mirror of
https://github.com/UberGames/GtkRadiant.git
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6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DBobView.h: interface for the DBobView class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
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#define AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
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#include "ientity.h"
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#include "irender.h"
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#include "renderable.h"
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#include "mathlib.h"
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class DListener;
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class Shader;
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#define BOUNDS_ALL 0
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#define BOUNDS_APEX 1
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class DBobView : public Renderable, public OpenGLRenderable, public Entity::Observer
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{
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Shader* m_shader_line;
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Shader* m_shader_box;
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public:
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DBobView();
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virtual ~DBobView();
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protected:
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vec3_t* path;
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public:
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bool m_bShowExtra;
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int boundingShow;
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DListener* eyes;
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float fVarGravity;
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float fMultiplier;
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int nPathCount;
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Entity* trigger;
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Entity* target;
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bool UpdatePath();
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char entTarget[256];
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char entTrigger[256];
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void Begin(const char*, const char*, float, int, float, bool, bool);
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bool CalculateTrajectory(vec3_t, vec3_t, float, int, float);
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void SetPath(vec3_t* pPath);
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void render(RenderStateFlags state) const;
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void renderSolid(Renderer& renderer, const VolumeTest& volume) const;
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void renderWireframe(Renderer& renderer, const VolumeTest& volume) const;
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void constructShaders();
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void destroyShaders();
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void valueChanged(const char* value)
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{
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UpdatePath();
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}
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typedef MemberCaller1<DBobView, const char*, &DBobView::valueChanged> ValueChangedCaller;
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void insert(const char* key, EntityKeyValue& value)
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{
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value.attach(ValueChangedCaller(*this));
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}
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void erase(const char* key, EntityKeyValue& value)
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{
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value.detach(ValueChangedCaller(*this));
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}
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void clear()
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{
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if(trigger != 0)
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{
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trigger->detach(*this);
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target->detach(*this);
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trigger = 0;
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target = 0;
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}
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}
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};
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class Entity;
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void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra);
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#endif // !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
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