gtkradiant/contrib/bobtoolz/DBobView.h
spog 6ee91d153e refactored plugin api; refactored callback library; added signals library
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-04-09 17:15:13 +00:00

106 lines
2.8 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DBobView.h: interface for the DBobView class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
#define AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
#include "ientity.h"
#include "irender.h"
#include "renderable.h"
#include "mathlib.h"
class DListener;
class Shader;
#define BOUNDS_ALL 0
#define BOUNDS_APEX 1
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class DBobView : public Renderable, public OpenGLRenderable, public Entity::Observer
{
Shader* m_shader_line;
Shader* m_shader_box;
public:
DBobView();
virtual ~DBobView();
protected:
vec3_t* path;
public:
bool m_bShowExtra;
int boundingShow;
DListener* eyes;
float fVarGravity;
float fMultiplier;
int nPathCount;
Entity* trigger;
Entity* target;
bool UpdatePath();
char entTarget[256];
char entTrigger[256];
void Begin(const char*, const char*, float, int, float, bool, bool);
bool CalculateTrajectory(vec3_t, vec3_t, float, int, float);
void SetPath(vec3_t* pPath);
void render(RenderStateFlags state) const;
void renderSolid(Renderer& renderer, const VolumeTest& volume) const;
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const;
void constructShaders();
void destroyShaders();
void valueChanged(const char* value)
{
UpdatePath();
}
typedef MemberCaller1<DBobView, const char*, &DBobView::valueChanged> ValueChangedCaller;
void insert(const char* key, EntityKeyValue& value)
{
value.attach(ValueChangedCaller(*this));
}
void erase(const char* key, EntityKeyValue& value)
{
value.detach(ValueChangedCaller(*this));
}
void clear()
{
if(trigger != 0)
{
trigger->detach(*this);
target->detach(*this);
trigger = 0;
target = 0;
}
}
};
class Entity;
void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra);
#endif // !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)