mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-02 16:42:19 +00:00
06eb8cc3a4
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@58 8a3a26a2-13c4-0310-b231-cf6edde360e5
339 lines
8.4 KiB
C++
339 lines
8.4 KiB
C++
/*
|
|
BobToolz plugin for GtkRadiant
|
|
Copyright (C) 2001 Gordon Biggans
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "DTrainDrawer.h"
|
|
|
|
#include <list>
|
|
#include "str.h"
|
|
|
|
#include "DPoint.h"
|
|
#include "DPlane.h"
|
|
#include "DBrush.h"
|
|
#include "DEPair.h"
|
|
#include "DPatch.h"
|
|
#include "DEntity.h"
|
|
|
|
#include "misc.h"
|
|
#include "funchandlers.h"
|
|
|
|
#include "iglrender.h"
|
|
#include "ientity.h"
|
|
#include "math/matrix.h"
|
|
|
|
#include "dialogs/dialogs-gtk.h"
|
|
|
|
DTrainDrawer::DTrainDrawer() {
|
|
m_bDisplay = false;
|
|
|
|
BuildPaths();
|
|
constructShaders();
|
|
GlobalShaderCache().attachRenderable(*this);
|
|
}
|
|
|
|
DTrainDrawer::~DTrainDrawer(void) {
|
|
GlobalShaderCache().detachRenderable(*this);
|
|
destroyShaders();
|
|
|
|
ClearPoints();
|
|
ClearSplines();
|
|
}
|
|
|
|
void DTrainDrawer::ClearSplines() {
|
|
for(std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {
|
|
(*deadSpline)->m_pointList.clear();
|
|
(*deadSpline)->m_vertexList.clear();
|
|
delete (*deadSpline);
|
|
}
|
|
|
|
m_splineList.clear();
|
|
}
|
|
|
|
void DTrainDrawer::ClearPoints() {
|
|
for(std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {
|
|
delete *deadPoint;
|
|
}
|
|
|
|
m_pointList.clear();
|
|
}
|
|
|
|
void CalculateSpline_r(vec3_t* v, int count, vec3_t out, float tension) {
|
|
vec3_t dist;
|
|
|
|
if(count < 2) {
|
|
return;
|
|
}
|
|
|
|
if(count == 2) {
|
|
VectorSubtract( v[1], v[0], dist );
|
|
VectorMA(v[0], tension, dist, out);
|
|
return;
|
|
}
|
|
|
|
vec3_t* v2 = new vec3_t[count-1];
|
|
|
|
for( int i = 0; i < count-1; i++ ) {
|
|
VectorSubtract( v[i+1], v[i], dist );
|
|
VectorMA(v[i], tension, dist, v2[i]);
|
|
}
|
|
|
|
CalculateSpline_r( v2, count-1, out, tension);
|
|
|
|
delete[] v2;
|
|
}
|
|
|
|
void DTrainDrawer::render(RenderStateFlags state) const
|
|
{
|
|
for(std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
|
|
splinePoint_t* pSP = (*sp);
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
for(std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
|
|
glVertex3fv((*v)._pnt);
|
|
}
|
|
glEnd();
|
|
|
|
}
|
|
}
|
|
|
|
const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
|
|
const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
|
|
|
|
void DTrainDrawer::constructShaders()
|
|
{
|
|
OpenGLState state;
|
|
GlobalOpenGLStateLibrary().getDefaultState(state);
|
|
state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND;
|
|
state.m_sort = OpenGLState::eSortOverlayFirst;
|
|
state.m_linewidth = 1;
|
|
state.m_colour[0] = 1;
|
|
state.m_colour[1] = 0;
|
|
state.m_colour[2] = 0;
|
|
state.m_colour[3] = 1;
|
|
state.m_linewidth = 1;
|
|
GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_wireframe, state);
|
|
|
|
state.m_colour[0] = 1;
|
|
state.m_colour[1] = 1;
|
|
state.m_colour[2] = 1;
|
|
state.m_colour[3] = 1;
|
|
state.m_linewidth = 2;
|
|
GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_solid, state);
|
|
|
|
m_shader_wireframe = GlobalShaderCache().capture(DTrainDrawer_state_wireframe);
|
|
m_shader_solid = GlobalShaderCache().capture(DTrainDrawer_state_solid);
|
|
}
|
|
|
|
void DTrainDrawer::destroyShaders()
|
|
{
|
|
GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_wireframe);
|
|
GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_solid);
|
|
GlobalShaderCache().release(DTrainDrawer_state_wireframe);
|
|
GlobalShaderCache().release(DTrainDrawer_state_solid);
|
|
}
|
|
|
|
|
|
void DTrainDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
if(!m_bDisplay) {
|
|
return;
|
|
}
|
|
|
|
renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
|
|
renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
|
|
renderer.addRenderable(*this, g_matrix4_identity);
|
|
}
|
|
void DTrainDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
renderSolid(renderer, volume);
|
|
}
|
|
|
|
void AddSplineControl(const char* control, splinePoint_t* pSP) {
|
|
controlPoint_t cp;
|
|
strncpy(cp.strName, control, 64);
|
|
|
|
pSP->m_pointList.push_front(cp);
|
|
}
|
|
|
|
class EntityBuildPaths
|
|
{
|
|
mutable DEntity e;
|
|
DTrainDrawer& drawer;
|
|
public:
|
|
EntityBuildPaths(DTrainDrawer& drawer) : drawer(drawer)
|
|
{
|
|
}
|
|
void operator()(scene::Instance& instance) const
|
|
{
|
|
e.ClearEPairs();
|
|
e.LoadEPairList(Node_getEntity(instance.path().top()));
|
|
|
|
const char* classname = e.m_Classname.GetBuffer();
|
|
const char* target;
|
|
const char* control;
|
|
const char* targetname;
|
|
vec3_t vOrigin;
|
|
|
|
e.SpawnString("targetname", NULL, &targetname);
|
|
e.SpawnVector("origin", "0 0 0", vOrigin);
|
|
|
|
if(!strcmp(classname, "info_train_spline_main")) {
|
|
if(!targetname) {
|
|
globalOutputStream() << "info_train_spline_main with no targetname";
|
|
return;
|
|
}
|
|
|
|
e.SpawnString("target", NULL, &target);
|
|
|
|
if(!target) {
|
|
drawer.AddControlPoint( targetname, vOrigin );
|
|
} else {
|
|
splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
|
|
|
|
e.SpawnString("control", NULL, &control);
|
|
|
|
if(control) {
|
|
AddSplineControl( control, pSP );
|
|
|
|
for(int j = 2;; j++) {
|
|
char buffer[16];
|
|
sprintf(buffer, "control%i", j);
|
|
|
|
e.SpawnString(buffer, NULL, &control);
|
|
if(!control) {
|
|
break;
|
|
}
|
|
|
|
AddSplineControl( control, pSP );
|
|
}
|
|
}
|
|
}
|
|
} else if(!strcmp(classname, "info_train_spline_control")) {
|
|
if(!targetname) {
|
|
globalOutputStream() << "info_train_spline_control with no targetname";
|
|
return;
|
|
}
|
|
|
|
drawer.AddControlPoint( targetname, vOrigin );
|
|
}
|
|
}
|
|
};
|
|
|
|
void DTrainDrawer::BuildPaths() {
|
|
Scene_forEachEntity(EntityBuildPaths(*this));
|
|
|
|
std::list<splinePoint_t* >::const_iterator sp;
|
|
for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
|
|
splinePoint_t* pSP = (*sp);
|
|
|
|
controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
|
|
|
|
if(!pTarget) {
|
|
globalOutputStream() << "couldn't find target " << pSP->strTarget;
|
|
return;
|
|
// continue;
|
|
}
|
|
|
|
pSP->pTarget = pTarget;
|
|
|
|
|
|
for(std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
|
|
controlPoint_t* pControl = FindControlPoint( (*cp).strName );
|
|
if(!pControl) {
|
|
globalOutputStream() << "couldn't find control " << (*cp).strName;
|
|
return;
|
|
}
|
|
|
|
VectorCopy(pControl->vOrigin, (*cp).vOrigin);
|
|
}
|
|
}
|
|
|
|
m_bDisplay = true;
|
|
|
|
for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
|
|
splinePoint_t* pSP = (*sp);
|
|
DPoint out;
|
|
|
|
if(!pSP->pTarget) {
|
|
continue;
|
|
}
|
|
|
|
int count = pSP->m_pointList.size() + 2;
|
|
vec3_t* v = new vec3_t[count];
|
|
|
|
VectorCopy(pSP->point.vOrigin, v[0]);
|
|
|
|
int i = 1;
|
|
for(std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {
|
|
VectorCopy((*cp).vOrigin, v[i]);
|
|
i++;
|
|
}
|
|
VectorCopy(pSP->pTarget->vOrigin, v[i]);
|
|
|
|
for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {
|
|
CalculateSpline_r(v, count, out._pnt, tension);
|
|
pSP->m_vertexList.push_front(out);
|
|
}
|
|
|
|
delete[] v;
|
|
|
|
VectorCopy(pSP->pTarget->vOrigin, out._pnt);
|
|
pSP->m_vertexList.push_front(out);
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void DTrainDrawer::AddControlPoint(const char* name, vec_t* origin)
|
|
{
|
|
controlPoint_t* pCP = new controlPoint_t;
|
|
|
|
strncpy(pCP->strName, name, 64);
|
|
VectorCopy( origin, pCP->vOrigin );
|
|
|
|
m_pointList.push_back( pCP );
|
|
}
|
|
|
|
splinePoint_t* DTrainDrawer::AddSplinePoint(const char* name, const char* target, vec_t* origin)
|
|
{
|
|
splinePoint_t* pSP = new splinePoint_t;
|
|
|
|
strncpy(pSP->point.strName, name, 64);
|
|
strncpy(pSP->strTarget, target, 64);
|
|
VectorCopy( origin, pSP->point.vOrigin );
|
|
m_splineList.push_back( pSP );
|
|
|
|
return pSP;
|
|
}
|
|
|
|
controlPoint_t* DTrainDrawer::FindControlPoint(const char* name)
|
|
{
|
|
for(std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
|
|
if(!strcmp(name, (*cp)->strName)) {
|
|
return (*cp);
|
|
}
|
|
}
|
|
|
|
for(std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
|
|
if(!strcmp(name, (*sp)->point.strName)) {
|
|
return &((*sp)->point);
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|