gtkradiant/radiant/brushmanip.h
namespace 72ce262ae8 - Weird shiftvalues are now hidden to the user, shiftvalues will
stay in ]-shader_size;shader_size[ range for display.
  For the sake of floatingpoint precision, it would be nice
  to keep the internal values in that range too, but thats "nice to have".
- Fixed missing librarypaths in ufoai-plugin

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@138 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-01-18 17:05:37 +00:00

81 lines
3.8 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined (INCLUDED_BRUSHWRAPPER_H)
#define INCLUDED_BRUSHWRAPPER_H
#include <cstddef>
#include "string/stringfwd.h"
#include "generic/callbackfwd.h"
enum EBrushPrefab
{
eBrushCuboid,
eBrushPrism,
eBrushCone,
eBrushSphere,
};
class TextureProjection;
class ContentsFlagsValue;
namespace scene
{
class Graph;
}
void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader);
class AABB;
void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader);
void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection);
void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection);
void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection);
void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection);
void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height);
void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t);
void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t);
void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t);
void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t);
void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle);
void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle);
void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name);
void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name);
void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader);
void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader);
void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace);
void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace);
void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace);
void Scene_BrushSelectByShader(scene::Graph& graph, const char* name);
void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name);
void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat);
void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat);
typedef struct _GtkMenu GtkMenu;
void Brush_constructMenu(GtkMenu* menu);
extern Callback g_texture_lock_status_changed;
void BrushFilters_construct();
void Brush_registerCommands();
#endif