mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 14:41:54 +00:00
d498eb592d
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@95 8a3a26a2-13c4-0310-b231-cf6edde360e5
414 lines
10 KiB
C++
414 lines
10 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "eclass.h"
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#include "debugging/debugging.h"
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#include <map>
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#include "ifilesystem.h"
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#include "string/string.h"
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#include "eclasslib.h"
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#include "os/path.h"
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#include "os/dir.h"
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#include "stream/stringstream.h"
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#include "moduleobservers.h"
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#include "cmdlib.h"
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#include "preferences.h"
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#include "mainframe.h"
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namespace
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{
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typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
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EntityClasses g_entityClasses;
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EntityClass *eclass_bad = 0;
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char eclass_directory[1024];
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typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
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ListAttributeTypes g_listTypes;
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}
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EClassModules& EntityClassManager_getEClassModules();
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/*!
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implementation of the EClass manager API
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*/
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void CleanEntityList(EntityClasses& entityClasses)
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{
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for(EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i)
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{
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(*i).second->free((*i).second);
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}
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entityClasses.clear();
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}
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void Eclass_Clear()
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{
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CleanEntityList(g_entityClasses);
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g_listTypes.clear();
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}
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EntityClass* EClass_InsertSortedList(EntityClasses& entityClasses, EntityClass *entityClass)
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{
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std::pair<EntityClasses::iterator, bool> result = entityClasses.insert(EntityClasses::value_type(entityClass->name(), entityClass));
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if(!result.second)
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{
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entityClass->free(entityClass);
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}
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return (*result.first).second;
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}
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EntityClass* Eclass_InsertAlphabetized (EntityClass *e)
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{
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return EClass_InsertSortedList(g_entityClasses, e);
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}
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void Eclass_forEach(EntityClassVisitor& visitor)
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{
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for(EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i)
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{
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visitor.visit((*i).second);
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}
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}
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class RadiantEclassCollector : public EntityClassCollector
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{
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public:
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void insert(EntityClass* eclass)
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{
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Eclass_InsertAlphabetized(eclass);
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}
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void insert(const char* name, const ListAttributeType& list)
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{
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g_listTypes.insert(ListAttributeTypes::value_type(name, list));
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}
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};
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RadiantEclassCollector g_collector;
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const ListAttributeType* EntityClass_findListType(const char* name)
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{
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ListAttributeTypes::iterator i = g_listTypes.find(name);
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if(i != g_listTypes.end())
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{
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return &(*i).second;
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}
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return 0;
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}
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class EntityClassFilterMode
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{
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public:
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bool filter_mp_sp;
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const char* mp_ignore_prefix;
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const char* sp_ignore_prefix;
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EntityClassFilterMode() :
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filter_mp_sp(!string_empty(g_pGameDescription->getKeyValue("eclass_filter_gamemode"))),
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mp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_sp_prefix")),
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sp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_mp_prefix"))
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{
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if(string_empty(mp_ignore_prefix))
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{
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mp_ignore_prefix = "sp_";
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}
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if(string_empty(sp_ignore_prefix))
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{
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sp_ignore_prefix = "mp_";
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}
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}
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};
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class EntityClassesLoadFile
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{
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const EntityClassScanner& scanner;
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const char* m_directory;
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public:
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EntityClassesLoadFile(const EntityClassScanner& scanner, const char* directory) : scanner(scanner), m_directory(directory)
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{
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}
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void operator()(const char* name) const
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{
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EntityClassFilterMode filterMode;
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if(filterMode.filter_mp_sp)
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{
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if(string_empty(GlobalRadiant().getGameMode()) || string_equal(GlobalRadiant().getGameMode(), "sp"))
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{
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if(string_equal_n(name, filterMode.sp_ignore_prefix, strlen(filterMode.sp_ignore_prefix)))
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{
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globalOutputStream() << "Ignoring '" << name << "'\n";
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return;
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}
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}
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else
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{
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if(string_equal_n(name, filterMode.mp_ignore_prefix, strlen(filterMode.mp_ignore_prefix)))
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{
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globalOutputStream() << "Ignoring '" << name << "'\n";
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return;
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}
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}
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}
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// for a given name, we grab the first .def in the vfs
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// this allows to override baseq3/scripts/entities.def for instance
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StringOutputStream relPath(256);
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relPath << m_directory << name;
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scanner.scanFile(g_collector, relPath.c_str());
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}
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};
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struct PathLess
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{
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bool operator()(const CopiedString& path, const CopiedString& other) const
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{
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return path_less(path.c_str(), other.c_str());
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}
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};
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typedef std::map<CopiedString, const char*, PathLess> Paths;
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class PathsInsert
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{
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Paths& m_paths;
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const char* m_directory;
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public:
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PathsInsert(Paths& paths, const char* directory) : m_paths(paths), m_directory(directory)
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{
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}
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void operator()(const char* name) const
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{
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m_paths.insert(Paths::value_type(name, m_directory));
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}
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};
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void EntityClassQuake3_constructDirectory(const char* directory, const char* extension, Paths& paths)
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{
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globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
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Directory_forEach(directory, matchFileExtension(extension, PathsInsert(paths, directory)));
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}
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void EntityClassQuake3_Construct()
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{
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StringOutputStream baseDirectory(256);
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StringOutputStream gameDirectory(256);
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const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
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const char* gamename = GlobalRadiant().getGameName();
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baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
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gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
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class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
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{
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const char* baseDirectory;
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const char* gameDirectory;
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public:
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LoadEntityDefinitionsVisitor(const char* baseDirectory, const char* gameDirectory)
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: baseDirectory(baseDirectory), gameDirectory(gameDirectory)
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{
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}
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void visit(const char* name, const EntityClassScanner& table) const
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{
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Paths paths;
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EntityClassQuake3_constructDirectory(baseDirectory, table.getExtension(), paths);
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if(!string_equal(baseDirectory, gameDirectory))
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{
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EntityClassQuake3_constructDirectory(gameDirectory, table.getExtension(), paths);
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}
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for(Paths::iterator i = paths.begin(); i != paths.end(); ++i)
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{
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EntityClassesLoadFile(table, (*i).second)((*i).first.c_str());
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}
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}
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};
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EntityClassManager_getEClassModules().foreachModule(LoadEntityDefinitionsVisitor(baseDirectory.c_str(), gameDirectory.c_str()));
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}
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EntityClass *Eclass_ForName(const char *name, bool has_brushes)
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{
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ASSERT_NOTNULL(name);
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if(string_empty(name))
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{
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return eclass_bad;
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}
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EntityClasses::iterator i = g_entityClasses.find(name);
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if(i != g_entityClasses.end() && string_equal((*i).first, name))
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{
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return (*i).second;
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}
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EntityClass* e = EntityClass_Create_Default(name, has_brushes);
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return Eclass_InsertAlphabetized(e);
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}
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class EntityClassQuake3 : public ModuleObserver
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{
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std::size_t m_unrealised;
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ModuleObservers m_observers;
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public:
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EntityClassQuake3() : m_unrealised(4)
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{
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}
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void realise()
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{
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if(--m_unrealised == 0)
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{
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//globalOutputStream() << "Entity Classes: realise\n";
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EntityClassQuake3_Construct();
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m_observers.realise();
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}
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}
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void unrealise()
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{
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if(++m_unrealised == 1)
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{
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m_observers.unrealise();
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//globalOutputStream() << "Entity Classes: unrealise\n";
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Eclass_Clear();
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}
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}
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void attach(ModuleObserver& observer)
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{
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m_observers.attach(observer);
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}
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void detach(ModuleObserver& observer)
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{
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m_observers.detach(observer);
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}
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};
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EntityClassQuake3 g_EntityClassQuake3;
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void EntityClass_attach(ModuleObserver& observer)
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{
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g_EntityClassQuake3.attach(observer);
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}
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void EntityClass_detach(ModuleObserver& observer)
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{
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g_EntityClassQuake3.detach(observer);
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}
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void EntityClass_realise()
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{
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g_EntityClassQuake3.realise();
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}
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void EntityClass_unrealise()
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{
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g_EntityClassQuake3.unrealise();
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}
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void EntityClassQuake3_construct()
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{
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// start by creating the default unknown eclass
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eclass_bad = EClass_Create("UNKNOWN_CLASS", Vector3(0.0f, 0.5f, 0.0f), "");
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EntityClass_realise();
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}
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void EntityClassQuake3_destroy()
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{
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EntityClass_unrealise();
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eclass_bad->free(eclass_bad);
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}
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#include "modulesystem/modulesmap.h"
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class EntityClassQuake3Dependencies :
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public GlobalRadiantModuleRef,
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public GlobalFileSystemModuleRef,
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public GlobalShaderCacheModuleRef
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{
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EClassModulesRef m_eclass_modules;
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public:
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EntityClassQuake3Dependencies() :
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m_eclass_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
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{
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}
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EClassModules& getEClassModules()
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{
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return m_eclass_modules.get();
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}
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};
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class EclassManagerAPI
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{
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EntityClassManager m_eclassmanager;
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public:
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typedef EntityClassManager Type;
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STRING_CONSTANT(Name, "quake3");
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EclassManagerAPI()
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{
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EntityClassQuake3_construct();
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m_eclassmanager.findOrInsert = &Eclass_ForName;
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m_eclassmanager.findListType = &EntityClass_findListType;
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m_eclassmanager.forEach = &Eclass_forEach;
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m_eclassmanager.attach = &EntityClass_attach;
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m_eclassmanager.detach = &EntityClass_detach;
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m_eclassmanager.realise = &EntityClass_realise;
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m_eclassmanager.unrealise = &EntityClass_unrealise;
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GlobalRadiant().attachGameToolsPathObserver(g_EntityClassQuake3);
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GlobalRadiant().attachGameModeObserver(g_EntityClassQuake3);
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GlobalRadiant().attachGameNameObserver(g_EntityClassQuake3);
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}
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~EclassManagerAPI()
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{
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GlobalRadiant().detachGameNameObserver(g_EntityClassQuake3);
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GlobalRadiant().detachGameModeObserver(g_EntityClassQuake3);
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GlobalRadiant().detachGameToolsPathObserver(g_EntityClassQuake3);
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EntityClassQuake3_destroy();
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}
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EntityClassManager* getTable()
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{
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return &m_eclassmanager;
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}
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};
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#include "modulesystem/singletonmodule.h"
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#include "modulesystem/moduleregistry.h"
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typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
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typedef Static<EclassManagerModule> StaticEclassManagerModule;
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StaticRegisterModule staticRegisterEclassManager(StaticEclassManagerModule::instance());
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EClassModules& EntityClassManager_getEClassModules()
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{
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return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
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}
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