mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 21:31:12 +00:00
747 lines
17 KiB
C++
747 lines
17 KiB
C++
/*
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Copyright (c) 2001, Loki software, inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the name of Loki software nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//
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// Rules:
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//
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// - Directories should be searched in the following order: ~/.q3a/baseq3,
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// install dir (/usr/local/games/quake3/baseq3) and cd_path (/mnt/cdrom/baseq3).
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//
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// - Pak files are searched first inside the directories.
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// - Case insensitive.
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// - Unix-style slashes (/) (windows is backwards .. everyone knows that)
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include <glib.h>
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#include <stdio.h>
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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#include <dirent.h>
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#include <unistd.h>
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#else
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#include <wtypes.h>
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#include <io.h>
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#define R_OK 04
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#define S_ISDIR( mode ) ( mode & _S_IFDIR )
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#endif
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// TTimo: String functions
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// see http://www.qeradiant.com/faq/index.cgi?file=175
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#include "str.h"
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#include <stdlib.h>
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#include <sys/stat.h>
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#include "vfswad.h"
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#include "vfs.h"
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#include "unwad.h"
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typedef struct
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{
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char* name;
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WAD3_LUMP wadlump;
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wadFile_t *wadfile;
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unsigned long filenumber;
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unsigned long size;
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} VFS_PAKFILE;
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// =============================================================================
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// Global variables
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static GSList* g_wadFiles;
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static GSList* g_pakFiles;
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static char g_strDirs[VFS_MAXDIRS][PATH_MAX];
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static int g_numDirs;
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// =============================================================================
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// Static functions
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static void vfsAddSlash( char *str ){
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int n = strlen( str );
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if ( n > 0 ) {
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if ( str[n - 1] != '\\' && str[n - 1] != '/' ) {
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strcat( str, "/" );
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}
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}
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}
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static void vfsFixDOSName( char *src ){
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if ( src == NULL ) {
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return;
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}
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while ( *src )
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{
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if ( *src == '\\' ) {
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*src = '/';
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}
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src++;
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}
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}
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//FIXME: STUPID short filenames.. get RID of it asap
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// copied verbatim from qe3.cpp
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int vfsBuildShortPathName( const char* pPath, char* pBuffer, int nBufferLen ){
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#ifdef _WIN32
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char *pFile = NULL;
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int nResult = GetFullPathName( pPath, nBufferLen, pBuffer, &pFile );
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nResult = GetShortPathName( pPath, pBuffer, nBufferLen );
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if ( nResult == 0 ) {
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strcpy( pBuffer, pPath ); // Use long filename
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}
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return nResult;
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#endif
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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// remove /../ from directories
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const char *scr = pPath; char *dst = pBuffer;
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for ( int i = 0; ( i < nBufferLen ) && ( *scr != 0 ); i++ )
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{
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if ( *scr == '/' && *( scr + 1 ) == '.' && *( scr + 2 ) == '.' ) {
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scr += 3;
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while ( dst != pBuffer && *( --dst ) != '/' )
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{
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i--;
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}
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}
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*dst = *scr;
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scr++; dst++;
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}
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*dst = 0;
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return strlen( pBuffer );
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#endif
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}
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static void vfsInitPakFile( const char *filename ){
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wadFile_t *wf;
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unsigned int i;
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int err;
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char *wadnameptr;
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char wadname[NAME_MAX];
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wf = wadOpen( filename );
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if ( wf == NULL ) {
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g_FuncTable.m_pfnSysFPrintf( SYS_WRN, " failed to init wad file %s\n", filename );
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return;
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}
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g_FuncTable.m_pfnSysPrintf( " wad file: %s\n", filename );
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for ( i = strlen( filename ) - 1 ; i >= 0 && filename[i] != '\\' && filename[i] != '/' ; i-- )
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wadnameptr = (char *)filename + i;
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strcpy( wadname,wadnameptr );
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wadname[strlen( wadname ) - 4] = 0; // ditch the .wad so everthing looks nice!
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g_wadFiles = g_slist_append( g_wadFiles, wf ); // store the wadfile handle
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wadGoToFirstFile( wf );
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for ( i = 0; i < wf->lpHeader->numlumps; i++ )
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{
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char filename_inwad[NAME_MAX];
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char filename_inwadfixed[NAME_MAX];
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unsigned long filesize;
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VFS_PAKFILE* file;
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err = wadGetCurrentFileInfo( wf, filename_inwad, sizeof( filename_inwad ) - 5, &filesize ); // -5 for extension + null terminator
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if ( err != 1 ) {
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break;
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}
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file = (VFS_PAKFILE*)g_malloc( sizeof( VFS_PAKFILE ) );
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g_pakFiles = g_slist_append( g_pakFiles, file );
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vfsFixDOSName( filename_inwad );
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strlwr( filename_inwad );
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// texturenames in wad files don't have an extensions or paths, so we must add them!
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if ( wf->lpLump->type == WAD2_TYPE_MIP ) {
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sprintf( filename_inwadfixed,"textures/%s/%s.mip",wadname,filename_inwad );
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}
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else {
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sprintf( filename_inwadfixed,"textures/%s/%s.hlw",wadname,filename_inwad );
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}
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//g_FuncTable.m_pfnSysFPrintf(SYS_WRN, " scanned %s\\%s\n", filename,filename_inwad);
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file->name = g_strdup( filename_inwadfixed );
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file->size = filesize;
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file->filenumber = wf->currentfile;
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file->wadfile = wf;
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memcpy( &file->wadlump, wf->lpLump, sizeof( WAD3_LUMP ) );
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err = wadGoToNextFile( wf );
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if ( err != 1 ) {
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break;
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}
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}
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}
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static GSList* vfsGetListInternal( const char *refdir, const char *ext, bool directories ){
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GSList *lst, *lst_aux, *files = NULL;
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char dirname[NAME_MAX], extension[NAME_MAX], filename[NAME_MAX];
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char basedir[NAME_MAX];
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int dirlen;
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char *ptr;
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struct stat st;
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int i;
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if ( refdir != NULL ) {
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strcpy( dirname, refdir );
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strlwr( dirname );
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vfsFixDOSName( dirname );
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vfsAddSlash( dirname );
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}
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else{
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dirname[0] = '\0';
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}
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dirlen = strlen( dirname );
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if ( ext != NULL ) {
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strcpy( extension, ext );
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}
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else{
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extension[0] = '\0';
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}
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strlwr( extension );
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for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
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{
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VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
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gboolean found = FALSE;
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ptr = file->name;
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// check that the file name begins with dirname
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for ( i = 0; ( *ptr && i < dirlen ); i++, ptr++ )
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if ( *ptr != dirname[i] ) {
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break;
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}
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if ( i != dirlen ) {
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continue;
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}
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if ( directories ) {
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char *sep = strchr( ptr, '/' );
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if ( sep == NULL ) {
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continue;
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}
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i = sep - ptr;
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// check for duplicates
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for ( lst_aux = files; lst_aux; lst_aux = g_slist_next( lst_aux ) )
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if ( strncmp( (char*)lst_aux->data, ptr, i ) == 0 ) {
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found = TRUE;
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break;
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}
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if ( !found ) {
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char *name = g_strndup( ptr, i + 1 );
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name[i] = '\0';
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files = g_slist_append( files, name );
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}
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}
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else
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{
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// check extension
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char *ptr_ext = strrchr( ptr, '.' );
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if ( ( ext != NULL ) && ( ( ptr_ext == NULL ) || ( strcmp( ptr_ext + 1, extension ) != 0 ) ) ) {
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continue;
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}
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// check for duplicates
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for ( lst_aux = files; lst_aux; lst_aux = g_slist_next( lst_aux ) )
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if ( strcmp( (char*)lst_aux->data, ptr ) == 0 ) {
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found = TRUE;
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break;
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}
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if ( !found ) {
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files = g_slist_append( files, g_strdup( ptr ) );
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}
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}
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}
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for ( i = 0; i < g_numDirs; i++ )
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{
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strcpy( basedir, g_strDirs[i] );
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strcat( basedir, dirname );
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GDir* dir = g_dir_open( basedir, 0, NULL );
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if ( dir != NULL ) {
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for (;; )
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{
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const char* name = g_dir_read_name( dir );
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if ( name == NULL ) {
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break;
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}
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if ( directories && ( name[0] == '.' ) ) {
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continue;
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}
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sprintf( filename, "%s%s", basedir, name );
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stat( filename, &st );
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if ( ( S_ISDIR( st.st_mode ) != 0 ) != directories ) {
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continue;
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}
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gboolean found = FALSE;
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char* direntry = g_strdup( name );
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strlwr( direntry );
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char *ptr_ext = strrchr( direntry, '.' );
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if ( ext == NULL
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|| ( ext != NULL && ptr_ext != NULL && ptr_ext[0] != '\0' && strcmp( ptr_ext + 1, extension ) == 0 ) ) {
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// check for duplicates
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for ( lst_aux = files; lst_aux; lst_aux = g_slist_next( lst_aux ) )
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if ( strcmp( (char*)lst_aux->data, direntry ) == 0 ) {
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found = TRUE;
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break;
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}
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if ( !found ) {
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files = g_slist_append( files, g_strdup( direntry ) );
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}
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}
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g_free( direntry );
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}
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g_dir_close( dir );
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}
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}
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return files;
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}
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// =============================================================================
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// Global functions
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// reads all pak files from a dir
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void vfsInitDirectory( const char *path ){
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char filename[PATH_MAX];
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if ( g_numDirs == ( VFS_MAXDIRS - 1 ) ) {
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return;
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}
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strcpy( g_strDirs[g_numDirs], path );
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vfsFixDOSName( g_strDirs[g_numDirs] );
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vfsAddSlash( g_strDirs[g_numDirs] );
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g_numDirs++;
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// if (g_PrefsDlg.m_bPAK)
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// TODO: can't read prefs from a module, bah..
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if ( 1 ) {
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GDir* dir = g_dir_open( path, 0, NULL );
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if ( dir != NULL ) {
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g_FuncTable.m_pfnSysPrintf( "vfs directory: %s\n", path );
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while ( 1 )
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{
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const char* name = g_dir_read_name( dir );
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if ( name == NULL ) {
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break;
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}
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const char *ext = strrchr( name, '.' );
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if ( ( ext == NULL ) || ( strcmp( ext, ".wad" ) != 0 ) ) {
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continue;
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}
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sprintf( filename, "%s/%s", path, name );
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vfsInitPakFile( filename );
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}
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g_dir_close( dir );
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}
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else{
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g_FuncTable.m_pfnSysFPrintf( SYS_WRN, "vfs directory not found: %s\n", path );
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}
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}
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}
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// frees all memory that we allocated
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// FIXME TTimo this should be improved so that we can shutdown and restart the VFS without exiting Radiant?
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// (for instance when modifying the project settings)
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void vfsShutdown(){
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while ( g_wadFiles )
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{
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wadCleanup( (wadFile_t *)g_wadFiles->data );
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g_wadFiles = g_slist_remove( g_wadFiles, g_wadFiles->data );
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}
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// avoid dangling pointer operation (makes BC hangry)
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GSList *cur = g_pakFiles;
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GSList *next = cur;
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while ( next )
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{
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cur = next;
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VFS_PAKFILE* file = (VFS_PAKFILE*)cur->data;
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g_free( file->name );
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g_free( file );
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next = g_slist_remove( cur, file );
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}
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g_pakFiles = NULL;
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}
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void vfsFreeFile( void *p ){
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g_free( p );
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}
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GSList* vfsGetFileList( const char *dir, const char *ext ){
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return vfsGetListInternal( dir, ext, false );
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}
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GSList* vfsGetDirList( const char *dir ){
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return vfsGetListInternal( dir, NULL, true );
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}
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void vfsClearFileDirList( GSList **lst ){
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while ( *lst )
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{
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g_free( ( *lst )->data );
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*lst = g_slist_remove( *lst, ( *lst )->data );
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}
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}
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// return the number of files that match
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int vfsGetFileCount( const char *filename, int flag ){
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int i, count = 0;
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char fixed[NAME_MAX], tmp[NAME_MAX];
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GSList *lst;
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strcpy( fixed, filename );
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vfsFixDOSName( fixed );
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strlwr( fixed );
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if ( !flag || ( flag & VFS_SEARCH_PAK ) ) {
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for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
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{
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VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
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if ( strcmp( file->name, fixed ) == 0 ) {
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count++;
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}
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}
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}
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if ( !flag || ( flag & VFS_SEARCH_DIR ) ) {
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for ( i = 0; i < g_numDirs; i++ )
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{
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strcpy( tmp, g_strDirs[i] );
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strcat( tmp, fixed );
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if ( access( tmp, R_OK ) == 0 ) {
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count++;
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}
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}
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}
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return count;
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}
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// open a full path file
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int vfsLoadFullPathFile( const char *filename, void **bufferptr ){
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FILE *f;
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long len;
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f = fopen( filename, "rb" );
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if ( f == NULL ) {
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return -1;
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}
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fseek( f, 0, SEEK_END );
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len = ftell( f );
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rewind( f );
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*bufferptr = g_malloc( len + 1 );
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if ( *bufferptr == NULL ) {
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return -1;
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}
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fread( *bufferptr, 1, len, f );
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fclose( f );
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// we need to end the buffer with a 0
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( (char*) ( *bufferptr ) )[len] = 0;
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return len;
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}
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// NOTE: when loading a file, you have to allocate one extra byte and set it to \0
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int vfsLoadFile( const char *filename, void **bufferptr, int index ){
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int i, count = 0;
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char tmp[NAME_MAX], fixed[NAME_MAX];
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GSList *lst;
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*bufferptr = NULL;
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strcpy( fixed, filename );
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vfsFixDOSName( fixed );
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strlwr( fixed );
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for ( i = 0; i < g_numDirs; i++ )
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{
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strcpy( tmp, g_strDirs[i] );
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strcat( tmp, filename );
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if ( access( tmp, R_OK ) == 0 ) {
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if ( count == index ) {
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return vfsLoadFullPathFile( tmp,bufferptr );
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/*
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long len;
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FILE *f;
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|
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f = fopen (tmp, "rb");
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|
if (f == NULL)
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return -1;
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|
|
fseek (f, 0, SEEK_END);
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len = ftell (f);
|
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rewind (f);
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|
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*bufferptr = g_malloc (len+1);
|
|
if (*bufferptr == NULL)
|
|
return -1;
|
|
|
|
fread (*bufferptr, 1, len, f);
|
|
fclose (f);
|
|
|
|
// we need to end the buffer with a 0
|
|
((char*) (*bufferptr))[len] = 0;
|
|
|
|
return len;
|
|
*/
|
|
}
|
|
|
|
count++;
|
|
}
|
|
}
|
|
|
|
|
|
// Textures in HalfLife wads don't have paths, but in the list of files
|
|
// we store the actual full paths of the files and what WAD they're in.
|
|
// so what we have to do is strip the paths and just compare filenames.
|
|
|
|
// Hydra: well, we did do this, but now we don't, as the map loader now
|
|
// fills in the correct paths for each texture.
|
|
|
|
/*
|
|
char *searchname;
|
|
char *fixedptr;
|
|
|
|
fixedptr = fixed;
|
|
|
|
for (i = strlen(fixed)-1 ; i >= 0 && fixed[i] != '\\' && fixed[i] != '/' ; i --)
|
|
fixedptr = (char *)fixed + i;
|
|
*/
|
|
for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
|
|
{
|
|
VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
|
|
|
|
|
|
/*
|
|
searchname = file->name;
|
|
for (i = strlen(file->name)-1 ; i >= 0 && file->name[i] != '\\' && file->name[i] != '/' ; i --)
|
|
searchname = (char *)file->name + i;
|
|
if (strcmp (searchname, fixedptr) != 0)
|
|
continue;
|
|
*/
|
|
|
|
if ( strcmp( file->name, fixed ) != 0 ) {
|
|
continue;
|
|
}
|
|
|
|
if ( count == index ) {
|
|
// Useful for debugging
|
|
//Sys_Printf("VFSWAD: reading from %s\n",file->wadfile->wadfilename);
|
|
|
|
if ( wadOpenCurrentFileByNum( file->wadfile, file->filenumber ) != 1 ) {
|
|
return -1;
|
|
}
|
|
|
|
*bufferptr = g_malloc( file->size + 1 );
|
|
// we need to end the buffer with a 0
|
|
( (char*) ( *bufferptr ) )[file->size] = 0;
|
|
|
|
i = wadReadCurrentFile( file->wadfile, (char *)*bufferptr, file->size );
|
|
wadCloseCurrentFile( file->wadfile );
|
|
if ( i > 0 ) {
|
|
return file->size;
|
|
}
|
|
else{
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//#ifdef _DEBUG
|
|
#if 0
|
|
#define DBG_RLTPATH
|
|
#endif
|
|
|
|
char* vfsExtractRelativePath( const char *in ){
|
|
int i;
|
|
char l_in[PATH_MAX];
|
|
char check[PATH_MAX];
|
|
static char out[PATH_MAX];
|
|
out[0] = 0;
|
|
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "vfsExtractRelativePath: %s\n", in );
|
|
#endif
|
|
|
|
strcpy( l_in,in );
|
|
vfsCleanFileName( l_in );
|
|
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "cleaned path: %s\n", l_in );
|
|
#endif
|
|
|
|
for ( i = 0; i < g_numDirs; i++ )
|
|
{
|
|
strcpy( check,g_strDirs[i] );
|
|
vfsCleanFileName( check );
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "Matching against %s\n", check );
|
|
#endif
|
|
|
|
// try to find a match
|
|
if ( strstr( l_in, check ) ) {
|
|
strcpy( out,l_in + strlen( check ) + 1 );
|
|
break;
|
|
}
|
|
}
|
|
if ( out[0] != 0 ) {
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "vfsExtractRelativePath: success\n" );
|
|
#endif
|
|
return out;
|
|
}
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "vfsExtractRelativePath: failed\n" );
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
// removed CString usage
|
|
void vfsCleanFileName( char *in ){
|
|
char str[PATH_MAX];
|
|
vfsBuildShortPathName( in, str, PATH_MAX );
|
|
strlwr( str );
|
|
vfsFixDOSName( str );
|
|
int n = strlen( str );
|
|
if ( str[n - 1] == '/' ) {
|
|
str[n - 1] = '\0';
|
|
}
|
|
strcpy( in, str );
|
|
}
|
|
|
|
// HYDRA: this now searches VFS/PAK files in addition to the filesystem
|
|
// if FLAG is unspecified then ONLY dirs are searched.
|
|
// PAK's are searched before DIRs to mimic engine behaviour
|
|
// index is ignored when searching PAK files.
|
|
// see ifilesystem.h
|
|
char* vfsGetFullPath( const char *in, int index, int flag ){
|
|
int count = 0;
|
|
static char out[PATH_MAX];
|
|
char tmp[NAME_MAX];
|
|
int i;
|
|
|
|
if ( flag & VFS_SEARCH_PAK ) {
|
|
char fixed[NAME_MAX];
|
|
GSList *lst;
|
|
|
|
strcpy( fixed, in );
|
|
vfsFixDOSName( fixed );
|
|
strlwr( fixed );
|
|
|
|
for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
|
|
{
|
|
VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
|
|
|
|
char *ptr,*lastptr;
|
|
lastptr = file->name;
|
|
|
|
while ( ( ptr = strchr( lastptr,'/' ) ) != NULL )
|
|
lastptr = ptr + 1;
|
|
|
|
if ( strcmp( lastptr, fixed ) == 0 ) {
|
|
strncpy( out,file->name,PATH_MAX );
|
|
return out;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if ( !flag || ( flag & VFS_SEARCH_DIR ) ) {
|
|
for ( i = 0; i < g_numDirs; i++ )
|
|
{
|
|
strcpy( tmp, g_strDirs[i] );
|
|
strcat( tmp, in );
|
|
if ( access( tmp, R_OK ) == 0 ) {
|
|
if ( count == index ) {
|
|
strcpy( out, tmp );
|
|
return out;
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// TODO TTimo on linux the base prompt is ~/.q3a/<fs_game>
|
|
// given the file dialog, we could push the strFSBasePath and ~/.q3a into the directory shortcuts
|
|
// FIXME TTimo is this really a VFS functionality?
|
|
// actually .. this should be the decision of the core isn't it?
|
|
// or .. add an API so that the base prompt can be set during VFS init
|
|
const char* vfsBasePromptPath(){
|
|
#ifdef _WIN32
|
|
static const char* path = "C:";
|
|
#else
|
|
static const char* path = "/";
|
|
#endif
|
|
return path;
|
|
}
|