mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
87 lines
2.6 KiB
C
87 lines
2.6 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1997-2006 Id Software, Inc.
|
|
|
|
This file is part of Quake 2 Tools source code.
|
|
|
|
Quake 2 Tools source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake 2 Tools source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake 2 Tools source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
// brush.h
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int numpoints;
|
|
int maxpoints;
|
|
float points[8][5]; // variable sized
|
|
} winding_t;
|
|
|
|
|
|
// the normals on planes point OUT of the brush
|
|
#define MAXPOINTS 16
|
|
typedef struct face_s
|
|
{
|
|
struct face_s *next;
|
|
vec3_t planepts[3];
|
|
texdef_t texdef;
|
|
|
|
plane_t plane;
|
|
|
|
winding_t *face_winding;
|
|
|
|
vec3_t d_color;
|
|
qtexture_t *d_texture;
|
|
|
|
// int d_numpoints;
|
|
// vec3_t *d_points;
|
|
} face_t;
|
|
|
|
#define MAX_FACES 16
|
|
typedef struct brush_s
|
|
{
|
|
struct brush_s *prev, *next; // links in active/selected
|
|
struct brush_s *oprev, *onext; // links in entity
|
|
struct entity_s *owner;
|
|
vec3_t mins, maxs;
|
|
|
|
face_t *brush_faces;
|
|
} brush_t;
|
|
|
|
|
|
void Brush_AddToList (brush_t *b, brush_t *list);
|
|
void Brush_Build(brush_t *b);
|
|
void Brush_BuildWindings( brush_t *b );
|
|
brush_t *Brush_Clone (brush_t *b);
|
|
brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
|
|
void Brush_Draw( brush_t *b );
|
|
void Brush_DrawXY( brush_t *b );
|
|
void Brush_Free (brush_t *b);
|
|
void Brush_MakeSided (int sides);
|
|
void Brush_Move (brush_t *b, vec3_t move);
|
|
brush_t *Brush_Parse (void);
|
|
face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist);
|
|
void Brush_RemoveFromList (brush_t *b);
|
|
void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
|
|
void Brush_SetTexture (brush_t *b, texdef_t *texdef);
|
|
void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
|
|
void Brush_Write (brush_t *b, FILE *f);
|
|
void Brush_RemoveEmptyFaces ( brush_t *b );
|
|
|
|
int AddPlanept (float *f);
|
|
face_t *Face_Clone (face_t *f);
|
|
void Face_Draw( face_t *face );
|
|
winding_t *MakeFaceWinding (brush_t *b, face_t *face);
|