mirror of
https://github.com/UberGames/GtkRadiant.git
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332 lines
11 KiB
C++
332 lines
11 KiB
C++
/*
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Copyright (c) 2001, Loki software, inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the name of Loki software nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "stdafx.h"
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/*
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Rambetter on Sun Jan 23, 2011:
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What follows is a discussion of the introduction to some new members and functions
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such as baseFilters, baseFilterExcludes, FilterAddImpl(), and so on.
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There was a problem that "base" filters were not taking effect as a result of
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user action such as clicking a filter checkbox. The reason why the base filters
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were not being updated is because the previous logic of updating the filters had
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been commented out. It was commented out because the previous logic deleted ALL
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filters (including plugin filters) and re-created only the base filters. So in
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effect, all plugin filters would be deleted whenever a filter checkbox was altered.
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So, we need some way of knowing which are the base filters so that we can take
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action when a filter checkbox is marked [or unmarked]. Then we can update
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the base filters by either deleting and recreating them, or by changing their
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active state in an intelligent manner. I am choosing to do the latter.
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My goal here is to preserve the structure bfilter_t completely as it has been
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historically. I feel that modifying bfilter_t is dangerous with respect to breaking
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plugins. So what I'm doing instead is tracking which are the base filters via
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external array, baseFilters. The array baseFilterExcludes keeps track of the "exclude"
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parameter for the corresponding filter.
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*/
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#define MAX_BASE_FILTERS 32
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static bfilter_t *baseFilters[MAX_BASE_FILTERS];
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static int baseFilterExcludes[MAX_BASE_FILTERS];
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static int numBaseFilters = 0;
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// This shall not be called from outside filters.cpp.
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bfilter_t *FilterAddImpl( bfilter_t *pFilter, int type, int bmask, const char *str, int exclude, bool baseFilter ){
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bfilter_t *pNew = new bfilter_t;
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pNew->next = pFilter;
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pNew->attribute = type;
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if ( type == 1 || type == 3 ) {
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pNew->string = str;
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}
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if ( type == 2 || type == 4 || type == 5 || type == 6 || type == 7 ) {
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pNew->mask = bmask;
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}
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if ( g_qeglobals.d_savedinfo.exclude & exclude ) {
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pNew->active = true;
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}
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else{
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pNew->active = false;
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}
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if ( baseFilter ) {
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if ( numBaseFilters >= MAX_BASE_FILTERS ) {
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Error( "Base filters count exceeds MAX_BASE_FILTERS" );
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}
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baseFilters[numBaseFilters] = pNew;
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baseFilterExcludes[numBaseFilters] = exclude;
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numBaseFilters++;
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}
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return pNew;
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}
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// type 1 = texture filter (name)
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// type 3 = entity filter (name)
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// type 2 = QER_* shader flags
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// type 4 = entity classes
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// type 5 = surface flags (q2)
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// type 6 = content flags (q2)
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// type 7 = content flags - no match (q2)
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bfilter_t *FilterAdd( bfilter_t *pFilter, int type, int bmask, const char *str, int exclude ){
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return FilterAddImpl( pFilter, type, bmask, str, exclude, false );
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}
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bfilter_t *FilterCreate( int type, int bmask, const char *str, int exclude ){
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g_qeglobals.d_savedinfo.filters = FilterAdd( g_qeglobals.d_savedinfo.filters, type, bmask, str, exclude );
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Syn_Printf( "Added filter %s (type: %i, bmask: %i, exclude: %i)\n", str, type, bmask, exclude );
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return g_qeglobals.d_savedinfo.filters;
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}
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extern void PerformFiltering();
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void FiltersActivate( void ){
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PerformFiltering();
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Sys_UpdateWindows( W_XY | W_CAMERA );
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}
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// removes the filter list at *pFilter, returns NULL pointer
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// IMPORTANT NOTE: Some plugins add filters, and those will be removed here as well.
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// Therefore, this function should rarely be used.
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bfilter_t *FilterListDelete( bfilter_t *pFilter ){
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if ( pFilter != NULL ) {
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FilterListDelete( pFilter->next );
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delete pFilter;
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}
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else
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{
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memset( baseFilters, 0, sizeof( baseFilters ) ); // Strictly speaking we don't really need this.
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memset( baseFilterExcludes, 0, sizeof( baseFilterExcludes ) ); // Strictly speaking we don't really need this.
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numBaseFilters = 0; // We do need this.
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}
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return NULL;
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}
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bfilter_t *FilterAddBase( bfilter_t *pFilter ){
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pFilter = FilterAddImpl( pFilter,1,0,"clip",EXCLUDE_CLIP,true );
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pFilter = FilterAddImpl( pFilter,1,0,"caulk",EXCLUDE_CAULK,true );
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pFilter = FilterAddImpl( pFilter,1,0,"liquids",EXCLUDE_LIQUIDS,true );
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pFilter = FilterAddImpl( pFilter,1,0,"hint",EXCLUDE_HINTSSKIPS,true );
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pFilter = FilterAddImpl( pFilter,1,0,"clusterportal",EXCLUDE_CLUSTERPORTALS,true );
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pFilter = FilterAddImpl( pFilter,1,0,"areaportal",EXCLUDE_AREAPORTALS,true );
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pFilter = FilterAddImpl( pFilter,2,QER_TRANS,NULL,EXCLUDE_TRANSLUCENT,true );
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pFilter = FilterAddImpl( pFilter,3,0,"trigger",EXCLUDE_TRIGGERS,true );
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pFilter = FilterAddImpl( pFilter,3,0,"misc_model",EXCLUDE_MODELS,true );
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pFilter = FilterAddImpl( pFilter,3,0,"misc_gamemodel",EXCLUDE_MODELS,true );
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pFilter = FilterAddImpl( pFilter,4,ECLASS_LIGHT,NULL,EXCLUDE_LIGHTS,true );
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pFilter = FilterAddImpl( pFilter,4,ECLASS_PATH,NULL,EXCLUDE_PATHS,true );
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pFilter = FilterAddImpl( pFilter,1,0,"lightgrid",EXCLUDE_LIGHTGRID,true );
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pFilter = FilterAddImpl( pFilter,1,0,"botclip",EXCLUDE_BOTCLIP,true );
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pFilter = FilterAddImpl( pFilter,1,0,"clipmonster",EXCLUDE_BOTCLIP,true );
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return pFilter;
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}
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void FilterUpdateBase(){
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int i;
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bfilter_t *filter;
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int exclude;
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for ( i = 0; i < numBaseFilters; i++ )
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{
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filter = baseFilters[i];
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exclude = baseFilterExcludes[i];
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if ( g_qeglobals.d_savedinfo.exclude & exclude ) {
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filter->active = true;
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}
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else{
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filter->active = false;
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}
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}
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}
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/*
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==================
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FilterBrush
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==================
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*/
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bool FilterBrush( brush_t *pb ){
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if ( !pb->owner ) {
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return FALSE; // during construction
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}
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if ( pb->hiddenBrush ) {
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return TRUE;
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}
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if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_WORLD ) {
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if ( strcmp( pb->owner->eclass->name, "worldspawn" ) == 0 || !strcmp( pb->owner->eclass->name,"func_group" ) ) { // hack, treating func_group as world
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return TRUE;
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}
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}
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if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_ENT ) {
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if ( strcmp( pb->owner->eclass->name, "worldspawn" ) != 0 && strcmp( pb->owner->eclass->name,"func_group" ) ) { // hack, treating func_group as world
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return TRUE;
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}
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}
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if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_CURVES ) {
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if ( pb->patchBrush ) {
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return TRUE;
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}
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}
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if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_DETAILS ) {
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if ( !pb->patchBrush && pb->brush_faces->texdef.contents & CONTENTS_DETAIL ) {
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return TRUE;
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}
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}
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if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_STRUCTURAL ) {
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if ( !pb->patchBrush && !( pb->brush_faces->texdef.contents & CONTENTS_DETAIL ) ) {
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return TRUE;
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}
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}
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// if brush belongs to world entity or a brushmodel entity and is not a patch
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if ( ( strcmp( pb->owner->eclass->name, "worldspawn" ) == 0
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|| !strncmp( pb->owner->eclass->name, "func", 4 )
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|| !strncmp( pb->owner->eclass->name, "trigger", 7 ) ) && !pb->patchBrush ) {
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bool filterbrush = false;
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for ( face_t *f = pb->brush_faces; f != NULL; f = f->next )
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{
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filterbrush = false;
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for ( bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
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filters != NULL;
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filters = filters->next )
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{
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if ( !filters->active ) {
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continue;
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}
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// exclude by attribute 1 brush->face->pShader->getName()
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if ( filters->attribute == 1 ) {
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if ( strstr( f->pShader->getName(),filters->string ) ) {
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filterbrush = true;
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break;
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}
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}
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// exclude by attribute 2 brush->face->pShader->getFlags()
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else if ( filters->attribute == 2 ) {
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if ( f->pShader->getFlags() & filters->mask ) {
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filterbrush = true;
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break;
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}
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// quake2 - 5 == surface flags, 6 == content flags
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}
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else if ( filters->attribute == 5 ) {
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if ( f->texdef.flags && f->texdef.flags & filters->mask ) {
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filterbrush = true;
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break;
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}
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}
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else if ( filters->attribute == 6 ) {
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if ( f->texdef.contents && f->texdef.contents & filters->mask ) {
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filterbrush = true;
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break;
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}
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}
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else if ( filters->attribute == 7 ) {
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if ( f->texdef.contents && !( f->texdef.contents & filters->mask ) ) {
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filterbrush = true;
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break;
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}
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}
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}
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if ( !filterbrush ) {
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break;
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}
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}
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if ( filterbrush ) { // if no face is found that should not be excluded
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return true; // exclude this brush
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}
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}
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// if brush is a patch
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if ( pb->patchBrush ) {
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bool drawpatch = true;
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for ( bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
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filters != NULL;
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filters = filters->next )
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{
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// exclude by attribute 1 (for patch) brush->pPatch->pShader->getName()
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if ( filters->active
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&& filters->attribute == 1 ) {
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if ( strstr( pb->pPatch->pShader->getName(),filters->string ) ) {
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drawpatch = false;
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break;
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}
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}
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// exclude by attribute 2 (for patch) brush->pPatch->pShader->getFlags()
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if ( filters->active
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&& filters->attribute == 2 ) {
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if ( pb->pPatch->pShader->getFlags() & filters->mask ) {
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drawpatch = false;
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break;
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}
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}
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}
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if ( !drawpatch ) { // if a shader is found that should be excluded
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return TRUE; // exclude this patch
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}
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}
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if ( strcmp( pb->owner->eclass->name, "worldspawn" ) != 0 ) { // if brush does not belong to world entity
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bool drawentity = true;
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for ( bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
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filters != NULL;
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filters = filters->next )
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{
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// exclude by attribute 3 brush->owner->eclass->name
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if ( filters->active
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&& filters->attribute == 3 ) {
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if ( strstr( pb->owner->eclass->name,filters->string ) ) {
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drawentity = false;
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break;
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}
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}
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// exclude by attribute 4 brush->owner->eclass->nShowFlags
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else if ( filters->active
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&& filters->attribute == 4 ) {
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if ( pb->owner->eclass->nShowFlags & filters->mask ) {
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drawentity = false;
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break;
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}
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}
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}
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if ( !drawentity ) { // if an eclass property is found that should be excluded
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return TRUE; // exclude this brush
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}
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}
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return FALSE;
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}
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