gtkradiant/radiant/preferences.cpp
2013-07-09 11:58:32 -04:00

3792 lines
129 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// User preferences
//
// Leonardo Zide (leo@lokigames.com)
//
#include "stdafx.h"
#include <glib.h>
#include <glib/gi18n.h>
#include <assert.h>
#if defined ( __linux__ ) || defined ( __APPLE__ )
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <unistd.h>
#include <dirent.h>
#endif
#include "missing.h"
#include "gtkmisc.h"
#ifdef _WIN32
#include <io.h>
#define X_OK 0
#include <sys/stat.h>
#endif
#define PREF_SECTION "Prefs"
#define INTERNAL_SECTION "Internals"
#define MOUSE_KEY "MouseButtons"
#define WINDOW_KEY "QE4StyleWindows"
#define LAYOUT_KEY "WindowLayout"
#define RUNQ2_KEY "RunQuake2Run"
#define TLOCK_KEY "TextureLock"
#define RLOCK_KEY "RotateLock"
#define LOADLAST_KEY "LoadLast"
#define LOADLASTMAP_KEY "LoadLastMap"
#define LASTPROJ_KEY "LastProject"
#define LASTPROJVER_KEY "LastProjectKey"
#define LASTMAP_KEY "LastMap"
#define FACE_KEY "NewFaceGrab"
#define BSP_KEY "InternalBSP"
#define RCLICK_KEY "NewRightClick"
#define VERTEX_KEY "NewVertex"
#define AUTOSAVE_KEY "Autosave"
#define AUTOSAVETIME_KEY "AutosaveMinutes"
#define PAK_KEY "UsePAK"
#define NEWAPPLY_KEY "ApplyDismissesSurface"
#define HACK_KEY "Gatewayescapehack"
#define TEXTURE_KEY "NewTextureWindowStuff"
#define TINYBRUSH_KEY "CleanTinyBrushes"
#define TINYSIZE_KEY "CleanTinyBrusheSize"
#define SNAPSHOT_KEY "Snapshots"
#define MOVESPEED_KEY "MoveSpeed"
#define ANGLESPEED_KEY "AngleSpeed"
#define SETGAME_KEY "UseSetGame"
#define CAMXYUPDATE_KEY "CamXYUpdate"
#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"
#define CAMFREELOOK_KEY "CamFreeLook"
#define CAMINVERSEMOUSE_KEY "CamInverseMouse"
#define CAMDISCRETE_KEY "CamDiscrete"
#define LIGHTDRAW_KEY "NewLightStyle"
#define WHATGAME_KEY "WhichGame"
#define CUBICCLIP_KEY "CubicClipping"
#define CUBICSCALE_KEY "CubicScale"
#define ALTEDGE_KEY "ALTEdgeDrag"
#define FACECOLORS_KEY "FaceColors"
#define SNAPT_KEY "SnapT"
#define XZVIS_KEY "XZVIS"
#define YZVIS_KEY "YZVIS"
#define ZVIS_KEY "ZVIS"
#define SIZEPAINT_KEY "SizePainting"
#define DLLENTITIES_KEY "DLLEntities"
#define DETACHABLEMENUS_KEY "DetachableMenus"
#define PATCHTOOLBAR_KEY "PatchToolBar"
#define WIDETOOLBAR_KEY "WideToolBar"
#define PLUGINTOOLBAR_KEY "PluginToolBar"
#define NOCLAMP_KEY "NoClamp"
#define SNAP_KEY "Snap"
#define PREFAB_KEY "PrefabPath"
#define USERINI_KEY "UserINIPath"
#define ROTATION_KEY "Rotation"
#define BUGGYICD_KEY "BuggyICD"
#define CHASEMOUSE_KEY "ChaseMouse"
#define ENTITYSHOW_KEY "EntityShow"
#define TEXTURESCALE_KEY "TextureScale"
#define TEXTURESCROLLBAR_KEY "TextureScrollbar"
#define DISPLAYLISTS_KEY "UseDisplayLists"
#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00
#define NORMALIZECOLORS_KEY "NormalizeColors"
#define SHADERS_KEY "UseShaders"
#define SWITCHCLIP_KEY "SwitchClipKey"
#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"
#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"
#define TEXTUREQUALITY_KEY "TextureQuality"
#define SHOWSHADERS_KEY "ShowShaders"
#define SHADERTEST_KEY "ShaderTest"
#define GLLIGHTING_KEY "UseGLLighting"
#define LOADSHADERS_KEY "LoadShaders"
#define NOSTIPPLE_KEY "NoStipple"
#define UNDOLEVELS_KEY "UndoLevels"
#define VERTEXMODE_KEY "VertexSplit"
#define ENGINEPATH_KEY "EnginePath"
#define ENGINE_KEY "Engine"
#define LOGCONSOLE_KEY "LogConsole"
#define SELECTCURVES_KEY "SelectCurves"
#define SELECTMODELS_KEY "SelectModels"
#define SHADERLISTONLY_KEY "ShowShaderlistOnly"
#define WATCHBSP_KEY "WatchBSP"
#define LEAKSTOP_KEY "LeakStop"
#define DOSLEEP_KEY "SleepMode"
#define SUBDIVISIONS_KEY "Subdivisions"
#define DEFAULTTEXURESCALE_KEY "DefaultTextureScale"
#define CLIPCAULK_KEY "ClipCaulk"
#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
#define NATIVEGUI_KEY "NativeGUI"
#define STARTONPRIMMON_KEY "StartOnPrimMon"
#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"
#define SNAPTTOGRID_KEY "SnapTToGrid"
#define FLOATINGZ_KEY "FloatingZ"
#define TARGETFIX_KEY "TargetFix"
#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001
#define WHEELINC_KEY "WheelMouseInc"
#define PATCHBBOXSEL_KEY "PatchBBoxSel"
#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"
#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"
#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"
#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"
#define LIGHTRADIUS_KEY "LightRadiuses"
#define Q3MAP2TEX_KEY "Q3Map2Tex"
#define X64Q3MAP2_KEY "x64Q3Map2"
#ifdef ATIHACK_812
#define ATIHACK_KEY "ATIHack"
#endif
#ifdef NVIDIA_AERO_HACK
#define NVAEROHACK_KEY "NvidiaAeroHack"
#endif
// window stuff
#define ENTITYSPLIT1_KEY "EntitySplit1"
#define ENTITYSPLIT2_KEY "EntitySplit2"
#define POSITIONX_KEY "PositionX"
#define POSITIONY_KEY "PositionY"
#define ENTITYWND_KEY "EntityWnd"
#define MAPINFOWND_KEY "MapInfoDlg"
#define CAMWND_KEY "CamWnd"
#define ZWND_KEY "ZWnd"
#define XYWND_KEY "XYWnd"
#define XZWND_KEY "XZWnd"
#define YZWND_KEY "YZWnd"
#define PATCHWND_KEY "PatchWnd"
#define SURFACEWND_KEY "SurfaceWnd"
#define ENTITYINFOWND_KEY "EntityInfoDlg"
#define WIDTH_KEY "Width"
#define HEIGHT_KEY "Height"
#define ZWIDTH_KEY "ZWidth"
#define XYHEIGHT_KEY "XYHeight"
#define XYWIDTH_KEY "XYWidth"
#define CAMWIDTH_KEY "CamWidth"
#define CAMHEIGHT_KEY "CamHeight"
#define ZFLOATWIDTH_KEY "ZWidthFloating"
#define STATE_KEY "State"
// menu stuff
#define COUNT_KEY "Count"
#define FILE_KEY "File"
//saved info
#define SI_TEXMENU_KEY "SI_TexMenu"
#define SI_GAMMA_KEY "SI_Gamma"
#define SI_COLORS_KEY "SI_Colors"
#define SI_EXCLUDE_KEY "SI_Exclude"
#define SI_INCLUDE_KEY "SI_Include"
#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"
#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"
#define SI_AXISCOLORS_KEY "SI_AxisColors"
#define SI_SHOWNAMES_KEY "SI_ShowNames"
#define SI_SHOWCOORDS_KEY "SI_ShowCoords"
#define SI_SHOWANGLES_KEY "SI_ShowAngles"
#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"
#define SI_SHOWAXIS_KEY "SI_ShowAxis"
#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"
#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"
//for texdefs
#define TD_SCALE1_KEY "_Scale1"
#define TD_SCALE2_KEY "_Scale2"
#define TD_SHIFT1_KEY "_Shift1"
#define TD_SHIFT2_KEY "_Shift2"
#define TD_ROTATE_KEY "_Rotate"
#define MOUSE_DEF 1
#define WINDOW_DEF 0
#define RUNQ2_DEF 0
#define WATCHBSP_DEF 1
#define TLOCK_DEF 1
#define LOADLAST_DEF 1
#define RUN_DEF 0
#define SUBDIVISIONS_DEF 4
void WindowPosition_Parse( window_position_t& m_value, const CString& value ){
if ( sscanf( value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h ) != 4 ) {
m_value.x = m_value.y = m_value.w = m_value.h = -1;
}
}
void WindowPosition_Write( const window_position_t& m_value, CString& value ){
char buffer[64];
sprintf( buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h );
value = buffer;
}
CXMLPropertyBag::CXMLPropertyBag() {
mStrFilename = "";
mpDoc = NULL;
mbEmpty = false;
}
// generic preference functions
void CXMLPropertyBag::PushAssignment( const char *name, PrefTypes_t type, void *pV ){
list<CPrefAssignment>::iterator iAssign;
for ( iAssign = mPrefAssignments.begin(); iAssign != mPrefAssignments.end(); iAssign++ )
{
if ( ( *iAssign ).mName == name ) {
// we have it already, check anyway
if ( pV != ( *iAssign ).mVal ) {
Sys_FPrintf( SYS_ERR, "PushAssignment, '%s' has different mVal\n", name );
return;
}
}
}
// ok, it's not in our list yet
mPrefAssignments.push_front( CPrefAssignment( name, type, pV ) );
}
xmlNodePtr CXMLPropertyBag::EpairForName( const char *name ){
xmlNodePtr ret = NULL;
xmlNodePtr pNode = mpDocNode->children;
while ( pNode != NULL )
{
if ( pNode->type == XML_ELEMENT_NODE ) {
xmlAttrPtr tmp_attr_ptr = xmlHasProp( pNode, (xmlChar *)"name" );
if ( tmp_attr_ptr != NULL && !strcmp( name, (char *)tmp_attr_ptr->children->content ) ) {
if ( ret ) {
Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );
}
else {
ret = pNode;
}
}
}
pNode = pNode->next;
}
return ret;
}
void CXMLPropertyBag::GetPref( const char *name, Str *pV, const char *V ){
xmlNodePtr pNode = EpairForName( name );
if ( pNode ) {
if ( pNode->children && pNode->children->content ) {
*pV = pNode->children->content;
}
else {
// means the pref exists, and that the value is ""
*pV = "";
}
}
else
{
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
}
// push the pref assignment if needed
PushAssignment( name, PREF_STR, pV );
}
void CXMLPropertyBag::GetPref( const char *name, int *pV, int V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
*pV = atoi( (char *)pNode->children->content );
}
else
{
char s[10];
sprintf( s, "%d", V );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
*pV = V;
}
// push the pref assignment if needed
PushAssignment( name, PREF_INT, pV );
}
void CXMLPropertyBag::GetPref( const char *name, bool *pV, bool V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
if ( !strcmp( (char *)pNode->children->content, "true" ) ) {
*pV = true;
}
else
{
*pV = false;
}
}
else
{
char s[10];
V ? strcpy( s, "true" ) : strcpy( s, "false" );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
*pV = V;
}
// push the pref assignment
PushAssignment( name, PREF_BOOL, pV );
}
void CXMLPropertyBag::GetPref( const char *name, float *pV, float V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
*pV = atof( (char *)pNode->children->content );
}
else
{
char s[10];
sprintf( s, "%f", V );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
*pV = V;
}
// push the pref assignment if needed
PushAssignment( name, PREF_FLOAT, pV );
}
void CXMLPropertyBag::GetPref( const char *name, float* pV, float* V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
sscanf( (char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2] );
}
else
{
char s[128];
sprintf( s, "%f %f %f", V[0], V[1], V[2] );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
pV[0] = V[0];
pV[1] = V[1];
pV[2] = V[2];
}
// push the pref assignment if needed
PushAssignment( name, PREF_VEC3, pV );
}
void CXMLPropertyBag::GetPref( const char *name, window_position_t* pV, window_position_t V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
WindowPosition_Parse( *pV, CString( (xmlChar *)pNode->children->content ) );
}
else
{
CString str;
WindowPosition_Write( V, str );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer() );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
*pV = V;
}
// push the pref assignment if needed
PushAssignment( name, PREF_WNDPOS, pV );
}
void CXMLPropertyBag::UpdatePrefTree(){
// read the assignments and update the tree
list<CPrefAssignment>::iterator iPref;
for ( iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++ )
{
CPrefAssignment *pPref = &( *iPref );
// look for the node
xmlNodePtr pNode;
char s[64];
pNode = EpairForName( pPref->mName.GetBuffer() );
// we never expect that the node could not be found, because this is supposed to happen
// after the tree was built with GetPref calls, never on a blank tree
if ( !pNode ) {
Sys_FPrintf( SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer() );
return;
}
switch ( ( *iPref ).mType )
{
case PREF_STR:
xmlNodeSetContent( pNode, (const xmlChar *)( (Str *)pPref->mVal )->GetBuffer() );
break;
case PREF_INT:
sprintf( s, "%d", *(int *)pPref->mVal );
xmlNodeSetContent( pNode, (xmlChar *)s );
break;
case PREF_FLOAT:
sprintf( s, "%f", *(float *)pPref->mVal );
xmlNodeSetContent( pNode, (xmlChar *)s );
break;
case PREF_BOOL:
*(bool *)pPref->mVal ? strcpy( s, "true" ) : strcpy( s, "false" );
xmlNodeSetContent( pNode, (xmlChar *)s );
break;
case PREF_VEC3:
{
float* v = (float*)pPref->mVal;
sprintf( s, "%f %f %f", v[0], v[1], v[2] );
xmlNodeSetContent( pNode, (xmlChar *)s );
}
break;
case PREF_WNDPOS:
{
CString str;
WindowPosition_Write( *(window_position_t*)pPref->mVal, str );
xmlNodeSetContent( pNode, (xmlChar*)str.GetBuffer() );
}
break;
}
}
}
void CXMLPropertyBag::Clear(){
if ( !InUse() ) {
return;
}
xmlFreeDoc( mpDoc );
mpDoc = NULL;
mpDocNode = NULL;
mbEmpty = false;
}
void CXMLPropertyBag::ReadXMLFile( const char* pFilename ){
mpDoc = xmlParseFile( pFilename );
// basic checks
if ( mpDoc ) {
mpDocNode = mpDoc->children;
xmlAttrPtr tmp_attr_ptr = xmlHasProp( mpDocNode, (xmlChar *)"version" );
if ( strcmp( (char *)mpDocNode->name, "qpref" ) ) {
Sys_FPrintf( SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL );
xmlFreeDoc( mpDoc );
mpDoc = NULL;
}
else if ( tmp_attr_ptr != NULL && strcmp( (char*)tmp_attr_ptr->children->content, "1" ) ) {
Sys_FPrintf( SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL );
xmlFreeDoc( mpDoc );
mpDoc = NULL;
}
Sys_Printf( "Opened XML property file: '%s'\n", pFilename );
}
if ( !mpDoc ) {
mbEmpty = true;
// no document, create one
mpDoc = xmlNewDoc( (xmlChar *)"1.0" );
mpDocNode = xmlNewDocNode( mpDoc, NULL, (xmlChar *)"qpref", NULL );
xmlDocSetRootElement( mpDoc, mpDocNode );
xmlSetProp( mpDocNode, (xmlChar *)"version", (xmlChar *)"1" );
Sys_Printf( "XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename );
}
}
qboolean CXMLPropertyBag::WriteXMLFile( const char* pFilename ){
int res = xmlSaveFormatFile( pFilename, mpDoc, 1 );
if ( res == -1 ) {
return false;
}
Sys_Printf( "Wrote XML property file '%s'\n", pFilename );
return true;
}
// =============================================================================
// Widget callbacks for PrefsDlg
#if !defined( WIN32 )
// browse for custom editor executable
static void OnBtnBrowseEditor( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
const char *filename = file_dialog( g_PrefsDlg.GetWidget(), TRUE, _( "Executable for Custom Editor" ) );
if ( filename != NULL ) {
dlg->m_strEditorCommand = filename;
dlg->UpdateData( FALSE );
}
}
#endif
#define PREFERENCES_HAVE_PREFAB_PATH 0
#if PREFERENCES_HAVE_PREFAB_PATH
static void OnBtnBrowseprefab( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
char *path = dlg->m_strPrefabPath;
if ( strlen( path ) == 0 ) {
path = g_strGameToolsPath;
}
char *dir = dir_dialog( g_PrefsDlg.GetWidget(), _( "Set prefab path" ), path );
dlg->UpdateData( TRUE );
if ( dir != NULL ) {
CString strPath;
strPath = dir;
AddSlash( strPath );
dlg->m_strPrefabPath = strPath;
dlg->UpdateData( FALSE );
free( dir );
}
}
#endif
static void OnBtnBrowseuserini( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
char *path = dlg->m_strUserPath;
if ( strlen( path ) == 0 ) {
path = g_strGameToolsPath;
}
// TODO: INI filter?
const char *filename = file_dialog( g_PrefsDlg.GetWidget(), TRUE, _( "Find INI file" ), path );
if ( filename != NULL ) {
dlg->UpdateData( TRUE );
dlg->m_strUserPath = filename;
dlg->UpdateData( FALSE );
}
}
static void OnButtonClean( GtkWidget *widget, gpointer data ){
// make sure this is what the user wants
if ( gtk_MessageBox( g_PrefsDlg.GetWidget(), _( "This will close Radiant and clean the corresponding registry entries.\n"
"Next time you start Radiant it will be good as new. Do you wish to continue?" ),
_( "Reset Registry" ), MB_YESNO ) == IDYES ) {
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->EndModal( IDCANCEL );
g_qeglobals.disable_ini = true;
remove( dlg->m_inipath->str );
char buf[PATH_MAX];
sprintf( buf, "%sSavedInfo.bin", dlg->m_rc_path->str );
remove( buf );
HandleCommand( NULL, GINT_TO_POINTER( ID_FILE_EXIT ) );
_exit( 0 );
}
}
// =============================================================================
// PrefsDlg class
// IMPORTANT NOTE: the values here don't matter very much
// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time
// profile_load_int takes an argument to use if the value is not found
PrefsDlg::PrefsDlg (){
m_bWarn = TRUE;
m_nMouse = 1;
m_nView = MainFrame::eRegular;
m_bLoadLast = FALSE;
m_bInternalBSP = FALSE;
m_bRightClick = FALSE;
m_bSetGame = FALSE;
m_bAutoSave = TRUE;
m_nAutoSave = 5;
m_bLoadLastMap = FALSE;
m_bTextureWindow = FALSE;
m_bSnapShots = FALSE;
m_fTinySize = 0.5;
m_bCleanTiny = FALSE;
m_bCamXYUpdate = TRUE;
m_bCamDragMultiSelect = FALSE;
m_bCamFreeLook = TRUE;
m_bCamFreeLookStrafe = FALSE;
m_bCamInverseMouse = FALSE;
m_bCamDiscrete = TRUE;
m_bNewLightDraw = FALSE;
m_strPrefabPath = "";
m_nWhatGame = 0;
m_bALTEdge = FALSE;
m_bFaceColors = FALSE;
m_bXZVis = FALSE;
m_bYZVis = FALSE;
m_bZVis = FALSE;
m_bSizePaint = FALSE;
m_bDLLEntities = FALSE;
#ifdef _WIN32
m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying
#else
m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...
#endif
m_bPatchToolbar = TRUE;
m_bWideToolbar = TRUE;
m_bPluginToolbar = TRUE;
m_bNoClamp = FALSE;
m_bSnap = TRUE;
m_strUserPath = "";
m_nRotation = 0;
m_bChaseMouse = FALSE;
m_bTextureScrollbar = TRUE;
m_bDisplayLists = TRUE;
m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00
m_bShowShaders = FALSE;
m_nShader = -1;
m_bNoStipple = FALSE;
m_bVertexSplit = FALSE;
m_bSelectCurves = TRUE;
m_bSelectModels = TRUE;
m_nEntityShowState = ENTITY_SKINNED_BOXED;
m_nTextureScale = 2;
m_bSwitchClip = FALSE;
m_bSelectWholeEntities = TRUE;
m_nTextureQuality = 3;
m_bShowShaders = TRUE;
m_bGLLighting = FALSE;
m_nShader = 0;
m_nUndoLevels = 30;
m_bTexturesShaderlistOnly = FALSE;
// paths to ini files
m_rc_path = NULL;
m_inipath = NULL;
m_bWatchBSP = TRUE;
m_bLeakStop = TRUE;
m_iTimeout = 15;
m_bRunQuake = TRUE;
m_bDoSleep = FALSE;
m_nSubdivisions = 4;
// not prefs
m_bFloatingZ = FALSE;
m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001
#ifdef _WIN32
m_bNativeGUI = FALSE;
m_bStartOnPrimMon = FALSE;
#endif
m_global_rc_path = NULL;
#ifdef _WIN32
m_bUseWin32Editor = TRUE;
#else
// custom shader editor options
m_bUseCustomEditor = FALSE;
m_strEditorCommand = "";
#endif
m_nLightRadiuses = 1;
m_bQ3Map2Texturing = TRUE;
#ifdef _WIN32
m_bx64q3map2 = TRUE;
#endif
#ifdef ATIHACK_812
m_bGlATIHack = FALSE;
#endif
#ifdef NVIDIA_AERO_HACK
m_bGlNvidiaAeroHack = TRUE;
m_bGlNvidiaAeroHackPrevState = -1; // -1 is uninitialized, 0 is FALSE, 1 is TRUE
#endif
}
/*!
=========================================================
Games selection dialog
=========================================================
*/
#if defined( WIN32 )
#define TOOLS_ATTRIBUTE "gametools_win32"
#define EXECUTABLES_ATTRIBUTE "executables_win32"
#define ENGINE_ATTRIBUTE "engine_win32"
#define ENGINEPATH_ATTRIBUTE "enginepath_win32"
#define MP_ENGINE_ATTRIBUTE "mp_engine_win32"
#define PREFIX_ATTRIBUTE "prefix_win32"
#elif defined( __linux__ ) || defined ( __FreeBSD__ )
#define TOOLS_ATTRIBUTE "gametools_linux"
#define EXECUTABLES_ATTRIBUTE "executables_linux"
#define ENGINE_ATTRIBUTE "engine_linux"
#define ENGINEPATH_ATTRIBUTE "enginepath_linux"
#define MP_ENGINE_ATTRIBUTE "mp_engine_linux"
#define PREFIX_ATTRIBUTE "prefix"
#elif defined( __APPLE__ )
#define TOOLS_ATTRIBUTE "gametools_macos"
#define EXECUTABLES_ATTRIBUTE "executables_macos"
#define ENGINE_ATTRIBUTE "engine_macos"
#define ENGINEPATH_ATTRIBUTE "enginepath_macos"
#define MP_ENGINE_ATTRIBUTE "mp_engine_macos"
#define PREFIX_ATTRIBUTE "prefix"
#else
#error "unsupported platform"
#endif
CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
char *p, *prop;
mpDoc = pDoc;
// read the user-friendly game name
xmlNodePtr pNode = mpDoc->children;
while ( strcmp( (const char*)pNode->name, "game" ) && pNode != NULL ) pNode = pNode->next;
if ( !pNode ) {
///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)
Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
}
// on win32, game tools path can now be specified relative to the exe's cwd
prop = (char*)xmlGetProp( pNode, (xmlChar*)TOOLS_ATTRIBUTE );
if ( prop == NULL ) {
Error( "Didn't find '"TOOLS_ATTRIBUTE "' node in the game description file '%s'\n", pDoc->URL );
}
{
char full[PATH_MAX];
#ifdef _WIN32
_fullpath( full, prop, PATH_MAX );
#else
strncpy( full, prop, PATH_MAX );
#endif
xmlFree( prop );
prop = NULL;
for ( p = full; *p != '\0'; p++ ) {
if ( *p == '\\' ) {
*p = '/';
}
mGameToolsPath = full;
if ( p != full && *( p - 1 ) != '/' ) {
mGameToolsPath += "/";
}
}
}
prop = (char*)xmlGetProp( pNode, (xmlChar*)"name" );
if ( prop == NULL ) {
Sys_FPrintf( SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL );
mGameName = pDoc->URL;
}
else
{
mGameName = prop;
xmlFree( prop );
}
mGameFile = GameFile;
prop = (char*)xmlGetProp( pNode, (xmlChar*)"quake2" );
if ( prop == NULL ) {
// default
quake2 = false;
}
else
{
quake2 = true;
xmlFree( prop );
}
// if this is set, the open maps dialoge will open the engine path not the
// home dir for map loading and saving
prop = (char*)xmlGetProp( pNode, (xmlChar*)"no_maps_in_home" );
if ( prop == NULL ) {
// default
noMapsInHome = false;
}
else
{
noMapsInHome = true;
xmlFree( prop );
}
prop = (char*)xmlGetProp( pNode, (xmlChar*)"basegame" );
if ( prop == NULL ) {
// default
mBaseGame = "baseq3";
}
else
{
mBaseGame = prop;
xmlFree( prop );
}
prop = (char*)xmlGetProp( pNode, (const xmlChar*)ENGINE_ATTRIBUTE );
if ( prop == NULL ) {
#ifdef _WIN32
mEngine = "quake3.exe";
#elif __linux__
mEngine = "quake3";
#elif __APPLE__
mEngine = "Quake3.app";
#endif
}
else
{
mEngine = prop;
xmlFree( prop );
}
prop = (char*)xmlGetProp( pNode, (const xmlChar*)MP_ENGINE_ATTRIBUTE );
if ( prop == NULL ) {
#ifdef _WIN32
mMultiplayerEngine = "quake3.exe";
#elif __linux__
mMultiplayerEngine = "quake3";
#elif __APPLE__
mMultiplayerEngine = "Quake3.app";
#endif
}
else
{
mMultiplayerEngine = prop;
xmlFree( prop );
}
{
// on win32, engine path can now be specified relative to the exe's cwd
prop = (char*)xmlGetProp( pNode, (const xmlChar *)ENGINEPATH_ATTRIBUTE );
if ( prop != NULL ) {
char full[PATH_MAX];
#ifdef _WIN32
_fullpath( full, prop, PATH_MAX );
#else
strncpy( full, prop, PATH_MAX );
#endif
xmlFree( prop );
prop = NULL;
// process seperators
for ( p = full; *p != '\0'; p++ ) {
if ( *p == '\\' ) {
*p = '/';
}
}
mEnginePath = full;
if ( p != full && *( p - 1 ) != '/' ) {
mEnginePath += "/";
}
}
else
{
// if engine path was not specified in the .game, it implies we can guess it from the gametools path
// on win32, and for most game package, the gametools are installed with the game
char aux_path[PATH_MAX]; // aux
strcpy( aux_path, mGameToolsPath.GetBuffer() );
if ( ( aux_path[ strlen( aux_path ) - 1 ] == '/' ) || ( aux_path[ strlen( aux_path ) - 1 ] == '\\' ) ) {
aux_path[strlen( aux_path ) - 1] = '\0'; // strip ending '/' if any
}
char up_path[PATH_MAX]; // up one level
ExtractFilePath( aux_path, up_path );
mEnginePath = up_path;
}
}
// Resolve the executables path for games which provide their binaries
// or map compiling tools in external locations.
prop = (char*)xmlGetProp( pNode, (const xmlChar *)EXECUTABLES_ATTRIBUTE );
if ( prop != NULL ) {
mExecutablesPath = prop;
xmlFree( prop );
prop = NULL;
} else {
mExecutablesPath = mEnginePath.GetBuffer();
}
// Resolve the per-user directory.
prop = (char*)xmlGetProp( pNode, (const xmlChar *)PREFIX_ATTRIBUTE );
if ( prop != NULL ) {
mUserPathPrefix = prop;
xmlFree( prop );
prop = NULL;
}
mShaderPath = xmlGetProp( pNode, (const xmlChar *)"shaderpath" );
if ( !mShaderPath.GetLength() ) {
mShaderPath = "scripts/";
mShaderlist = "scripts/shaderlist.txt";
}
else
{
AddSlash( mShaderPath );
mShaderlist = mShaderPath;
mShaderlist += "shaderlist.txt";
}
xmlChar* default_scale = xmlGetProp( pNode, (const xmlChar *)"default_scale" );
if ( default_scale ) {
mTextureDefaultScale = atof( (const char *)default_scale );
xmlFree( default_scale );
default_scale = NULL;
}
else{
mTextureDefaultScale = 0.5f;
}
xmlChar* eclass_singleload = xmlGetProp( pNode, (const xmlChar*)"eclass_singleload" );
if ( eclass_singleload ) {
mEClassSingleLoad = true;
xmlFree( eclass_singleload );
eclass_singleload = NULL;
} else {
mEClassSingleLoad = false;
}
xmlChar* no_patch = xmlGetProp( pNode, (const xmlChar *)"no_patch" );
if ( no_patch ) {
mNoPatch = true;
xmlFree( no_patch );
no_patch = NULL;
} else {
mNoPatch = false;
}
xmlChar* caulk_shader = xmlGetProp( pNode, (const xmlChar *)"caulk_shader" );
if ( caulk_shader ) {
mCaulkShader = caulk_shader;
xmlFree( caulk_shader );
caulk_shader = NULL;
} else {
mCaulkShader = "textures/common/caulk";
}
}
void CGameDescription::Dump(){
#ifdef _WIN32
if ( CGameDialog::GetNetrun() ) {
Sys_Printf( "Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer() );
}
#endif
Sys_Printf( "game name : '%s'\n", mGameName.GetBuffer() );
Sys_Printf( "game file : '%s'\n", mGameFile.GetBuffer() );
Sys_Printf( "game path : '%s'\n", mGameToolsPath.GetBuffer() );
Sys_Printf( "base game : '%s'\n", mBaseGame.GetBuffer() );
Sys_Printf( "engine path : '%s'\n", mEnginePath.GetBuffer() );
Sys_Printf( "executables path : '%s'\n", mExecutablesPath.GetBuffer() );
Sys_Printf( "engine : '%s'\n", mEngine.GetBuffer() );
Sys_Printf( "shaderlist : '%s'\n", mShaderlist.GetBuffer() );
Sys_Printf( "caulk shader : '%s'\n", mCaulkShader.GetBuffer() );
Sys_Printf( "prefix : '%s'\n", mUserPathPrefix.GetBuffer() );
Sys_Printf( "default texture scale: %g\n", mTextureDefaultScale );
Sys_Printf( "single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No" );
Sys_Printf( "patches supported : %s\n", mNoPatch ? "No" : "Yes" );
}
CPrefAssignment& CPrefAssignment::operator =( const CPrefAssignment& ass ){
if ( &ass != this ) {
mName = ass.mName;
mType = ass.mType;
mVal = ass.mVal;
}
return *this;
}
CPrefAssignment::CPrefAssignment( const CPrefAssignment& ass ){
*this = ass;
}
void CGameDialog::LoadPrefs(){
// if we already have a document loaded, we will free and reload from file
if ( mGlobalPrefs.InUse() ) {
Sys_Printf( "Reloading global prefs from file\n" );
mGlobalPrefs.Clear();
}
// load global .pref file
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
mGlobalPrefs.ReadXMLFile( strGlobalPref.GetBuffer() );
mGlobalPrefs.GetPref( "gamefile", &m_sGameFile, "" ); // NOTE: there's no default, user HAS to select something
mGlobalPrefs.GetPref( "autoload", &m_bAutoLoadGame, false );
mGlobalPrefs.GetPref( "log console", &m_bLogConsole, false );
// in a very particular post-.pid startup
// we may have the console turned on and want to keep it that way
// so we use a latching system
if ( m_bForceLogConsole ) {
m_bLogConsole = true;
Sys_Printf( "console logging has been latched on, saving prefs\n" );
SavePrefs();
m_bForceLogConsole = false;
}
// console logging: call Sys_LogConsole to check console logging status
// it is important that we would log console as early as possible to make it useful
Sys_LogFile();
if ( mGlobalPrefs.mbEmpty ) {
Sys_Printf( "Saving global.pref with default pref values\n" );
SavePrefs();
}
}
void CGameDialog::SavePrefs(){
// update the tree and save it
mGlobalPrefs.UpdatePrefTree();
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
Sys_FPrintf( SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer() );
}
}
void CGameDialog::DoGameInstall() {
// make sure console logging is on whenever we enter the installation loop
g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
Sys_LogFile();
mGameInstall.Run();
}
void CGameDialog::DoGameDialog() {
// allow looping the game selection dialog with calls to the game configure dialog in between
while ( m_bDoGameInstall ) {
m_bDoGameInstall = false;
if ( DoModal() == IDCANCEL ) {
Error( "game selection dialog canceled, cannot continue" );
return;
}
if ( m_bDoGameInstall ) {
DoGameInstall();
ScanForGames();
// and we will loop to do another DoModal dialog
}
}
// unhook so we can use in other places
// we manually incref'ed it when creating, it won't be freed (destructor)
gtk_container_remove( GTK_CONTAINER( mTopBox ), GetGlobalFrame() );
// we save the prefs file
SavePrefs();
}
GtkWidget* CGameDialog::GetGlobalFrame(){
GtkWidget *vbox, *text, *combo, *check;
if ( mFrame != NULL ) {
return mFrame;
}
mFrame = gtk_frame_new( "Select a game" );
gtk_container_set_border_width( GTK_CONTAINER( mFrame ), 5 );
gtk_widget_show( mFrame );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_add( GTK_CONTAINER( mFrame ), vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
/*text = gtk_label_new( _( "Select the game:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );*/
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
mGameCombo = GTK_COMBO_BOX( combo );
UpdateGameCombo();
check = gtk_check_button_new_with_label( _( "Auto load selected game on startup" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bAutoLoadGame, DLG_CHECK_BOOL );
text = gtk_label_new( _( "(this frame is available in the prefs menu if you set auto-select)" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
#ifdef _WIN32
check = gtk_check_button_new_with_label( _( "Networked install - per-user settings" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNetRun, DLG_CHECK_BOOL );
#endif
check = gtk_check_button_new_with_label( _( "Log the console to radiant.log" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLogConsole, DLG_CHECK_BOOL );
// incref it so we can pass it around
gtk_widget_ref( GTK_WIDGET( mFrame ) );
return mFrame;
}
void CGameDialog::UpdateData( bool retrieve ) {
if ( !retrieve ) {
// use m_sGameFile to set m_nComboSelect
list<CGameDescription *>::iterator iGame;
int i = 0;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
{
if ( ( *iGame )->mGameFile == m_sGameFile ) {
m_nComboSelect = i;
break;
}
i++;
}
#ifdef _WIN32
UpdateNetrun( false );
#endif
}
Dialog::UpdateData( retrieve );
if ( retrieve ) {
// use m_nComboSelect to set m_sGameFile
list<CGameDescription *>::iterator iGame = mGames.begin();
int i;
for ( i = 0; i < m_nComboSelect; i++ )
{
iGame++;
}
m_sGameFile = ( *iGame )->mGameFile;
#ifdef _WIN32
UpdateNetrun( true );
#endif
}
}
void CGameDialog::SInstallCallback( GtkWidget *widget, gpointer data ) {
CGameDialog *d = static_cast< CGameDialog* >( data );
d->m_bDoGameInstall = true;
d->EndModal( 0 );
}
void CGameDialog::BuildDialog() {
GtkWidget *dlg, *vbox1, *button, *setup_button;
dlg = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dlg ), _( "Select a game" ) );
vbox1 = gtk_vbox_new( FALSE, 0 );
gtk_container_set_border_width( GTK_CONTAINER( vbox1 ), 5 );
gtk_widget_show( vbox1 );
gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
gtk_container_add( GTK_CONTAINER( vbox1 ), GetGlobalFrame() );
mTopBox = vbox1;
setup_button = gtk_button_new_with_label( _( "Configure more games" ) );
gtk_widget_show( setup_button );
gtk_box_pack_start( GTK_BOX( vbox1 ), setup_button, FALSE, FALSE, 0 );
gtk_signal_connect( GTK_OBJECT( setup_button ), "clicked",
GTK_SIGNAL_FUNC( SInstallCallback ), this );
button = gtk_button_new_with_label( _( "OK" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( _( "Cancel" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDCANCEL );
gtk_widget_set_size_request( dlg, 320, -1 );
}
void CGameDialog::UpdateGameCombo() {
// fill in with the game descriptions
list<CGameDescription *>::iterator iGame;
if ( mGameCombo == NULL ) {
Sys_Printf( "mGameCombo == NULL\n" );
return;
}
// clear whatever is in - wtf no way to know how many text entries?
// use set/get active to track
gtk_combo_box_set_active( mGameCombo, 0 );
while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
gtk_combo_box_remove_text( mGameCombo, 0 );
gtk_combo_box_set_active( mGameCombo, 0 );
}
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
gtk_combo_box_append_text( mGameCombo, ( *iGame )->mGameName.GetBuffer() );
}
gtk_combo_box_set_active( mGameCombo, 0 );
}
void CGameDialog::ScanForGames(){
CString strPath;
char *dirlist;
GDir *dir;
CString strGamesPath = g_strAppPath.GetBuffer();
strGamesPath += "games";
const char *path = strGamesPath.GetBuffer();
if ( !mGames.empty() ) {
Sys_Printf( "Clearing game list\n" );
list<CGameDescription*>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
delete ( *iGame );
}
mGames.clear();
}
Sys_Printf( "Scanning for game description files: %s\n", path );
/*!
\todo FIXME LINUX:
do we put game description files below g_strAppPath, or in ~/.radiant
i.e. read only or read/write?
my guess .. readonly cause it's an install
we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
(if that's really needed)
*/
// FIXME need to catch the 'no game description' situation and exit with a clean error
dir = g_dir_open( path, 0, NULL );
if ( dir != NULL ) {
while ( 1 )
{
const gchar* name = g_dir_read_name( dir );
if ( name == NULL ) {
break;
}
dirlist = g_strdup( name );
#ifdef _WIN32
strlwr( dirlist );
#endif
char *ext = strrchr( dirlist, '.' );
if ( ( ext == NULL ) || ( strcmp( ext, ".game" ) != 0 ) ) {
continue;
}
strPath.Format( "%s/%s", path, dirlist );
Sys_Printf( "%s\n", strPath.GetBuffer() );
// got one, load it
xmlDocPtr pDoc = xmlParseFile( strPath.GetBuffer() );
if ( pDoc ) {
mGames.push_front( new CGameDescription( pDoc, dirlist ) );
}
else
{
Sys_FPrintf( SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer() );
}
g_free( dirlist );
}
g_dir_close( dir );
}
// entries in the combo need to be updated
UpdateGameCombo();
}
CGameDescription* CGameDialog::GameDescriptionForComboItem(){
list<CGameDescription *>::iterator iGame;
int i = 0;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
if ( i == m_nComboSelect ) {
return ( *iGame );
}
}
return NULL; // not found
}
void CGameDialog::InitGlobalPrefPath(){
GString *global_rc_path;
// configure m_global_rc_path
// this is the g_strTempPath, and it has already been mkdir'ed
global_rc_path = g_string_new( g_strTempPath.GetBuffer() );
g_PrefsDlg.m_global_rc_path = global_rc_path;
}
void CGameDialog::Reset(){
if ( !g_PrefsDlg.m_global_rc_path ) {
InitGlobalPrefPath();
}
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
remove( strGlobalPref.GetBuffer() );
}
void CGameDialog::Init(){
InitGlobalPrefPath();
ScanForGames();
if ( mGames.empty() ) {
DoGameInstall();
ScanForGames();
if ( mGames.empty() ) {
Error( "No games setup, aborting\n" );
}
}
LoadPrefs();
if ( m_bAutoLoadGame ) {
// search by .game name
list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
{
if ( ( *iGame )->mGameFile == m_sGameFile ) {
m_pCurrentGameDescription = ( *iGame );
break;
}
}
}
if ( !m_bAutoLoadGame || !m_pCurrentGameDescription ) {
DoGameDialog();
// use m_nComboSelect to identify the game to run as and set the globals
m_pCurrentGameDescription = GameDescriptionForComboItem();
if ( !m_pCurrentGameDescription ) {
Error( "Lookup of game description object failed, can't continue\n" );
}
}
g_pGameDescription = m_pCurrentGameDescription;
g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
g_strExecutablesPath = g_pGameDescription->mExecutablesPath;
// Add the per-user game path on all platforms
if ( m_pCurrentGameDescription->mUserPathPrefix.GetLength() ) {
#if defined ( __linux__ ) || defined ( __APPLE__ )
g_qeglobals.m_strHomeGame = g_get_home_dir();
g_qeglobals.m_strHomeGame += "/";
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
g_qeglobals.m_strHomeGame += "/";
#elif defined ( _WIN32 )
g_qeglobals.m_strHomeGame = g_get_home_dir();
g_qeglobals.m_strHomeGame += "\\My Games\\";
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
g_qeglobals.m_strHomeGame += "\\";
#endif
} else {
g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
}
g_pGameDescription->Dump();
}
CGameDialog::~CGameDialog(){
if ( mFrame ) {
// NOTE I'm not too sure how reliable this is
gtk_widget_unref( GTK_WIDGET( mFrame ) );
}
// free all the game descriptions
list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
{
delete ( *iGame );
*iGame = NULL;
}
}
void CGameDialog::AddPacksURL( Str &URL ){
// add the URLs for the list of game packs installed
// FIXME: this is kinda hardcoded for now..
list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
{
if ( ( *iGame )->mGameFile == "q3.game" ) {
URL += "&Games_dlup%5B%5D=1";
}
else if ( ( *iGame )->mGameFile == "wolf.game" ) {
URL += "&Games_dlup%5B%5D=2";
}
// FIXME: double entry
else if ( ( *iGame )->mGameFile == "wolf.game" ) {
URL += "&Games_dlup%5B%5D=3";
}
else if ( ( *iGame )->mGameFile == "jk2.game" ) {
URL += "&Games_dlup%5B%5D=4";
}
else if ( ( *iGame )->mGameFile == "stvef.game" ) {
URL += "&Games_dlup%5B%5D=5";
}
else if ( ( *iGame )->mGameFile == "sof2.game" ) {
URL += "&Games_dlup%5B%5D=6";
}
else if ( ( *iGame )->mGameFile == "ja.game" ) {
URL += "&Games_dlup%5B%5D=7";
}
}
}
#ifdef _WIN32
#define NETRUN_FILENAME "netrun.conf"
bool CGameDialog::m_bNetRun;
void CGameDialog::UpdateNetrun( bool retrieve ){
FILE *f_netrun;
CString strNetrun;
strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
if ( !retrieve ) {
// now check if we are running from a network installation
// use a dummy file as the flag
f_netrun = fopen( strNetrun.GetBuffer(), "r" );
if ( f_netrun ) {
fclose( f_netrun );
m_bNetRun = true;
}
else{
m_bNetRun = false;
}
}
else
{
if ( m_bNetRun ) {
f_netrun = fopen( strNetrun.GetBuffer(), "w" );
if ( !f_netrun ) {
Sys_FPrintf( SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer() );
m_bNetRun = false;
}
else
{
fclose( f_netrun );
Sys_Printf( "Created/Checked '%s'\n", strNetrun.GetBuffer() );
}
}
else
{
if ( remove( strNetrun.GetBuffer() ) == -1 ) {
if ( errno != ENOENT ) {
Sys_FPrintf( SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer() );
}
m_bNetRun = true;
}
else
{
Sys_Printf( "Netrun mode is disabled\n" );
}
}
}
}
bool CGameDialog::GetNetrun(){
return m_bNetRun;
}
#endif
/*
========
very first prefs init deals with selecting the game and the game tools path
then we can load .ini stuff
using prefs / ini settings:
those are per-game
win32:
look in g_strGameToolsPath for .ini
linux:
look in ~/.radiant/<version>/gamename
========
*/
#define PREFS_LOCAL_FILENAME "local.pref"
void PrefsDlg::Init(){
mGamesDialog.Init();
// m_global_rc_path has been set above, do m_rc_path with game specific stuff now
// the win32 and linux versions have been unified for network mode
#ifdef _WIN32
if ( !CGameDialog::GetNetrun() ) {
// legacy prefs settings, this goes where the game pack is installed
m_rc_path = g_string_new( g_strGameToolsPath.GetBuffer() );
m_inipath = g_string_new( m_rc_path->str );
g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
return;
}
#endif
// this is common to win32 and Linux init now
m_rc_path = g_string_new( m_global_rc_path->str );
// game sub-dir
g_string_append( m_rc_path, g_pGameDescription->mGameFile.GetBuffer() );
g_string_append( m_rc_path, "/" );
Q_mkdir( m_rc_path->str, 0775 );
// then the ini file
m_inipath = g_string_new( m_rc_path->str );
g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
}
void PrefsDlg::UpdateData( bool retrieve ){
// leo: the "changed" signal confuses the update function
if ( m_pWidget == NULL ) {
return;
}
mGamesDialog.UpdateData( retrieve );
Dialog::UpdateData( retrieve );
}
#ifdef _WIN32
#define PREFSHSPACE 5
#else
#define PREFSHSPACE 0
#endif
static void UpdateSensitivity( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->DoSensitivity();
}
static void UpdateEditorSensitivity( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->DoEditorSensitivity();
}
// start new prefs dialog
/*! Utility function for swapping notebook pages for tree list selections */
void PrefsDlg::showPrefPage( int prefpage ){
if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != prefpage ) {
gtk_notebook_set_page( GTK_NOTEBOOK( notebook ), prefpage );
}
return;
}
static void treeSelection( GtkTreeSelection* selection, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
GtkTreeModel* model;
GtkTreeIter selected;
if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
int prefpage;
gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
dlg->showPrefPage( prefpage );
}
}
#ifdef _WIN32
static void OnX64Toggle( GtkWidget *widget, gpointer data ) {
Dialog * d = static_cast< Dialog * >( data );
if ( !d->IsModal() ) {
// calls to gtk_toggle_button_get_active trigger the "toggle" signal to fire .. so ignore unless we're in the modal dialog
return;
}
gtk_MessageBox( widget, _( "You must restart Radiant for the change to take effect." ) );
g_PrefsDlg.m_nLastProjectVer = -1;
g_PrefsDlg.m_strLastProject = "";
}
#endif
void PrefsDlg::BuildDialog(){
// Main Preferences dialog
GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;
// Widgets on notebook pages
GtkWidget *check, *label, *scale, *hbox2, *combo,
*table, *spin, *entry, *pixmap,
*radio, *button, *pageframe, *vbox;
GList *combo_list = (GList*)NULL;
GtkObject *adj;
dialog = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dialog ), _( "GtkRadiant Preferences" ) );
gtk_window_set_transient_for( GTK_WINDOW( dialog ), GTK_WINDOW( g_pParentWnd->m_pWidget ) );
gtk_window_set_position( GTK_WINDOW( dialog ), GTK_WIN_POS_CENTER_ON_PARENT );
gtk_widget_realize( dialog );
mainvbox = gtk_vbox_new( FALSE, 5 );
gtk_container_add( GTK_CONTAINER( dialog ), mainvbox );
gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
gtk_widget_show( mainvbox );
hbox = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox );
gtk_box_pack_end( GTK_BOX( mainvbox ), hbox, FALSE, TRUE, 0 );
button = gtk_button_new_with_label( _( "OK" ) );
gtk_widget_show( button );
gtk_box_pack_end( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
gtk_widget_set_usize( button, 60, -2 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( _( "Cancel" ) );
gtk_widget_show( button );
gtk_box_pack_end( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
gtk_widget_set_usize( button, 60, -2 );
AddModalButton( button, IDCANCEL );
button = gtk_button_new_with_label( _( "Clean" ) );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnButtonClean ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
gtk_widget_set_usize( button, 60, -2 );
hbox = gtk_hbox_new( FALSE, 5 );
gtk_box_pack_start( GTK_BOX( mainvbox ), hbox, TRUE, TRUE, 0 );
gtk_widget_show( hbox );
sc_win = gtk_scrolled_window_new( NULL, NULL );
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
gtk_box_pack_start( GTK_BOX( hbox ), sc_win, FALSE, FALSE, 0 );
gtk_widget_show( sc_win );
// prefs pages notebook
notebook = gtk_notebook_new();
// hide the notebook tabs since its not supposed to look like a notebook
gtk_notebook_set_show_tabs( GTK_NOTEBOOK( notebook ), FALSE );
gtk_box_pack_start( GTK_BOX( hbox ), notebook, TRUE, TRUE, 0 );
gtk_widget_show( notebook );
gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
{
GtkTreeStore* store = gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER );
GtkWidget* view = gtk_tree_view_new_with_model( GTK_TREE_MODEL( store ) );
gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( view ), FALSE );
{
GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( _( "Preferences" ), renderer, "text", 0, (char *) NULL );
gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column );
}
{
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( view ) );
g_signal_connect( G_OBJECT( selection ), "changed", G_CALLBACK( treeSelection ), this );
}
gtk_widget_show( view );
gtk_container_add( GTK_CONTAINER( sc_win ), view );
{
/********************************************************************/
/* Add preference tree options */
/********************************************************************/
{
GtkTreeIter group;
gtk_tree_store_append( store, &group, NULL );
gtk_tree_store_set( store, &group, 0, _( "Globals" ), 1, PTAB_FRONT, -1 );
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Game settings" ), 1, (gpointer)PTAB_GAME_SETTINGS, -1 );
}
}
{
GtkTreeIter group;
gtk_tree_store_append( store, &group, NULL );
gtk_tree_store_set( store, &group, 0, _( "Display" ), 1, PTAB_FRONT, -1 );
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "2D Display/Rendering" ), 1, (gpointer)PTAB_2D, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "3D View" ), 1, (gpointer)PTAB_CAMERA, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Texture Settings" ), 1, (gpointer)PTAB_TEXTURE, -1 );
}
}
{
GtkTreeIter group;
gtk_tree_store_append( store, &group, NULL );
gtk_tree_store_set( store, &group, 0, _( "Interface" ), 1, PTAB_FRONT, -1 );
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Layout" ), 1, (gpointer)PTAB_LAYOUT, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Mouse" ), 1, (gpointer)PTAB_MOUSE, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Editing" ), 1, (gpointer)PTAB_EDITING, -1 );
}
}
{
GtkTreeIter group;
gtk_tree_store_append( store, &group, NULL );
gtk_tree_store_set( store, &group, 0, _( "Other" ), 1, PTAB_FRONT, -1 );
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Startup/Auto save" ), 1, (gpointer)PTAB_STARTUP, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Paths" ), 1, (gpointer)PTAB_PATHS, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Brush" ), 1, (gpointer)PTAB_BRUSH, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Misc" ), 1, (gpointer)PTAB_MISC, -1 );
}
if ( !g_qeglobals.bBSPFrontendPlugin ) {
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "BSP Monitoring" ), 1, (gpointer)PTAB_BSPMONITOR, -1 );
}
}
}
gtk_tree_view_expand_all( GTK_TREE_VIEW( view ) );
g_object_unref( G_OBJECT( store ) );
}
/**********************************************************************/
/* build the prefs pages */
/**********************************************************************/
// Front page...
// todo : add something interesting here
// NOTE TTimo: tip of the day? or a logo?
preflabel = gtk_label_new( _( "Front Page" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( NULL );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_widget_set_usize( GTK_WIDGET( vbox ), 350, -2 );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** global preferences group ****************************/
preflabel = gtk_label_new( _( "Globals" ) );
gtk_widget_show( preflabel );
pageframe = mGamesDialog.GetGlobalFrame();
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** 2D prefs group (xy views/rendering options) *********/
preflabel = gtk_label_new( _( "2D Display" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "2D Display" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// OpenGL Display Lists
check = gtk_check_button_new_with_label( _( "OpenGL Display Lists" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bDisplayLists, DLG_CHECK_BOOL );
// Antialiased points & lines
// Fishman - Add antialiazed points and lines support. 09/03/00
check = gtk_check_button_new_with_label( _( "OpenGL antialiased points and lines" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL );
// Solid selection boxes
check = gtk_check_button_new_with_label( _( "Solid selection boxes" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNoStipple, DLG_CHECK_BOOL );
// Display size info
check = gtk_check_button_new_with_label( _( "Display size info" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bSizePaint, DLG_CHECK_BOOL );
// Alternate vertex/edge handles
// Gef: Kyro GL_POINT work around 25-aug-2001
check = gtk_check_button_new_with_label( _( "Alternate vertex/edge handles" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bGlPtWorkaround, DLG_CHECK_BOOL );
g_list_free( combo_list );
#ifdef ATIHACK_812
// ATI bugs
check = gtk_check_button_new_with_label( _( "ATI and Intel cards w/ buggy drivers (disappearing polygons)" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bGlATIHack, DLG_CHECK_BOOL );
#endif
#ifdef NVIDIA_AERO_HACK
check = gtk_check_button_new_with_label( _( "NVIDIA/Aero bug - disable Windows composition" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bGlNvidiaAeroHack, DLG_CHECK_BOOL );
#endif
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** 3D Camera view group *********/
preflabel = gtk_label_new( _( "3D View" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "3D View" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Directional velocity (Movement Velocity)
// label container
hbox2 = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "Movement Velocity" ) );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// adjustment
adj = gtk_adjustment_new( 100, 50, 300, 1, 10, 10 );
AddDialogData( adj, &m_nMoveSpeed, DLG_ADJ_INT );
// scale
scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
gtk_widget_show( scale );
gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, TRUE, 2 );
gtk_scale_set_draw_value( GTK_SCALE( scale ), TRUE );
// Angular velocity (Rotational Velocity)
// label container
hbox2 = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "Rotational Velocity" ) );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// adjustment
adj = gtk_adjustment_new( 3, 1, 180, 1, 10, 10 ); // value, low, high, step, page_step, page_size
AddDialogData( adj, &m_nAngleSpeed, DLG_ADJ_INT );
// scale
scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
gtk_widget_show( scale );
gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, TRUE, 2 );
gtk_scale_set_draw_value( GTK_SCALE( scale ), TRUE );
// Text under the velocity sliders
// container
hbox2 = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "slow" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "fast" ) );
gtk_widget_show( label );
gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// Allow drag to select multiple faces/brushes
// container
table = gtk_table_new( 2, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
label = gtk_label_new( _( "Use paint-select in camera view:" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
combo_list = NULL;
combo_list = g_list_append( combo_list, (void *)_( "No" ) );
combo_list = g_list_append( combo_list, (void *)_( "Yes" ) );
combo_list = g_list_append( combo_list, (void *)_( "Yes (Classic Key Setup)" ) );
combo = gtk_combo_new();
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
gtk_widget_show( combo );
gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
AddDialogData( combo, &m_nCamDragMultiSelect, DLG_COMBO_INT );
// Freelook in Camera view
check = gtk_check_button_new_with_label( _( "Freelook in Camera view" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamFreeLook, DLG_CHECK_BOOL );
// Freelook in Camera view w/ forward & back strafing instead of up and down looking
check = gtk_check_button_new_with_label( _( "Freelook strafes Forward and Back" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL );
// Invert mouse in freelook
check = gtk_check_button_new_with_label( _( "Invert mouse in freelook" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamInverseMouse, DLG_CHECK_BOOL );
// Discrete movement
check = gtk_check_button_new_with_label( _( "Discrete movement" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamDiscrete, DLG_CHECK_BOOL );
// Update XY views on camera move
check = gtk_check_button_new_with_label( _( "Update XY views on camera move" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamXYUpdate, DLG_CHECK_BOOL );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Texture group *********/
preflabel = gtk_label_new( _( "Textures" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Textures" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Texture quality slider
// label
label = gtk_label_new( _( "Texture quality" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( vbox ), label, FALSE, FALSE, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
// adjustment
adj = gtk_adjustment_new( 0, 0, 4, 1, 1, 1 );
AddDialogData( adj, &m_nLatchedTextureQuality, DLG_ADJ_INT );
// scale
scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
gtk_widget_show( scale );
gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, FALSE, 0 );
gtk_scale_set_draw_value( GTK_SCALE( scale ), FALSE );
// text under the texture slider
hbox2 = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
label = gtk_label_new( _( "low" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
label = gtk_label_new( _( "high" ) );
gtk_widget_show( label );
gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// texture subsets
check = gtk_check_button_new_with_label( _( "Texture subsets" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bTextureWindow, DLG_CHECK_BOOL );
// texture scrollbar
check = gtk_check_button_new_with_label( _( "Texture scrollbar" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bTextureScrollbar, DLG_CHECK_BOOL );
// texture increment matches grid
check = gtk_check_button_new_with_label( _( "Tex increment matches grid" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bSnapTToGrid, DLG_CHECK_BOOL );
// RIANT
// Texture compression choice label
// container
table = gtk_table_new( 2, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
label = gtk_label_new( _( "Texture Compression (if available):" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
// Texture compression choice label
combo_list = NULL;
// NONE will always be in pos 0
combo_list = g_list_append( combo_list, (void *)_( "None" ) );
// if OpenGL compression is enabled it will always be
// in pos 1
if ( g_qeglobals.m_bOpenGLCompressionSupported ) {
combo_list = g_list_append( combo_list, (void *)_( "OpenGL ARB" ) );
}
// If S3 is enabled offer all 3 valid compression schemes in RGBA
if ( g_qeglobals.m_bS3CompressionSupported ) {
combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT1" ) );
combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT3" ) );
combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT5" ) );
}
combo = gtk_combo_new();
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
gtk_widget_show( combo );
gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
AddDialogData( combo, &m_nTextureCompressionFormat, DLG_COMBO_INT );
g_list_free( combo_list );
// container
table = gtk_table_new( 2, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// Startup shaders
// label
label = gtk_label_new( _( "Startup Shaders:" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
// combo list
combo_list = NULL;
combo_list = g_list_append( combo_list, (void *)_( "None" ) );
if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
combo_list = g_list_append( combo_list, (void *)_( "System" ) );
}
else if ( g_pGameDescription->mGameFile == "sof2.game" ) {
combo_list = g_list_append( combo_list, (void *)( "Tools" ) );
}
else{
combo_list = g_list_append( combo_list, (void *)_( "Common" ) );
}
combo_list = g_list_append( combo_list, (void *)_( "All" ) );
combo = gtk_combo_new();
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
gtk_widget_show( combo );
gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
AddDialogData( combo, &m_nLatchedShader, DLG_COMBO_INT );
g_list_free( combo_list );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Layout group *********/
preflabel = gtk_label_new( _( "Layout" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Layout" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// View types
// table
table = gtk_table_new( 2, 4, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// view type 1
pixmap = new_image_icon("window1.png");
gtk_widget_show( pixmap );
gtk_table_attach( GTK_TABLE( table ), pixmap, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 2
pixmap = new_image_icon("window2.png");
gtk_widget_show( pixmap );
gtk_table_attach( GTK_TABLE( table ), pixmap, 1, 2, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 3
pixmap = new_image_icon("window3.png");
gtk_widget_show( pixmap );
gtk_table_attach( GTK_TABLE( table ), pixmap, 2, 3, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 4
pixmap = new_image_icon("window4.png");
gtk_widget_show( pixmap );
gtk_table_attach( GTK_TABLE( table ), pixmap, 3, 4, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 1 selector
radio = gtk_radio_button_new( NULL );
gtk_widget_show( radio );
gtk_table_attach( GTK_TABLE( table ), radio, 0, 1, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 2 selector
radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
gtk_widget_show( radio );
gtk_table_attach( GTK_TABLE( table ), radio, 1, 2, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 3 selector
radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
gtk_widget_show( radio );
gtk_table_attach( GTK_TABLE( table ), radio, 2, 3, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 4 selector
radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
gtk_widget_show( radio );
gtk_table_attach( GTK_TABLE( table ), radio, 3, 4, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
AddDialogData( radio, &m_nLatchedView, DLG_RADIO_INT );
// Floating Z window
check = gtk_check_button_new_with_label( _( "Floating Z Window" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL );
// show menu tear-off seperators
check = gtk_check_button_new_with_label( _( "Detachable Menus" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL );
if ( !g_pGameDescription->mNoPatch ) {
// show patch toolbar
check = gtk_check_button_new_with_label( _( "Patch Toolbar" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_patchtoolbar", check ); // Allow to be disabled for Q1/Q2
AddDialogData( check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL );
}
// use wide toolbar
check = gtk_check_button_new_with_label( _( "Wide Toolbar" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL );
// use plugin toolbar
check = gtk_check_button_new_with_label( _( "Plugin Toolbar" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL );
#ifdef _WIN32
// win32 file dialog
check = gtk_check_button_new_with_label( _( "Use win32 file dialog (hacky)" ) );
gtk_widget_show( check );
// gtk_container_add (GTK_CONTAINER (vbox), check);
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNativeGUI, DLG_CHECK_BOOL );
// position on primary monitor
check = gtk_check_button_new_with_label( _( "Start on Primary Monitor" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_startonprimary", check );
gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
AddDialogData( check, &m_bStartOnPrimMon, DLG_CHECK_BOOL );
#endif
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Mouse group *********/
preflabel = gtk_label_new( _( "Mouse" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Mouse" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Buttons
// container
hbox2 = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// 2 button radio
radio = gtk_radio_button_new_with_label( NULL, _( "2 button" ) );
gtk_widget_show( radio );
gtk_box_pack_start( GTK_BOX( hbox2 ), radio, FALSE, FALSE, 0 );
// 3 button radio
radio = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON( radio ), _( "3 button" ) );
gtk_widget_show( radio );
gtk_box_pack_start( GTK_BOX( hbox2 ), radio, FALSE, FALSE, 0 );
AddDialogData( radio, &m_nMouse, DLG_RADIO_INT );
// right click to drop entity
check = gtk_check_button_new_with_label( _( "Right click to drop entities" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bRightClick, DLG_CHECK_BOOL );
// Mouse chaser (and this does what?)
check = gtk_check_button_new_with_label( _( "Mouse chaser" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bChaseMouse, DLG_CHECK_BOOL );
// Alt + multi-drag
check = gtk_check_button_new_with_label( _( "ALT + multi-drag" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bALTEdge, DLG_CHECK_BOOL );
// Mouse wheel increments
// container
hbox2 = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "Wheel Mouse inc:" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( entry, 40, -2 );
gtk_box_pack_start( GTK_BOX( hbox2 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_nWheelInc, DLG_ENTRY_INT );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Editing group *********/
preflabel = gtk_label_new( _( "Editing" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Editing" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Vertex editing splits faces
check = gtk_check_button_new_with_label( _( "Vertex editing splits face" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bVertexSplit, DLG_CHECK_BOOL );
// Fix target/targetname collisions
check = gtk_check_button_new_with_label( _( "Fix target/targetname collisions" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bDoTargetFix, DLG_CHECK_BOOL );
// Clipper tool uses caulk
check = gtk_check_button_new_with_label( _( "Clipper tool uses caulk" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bClipCaulk, DLG_CHECK_BOOL );
// Don't clamp plane points
check = gtk_check_button_new_with_label( _( "Don't clamp plane points" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNoClamp, DLG_CHECK_BOOL );
// Snap to grid
check = gtk_check_button_new_with_label( _( "Snap to grid" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bSnap, DLG_CHECK_BOOL );
// Select patch by bounding box
check = gtk_check_button_new_with_label( _( "Select patches by bounding box" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL );
// Rotation increment
// container
table = gtk_table_new( 2, 3, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// label
label = gtk_label_new( _( "Rotation increment:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( entry, 60, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
AddDialogData( entry, &m_nRotation, DLG_ENTRY_INT );
// Undo levels
// label
label = gtk_label_new( _( "Undo Levels:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// spinner (allows undo levels to be set to zero)
spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 0, 64, 1, 10, 10 ) ), 1, 0 );
gtk_widget_show( spin );
gtk_table_attach( GTK_TABLE( table ), spin, 1, 2, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( spin, 60, -2 );
AddDialogData( spin, &m_nUndoLevels, DLG_SPIN_INT );
// Patch subdivisions
// label
label = gtk_label_new( _( "Patch subdivisions:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 2, 3,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// entry (spinner perhaps? [2-16])
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( entry, 60, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 2, 3,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
AddDialogData( entry, &m_nSubdivisions, DLG_ENTRY_INT );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Save/Load group *********/
preflabel = gtk_label_new( _( "Startup/Auto save" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Startup/Auto save" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Snapshots
check = gtk_check_button_new_with_label( _( "Snapshots" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bSnapShots, DLG_CHECK_BOOL );
// load last project on open
check = gtk_check_button_new_with_label( _( "Load last project on open" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLoadLast, DLG_CHECK_BOOL );
// load last map on open
check = gtk_check_button_new_with_label( _( "Load last map on open" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLoadLastMap, DLG_CHECK_BOOL );
// Auto save..
// container
hbox2 = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
gtk_container_set_border_width( GTK_CONTAINER( hbox2 ), 0 );
// label
check = gtk_check_button_new_with_label( _( "Auto save every" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( hbox2 ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bAutoSave, DLG_CHECK_BOOL );
// spinner
spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 1, 60, 1, 10, 10 ) ), 1, 0 );
gtk_widget_show( spin );
gtk_box_pack_start( GTK_BOX( hbox2 ), spin, FALSE, FALSE, 0 );
gtk_widget_set_usize( spin, 60, -2 );
AddDialogData( spin, &m_nAutoSave, DLG_SPIN_INT );
// label
label = gtk_label_new( _( "minutes" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Paths group *********/
preflabel = gtk_label_new( _( "Paths" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Paths" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// prefab path
// table
table = gtk_table_new( 3, 3, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// label
label = gtk_label_new( _( "Prefab path:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
// path entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( GTK_WIDGET( entry ), 240, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 1, 0 );
AddDialogData( entry, &m_strPrefabPath, DLG_ENTRY_TEXT );
#if PREFERENCES_HAVE_PREFAB_PATH
// browse button
button = gtk_button_new_with_label( "..." );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseprefab ), this );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
#endif
// User ini path
// label
label = gtk_label_new( _( "User INI path:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
// user ini path entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 1, 0 );
AddDialogData( entry, &m_strUserPath, DLG_ENTRY_TEXT );
// user ini browse button
button = gtk_button_new_with_label( "..." );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseuserini ), this );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Brush group ********/
preflabel = gtk_label_new( _( "Brush" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Brush" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// default texture scale
// table
table = gtk_table_new( 2, 1, FALSE ); // I believe that the 2 and 1 are switched here, and this is
// intentional to be consistent with other calls to gtk_table_new()
// [that are probably also switched].
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// label
label = gtk_label_new( _( "Default texture scale:" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// scale entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( GTK_WIDGET( entry ), 60, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
AddDialogData( entry, &m_fDefTextureScale, DLG_ENTRY_FLOAT );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Misc group *********/
preflabel = gtk_label_new( _( "Misc" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Misc" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Light drawing
check = gtk_check_button_new_with_label( _( "Light drawing" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNewLightDraw, DLG_CHECK_BOOL );
// Light radiuses
// container
table = gtk_table_new( 2, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
label = gtk_label_new( _( "Light radiuses:" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
combo_list = NULL;
combo_list = g_list_append( combo_list, (void *)_( "Disabled" ) );
combo_list = g_list_append( combo_list, (void *)_( "True Q3Map2 Style" ) );
combo_list = g_list_append( combo_list, (void *)_( "Classic Style" ) );
combo = gtk_combo_new();
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
gtk_widget_show( combo );
gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
AddDialogData( combo, &m_nLightRadiuses, DLG_COMBO_INT );
#ifdef _WIN32
check = gtk_check_button_new_with_label( _( "Use win32 file associations to open text files instead of builtin editor" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL );
#else
// use custom shader editor
check = gtk_check_button_new_with_label( _( "Use Custom Shader Editor" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateEditorSensitivity ), this );
g_object_set_data( G_OBJECT( dialog ), "check_customeditor", check );
AddDialogData( check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL );
// custom shader editor executable
// table
table = gtk_table_new( 3, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// label
label = gtk_label_new( _( "Custom Editor Command" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
g_object_set_data( G_OBJECT( dialog ), "label_customeditor", label );
gtk_widget_set_sensitive( label, g_PrefsDlg.m_bUseCustomEditor );
// custom editor command entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( GTK_WIDGET( entry ), 240, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 1, 0 );
AddDialogData( entry, &m_strEditorCommand, DLG_ENTRY_TEXT );
gtk_widget_set_sensitive( entry, g_PrefsDlg.m_bUseCustomEditor );
g_object_set_data( G_OBJECT( dialog ), "entry_customeditor", entry );
// browse button
button = gtk_button_new_with_label( _( "..." ) );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEditor ), this );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_object_set_data( G_OBJECT( dialog ), "button_customeditor", button );
gtk_widget_set_sensitive( button, g_PrefsDlg.m_bUseCustomEditor );
#endif
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** BSP Monitoring group *********/
// this is never displayed if the plugin isn't available
preflabel = gtk_label_new( _( "BSP Monitoring" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "BSP Monitoring" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Enable BSP process monitoring
check = gtk_check_button_new_with_label( _( "Enable BSP process monitoring" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_monitorbsp", check );
gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
AddDialogData( check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL );
// Stop on leak
check = gtk_check_button_new_with_label( _( "Stop compilation on leak" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_leakstop", check );
AddDialogData( check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL );
// engine after compile
check = gtk_check_button_new_with_label( _( "Run engine after compile" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_runengine", check );
gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL );
// sleep mode when running engine
check = gtk_check_button_new_with_label( _( "Activate sleep mode when running the engine" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_sleep", check );
AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );
// use q3map2's texture projection
check = gtk_check_button_new_with_label( _( "Texturing compatible with q3map2" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_q3map2", check );
AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );
#ifdef _WIN32
// use 64 bit q3map2
check = gtk_check_button_new_with_label( _( "Use 64 bit q3map2" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_x64_q3map2", check );
AddDialogData( check, &g_PrefsDlg.m_bx64q3map2, DLG_CHECK_BOOL );
g_signal_connect( GTK_OBJECT( check ), "toggled", GTK_SIGNAL_FUNC( OnX64Toggle ), this );
#endif
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
gtk_notebook_set_page( GTK_NOTEBOOK( notebook ), PTAB_FRONT );
}
// end new prefs dialog
void PrefsDlg::LoadTexdefPref( texdef_t* pTexdef, const char* pName ){
char buffer[256];
memset( pTexdef, 0, sizeof( texdef_t ) );
sprintf( buffer, "%s%s", pName, TD_SCALE1_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->scale[0], 0.5f );
sprintf( buffer, "%s%s", pName, TD_SCALE2_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->scale[1], 0.5f );
sprintf( buffer, "%s%s", pName, TD_SHIFT1_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->shift[0], 8.f );
sprintf( buffer, "%s%s", pName, TD_SHIFT2_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->shift[1], 8.f );
sprintf( buffer, "%s%s", pName, TD_ROTATE_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->rotate, 45 );
}
void PrefsDlg::UpdateTextureCompression(){
// if OpenGL is not ready yet, don't do anything
if ( !g_qeglobals.m_bOpenGLReady ) {
Sys_Printf( "OpenGL not ready - postpone texture compression capability check\n" );
return;
}
if ( g_qeglobals.bTextureCompressionSupported ) {
if ( m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported ) {
Sys_Printf( "Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat );
m_nTextureCompressionFormat = 1; // if this is not supported either, see below
}
if ( m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported ) {
Sys_Printf( "Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n" );
m_nTextureCompressionFormat = 0;
}
switch ( m_nTextureCompressionFormat )
{
case ( 0 ):
{
g_qeglobals.texture_components = GL_RGBA;
Sys_Printf( "texture compression disabled by preferences settings\n" );
break;
}
case ( 1 ):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA;
Sys_Printf( "OpenGL texture compression enabled\n" );
break;
}
case ( 2 ):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
Sys_Printf( "S3TC DXT1 texture compression enabled\n" );
break;
}
case ( 3 ):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
Sys_Printf( "S3TC DXT3 texture compression enabled\n" );
break;
}
case ( 4 ):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
Sys_Printf( "S3TC DXT5 texture compression enabled\n" );
break;
}
}
}
else
{
Sys_Printf( "texture compression is not supported by your current graphic card/drivers\n" );
g_qeglobals.texture_components = GL_RGBA;
m_nTextureCompressionFormat = 0;
}
}
#ifdef ATIHACK_812
void PrefsDlg::UpdateATIHack() {
// if OpenGL is not ready yet, don't do anything
if ( !g_qeglobals.m_bOpenGLReady ) {
Sys_Printf( "OpenGL not ready - postpone ATI bug workaround setup\n" );
return;
}
if ( m_bGlATIHack ) {
qglCullFace = &qglCullFace_ATIHack;
qglDisable = &qglDisable_ATIHack;
qglEnable = &qglEnable_ATIHack;
qglPolygonMode = &qglPolygonMode_ATIHack;
Sys_Printf( "ATI bug workaround enabled\n" );
}
else {
qglCullFace = qglCullFace_real;
qglDisable = qglDisable_real;
qglEnable = qglEnable_real;
qglPolygonMode = qglPolygonMode_real;
Sys_Printf( "ATI bug workaround disabled\n" );
}
}
#endif
#ifdef NVIDIA_AERO_HACK
void PrefsDlg::UpdateNvidiaAeroHack() {
if ( m_bGlNvidiaAeroHack && m_bGlNvidiaAeroHackPrevState == 1 ) {
return;
}
if ( ( !m_bGlNvidiaAeroHack ) && m_bGlNvidiaAeroHackPrevState == 0 ) {
return;
}
if ( ( !m_bGlNvidiaAeroHack ) && m_bGlNvidiaAeroHackPrevState < 0 ) {
// The hack state is uninitialized, meaning that this is the first call
// to this function. I prefer not to explicitly enable composition because
// the user may have set the application to disable it, and I don't want to
// override that. Leave the state of composition as-is if the hack checkbox
// isn't checked.
m_bGlNvidiaAeroHackPrevState = 0;
return;
}
HMODULE lib = LoadLibrary( "dwmapi.dll" );
if ( lib ) {
void ( WINAPI *qDwmEnableComposition )( bool bEnable ) =
( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
if ( qDwmEnableComposition ) {
if ( m_bGlNvidiaAeroHack ) {
Sys_Printf( "Disabling Windows composition\n" );
qDwmEnableComposition( 0 );
m_bGlNvidiaAeroHackPrevState = 1;
}
else {
Sys_Printf( "Enabling Windows composition\n" );
qDwmEnableComposition( 1 );
m_bGlNvidiaAeroHackPrevState = 0;
}
}
FreeLibrary( lib );
}
}
#endif
// TTimo: m_strEnginePath has a special status, if not found in registry we need to
// initiliaze it for sure. It is not totally failsafe but we can use the same
// code than in q3map, expecting to find some "quake" above us. If not, we prompt
// for the engine executable path
void PrefsDlg::LoadPrefs(){
int i;
// first things first, load prefs from global prefs
mGamesDialog.LoadPrefs();
// if we already have a document loaded, we will free and reload from file
if ( mLocalPrefs.InUse() ) {
mLocalPrefs.Clear();
}
// load local.pref file
mLocalPrefs.ReadXMLFile( m_inipath->str );
mLocalPrefs.GetPref( PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE );
mLocalPrefs.GetPref( MOUSE_KEY, &m_nMouse, MOUSE_DEF );
m_nMouseButtons = m_nMouse ? 3 : 2;
// project file
// if it's not found here, mainframe.cpp will take care of finding one
mLocalPrefs.GetPref( LASTPROJ_KEY, &m_strLastProject, "" );
mLocalPrefs.GetPref( LASTPROJVER_KEY, &m_nLastProjectVer, -1 );
// prefab path
// NOTE TTimo: I'm not sure why this is in prefs
// should probably be a project setting
// and I'm not sure that we really have a way to set this reliably either
CString strPrefab;
strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();
strPrefab += g_pGameDescription->mBaseGame.GetBuffer();
strPrefab += "/prefabs/";
mLocalPrefs.GetPref( PREFAB_KEY, &m_strPrefabPath, strPrefab );
mLocalPrefs.GetPref( LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300 );
mLocalPrefs.GetPref( TLOCK_KEY, &m_bTextureLock, TLOCK_DEF );
mLocalPrefs.GetPref( RLOCK_KEY, &m_bRotateLock, TLOCK_DEF );
mLocalPrefs.GetPref( LASTMAP_KEY, &m_strLastMap, "" );
mLocalPrefs.GetPref( LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF );
mLocalPrefs.GetPref( BSP_KEY, &m_bInternalBSP, FALSE );
mLocalPrefs.GetPref( RCLICK_KEY, &m_bRightClick, TRUE );
mLocalPrefs.GetPref( AUTOSAVE_KEY, &m_bAutoSave, TRUE );
mLocalPrefs.GetPref( LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE );
mLocalPrefs.GetPref( TINYBRUSH_KEY, &m_bCleanTiny, FALSE );
mLocalPrefs.GetPref( TINYSIZE_KEY, &m_fTinySize, 0.5f );
mLocalPrefs.GetPref( AUTOSAVETIME_KEY, &m_nAutoSave, 5 );
mLocalPrefs.GetPref( SNAPSHOT_KEY, &m_bSnapShots, FALSE );
mLocalPrefs.GetPref( MOVESPEED_KEY, &m_nMoveSpeed, 100 );
mLocalPrefs.GetPref( ANGLESPEED_KEY, &m_nAngleSpeed, 3 );
mLocalPrefs.GetPref( SETGAME_KEY, &m_bSetGame, FALSE );
mLocalPrefs.GetPref( CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE );
mLocalPrefs.GetPref( CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE );
mLocalPrefs.GetPref( CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE );
mLocalPrefs.GetPref( CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE );
mLocalPrefs.GetPref( CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE );
mLocalPrefs.GetPref( LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE );
mLocalPrefs.GetPref( CUBICCLIP_KEY, &m_bCubicClipping, TRUE );
mLocalPrefs.GetPref( CUBICSCALE_KEY, &m_nCubicScale, 13 );
mLocalPrefs.GetPref( ALTEDGE_KEY, &m_bALTEdge, FALSE );
mLocalPrefs.GetPref( FACECOLORS_KEY, &m_bFaceColors, FALSE );
mLocalPrefs.GetPref( XZVIS_KEY, &m_bXZVis, FALSE );
mLocalPrefs.GetPref( YZVIS_KEY, &m_bYZVis, FALSE );
mLocalPrefs.GetPref( ZVIS_KEY, &m_bZVis, FALSE );
mLocalPrefs.GetPref( SIZEPAINT_KEY, &m_bSizePaint, FALSE );
mLocalPrefs.GetPref( DLLENTITIES_KEY, &m_bDLLEntities, FALSE );
mLocalPrefs.GetPref( DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE );
m_bDetachableMenus = m_bLatchedDetachableMenus;
if ( g_pGameDescription->mNoPatch ) {
m_bPatchToolbar = false;
}
else
{
mLocalPrefs.GetPref( PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE );
m_bPatchToolbar = m_bLatchedPatchToolbar;
}
mLocalPrefs.GetPref( WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE );
m_bWideToolbar = m_bLatchedWideToolbar;
mLocalPrefs.GetPref( PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE );
m_bPluginToolbar = m_bLatchedPluginToolbar;
mLocalPrefs.GetPref( WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF );
m_nView = m_nLatchedView;
mLocalPrefs.GetPref( FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE );
m_bFloatingZ = m_bLatchedFloatingZ;
mLocalPrefs.GetPref( TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3 );
m_nTextureQuality = m_nLatchedTextureQuality;
mLocalPrefs.GetPref( LOADSHADERS_KEY, &m_nLatchedShader, 0 );
m_nShader = m_nLatchedShader;
mLocalPrefs.GetPref( NOCLAMP_KEY, &m_bNoClamp, FALSE );
mLocalPrefs.GetPref( SNAP_KEY, &m_bSnap, TRUE );
mLocalPrefs.GetPref( USERINI_KEY, &m_strUserPath, "" );
mLocalPrefs.GetPref( ROTATION_KEY, &m_nRotation, 45 );
mLocalPrefs.GetPref( CHASEMOUSE_KEY, &m_bChaseMouse, TRUE );
mLocalPrefs.GetPref( ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED );
// this will probably need to be 75 or 100 for Q1.
mLocalPrefs.GetPref( TEXTURESCALE_KEY, &m_nTextureScale, 50 );
// FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.
if ( ( g_pGameDescription->mGameFile == "hl.game" ) ) {
// No BSP monitoring in the default compiler tools for Half-life (yet)
mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, FALSE );
// Texture subset on by default (HL specific really, because of halflife.wad's size)
mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, TRUE );
}
else if ( g_pGameDescription->quake2 ) {
// BSP monitoring is implemented in Quake2 and Heretic2 tools
mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, TRUE );
// Texture subset on by default (HL specific really, because of halflife.wad's size)
mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, TRUE );
}
else
{
mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF );
mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, FALSE );
}
mLocalPrefs.GetPref( TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE );
mLocalPrefs.GetPref( DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE );
mLocalPrefs.GetPref( ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE );
mLocalPrefs.GetPref( SWITCHCLIP_KEY, &m_bSwitchClip, TRUE );
mLocalPrefs.GetPref( SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE );
mLocalPrefs.GetPref( SHOWSHADERS_KEY, &m_bShowShaders, TRUE );
mLocalPrefs.GetPref( GLLIGHTING_KEY, &m_bGLLighting, FALSE );
mLocalPrefs.GetPref( NOSTIPPLE_KEY, &m_bNoStipple, FALSE );
mLocalPrefs.GetPref( UNDOLEVELS_KEY, &m_nUndoLevels, 30 );
mLocalPrefs.GetPref( VERTEXMODE_KEY, &m_bVertexSplit, TRUE );
mLocalPrefs.GetPref( RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF );
mLocalPrefs.GetPref( LEAKSTOP_KEY, &m_bLeakStop, TRUE );
mLocalPrefs.GetPref( DOSLEEP_KEY, &m_bDoSleep, FALSE );
mLocalPrefs.GetPref( SELECTCURVES_KEY, &m_bSelectCurves, TRUE );
mLocalPrefs.GetPref( SELECTMODELS_KEY, &m_bSelectModels, TRUE );
mLocalPrefs.GetPref( SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE );
mLocalPrefs.GetPref( DEFAULTTEXURESCALE_KEY, &m_fDefTextureScale, g_pGameDescription->mTextureDefaultScale );
mLocalPrefs.GetPref( SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF );
mLocalPrefs.GetPref( CLIPCAULK_KEY, &m_bClipCaulk, FALSE );
mLocalPrefs.GetPref( SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE );
mLocalPrefs.GetPref( TARGETFIX_KEY, &m_bDoTargetFix, TRUE );
mLocalPrefs.GetPref( WHEELINC_KEY, &m_nWheelInc, 64 );
mLocalPrefs.GetPref( PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE );
// Gef: Kyro GL_POINT workaround
mLocalPrefs.GetPref( GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE );
// window positioning
mLocalPrefs.GetPref( ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1 );
mLocalPrefs.GetPref( ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1 );
mLocalPrefs.GetPref( POSITIONX_KEY, &mWindowInfo.position.x, -1 );
mLocalPrefs.GetPref( POSITIONY_KEY, &mWindowInfo.position.y, -1 );
mLocalPrefs.GetPref( WIDTH_KEY, &mWindowInfo.position.w, -1 );
mLocalPrefs.GetPref( HEIGHT_KEY, &mWindowInfo.position.h, 450 );
const window_position_t default_window_pos = { 0, 0, 200, 200, };
mLocalPrefs.GetPref( ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos );
mLocalPrefs.GetPref( MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos );
mLocalPrefs.GetPref( CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos );
mLocalPrefs.GetPref( ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos );
mLocalPrefs.GetPref( XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos );
mLocalPrefs.GetPref( YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos );
mLocalPrefs.GetPref( XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos );
mLocalPrefs.GetPref( PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos );
mLocalPrefs.GetPref( SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos );
mLocalPrefs.GetPref( ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos );
mLocalPrefs.GetPref( ZWIDTH_KEY, &mWindowInfo.nZWidth, 30 );
mLocalPrefs.GetPref( XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300 );
mLocalPrefs.GetPref( XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300 );
mLocalPrefs.GetPref( CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200 );
mLocalPrefs.GetPref( CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200 );
mLocalPrefs.GetPref( ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300 );
#ifdef _WIN32
mLocalPrefs.GetPref( STATE_KEY, &mWindowInfo.nState, SW_SHOW );
#endif
// menu stuff
mLocalPrefs.GetPref( COUNT_KEY, &m_nMRUCount, 0 );
for ( i = 0; i < 4; i++ )
{
char buf[64];
sprintf( buf, "%s%d", FILE_KEY, i );
mLocalPrefs.GetPref( buf, &m_strMRUFiles[i], "" );
}
// some platform specific prefs
#ifdef _WIN32
mLocalPrefs.GetPref( NATIVEGUI_KEY, &m_bNativeGUI, TRUE );
mLocalPrefs.GetPref( STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE );
#endif
mLocalPrefs.GetPref( SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP );
mLocalPrefs.GetPref( SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f );
mLocalPrefs.GetPref( SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0 ); // nothing filtered by default
mLocalPrefs.GetPref( SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT );
mLocalPrefs.GetPref( SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE );
mLocalPrefs.GetPref( SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE );
mLocalPrefs.GetPref( SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE );
mLocalPrefs.GetPref( SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE );
mLocalPrefs.GetPref( SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE );
mLocalPrefs.GetPref( SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE );
mLocalPrefs.GetPref( SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF | OUTLINE_BSEL );
LoadTexdefPref( &g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY );
LoadTexdefPref( &g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY );
// text editor binding
#ifdef _WIN32
mLocalPrefs.GetPref( CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE );
#else
mLocalPrefs.GetPref( CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE );
mLocalPrefs.GetPref( CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "" );
#endif
vec3_t vDefaultAxisColours[3] = {
{0.f, 0.5f, 0.f},
{0.f, 0.f, 1.f},
{1.f, 0.f, 0.f},
};
for ( i = 0; i < 3; i++ ) {
char buf[64];
sprintf( buf, "%s%d", SI_AXISCOLORS_KEY, i );
mLocalPrefs.GetPref( buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i] );
}
vec3_t vDefaultColours[COLOR_LAST] = {
{0.25f, 0.25f, 0.25f},
{1.f, 1.f, 1.f},
{0.75f, 0.75f, 0.75f},
{0.5f, 0.5f, 0.5f},
{0.25f, 0.25f, 0.25f},
{0.0f, 0.0f, 0.0f},
{0.f, 0.f, 1.f},
{0.f, 0.f, 0.f},
{0.f, 0.f, 0.f},
{1.f, 0.f, 0.f},
{0.f, 0.f, 1.f},
{0.5f, 0.f, 0.75f},
{1.0f, 0.f, 0.f},
{0.f, 0.f, 0.f},
{0.f, 0.f, 0.f},
};
for ( i = 0; i < COLOR_LAST; i++ ) {
char buf[64];
sprintf( buf, "%s%d", SI_COLORS_KEY, i );
mLocalPrefs.GetPref( buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i] );
}
mLocalPrefs.GetPref( TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1 );
mLocalPrefs.GetPref( LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE );
mLocalPrefs.GetPref( Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE );
#ifdef _WIN32
mLocalPrefs.GetPref( X64Q3MAP2_KEY, &m_bx64q3map2, TRUE );
#endif
#ifdef ATIHACK_812
mLocalPrefs.GetPref( ATIHACK_KEY, &m_bGlATIHack, FALSE );
#endif
#ifdef NVIDIA_AERO_HACK
mLocalPrefs.GetPref( NVAEROHACK_KEY, &m_bGlNvidiaAeroHack, TRUE );
#endif
Undo_SetMaxSize( m_nUndoLevels ); // set it internally as well / FIXME: why not just have one global value?
UpdateTextureCompression();
#ifdef ATIHACK_812
UpdateATIHack();
#endif
#ifdef NVIDIA_AERO_HACK
UpdateNvidiaAeroHack();
#endif
if ( mLocalPrefs.mbEmpty ) {
mLocalPrefs.mbEmpty = false;
Sys_Printf( "Saving local.pref with default pref values\n" );
SavePrefs();
}
}
void PrefsDlg::SavePrefs(){
if ( g_qeglobals.disable_ini ) {
return;
}
#ifdef _DEBUG
Sys_Printf( "PrefsDlg::SavePrefs\n" );
#endif
// this will take care of copying back from the dialog to the variables
// NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer
// this will also cause an UpdateData for the mGamesDialog
UpdateData( TRUE );
mGamesDialog.SavePrefs();
// update the tree and save it
mLocalPrefs.UpdatePrefTree();
if ( !mLocalPrefs.WriteXMLFile( m_inipath->str ) ) {
Sys_FPrintf( SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str );
}
if ( m_nMouse == 0 ) {
m_nMouseButtons = 2;
}
else {
m_nMouseButtons = 3;
}
}
void PrefsDlg::PostModal( int code ){
if ( code == IDOK ) {
SavePrefs();
// make sure the logfile is ok
Sys_LogFile();
#ifdef ATIHACK_812
UpdateATIHack();
#endif
#ifdef NVIDIA_AERO_HACK
UpdateNvidiaAeroHack();
#endif
if ( g_pParentWnd ) {
g_pParentWnd->SetGridStatus();
}
Sys_UpdateWindows( W_ALL );
if ( m_nUndoLevels != 0 ) {
Undo_SetMaxSize( m_nUndoLevels );
}
}
}
void PrefsDlg::DoEditorSensitivity(){
if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_customeditor" ) ) ) ) {
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "label_customeditor" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "entry_customeditor" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "button_customeditor" ) ), TRUE );
}
else
{
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "label_customeditor" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "entry_customeditor" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "button_customeditor" ) ), FALSE );
}
}
void PrefsDlg::DoSensitivity(){
#if 0
// first, look at the project file version ... will monitoring work?
// project files now XML, guaranteed to be at least version 2
if ( 0 ) { //IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)
if ( m_bWarn ) {
Str Msg;
Msg = "The current project file (";
Msg += g_PrefsDlg.m_strLastProject;
Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";
gtk_MessageBox( m_pWidget, Msg.GetBuffer(), MB_OK );
m_bWarn = false;
}
// go ahead, disable everybuddy
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
}
else
{
#endif
// m_bWarn = true;
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), TRUE );
if ( !gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ) ) ) {
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
}
else if ( !gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ) ) ) {
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
}
}
/*
============================================================
CGameInstall
============================================================
*/
CGameInstall::CGameInstall() {
memset( m_availGames, 0, sizeof( m_availGames ) );
}
void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnBtnBrowseEngine\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
char *dir = dir_dialog( i->m_pWidget, _( "Select game directory" ), NULL );
i->UpdateData( TRUE );
if ( dir != NULL ) {
i->m_strEngine = dir;
i->UpdateData( FALSE );
g_free( dir );
}
}
void CGameInstall::OnBtnBrowseExecutables( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnBtnBrowseExecutables\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
char *dir = dir_dialog( i->m_pWidget, _( "Select executables directory" ), NULL );
i->UpdateData( TRUE );
if ( dir != NULL ) {
i->m_strExecutables = dir;
i->UpdateData( FALSE );
g_free( dir );
}
}
void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnGameSelectChanged\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
i->UpdateData( TRUE );
i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
i->UpdateData( FALSE );
}
void CGameInstall::BuildDialog() {
GtkWidget *dlg, *vbox1, *frame, *vbox2, *button, *text, *combo, *entry, *hbox;
dlg = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dlg ), _( "Configure games" ) );
vbox1 = gtk_vbox_new( FALSE, 5 );
gtk_container_set_border_width( GTK_CONTAINER( vbox1 ), 5 );
gtk_widget_show( vbox1 );
gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
frame = gtk_frame_new( "Configure a game" );
gtk_widget_show( frame );
gtk_container_add( GTK_CONTAINER( vbox1 ), frame );
vbox2 = gtk_vbox_new( FALSE, 5);
gtk_container_set_border_width( GTK_CONTAINER( vbox2 ), 5 );
gtk_widget_show( vbox2 );
gtk_container_add( GTK_CONTAINER( frame ), vbox2 );
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox2 ), combo, FALSE, FALSE, 0 );
// GList *combo_list = NULL;
int iGame = 0;
while ( m_availGames[ iGame ] != GAME_NONE ) {
switch ( m_availGames[ iGame ] ) {
case GAME_Q2:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake II" ) );
break;
case GAME_Q3:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake III Arena and mods" ) );
break;
case GAME_URT:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Urban Terror (standalone)" ) );
break;
case GAME_UFOAI:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "UFO: Alien Invasion" ) );
break;
case GAME_Q2W:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake2World" ) );
break;
case GAME_WARSOW:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Warsow" ) );
break;
case GAME_NEXUIZ:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Nexuiz" ) );
break;
case GAME_TREMULOUS:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Tremulous" ) );
break;
case GAME_JA:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Jedi Academy and mods" ) );
break;
case GAME_REACTION:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Reaction Quake 3" ) );
break;
case GAME_ET:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Wolfenstein: Enemy Territory" ) );
break;
case GAME_QL:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake Live" ) );
break;
case GAME_STVEF:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Star Trek - Voyager: Elite Force" ) );
break;
}
iGame++;
}
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
text = gtk_label_new( _( "Name:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox2 ), text, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( vbox2 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strName, DLG_ENTRY_TEXT );
text = gtk_label_new( _( "Engine directory:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox2 ), text, FALSE, FALSE, 0 );
hbox = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX( vbox2 ), hbox, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
button = gtk_button_new_with_label( _( "..." ) );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
text = gtk_label_new( _( "Executables directory (optional):" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox2 ), text, FALSE, FALSE, 0 );
hbox = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX( vbox2 ), hbox, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strExecutables, DLG_ENTRY_TEXT );
button = gtk_button_new_with_label( _( "..." ) );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseExecutables ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
// this gets done in the project stuff atm
#if 0
text = gtk_label_new( _( "Mod subdirectory:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox2 ), text, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( vbox2 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strMod, DLG_ENTRY_TEXT );
#endif
button = gtk_button_new_with_label( _( "OK" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( _( "Cancel" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDCANCEL );
gtk_widget_set_size_request( dlg, 320, -1);
}
void CGameInstall::Run() {
ScanGames();
if ( m_availGames[0] == GAME_NONE ) {
return;
}
if ( DoModal() == IDCANCEL ) {
Sys_Printf( "game dialog cancelled\n" );
return;
}
Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
// Resolve the game pack and .game file
Str gamePack, gameFilePath = g_strAppPath.GetBuffer();
gameFilePath += "games/";
if ( CheckFile( gameFilePath ) != PATH_DIRECTORY ) {
radCreateDirectory( gameFilePath );
}
switch ( m_availGames[ m_nComboSelect ] ) {
case GAME_Q2:
gamePack = Q2_PACK;
gameFilePath += Q2_GAME;
break;
case GAME_Q3:
gamePack = Q3_PACK;
gameFilePath += Q3_GAME;
break;
case GAME_URT:
gamePack = URT_PACK;
gameFilePath += URT_GAME;
break;
case GAME_UFOAI:
gamePack = UFOAI_PACK;
gameFilePath += UFOAI_GAME;
break;
case GAME_Q2W:
gamePack = Q2W_PACK;
gameFilePath += Q2W_GAME;
break;
case GAME_WARSOW:
gameFilePath += WARSOW_GAME;
gamePack = WARSOW_PACK;
break;
case GAME_NEXUIZ:
gamePack = NEXUIZ_PACK;
gameFilePath += NEXUIZ_GAME;
break;
case GAME_TREMULOUS:
gamePack = TREMULOUS_PACK;
gameFilePath += TREMULOUS_GAME;
break;
case GAME_JA:
gamePack = JA_PACK;
gameFilePath += JA_GAME;
break;
case GAME_REACTION:
gamePack = REACTION_PACK;
gameFilePath += REACTION_GAME;
break;
case GAME_ET:
gamePack = ET_PACK;
gameFilePath += ET_GAME;
break;
case GAME_QL:
gamePack = QL_PACK;
gameFilePath += QL_GAME;
break;
case GAME_STVEF:
gamePack = STVEF_PACK;
gameFilePath += STVEF_GAME;
break;
default:
Error( "Invalid game selected: %d", m_availGames[ m_nComboSelect ] );
}
Str gameInstallPath = g_strAppPath.GetBuffer();
gameInstallPath += "installs/";
gameInstallPath += gamePack;
gameInstallPath += "/install/";
Sys_Printf( "Installing game pack from: %s\n", gameInstallPath.GetBuffer() );
// First copy the install directory into the game engine. We do this
// for all games, even if they don't provide an "install" folder.
radCopyTree( gameInstallPath.GetBuffer(), m_strEngine.GetBuffer() );
Sys_Printf( "Writing game file: %s\n", gameFilePath.GetBuffer() );
FILE * fg = fopen( gameFilePath.GetBuffer(), "w" );
if ( fg == NULL ) {
Error( "Failed to open %s for writing\n", gameFilePath.GetBuffer() );
}
// Running Windows, crashing here?
// Make sure that libintl.h is not redefining fprintf to some broken BS!
// - TTimo
fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
fprintf( fg, " "ENGINEPATH_ATTRIBUTE "=\"%s\"\n", m_strEngine.GetBuffer() );
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/%s/game\"\n", g_strAppPath.GetBuffer(), gamePack.GetBuffer() );
if ( m_strExecutables.GetLength() > 0 ) {
fprintf( fg, " "EXECUTABLES_ATTRIBUTE "=\"%s\"\n", m_strExecutables.GetBuffer() );
}
switch ( m_availGames[ m_nComboSelect ] ) {
case GAME_Q2: {
fprintf( fg, " prefix=\".quake2\"\n" );
fprintf( fg, " basegame=\"baseq2\"\n" );
fprintf( fg, " no_patch=\"true\"\n" );
fprintf( fg, " default_scale=\"1.0\"\n" );
break;
}
case GAME_Q3: {
fprintf( fg, " prefix=\".q3a\"\n" );
fprintf( fg, " basegame=\"baseq3\"\n" );
// Hardcoded fix for "missing" shaderlist in gamepack
Str dest = m_strEngine.GetBuffer();
dest += "/baseq3/scripts/shaderlist.txt";
if( CheckFile( dest.GetBuffer() ) != PATH_FILE ) {
Str source = gameInstallPath.GetBuffer();
source += "baseq3/scripts/default_shaderlist.txt";
radCopyFile( source.GetBuffer(), dest.GetBuffer() );
}
break;
}
case GAME_URT: {
fprintf( fg, " prefix=\".q3a\"\n" );
fprintf( fg, " basegame=\"q3ut4\"\n" );
break;
}
case GAME_UFOAI: {
fprintf( fg, " prefix=\".ufoai\"\n" );
fprintf( fg, " basegame=\"base\"\n" );
fprintf( fg, " no_patch=\"true\"\n" );
break;
}
case GAME_Q2W: {
fprintf( fg, " prefix=\".quake2world\"\n" );
fprintf( fg, " prefix_win32=\"Quake2World\"\n");
fprintf( fg, " basegame=\"default\"\n" );
fprintf( fg, " no_patch=\"true\"\n" );
fprintf( fg, " default_scale=\"0.25\"\n" );
break;
}
case GAME_WARSOW: {
fprintf( fg, " prefix=\".warsow\"\n" );
fprintf( fg, " basegame=\"basewsw\"\n" );
break;
}
case GAME_NEXUIZ: {
fprintf( fg, " prefix=\".nexuiz\"\n" );
fprintf( fg, " basegame=\"data\"\n" );
break;
}
case GAME_TREMULOUS: {
fprintf( fg, " prefix=\".tremulous\"\n" );
fprintf( fg, " basegame=\"base\"\n" );
break;
}
case GAME_JA: {
fprintf( fg, " prefix=\".ja\"\n" );
fprintf( fg, " basegame=\"base\"\n" );
fprintf( fg, " shaderpath=\"shaders\"\n" );
fprintf( fg, " default_scale=\"0.25\"\n" );
fprintf( fg, " caulk_shader=\"textures/system/caulk\"\n" );
// Hardcoded fix for "missing" shaderlist in gamepack
Str dest = m_strEngine.GetBuffer();
dest += "/base/shaders/shaderlist.txt";
if( CheckFile( dest.GetBuffer() ) != PATH_FILE ) {
Str source = gameInstallPath.GetBuffer();
source += "base/scripts/default_shaderlist.txt";
radCopyFile( source.GetBuffer(), dest.GetBuffer() );
}
break;
}
case GAME_REACTION: {
fprintf( fg, " prefix=\".Reaction\"\n" );
fprintf( fg, " basegame=\"Boomstick\"\n" );
fprintf( fg, " default_scale=\"0.5\"\n" );
break;
}
case GAME_ET: {
#ifdef _WIN32
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ET.exe\"\n");
#elif __linux__
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"et\"\n" );
#endif
fprintf( fg, " prefix=\".etwolf\"\n" );
fprintf( fg, " basegame=\"etmain\"\n" );
// Hardcoded fix for "missing" shaderlist in gamepack
Str dest = m_strEngine.GetBuffer();
dest += "/etmain/scripts/shaderlist.txt";
if( CheckFile( dest.GetBuffer() ) != PATH_FILE ) {
Str source = gameInstallPath.GetBuffer();
source += "etmain/scripts/default_shaderlist.txt";
radCopyFile( source.GetBuffer(), dest.GetBuffer() );
}
break;
}
case GAME_QL: {
fprintf( fg, " prefix=\".quakelive/quakelive/home\"\n" );
fprintf( fg, " basegame=\"baseq3\"\n" );
// Hardcoded fix for "missing" shaderlist in gamepack
Str dest = m_strEngine.GetBuffer();
dest += "/baseq3/scripts/shaderlist.txt";
if ( CheckFile( dest.GetBuffer() ) != PATH_FILE ) {
Str source = gameInstallPath.GetBuffer();
source += "baseq3/scripts/default_shaderlist.txt";
radCopyFile( source.GetBuffer(), dest.GetBuffer() );
}
break;
}
case GAME_STVEF: {
fprintf( fg, " prefix=\".stvef\"\n" );
fprintf( fg, " basegame=\"baseEF\"\n" );
fprintf( fg, " shaderpath=\"scripts\"\n" );
fprintf( fg, " default_scale=\"0.25\"\n" );
fprintf( fg, " caulk_shader=\"textures/common/caulk\"\n" );
// Hardcoded fix for "missing" shaderlist in gamepack
Str dest = m_strEngine.GetBuffer();
dest += "/base/scripts/shaderlist.txt";
if( CheckFile( dest.GetBuffer() ) != PATH_FILE ) {
Str source = gameInstallPath.GetBuffer();
source += "base/scripts/default_shaderlist.txt";
radCopyFile( source.GetBuffer(), dest.GetBuffer() );
}
break;
}
}
fprintf( fg, "/>\n" );
fclose( fg );
}
/*
===============
CGameInstall::ScanGames
scan for active games that can be installed, based on the presence
===============
*/
void CGameInstall::ScanGames() {
Str pakPaths = g_strAppPath.GetBuffer();
int iGame = 0;
const char *dirname;
pakPaths += "installs/";
FindFiles fileScan( pakPaths.GetBuffer() );
while ( ( dirname = fileScan.NextFile() ) != NULL ) {
if ( stricmp( dirname, Q3_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q3;
}
if ( stricmp( dirname, URT_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_URT;
}
if ( stricmp( dirname, UFOAI_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_UFOAI;
}
if ( stricmp( dirname, Q2W_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q2W;
}
if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_WARSOW;
}
if ( stricmp( dirname, NEXUIZ_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_NEXUIZ;
}
if ( stricmp( dirname, Q2_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q2;
}
if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_TREMULOUS;
}
if ( stricmp( dirname, JA_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_JA;
}
if ( stricmp( dirname, REACTION_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_REACTION;
}
if ( stricmp( dirname, ET_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_ET;
}
if ( stricmp( dirname, QL_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_QL;
}
if ( stricmp( dirname, STVEF_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_STVEF;
}
}
Sys_Printf( "No installable games found in: %s\n",
pakPaths.GetBuffer() );
}