gtkradiant/radiant/points.cpp
spog e08e297f3b fixed crash on prefs reset; fixed crash on next-leak-spot
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@37 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-03-25 17:54:30 +00:00

414 lines
9.4 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
The following source code is licensed by Id Software and subject to the terms of
its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
please contact Id Software immediately at info@idsoftware.com.
*/
#include "points.h"
#include "debugging/debugging.h"
#include "irender.h"
#include "igl.h"
#include "renderable.h"
#include "stream/stringstream.h"
#include "os/path.h"
#include "os/file.h"
#include "cmdlib.h"
#include "map.h"
#include "qe3.h"
#include "camwindow.h"
#include "xywindow.h"
#include "xmlstuff.h"
#include "mainframe.h"
#include "watchbsp.h"
#include "commands.h"
class CPointfile;
void Pointfile_Parse(CPointfile& pointfile);
class CPointfile : public ISAXHandler, public Renderable, public OpenGLRenderable
{
enum
{
MAX_POINTFILE = 8192,
};
Vector3 s_pointvecs[MAX_POINTFILE];
std::size_t s_num_points;
int m_displaylist;
static Shader* m_renderstate;
StringOutputStream m_characters;
public:
CPointfile()
{
}
~CPointfile()
{
}
void Init();
void PushPoint (const Vector3& v);
void GenerateDisplayList();
// SAX interface
void Release()
{
// blank because not heap-allocated
}
void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
void saxEndElement (message_info_t *ctx, const xmlChar *name);
void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
const char* getName();
typedef const Vector3* const_iterator;
const_iterator begin() const
{
return &s_pointvecs[0];
}
const_iterator end() const
{
return &s_pointvecs[s_num_points];
}
bool shown() const
{
return m_displaylist != 0;
}
void show(bool show)
{
if(show && !shown())
{
Pointfile_Parse(*this);
GenerateDisplayList();
SceneChangeNotify();
}
else if(!show && shown())
{
glDeleteLists (m_displaylist, 1);
m_displaylist = 0;
SceneChangeNotify();
}
}
void render(RenderStateFlags state) const
{
glCallList(m_displaylist);
}
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
if(shown())
{
renderer.SetState(m_renderstate, Renderer::eWireframeOnly);
renderer.SetState(m_renderstate, Renderer::eFullMaterials);
renderer.addRenderable(*this, g_matrix4_identity);
}
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
renderSolid(renderer, volume);
}
static void constructStatic()
{
m_renderstate = GlobalShaderCache().capture("$POINTFILE");
}
static void destroyStatic()
{
GlobalShaderCache().release("$POINTFILE");
}
};
Shader* CPointfile::m_renderstate = 0;
namespace
{
CPointfile s_pointfile;
}
ISAXHandler& g_pointfile = s_pointfile;
static CPointfile::const_iterator s_check_point;
void CPointfile::Init()
{
s_num_points = 0;
m_displaylist = 0;
}
void CPointfile::PushPoint(const Vector3& v)
{
if (s_num_points < MAX_POINTFILE)
{
s_pointvecs[s_num_points] = v;
++s_num_points;
}
}
// create the display list at the end
void CPointfile::GenerateDisplayList()
{
m_displaylist = glGenLists(1);
glNewList (m_displaylist, GL_COMPILE);
glBegin(GL_LINE_STRIP);
for(std::size_t i=0;i<s_num_points;i++)
glVertex3fv (vector3_to_array(s_pointvecs[i]));
glEnd();
glLineWidth (1);
glEndList();
}
// old (but still relevant) pointfile code -------------------------------------
void Pointfile_Delete (void)
{
const char* mapname = Map_Name(g_map);
StringOutputStream name(256);
name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".lin";
file_remove(name.c_str());
}
// advance camera to next point
void Pointfile_Next (void)
{
if(!s_pointfile.shown())
return;
if (s_check_point+2 == s_pointfile.end())
{
globalOutputStream() << "End of pointfile\n";
return;
}
CPointfile::const_iterator i = ++s_check_point;
CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
Camera_setOrigin(camwnd, *i);
g_pParentWnd->GetXYWnd()->SetOrigin(*i);
{
Vector3 dir(vector3_normalised(vector3_subtracted(*(++i), Camera_getOrigin(camwnd))));
Vector3 angles(Camera_getAngles(camwnd));
angles[CAMERA_YAW] = static_cast<float>(radians_to_degrees(atan2(dir[1], dir[0])));
angles[CAMERA_PITCH] = static_cast<float>(radians_to_degrees(asin(dir[2])));
Camera_setAngles(camwnd, angles);
}
}
// advance camera to previous point
void Pointfile_Prev (void)
{
if(!s_pointfile.shown())
return;
if (s_check_point == s_pointfile.begin())
{
globalOutputStream() << "Start of pointfile\n";
return;
}
CPointfile::const_iterator i = --s_check_point;
CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
Camera_setOrigin(camwnd, *i);
g_pParentWnd->GetXYWnd()->SetOrigin(*i);
{
Vector3 dir(vector3_normalised(vector3_subtracted(*(++i), Camera_getOrigin(camwnd))));
Vector3 angles(Camera_getAngles(camwnd));
angles[CAMERA_YAW] = static_cast<float>(radians_to_degrees(atan2(dir[1], dir[0])));
angles[CAMERA_PITCH] = static_cast<float>(radians_to_degrees(asin(dir[2])));
Camera_setAngles(camwnd, angles);
}
}
int LoadFile (const char *filename, void **bufferptr)
{
FILE *f;
long len;
f = fopen (filename, "rb");
if (f == 0)
return -1;
fseek (f, 0, SEEK_END);
len = ftell (f);
rewind (f);
*bufferptr = malloc (len+1);
if (*bufferptr == 0)
return -1;
fread (*bufferptr, 1, len, f);
fclose (f);
// we need to end the buffer with a 0
((char*) (*bufferptr))[len] = 0;
return len;
}
void Pointfile_Parse(CPointfile& pointfile)
{
int size;
char *data;
char *text;
int line = 1;
const char* mapname = Map_Name(g_map);
StringOutputStream name(256);
name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".lin";
size = LoadFile (name.c_str(), (void**)&data);
if (size == -1)
{
globalErrorStream() << "Pointfile " << name.c_str() << " not found\n";
return;
}
// store a pointer
text = data;
globalOutputStream() << "Reading pointfile " << name.c_str() << "\n";
pointfile.Init();
while (*data)
{
Vector3 v;
if (sscanf(data,"%f %f %f", &v[0], &v[1], &v[2]) != 3)
{
globalOutputStream() << "Corrupt point file, line " << line << "\n";
break;
}
while (*data && *data != '\n')
{
if (*(data-1) == ' ' && *(data) == '-' && *(data+1) == ' ')
break;
data++;
}
// deal with zhlt style point files.
if (*data == '-')
{
if (sscanf(data,"- %f %f %f", &v[0], &v[1], &v[2]) != 3)
{
globalOutputStream() << "Corrupt point file, line " << line << "\n";
break;
}
while (*data && *data != '\n')
data++;
}
while (*data == '\n')
{
data++; // skip the \n
line++;
}
pointfile.PushPoint (v);
}
g_free(text);
}
void Pointfile_Clear()
{
s_pointfile.show(false);
}
void Pointfile_Toggle()
{
s_pointfile.show(!s_pointfile.shown());
s_check_point = s_pointfile.begin();
}
void Pointfile_Construct()
{
CPointfile::constructStatic();
GlobalShaderCache().attachRenderable(s_pointfile);
GlobalCommands_insert("TogglePointfile", FreeCaller<Pointfile_Toggle>());
GlobalCommands_insert("NextLeakSpot", FreeCaller<Pointfile_Next>(), Accelerator('K', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
GlobalCommands_insert("PrevLeakSpot", FreeCaller<Pointfile_Prev>(), Accelerator('L', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
}
void Pointfile_Destroy()
{
GlobalShaderCache().detachRenderable(s_pointfile);
CPointfile::destroyStatic();
}
// CPointfile implementation for SAX-specific stuff -------------------------------
void CPointfile::saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs)
{
if(string_equal(reinterpret_cast<const char*>(name), "polyline"))
{
Init();
// there's a prefs setting to avoid stopping on leak
if (!g_WatchBSP_LeakStop)
ctx->stop_depth = 0;
}
}
void CPointfile::saxEndElement (message_info_t *ctx, const xmlChar *name)
{
if(string_equal(reinterpret_cast<const char*>(name), "polyline"))
{
// we are done
GenerateDisplayList();
SceneChangeNotify();
s_check_point = begin();
}
else if(string_equal(reinterpret_cast<const char*>(name), "point"))
{
Vector3 v;
sscanf(m_characters.c_str(), "%f %f %f\n", &v[0], &v[1], &v[2]);
PushPoint(v);
m_characters.clear();
}
}
// only "point" is expected to have characters around here
void CPointfile::saxCharacters (message_info_t *ctx, const xmlChar *ch, int len)
{
m_characters.write(reinterpret_cast<const char*>(ch), len);
}
const char* CPointfile::getName()
{
return "Map leaked";
}