mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-02 00:22:01 +00:00
763 lines
15 KiB
C
763 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qdata.h"
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char mip_prefix[1024]; // directory to dump the textures in
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qboolean colormap_issued;
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byte colormap_palette[768];
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/*
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==============
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RemapZero
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Replaces all 0 bytes in an image with the closest palette entry.
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This is because NT won't let us change index 0, so any palette
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animation leaves those pixels untouched.
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==============
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*/
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void RemapZero (byte *pixels, byte *palette, int width, int height)
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{
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int i, c;
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int alt_zero;
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int value, best;
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alt_zero = 0;
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best = 9999999;
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for (i=1 ; i<255 ; i++)
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{
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value = palette[i*3+0]+palette[i*3+1]+palette[i*3+2];
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if (value < best)
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{
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best = value;
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alt_zero = i;
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}
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}
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c = width*height;
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for (i=0 ; i<c ; i++)
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if (pixels[i] == 0)
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pixels[i] = alt_zero;
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}
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/*
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==============
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Cmd_Grab
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$grab filename x y width height
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==============
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*/
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void Cmd_Grab (void)
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{
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int xl,yl,w,h,y;
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byte *cropped;
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char savename[1024];
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char dest[1024];
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GetToken (false);
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if (token[0] == '/' || token[0] == '\\')
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sprintf (savename, "%s%s.pcx", gamedir, token+1);
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else
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sprintf (savename, "%spics/%s.pcx", gamedir, token);
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if (g_release)
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{
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if (token[0] == '/' || token[0] == '\\')
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sprintf (dest, "%s.pcx", token+1);
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else
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sprintf (dest, "pics/%s.pcx", token);
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ReleaseFile (dest);
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return;
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}
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GetToken (false);
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xl = atoi (token);
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GetToken (false);
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yl = atoi (token);
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GetToken (false);
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w = atoi (token);
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GetToken (false);
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h = atoi (token);
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if (xl<0 || yl<0 || w<0 || h<0 || xl+w>byteimagewidth || yl+h>byteimageheight)
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Error ("GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h);
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// crop it to the proper size
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cropped = malloc (w*h);
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for (y=0 ; y<h ; y++)
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{
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memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
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}
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// save off the new image
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printf ("saving %s\n", savename);
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CreatePath (savename);
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WritePCXfile (savename, cropped, w, h, lbmpalette);
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free (cropped);
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}
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/*
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==============
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Cmd_Raw
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$grab filename x y width height
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==============
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*/
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void Cmd_Raw (void)
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{
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int xl,yl,w,h,y;
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byte *cropped;
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char savename[1024];
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char dest[1024];
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GetToken (false);
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sprintf (savename, "%s%s.lmp", gamedir, token);
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if (g_release)
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{
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sprintf (dest, "%s.lmp", token);
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ReleaseFile (dest);
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return;
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}
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GetToken (false);
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xl = atoi (token);
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GetToken (false);
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yl = atoi (token);
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GetToken (false);
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w = atoi (token);
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GetToken (false);
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h = atoi (token);
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if (xl<0 || yl<0 || w<0 || h<0 || xl+w>byteimagewidth || yl+h>byteimageheight)
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Error ("GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h);
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// crop it to the proper size
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cropped = malloc (w*h);
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for (y=0 ; y<h ; y++)
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{
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memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
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}
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// save off the new image
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printf ("saving %s\n", savename);
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CreatePath (savename);
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SaveFile (savename, cropped, w*h);
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free (cropped);
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}
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/*
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=============================================================================
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COLORMAP GRABBING
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=============================================================================
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*/
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/*
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===============
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BestColor
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===============
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*/
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byte BestColor (int r, int g, int b, int start, int stop)
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{
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int i;
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int dr, dg, db;
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int bestdistortion, distortion;
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int bestcolor;
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byte *pal;
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//
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// let any color go to 0 as a last resort
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//
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bestdistortion = 256*256*4;
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bestcolor = 0;
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pal = colormap_palette + start*3;
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for (i=start ; i<= stop ; i++)
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{
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dr = r - (int)pal[0];
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dg = g - (int)pal[1];
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db = b - (int)pal[2];
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pal += 3;
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distortion = dr*dr + dg*dg + db*db;
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if (distortion < bestdistortion)
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{
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if (!distortion)
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return i; // perfect match
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bestdistortion = distortion;
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bestcolor = i;
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}
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}
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return bestcolor;
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}
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/*
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==============
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Cmd_Colormap
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$colormap filename
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the brightes colormap is first in the table (FIXME: reverse this now?)
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64 rows of 256 : lightmaps
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256 rows of 256 : translucency table
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==============
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*/
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void Cmd_Colormap (void)
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{
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int levels, brights;
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int l, c;
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float frac, red, green, blue;
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float range;
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byte *cropped, *lump_p;
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char savename[1024];
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char dest[1024];
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colormap_issued = true;
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if (!g_release)
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memcpy (colormap_palette, lbmpalette, 768);
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if (!TokenAvailable ())
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{ // just setting colormap_issued
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return;
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}
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GetToken (false);
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sprintf (savename, "%spics/%s.pcx", gamedir, token);
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if (g_release)
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{
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sprintf (dest, "pics/%s.pcx", token);
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ReleaseFile (dest);
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return;
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}
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range = 2;
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levels = 64;
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brights = 1; // ignore 255 (transparent)
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cropped = malloc((levels+256)*256);
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lump_p = cropped;
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// shaded levels
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for (l=0;l<levels;l++)
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{
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frac = range - range*(float)l/(levels-1);
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for (c=0 ; c<256-brights ; c++)
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{
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red = lbmpalette[c*3];
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green = lbmpalette[c*3+1];
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blue = lbmpalette[c*3+2];
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red = (int)(red*frac+0.5);
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green = (int)(green*frac+0.5);
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blue = (int)(blue*frac+0.5);
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//
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// note: 254 instead of 255 because 255 is the transparent color, and we
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// don't want anything remapping to that
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// don't use color 0, because NT can't remap that (or 255)
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//
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*lump_p++ = BestColor(red,green,blue, 1, 254);
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}
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// fullbrights allways stay the same
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for ( ; c<256 ; c++)
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*lump_p++ = c;
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}
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// 66% transparancy table
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for (l=0;l<255;l++)
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{
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for (c=0 ; c<255 ; c++)
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{
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red = lbmpalette[c*3]*0.33 + lbmpalette[l*3]*0.66;
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green = lbmpalette[c*3+1]*0.33 + lbmpalette[l*3+1]*0.66;
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blue = lbmpalette[c*3+2]*0.33 + lbmpalette[l*3+2]*0.66;
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*lump_p++ = BestColor(red,green,blue, 1, 254);
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}
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*lump_p++ = 255;
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}
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for (c=0 ; c<256 ; c++)
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*lump_p++ = 255;
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// save off the new image
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printf ("saving %s\n", savename);
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CreatePath (savename);
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WritePCXfile (savename, cropped, 256, levels+256, lbmpalette);
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free (cropped);
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}
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/*
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=============================================================================
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MIPTEX GRABBING
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=============================================================================
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*/
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byte pixdata[256];
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int d_red, d_green, d_blue;
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byte palmap[32][32][32];
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qboolean palmap_built;
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/*
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=============
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FindColor
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=============
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*/
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int FindColor (int r, int g, int b)
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{
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int bestcolor;
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if (r > 255)
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r = 255;
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if (r < 0)
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r = 0;
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if (g > 255)
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g = 255;
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if (g < 0)
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g = 0;
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if (b > 255)
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b = 255;
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if (b < 0)
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b = 0;
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#ifndef TABLECOLORS
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bestcolor = BestColor (r, g, b, 0, 254);
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#else
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bestcolor = palmap[r>>3][g>>3][b>>3];
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#endif
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return bestcolor;
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}
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void BuildPalmap (void)
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{
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#ifdef TABLECOLORS
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int r, g, b;
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int bestcolor;
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if (palmap_built)
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return;
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palmap_built = true;
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for (r=4 ; r<256 ; r+=8)
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{
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for (g=4 ; g<256 ; g+=8)
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{
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for (b=4 ; b<256 ; b+=8)
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{
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bestcolor = BestColor (r, g, b, 1, 254);
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palmap[r>>3][g>>3][b>>3] = bestcolor;
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}
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}
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}
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#endif
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if (!colormap_issued)
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Error ("You must issue a $colormap command first");
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}
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/*
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=============
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AveragePixels
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=============
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*/
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byte AveragePixels (int count)
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{
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int r,g,b;
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int i;
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int vis;
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int pix;
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int bestcolor;
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byte *pal;
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int fullbright;
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vis = 0;
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r = g = b = 0;
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fullbright = 0;
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for (i=0 ; i<count ; i++)
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{
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pix = pixdata[i];
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r += lbmpalette[pix*3];
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g += lbmpalette[pix*3+1];
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b += lbmpalette[pix*3+2];
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vis++;
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}
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r /= vis;
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g /= vis;
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b /= vis;
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// error diffusion
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r += d_red;
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g += d_green;
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b += d_blue;
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//
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// find the best color
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//
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bestcolor = FindColor (r, g, b);
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// error diffusion
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pal = colormap_palette + bestcolor*3;
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d_red = r - (int)pal[0];
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d_green = g - (int)pal[1];
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d_blue = b - (int)pal[2];
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return bestcolor;
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}
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typedef enum
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{
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pt_contents,
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pt_flags,
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pt_animvalue,
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pt_flagvalue
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} parmtype_t;
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typedef struct
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{
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char *name;
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int flags;
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parmtype_t type;
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} mipparm_t;
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mipparm_t mipparms[] =
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{
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// utility content attributes
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{"water", CONTENTS_WATER, pt_contents},
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{"slime", CONTENTS_SLIME, pt_contents}, // mildly damaging
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{"lava", CONTENTS_LAVA, pt_contents}, // very damaging
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{"window", CONTENTS_WINDOW, pt_contents}, // solid, but doesn't eat internal textures
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{"mist", CONTENTS_MIST, pt_contents}, // non-solid window
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{"origin", CONTENTS_ORIGIN, pt_contents}, // center of rotating brushes
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{"playerclip", CONTENTS_PLAYERCLIP, pt_contents},
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{"monsterclip", CONTENTS_MONSTERCLIP, pt_contents},
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// utility surface attributes
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{"hint", SURF_HINT, pt_flags},
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{"skip", SURF_SKIP, pt_flags},
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{"light", SURF_LIGHT, pt_flagvalue}, // value is the light quantity
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// texture chaining
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{"anim", 0, pt_animvalue}, // value is the next animation
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// server attributes
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{"slick", SURF_SLICK, pt_flags},
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// drawing attributes
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{"sky", SURF_SKY, pt_flags},
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{"warping", SURF_WARP, pt_flags}, // only valid with 64x64 textures
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{"trans33", SURF_TRANS33, pt_flags}, // translucent should allso set fullbright
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{"trans66", SURF_TRANS66, pt_flags},
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{"flowing", SURF_FLOWING, pt_flags}, // flow direction towards angle 0
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{"nodraw", SURF_NODRAW, pt_flags}, // for clip textures and trigger textures
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{NULL, 0, pt_contents}
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};
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/*
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==============
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Cmd_Mip
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$mip filename x y width height <OPTIONS>
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must be multiples of sixteen
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SURF_WINDOW
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==============
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*/
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void Cmd_Mip (void)
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{
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int x,y,xl,yl,xh,yh,w,h;
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byte *screen_p, *source;
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int linedelta;
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miptex_t *qtex;
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int miplevel, mipstep;
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int xx, yy, pix;
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int count;
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int flags, value, contents;
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mipparm_t *mp;
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char lumpname[64];
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byte *lump_p;
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char filename[1024];
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char animname[64];
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GetToken (false);
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strcpy (lumpname, token);
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GetToken (false);
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xl = atoi (token);
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GetToken (false);
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yl = atoi (token);
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GetToken (false);
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w = atoi (token);
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GetToken (false);
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h = atoi (token);
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if ( (w & 15) || (h & 15) )
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Error ("line %i: miptex sizes must be multiples of 16", scriptline);
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flags = 0;
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contents = 0;
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value = 0;
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animname[0] = 0;
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// get optional flags and values
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while (TokenAvailable ())
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{
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GetToken (false);
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for (mp=mipparms ; mp->name ; mp++)
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{
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if (!strcmp(mp->name, token))
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{
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switch (mp->type)
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{
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case pt_animvalue:
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GetToken (false); // specify the next animation frame
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strcpy (animname, token);
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break;
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case pt_flags:
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flags |= mp->flags;
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break;
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case pt_contents:
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contents |= mp->flags;
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break;
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case pt_flagvalue:
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flags |= mp->flags;
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GetToken (false); // specify the light value
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value = atoi(token);
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break;
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}
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break;
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}
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}
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if (!mp->name)
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Error ("line %i: unknown parm %s", scriptline, token);
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}
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sprintf (filename, "%stextures/%s/%s.wal", gamedir, mip_prefix, lumpname);
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if (g_release)
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return; // textures are only released by $maps
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xh = xl+w;
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yh = yl+h;
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qtex = malloc (sizeof(miptex_t) + w*h*2);
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memset (qtex, 0, sizeof(miptex_t));
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qtex->width = LittleLong(w);
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qtex->height = LittleLong(h);
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qtex->flags = LittleLong(flags);
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qtex->contents = LittleLong(contents);
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qtex->value = LittleLong(value);
|
|
sprintf (qtex->name, "%s/%s", mip_prefix, lumpname);
|
|
if (animname[0])
|
|
sprintf (qtex->animname, "%s/%s", mip_prefix, animname);
|
|
|
|
lump_p = (byte *)(&qtex->value+1);
|
|
|
|
screen_p = byteimage + yl*byteimagewidth + xl;
|
|
linedelta = byteimagewidth - w;
|
|
|
|
source = lump_p;
|
|
qtex->offsets[0] = LittleLong(lump_p - (byte *)qtex);
|
|
|
|
for (y=yl ; y<yh ; y++)
|
|
{
|
|
for (x=xl ; x<xh ; x++)
|
|
{
|
|
pix = *screen_p++;
|
|
if (pix == 255)
|
|
pix = 1; // should never happen
|
|
*lump_p++ = pix;
|
|
}
|
|
screen_p += linedelta;
|
|
}
|
|
|
|
//
|
|
// subsample for greater mip levels
|
|
//
|
|
d_red = d_green = d_blue = 0; // no distortion yet
|
|
|
|
for (miplevel = 1 ; miplevel<4 ; miplevel++)
|
|
{
|
|
qtex->offsets[miplevel] = LittleLong(lump_p - (byte *)qtex);
|
|
|
|
mipstep = 1<<miplevel;
|
|
for (y=0 ; y<h ; y+=mipstep)
|
|
{
|
|
|
|
for (x = 0 ; x<w ; x+= mipstep)
|
|
{
|
|
count = 0;
|
|
for (yy=0 ; yy<mipstep ; yy++)
|
|
for (xx=0 ; xx<mipstep ; xx++)
|
|
{
|
|
pixdata[count] = source[ (y+yy)*w + x + xx ];
|
|
count++;
|
|
}
|
|
*lump_p++ = AveragePixels (count);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// dword align the size
|
|
//
|
|
while ((int)lump_p&3)
|
|
*lump_p++ = 0;
|
|
|
|
//
|
|
// write it out
|
|
//
|
|
printf ("writing %s\n", filename);
|
|
SaveFile (filename, (byte *)qtex, lump_p - (byte *)qtex);
|
|
|
|
free (qtex);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Cmd_Mippal
|
|
===============
|
|
*/
|
|
void Cmd_Mippal (void)
|
|
{
|
|
colormap_issued = true;
|
|
if (g_release)
|
|
return;
|
|
|
|
memcpy (colormap_palette, lbmpalette, 768);
|
|
|
|
BuildPalmap();
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Cmd_Mipdir
|
|
===============
|
|
*/
|
|
void Cmd_Mipdir (void)
|
|
{
|
|
char filename[1024];
|
|
|
|
GetToken (false);
|
|
strcpy (mip_prefix, token);
|
|
// create the directory if needed
|
|
sprintf (filename, "%stextures", gamedir, mip_prefix);
|
|
Q_mkdir (filename);
|
|
sprintf (filename, "%stextures/%s", gamedir, mip_prefix);
|
|
Q_mkdir (filename);
|
|
}
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
ENVIRONMENT MAP GRABBING
|
|
|
|
Creates six pcx files from tga files without any palette edge seams
|
|
also copies the tga files for GL rendering.
|
|
=============================================================================
|
|
*/
|
|
|
|
// 3dstudio environment map suffixes
|
|
char *suf[6] = {"rt", "ft", "lf", "bk", "up", "dn"};
|
|
|
|
/*
|
|
=================
|
|
Cmd_Environment
|
|
=================
|
|
*/
|
|
void Cmd_Environment (void)
|
|
{
|
|
char name[1024];
|
|
int i, x, y;
|
|
byte image[256*256];
|
|
byte *tga;
|
|
|
|
GetToken (false);
|
|
|
|
if (g_release)
|
|
{
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
sprintf (name, "env/%s%s.pcx", token, suf[i]);
|
|
ReleaseFile (name);
|
|
sprintf (name, "env/%s%s.tga", token, suf[i]);
|
|
ReleaseFile (name);
|
|
}
|
|
return;
|
|
}
|
|
// get the palette
|
|
BuildPalmap ();
|
|
|
|
sprintf (name, "%senv/", gamedir);
|
|
CreatePath (name);
|
|
|
|
// convert the images
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
sprintf (name, "%senv/%s%s.tga", gamedir, token, suf[i]);
|
|
printf ("loading %s...\n", name);
|
|
LoadTGA (name, &tga, NULL, NULL);
|
|
|
|
for (y=0 ; y<256 ; y++)
|
|
{
|
|
for (x=0 ; x<256 ; x++)
|
|
{
|
|
image[y*256+x] = FindColor (tga[(y*256+x)*4+0],tga[(y*256+x)*4+1],tga[(y*256+x)*4+2]);
|
|
}
|
|
}
|
|
free (tga);
|
|
sprintf (name, "%senv/%s%s.pcx", gamedir, token, suf[i]);
|
|
if (FileTime (name) != -1)
|
|
printf ("%s already exists, not overwriting.\n", name);
|
|
else
|
|
WritePCXfile (name, image, 256, 256, colormap_palette);
|
|
}
|
|
}
|
|
|