gtkradiant/radiant/mainframe.h
spog e87a0b240c changed ase texture parsing to match DoomEdit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@93 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-07-22 14:20:53 +00:00

284 lines
6.2 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined(INCLUDED_MAINFRAME_H)
#define INCLUDED_MAINFRAME_H
#include "gtkutil/window.h"
#include "gtkutil/idledraw.h"
#include "gtkutil/widget.h"
#include "string/string.h"
#include "qerplugin.h"
class IPlugIn;
class IToolbarButton;
class XYWnd;
class CamWnd;
class ZWnd;
typedef struct _GtkWidget GtkWidget;
typedef struct _GtkWindow GtkWindow;
const int c_command_status = 0;
const int c_position_status = 1;
const int c_brushcount_status = 2;
const int c_texture_status = 3;
const int c_grid_status = 4;
const int c_count_status = 5;
class MainFrame
{
public:
enum EViewStyle
{
eRegular = 0,
eFloating = 1,
eSplit = 2,
eRegularLeft = 3,
};
MainFrame();
~MainFrame();
GtkWindow* m_window;
CopiedString m_command_status;
CopiedString m_position_status;
CopiedString m_brushcount_status;
CopiedString m_texture_status;
CopiedString m_grid_status;
private:
void Create();
void SaveWindowInfo();
void Shutdown();
GtkWidget* m_vSplit;
GtkWidget* m_hSplit;
GtkWidget* m_vSplit2;
XYWnd* m_pXYWnd;
XYWnd* m_pYZWnd;
XYWnd* m_pXZWnd;
CamWnd* m_pCamWnd;
ZWnd* m_pZWnd;
XYWnd* m_pActiveXY;
bool m_bSleeping;
GtkWidget *m_pStatusLabel[c_count_status];
EViewStyle m_nCurrentStyle;
WindowPositionTracker m_position_tracker;
IdleDraw m_idleRedrawStatusText;
public:
bool IsSleeping()
{
return m_bSleeping;
}
void OnSleep();
void SetStatusText(CopiedString& status_text, const char* pText);
void UpdateStatusText();
void RedrawStatusText();
typedef MemberCaller<MainFrame, &MainFrame::RedrawStatusText> RedrawStatusTextCaller;
void SetGridStatus();
typedef MemberCaller<MainFrame, &MainFrame::SetGridStatus> SetGridStatusCaller;
void SetActiveXY(XYWnd* p);
XYWnd* ActiveXY()
{
return m_pActiveXY;
};
XYWnd* GetXYWnd()
{
return m_pXYWnd;
}
XYWnd* GetXZWnd()
{
return m_pXZWnd;
}
XYWnd* GetYZWnd()
{
return m_pYZWnd;
}
ZWnd* GetZWnd()
{
return m_pZWnd;
}
CamWnd* GetCamWnd()
{
return m_pCamWnd;
}
void ReleaseContexts();
void CreateContexts();
EViewStyle CurrentStyle()
{
return m_nCurrentStyle;
};
bool FloatingGroupDialog()
{
return CurrentStyle() == eFloating || CurrentStyle() == eSplit;
};
};
extern MainFrame* g_pParentWnd;
GtkWindow* MainFrame_getWindow();
enum EMouseButtonMode
{
ETwoButton = 0,
EThreeButton = 1,
};
struct glwindow_globals_t
{
int m_nMouseType;
glwindow_globals_t() :
m_nMouseType(EThreeButton)
{
}
};
void GLWindow_Construct();
void GLWindow_Destroy();
extern glwindow_globals_t g_glwindow_globals;
template<typename Value>
class LatchedValue;
typedef LatchedValue<bool> LatchedBool;
extern LatchedBool g_Layout_enableDetachableMenus;
void deleteSelection();
void Sys_Status(const char* status);
void ScreenUpdates_Disable(const char* message, const char* title);
void ScreenUpdates_Enable();
bool ScreenUpdates_Enabled();
void ScreenUpdates_process();
class ScopeDisableScreenUpdates
{
public:
ScopeDisableScreenUpdates(const char* message, const char* title)
{
ScreenUpdates_Disable(message, title);
}
~ScopeDisableScreenUpdates()
{
ScreenUpdates_Enable();
}
};
void EnginePath_Realise();
void EnginePath_Unrealise();
class ModuleObserver;
void Radiant_attachEnginePathObserver(ModuleObserver& observer);
void Radiant_detachEnginePathObserver(ModuleObserver& observer);
void Radiant_attachGameToolsPathObserver(ModuleObserver& observer);
void Radiant_detachGameToolsPathObserver(ModuleObserver& observer);
extern CopiedString g_strEnginePath;
void EnginePath_verify();
const char* EnginePath_get();
const char* QERApp_GetGamePath();
extern CopiedString g_strAppPath;
const char* AppPath_get();
extern CopiedString g_strSettingsPath;
const char* SettingsPath_get();
const char* const g_pluginsDir = "plugins/"; ///< name of plugins directory, always sub-directory of toolspath
const char* const g_modulesDir = "modules/"; ///< name of modules directory, always sub-directory of toolspath
extern CopiedString g_strGameToolsPath;
const char* GameToolsPath_get();
void Radiant_Initialise();
void Radiant_Shutdown();
void SaveMapAs();
void XY_UpdateAllWindows();
void UpdateAllWindows();
void ClipperChangeNotify();
void DefaultMode();
const char* basegame_get();
const char* gamename_get();
void gamename_set(const char* gamename);
void Radiant_attachGameNameObserver(ModuleObserver& observer);
void Radiant_detachGameNameObserver(ModuleObserver& observer);
const char* gamemode_get();
void gamemode_set(const char* gamemode);
void Radiant_attachGameModeObserver(ModuleObserver& observer);
void Radiant_detachGameModeObserver(ModuleObserver& observer);
void VFS_Construct();
void VFS_Destroy();
void HomePaths_Construct();
void HomePaths_Destroy();
void Radiant_attachHomePathsObserver(ModuleObserver& observer);
void Radiant_detachHomePathsObserver(ModuleObserver& observer);
void MainFrame_Construct();
void MainFrame_Destroy();
extern float (*GridStatus_getGridSize)();
extern int (*GridStatus_getRotateIncrement)();
extern int (*GridStatus_getFarClipDistance)();
extern bool (*GridStatus_getTextureLockEnabled)();
void GridStatus_onTextureLockEnabledChanged();
SignalHandlerId XYWindowDestroyed_connect(const SignalHandler& handler);
void XYWindowDestroyed_disconnect(SignalHandlerId id);
MouseEventHandlerId XYWindowMouseDown_connect(const MouseEventHandler& handler);
void XYWindowMouseDown_disconnect(MouseEventHandlerId id);
#endif