{
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int m_nMouseType;
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glwindow_globals_t() :
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m_nMouseType(EThreeButton)
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{
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}
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};
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void GLWindow_Construct();
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void GLWindow_Destroy();
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extern glwindow_globals_t g_glwindow_globals;
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template<typename Value>
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class LatchedValue;
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typedef LatchedValue<bool> LatchedBool;
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extern LatchedBool g_Layout_enableDetachableMenus;
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void deleteSelection();
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void Sys_Status(const char* status);
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void ScreenUpdates_Disable(const char* message, const char* title);
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void ScreenUpdates_Enable();
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bool ScreenUpdates_Enabled();
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void ScreenUpdates_process();
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class ScopeDisableScreenUpdates
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{
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public:
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ScopeDisableScreenUpdates(const char* message, const char* title)
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{
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ScreenUpdates_Disable(message, title);
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}
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~ScopeDisableScreenUpdates()
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{
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ScreenUpdates_Enable();
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}
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};
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void EnginePath_Realise();
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void EnginePath_Unrealise();
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class ModuleObserver;
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void Radiant_attachEnginePathObserver(ModuleObserver& observer);
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void Radiant_detachEnginePathObserver(ModuleObserver& observer);
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void Radiant_attachGameToolsPathObserver(ModuleObserver& observer);
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void Radiant_detachGameToolsPathObserver(ModuleObserver& observer);
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extern CopiedString g_strEnginePath;
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void EnginePath_verify();
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const char* EnginePath_get();
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const char* QERApp_GetGamePath();
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extern CopiedString g_strAppPath;
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const char* AppPath_get();
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extern CopiedString g_strSettingsPath;
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const char* SettingsPath_get();
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const char* const g_pluginsDir = "plugins/"; ///< name of plugins directory, always sub-directory of toolspath
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const char* const g_modulesDir = "modules/"; ///< name of modules directory, always sub-directory of toolspath
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extern CopiedString g_strGameToolsPath;
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const char* GameToolsPath_get();
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void Radiant_Initialise();
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void Radiant_Shutdown();
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void SaveMapAs();
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void XY_UpdateAllWindows();
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void UpdateAllWindows();
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void ClipperChangeNotify();
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void DefaultMode();
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const char* basegame_get();
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const char* gamename_get();
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void gamename_set(const char* gamename);
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void Radiant_attachGameNameObserver(ModuleObserver& observer);
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void Radiant_detachGameNameObserver(ModuleObserver& observer);
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const char* gamemode_get();
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void gamemode_set(const char* gamemode);
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void Radiant_attachGameModeObserver(ModuleObserver& observer);
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void Radiant_detachGameModeObserver(ModuleObserver& observer);
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void VFS_Construct();
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void VFS_Destroy();
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void HomePaths_Construct();
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void HomePaths_Destroy();
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void Radiant_attachHomePathsObserver(ModuleObserver& observer);
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void Radiant_detachHomePathsObserver(ModuleObserver& observer);
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void MainFrame_Construct();
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void MainFrame_Destroy();
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extern float (*GridStatus_getGridSize)();
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extern int (*GridStatus_getRotateIncrement)();
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extern int (*GridStatus_getFarClipDistance)();
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extern bool (*GridStatus_getTextureLockEnabled)();
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void GridStatus_onTextureLockEnabledChanged();
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SignalHandlerId XYWindowDestroyed_connect(const SignalHandler& handler);
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void XYWindowDestroyed_disconnect(SignalHandlerId id);
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MouseEventHandlerId XYWindowMouseDown_connect(const MouseEventHandler& handler);
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void XYWindowMouseDown_disconnect(MouseEventHandlerId id);
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#endif
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