mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 14:41:54 +00:00
e08e297f3b
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@37 8a3a26a2-13c4-0310-b231-cf6edde360e5
414 lines
9.4 KiB
C++
414 lines
9.4 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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The following source code is licensed by Id Software and subject to the terms of
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its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
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GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
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please contact Id Software immediately at info@idsoftware.com.
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*/
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#include "points.h"
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#include "debugging/debugging.h"
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#include "irender.h"
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#include "igl.h"
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#include "renderable.h"
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#include "stream/stringstream.h"
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#include "os/path.h"
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#include "os/file.h"
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#include "cmdlib.h"
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#include "map.h"
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#include "qe3.h"
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#include "camwindow.h"
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#include "xywindow.h"
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#include "xmlstuff.h"
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#include "mainframe.h"
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#include "watchbsp.h"
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#include "commands.h"
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class CPointfile;
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void Pointfile_Parse(CPointfile& pointfile);
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class CPointfile : public ISAXHandler, public Renderable, public OpenGLRenderable
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{
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enum
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{
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MAX_POINTFILE = 8192,
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};
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Vector3 s_pointvecs[MAX_POINTFILE];
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std::size_t s_num_points;
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int m_displaylist;
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static Shader* m_renderstate;
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StringOutputStream m_characters;
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public:
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CPointfile()
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{
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}
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~CPointfile()
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{
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}
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void Init();
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void PushPoint (const Vector3& v);
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void GenerateDisplayList();
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// SAX interface
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void Release()
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{
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// blank because not heap-allocated
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}
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void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
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void saxEndElement (message_info_t *ctx, const xmlChar *name);
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void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
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const char* getName();
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typedef const Vector3* const_iterator;
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const_iterator begin() const
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{
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return &s_pointvecs[0];
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}
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const_iterator end() const
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{
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return &s_pointvecs[s_num_points];
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}
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bool shown() const
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{
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return m_displaylist != 0;
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}
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void show(bool show)
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{
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if(show && !shown())
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{
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Pointfile_Parse(*this);
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GenerateDisplayList();
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SceneChangeNotify();
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}
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else if(!show && shown())
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{
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glDeleteLists (m_displaylist, 1);
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m_displaylist = 0;
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SceneChangeNotify();
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}
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}
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void render(RenderStateFlags state) const
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{
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glCallList(m_displaylist);
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}
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void renderSolid(Renderer& renderer, const VolumeTest& volume) const
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{
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if(shown())
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{
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renderer.SetState(m_renderstate, Renderer::eWireframeOnly);
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renderer.SetState(m_renderstate, Renderer::eFullMaterials);
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renderer.addRenderable(*this, g_matrix4_identity);
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}
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}
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void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
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{
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renderSolid(renderer, volume);
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}
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static void constructStatic()
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{
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m_renderstate = GlobalShaderCache().capture("$POINTFILE");
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}
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static void destroyStatic()
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{
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GlobalShaderCache().release("$POINTFILE");
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}
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};
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Shader* CPointfile::m_renderstate = 0;
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namespace
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{
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CPointfile s_pointfile;
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}
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ISAXHandler& g_pointfile = s_pointfile;
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static CPointfile::const_iterator s_check_point;
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void CPointfile::Init()
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{
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s_num_points = 0;
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m_displaylist = 0;
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}
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void CPointfile::PushPoint(const Vector3& v)
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{
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if (s_num_points < MAX_POINTFILE)
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{
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s_pointvecs[s_num_points] = v;
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++s_num_points;
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}
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}
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// create the display list at the end
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void CPointfile::GenerateDisplayList()
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{
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m_displaylist = glGenLists(1);
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glNewList (m_displaylist, GL_COMPILE);
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glBegin(GL_LINE_STRIP);
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for(std::size_t i=0;i<s_num_points;i++)
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glVertex3fv (vector3_to_array(s_pointvecs[i]));
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glEnd();
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glLineWidth (1);
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glEndList();
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}
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// old (but still relevant) pointfile code -------------------------------------
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void Pointfile_Delete (void)
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{
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const char* mapname = Map_Name(g_map);
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StringOutputStream name(256);
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name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".lin";
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file_remove(name.c_str());
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}
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// advance camera to next point
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void Pointfile_Next (void)
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{
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if(!s_pointfile.shown())
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return;
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if (s_check_point+2 == s_pointfile.end())
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{
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globalOutputStream() << "End of pointfile\n";
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return;
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}
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CPointfile::const_iterator i = ++s_check_point;
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CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
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Camera_setOrigin(camwnd, *i);
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g_pParentWnd->GetXYWnd()->SetOrigin(*i);
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{
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Vector3 dir(vector3_normalised(vector3_subtracted(*(++i), Camera_getOrigin(camwnd))));
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Vector3 angles(Camera_getAngles(camwnd));
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angles[CAMERA_YAW] = static_cast<float>(radians_to_degrees(atan2(dir[1], dir[0])));
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angles[CAMERA_PITCH] = static_cast<float>(radians_to_degrees(asin(dir[2])));
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Camera_setAngles(camwnd, angles);
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}
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}
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// advance camera to previous point
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void Pointfile_Prev (void)
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{
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if(!s_pointfile.shown())
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return;
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if (s_check_point == s_pointfile.begin())
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{
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globalOutputStream() << "Start of pointfile\n";
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return;
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}
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CPointfile::const_iterator i = --s_check_point;
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CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
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Camera_setOrigin(camwnd, *i);
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g_pParentWnd->GetXYWnd()->SetOrigin(*i);
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{
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Vector3 dir(vector3_normalised(vector3_subtracted(*(++i), Camera_getOrigin(camwnd))));
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Vector3 angles(Camera_getAngles(camwnd));
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angles[CAMERA_YAW] = static_cast<float>(radians_to_degrees(atan2(dir[1], dir[0])));
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angles[CAMERA_PITCH] = static_cast<float>(radians_to_degrees(asin(dir[2])));
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Camera_setAngles(camwnd, angles);
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}
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}
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int LoadFile (const char *filename, void **bufferptr)
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{
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FILE *f;
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long len;
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f = fopen (filename, "rb");
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if (f == 0)
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return -1;
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fseek (f, 0, SEEK_END);
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len = ftell (f);
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rewind (f);
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*bufferptr = malloc (len+1);
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if (*bufferptr == 0)
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return -1;
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fread (*bufferptr, 1, len, f);
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fclose (f);
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// we need to end the buffer with a 0
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((char*) (*bufferptr))[len] = 0;
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return len;
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}
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void Pointfile_Parse(CPointfile& pointfile)
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{
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int size;
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char *data;
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char *text;
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int line = 1;
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const char* mapname = Map_Name(g_map);
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StringOutputStream name(256);
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name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".lin";
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size = LoadFile (name.c_str(), (void**)&data);
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if (size == -1)
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{
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globalErrorStream() << "Pointfile " << name.c_str() << " not found\n";
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return;
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}
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// store a pointer
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text = data;
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globalOutputStream() << "Reading pointfile " << name.c_str() << "\n";
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pointfile.Init();
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while (*data)
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{
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Vector3 v;
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if (sscanf(data,"%f %f %f", &v[0], &v[1], &v[2]) != 3)
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{
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globalOutputStream() << "Corrupt point file, line " << line << "\n";
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break;
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}
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while (*data && *data != '\n')
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{
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if (*(data-1) == ' ' && *(data) == '-' && *(data+1) == ' ')
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break;
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data++;
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}
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// deal with zhlt style point files.
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if (*data == '-')
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{
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if (sscanf(data,"- %f %f %f", &v[0], &v[1], &v[2]) != 3)
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{
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globalOutputStream() << "Corrupt point file, line " << line << "\n";
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break;
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}
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while (*data && *data != '\n')
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data++;
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}
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while (*data == '\n')
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{
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data++; // skip the \n
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line++;
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}
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pointfile.PushPoint (v);
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}
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g_free(text);
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}
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void Pointfile_Clear()
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{
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s_pointfile.show(false);
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}
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void Pointfile_Toggle()
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{
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s_pointfile.show(!s_pointfile.shown());
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s_check_point = s_pointfile.begin();
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}
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void Pointfile_Construct()
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{
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CPointfile::constructStatic();
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GlobalShaderCache().attachRenderable(s_pointfile);
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GlobalCommands_insert("TogglePointfile", FreeCaller<Pointfile_Toggle>());
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GlobalCommands_insert("NextLeakSpot", FreeCaller<Pointfile_Next>(), Accelerator('K', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
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GlobalCommands_insert("PrevLeakSpot", FreeCaller<Pointfile_Prev>(), Accelerator('L', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
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}
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void Pointfile_Destroy()
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{
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GlobalShaderCache().detachRenderable(s_pointfile);
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CPointfile::destroyStatic();
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}
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// CPointfile implementation for SAX-specific stuff -------------------------------
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void CPointfile::saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs)
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{
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if(string_equal(reinterpret_cast<const char*>(name), "polyline"))
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{
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Init();
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// there's a prefs setting to avoid stopping on leak
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if (!g_WatchBSP_LeakStop)
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ctx->stop_depth = 0;
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}
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}
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void CPointfile::saxEndElement (message_info_t *ctx, const xmlChar *name)
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{
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if(string_equal(reinterpret_cast<const char*>(name), "polyline"))
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{
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// we are done
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GenerateDisplayList();
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SceneChangeNotify();
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s_check_point = begin();
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}
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else if(string_equal(reinterpret_cast<const char*>(name), "point"))
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{
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Vector3 v;
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sscanf(m_characters.c_str(), "%f %f %f\n", &v[0], &v[1], &v[2]);
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PushPoint(v);
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m_characters.clear();
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}
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}
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// only "point" is expected to have characters around here
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void CPointfile::saxCharacters (message_info_t *ctx, const xmlChar *ch, int len)
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{
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m_characters.write(reinterpret_cast<const char*>(ch), len);
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}
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const char* CPointfile::getName()
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{
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return "Map leaked";
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}
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