mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 22:01:38 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
1616 lines
44 KiB
C++
1616 lines
44 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "brushmanip.h"
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#include "gtkutil/widget.h"
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#include "gtkutil/menu.h"
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#include "gtkmisc.h"
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#include "brushnode.h"
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#include "map.h"
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#include "texwindow.h"
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#include "gtkdlgs.h"
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#include "commands.h"
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#include "mainframe.h"
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#include "dialog.h"
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#include "xywindow.h"
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#include "preferences.h"
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#include <list>
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void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
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{
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const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
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Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
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Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
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brush.clear();
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brush.reserve(6);
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{
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for(int i=0; i < 3; ++i)
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{
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Vector3 planepts1(maxs);
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Vector3 planepts2(maxs);
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planepts2[box[i][0]] = mins[box[i][0]];
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planepts1[box[i][1]] = mins[box[i][1]];
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brush.addPlane(maxs, planepts1, planepts2, shader, projection);
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}
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}
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{
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for(int i=0; i < 3; ++i)
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{
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Vector3 planepts1(mins);
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Vector3 planepts2(mins);
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planepts1[box[i][0]] = maxs[box[i][0]];
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planepts2[box[i][1]] = maxs[box[i][1]];
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brush.addPlane(mins, planepts1, planepts2, shader, projection);
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}
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}
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}
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inline float max_extent(const Vector3& extents)
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{
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return std::max(std::max(extents[0], extents[1]), extents[2]);
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}
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inline float max_extent_2d(const Vector3& extents, int axis)
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{
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switch(axis)
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{
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case 0:
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return std::max(extents[1], extents[2]);
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case 1:
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return std::max(extents[0], extents[2]);
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default:
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return std::max(extents[0], extents[1]);
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}
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}
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const std::size_t c_brushPrism_minSides = 3;
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const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
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const char* const c_brushPrism_name = "brushPrism";
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void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
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{
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if(sides < c_brushPrism_minSides)
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{
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globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
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return;
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}
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if(sides > c_brushPrism_maxSides)
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{
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globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
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return;
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}
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brush.clear();
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brush.reserve(sides+2);
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Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
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Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
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float radius = max_extent_2d(bounds.extents, axis);
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const Vector3& mid = bounds.origin;
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Vector3 planepts[3];
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planepts[2][(axis+1)%3] = mins[(axis+1)%3];
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planepts[2][(axis+2)%3] = mins[(axis+2)%3];
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planepts[2][axis] = maxs[axis];
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planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
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planepts[1][(axis+2)%3] = mins[(axis+2)%3];
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planepts[1][axis] = maxs[axis];
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planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
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planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
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planepts[0][axis] = maxs[axis];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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planepts[0][(axis+1)%3] = mins[(axis+1)%3];
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planepts[0][(axis+2)%3] = mins[(axis+2)%3];
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planepts[0][axis] = mins[axis];
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planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
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planepts[1][(axis+2)%3] = mins[(axis+2)%3];
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planepts[1][axis] = mins[axis];
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planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
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planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
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planepts[2][axis] = mins[axis];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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for (std::size_t i=0 ; i<sides ; ++i)
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{
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double sv = sin (i*3.14159265*2/sides);
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double cv = cos (i*3.14159265*2/sides);
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planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
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planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
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planepts[0][axis] = mins[axis];
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planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
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planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
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planepts[1][axis] = maxs[axis];
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planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
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planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
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planepts[2][axis] = maxs[axis];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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const std::size_t c_brushCone_minSides = 3;
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const std::size_t c_brushCone_maxSides = 32;
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const char* const c_brushCone_name = "brushCone";
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void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
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{
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if(sides < c_brushCone_minSides)
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{
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globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
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return;
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}
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if(sides > c_brushCone_maxSides)
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{
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globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
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return;
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}
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brush.clear();
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brush.reserve(sides+1);
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Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
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Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
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float radius = max_extent(bounds.extents);
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const Vector3& mid = bounds.origin;
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Vector3 planepts[3];
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planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
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planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
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planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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for (std::size_t i=0 ; i<sides ; ++i)
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{
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double sv = sin (i*3.14159265*2/sides);
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double cv = cos (i*3.14159265*2/sides);
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planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
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planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
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planepts[0][2] = mins[2];
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planepts[1][0] = mid[0];
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planepts[1][1] = mid[1];
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planepts[1][2] = maxs[2];
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planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
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planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
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planepts[2][2] = maxs[2];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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const std::size_t c_brushSphere_minSides = 3;
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const std::size_t c_brushSphere_maxSides = 7;
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const char* const c_brushSphere_name = "brushSphere";
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void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
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{
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if(sides < c_brushSphere_minSides)
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{
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globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
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return;
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}
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if(sides > c_brushSphere_maxSides)
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{
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globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
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return;
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}
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brush.clear();
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brush.reserve(sides*sides);
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float radius = max_extent(bounds.extents);
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const Vector3& mid = bounds.origin;
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Vector3 planepts[3];
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double dt = 2 * c_pi / sides;
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double dp = c_pi / sides;
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for(std::size_t i=0; i < sides; i++)
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{
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for(std::size_t j=0;j < sides-1; j++)
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{
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double t = i * dt;
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double p = float(j * dp - c_pi / 2);
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planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
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planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
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planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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{
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double p = (sides - 1) * dp - c_pi / 2;
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for(std::size_t i = 0; i < sides; i++)
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{
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double t = i * dt;
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planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
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planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
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planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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}
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int GetViewAxis()
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{
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switch(GlobalXYWnd_getCurrentViewType())
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{
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case XY:
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return 2;
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case XZ:
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return 1;
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case YZ:
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return 0;
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}
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return 2;
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}
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void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
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{
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switch(type)
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{
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case eBrushCuboid:
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{
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UndoableCommand undo("brushCuboid");
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Brush_ConstructCuboid(brush, bounds, shader, projection);
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}
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break;
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case eBrushPrism:
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{
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int axis = GetViewAxis();
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StringOutputStream command;
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command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
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UndoableCommand undo(command.c_str());
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Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
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}
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break;
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case eBrushCone:
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{
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StringOutputStream command;
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command << c_brushCone_name << " -sides " << Unsigned(sides);
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UndoableCommand undo(command.c_str());
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Brush_ConstructCone(brush, bounds, sides, shader, projection);
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}
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break;
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case eBrushSphere:
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{
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StringOutputStream command;
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command << c_brushSphere_name << " -sides " << Unsigned(sides);
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UndoableCommand undo(command.c_str());
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Brush_ConstructSphere(brush, bounds, sides, shader, projection);
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}
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break;
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}
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}
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void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
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{
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{
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// set mins
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Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
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// vary maxs
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for(std::size_t i=0; i<3; i++)
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{
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Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
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maxs[i] = region_mins[i];
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Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
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}
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}
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{
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// set maxs
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Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
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// vary mins
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for(std::size_t i=0; i<3; i++)
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{
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Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
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mins[i] = region_maxs[i];
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Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
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}
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}
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}
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class FaceSetTexdef
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{
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const TextureProjection& m_projection;
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public:
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FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
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{
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}
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void operator()(Face& face) const
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{
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face.SetTexdef(m_projection);
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}
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};
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void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
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{
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Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
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SceneChangeNotify();
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}
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void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
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{
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Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
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SceneChangeNotify();
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}
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class FaceSetFlags
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{
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const ContentsFlagsValue& m_projection;
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public:
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FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
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{
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}
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void operator()(Face& face) const
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{
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face.SetFlags(m_projection);
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}
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};
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void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
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{
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Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
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SceneChangeNotify();
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}
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void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
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{
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Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
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SceneChangeNotify();
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}
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class FaceShiftTexdef
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{
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float m_s, m_t;
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public:
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FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
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{
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}
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void operator()(Face& face) const
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{
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face.ShiftTexdef(m_s, m_t);
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}
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};
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void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
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{
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Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
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SceneChangeNotify();
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}
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void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
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{
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Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
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SceneChangeNotify();
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}
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class FaceScaleTexdef
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{
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float m_s, m_t;
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public:
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FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
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{
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}
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void operator()(Face& face) const
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{
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face.ScaleTexdef(m_s, m_t);
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}
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};
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void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
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{
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Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
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SceneChangeNotify();
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}
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void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
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{
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Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
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SceneChangeNotify();
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}
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|
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class FaceRotateTexdef
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{
|
|
float m_angle;
|
|
public:
|
|
FaceRotateTexdef(float angle) : m_angle(angle)
|
|
{
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
face.RotateTexdef(m_angle);
|
|
}
|
|
};
|
|
|
|
void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
|
|
class FaceSetShader
|
|
{
|
|
const char* m_name;
|
|
public:
|
|
FaceSetShader(const char* name) : m_name(name) {}
|
|
void operator()(Face& face) const
|
|
{
|
|
face.SetShader(m_name);
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
class FaceSetDetail
|
|
{
|
|
bool m_detail;
|
|
public:
|
|
FaceSetDetail(bool detail) : m_detail(detail)
|
|
{
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
face.setDetail(m_detail);
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
|
|
{
|
|
if(shader_equal(face.GetShader(), find))
|
|
{
|
|
face.SetShader(replace);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
class FaceFindReplaceShader
|
|
{
|
|
const char* m_find;
|
|
const char* m_replace;
|
|
public:
|
|
FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
|
|
{
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
Face_FindReplaceShader(face, m_find, m_replace);
|
|
}
|
|
};
|
|
|
|
void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
|
|
{
|
|
Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
|
|
}
|
|
|
|
void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
|
|
}
|
|
|
|
void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
|
|
}
|
|
|
|
|
|
class FaceFitTexture
|
|
{
|
|
float m_s_repeat, m_t_repeat;
|
|
public:
|
|
FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
|
|
{
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
face.FitTexture(m_s_repeat, m_t_repeat);
|
|
}
|
|
};
|
|
|
|
void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
TextureProjection g_defaultTextureProjection;
|
|
const TextureProjection& TextureTransform_getDefault()
|
|
{
|
|
TexDef_Construct_Default(g_defaultTextureProjection);
|
|
return g_defaultTextureProjection;
|
|
}
|
|
|
|
void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
|
|
{
|
|
if(GlobalSelectionSystem().countSelected() != 0)
|
|
{
|
|
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
|
|
|
|
Brush* brush = Node_getBrush(path.top());
|
|
if(brush != 0)
|
|
{
|
|
AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
|
|
Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
|
|
{
|
|
if(GlobalSelectionSystem().countSelected() != 0)
|
|
{
|
|
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
|
|
|
|
Brush* brush = Node_getBrush(path.top());
|
|
if(brush != 0)
|
|
{
|
|
Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Brush_hasShader(const Brush& brush, const char* name)
|
|
{
|
|
for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
|
|
{
|
|
if(shader_equal((*i)->GetShader(), name))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
class BrushSelectByShaderWalker : public scene::Graph::Walker
|
|
{
|
|
const char* m_name;
|
|
public:
|
|
BrushSelectByShaderWalker(const char* name)
|
|
: m_name(name)
|
|
{
|
|
}
|
|
bool pre(const scene::Path& path, scene::Instance& instance) const
|
|
{
|
|
if(path.top().get().visible())
|
|
{
|
|
Brush* brush = Node_getBrush(path.top());
|
|
if(brush != 0 && Brush_hasShader(*brush, m_name))
|
|
{
|
|
Instance_getSelectable(instance)->setSelected(true);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
|
|
{
|
|
graph.traverse(BrushSelectByShaderWalker(name));
|
|
}
|
|
|
|
class FaceSelectByShader
|
|
{
|
|
const char* m_name;
|
|
public:
|
|
FaceSelectByShader(const char* name)
|
|
: m_name(name)
|
|
{
|
|
}
|
|
void operator()(FaceInstance& face) const
|
|
{
|
|
if(shader_equal(face.getFace().GetShader(), m_name))
|
|
{
|
|
face.setSelected(SelectionSystem::eFace, true);
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
|
|
}
|
|
|
|
class FaceGetTexdef
|
|
{
|
|
TextureProjection& m_projection;
|
|
mutable bool m_done;
|
|
public:
|
|
FaceGetTexdef(TextureProjection& projection)
|
|
: m_projection(projection), m_done(false)
|
|
{
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
if(!m_done)
|
|
{
|
|
m_done = true;
|
|
face.GetTexdef(m_projection);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
|
|
}
|
|
|
|
void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
|
|
{
|
|
#if 1
|
|
if(!g_SelectedFaceInstances.empty())
|
|
{
|
|
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
|
|
faceInstance.getFace().GetTexdef(projection);
|
|
}
|
|
#else
|
|
FaceGetTexdef visitor(projection);
|
|
Scene_ForEachSelectedBrushFace(graph, visitor);
|
|
#endif
|
|
}
|
|
|
|
|
|
class FaceGetFlags
|
|
{
|
|
ContentsFlagsValue& m_flags;
|
|
mutable bool m_done;
|
|
public:
|
|
FaceGetFlags(ContentsFlagsValue& flags)
|
|
: m_flags(flags), m_done(false)
|
|
{
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
if(!m_done)
|
|
{
|
|
m_done = true;
|
|
face.GetFlags(m_flags);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
|
|
{
|
|
#if 1
|
|
if(GlobalSelectionSystem().countSelected() != 0)
|
|
{
|
|
BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
|
|
if(brush != 0)
|
|
{
|
|
Brush_forEachFace(*brush, FaceGetFlags(flags));
|
|
}
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
|
|
#endif
|
|
}
|
|
|
|
void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
|
|
{
|
|
#if 1
|
|
if(!g_SelectedFaceInstances.empty())
|
|
{
|
|
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
|
|
faceInstance.getFace().GetFlags(flags);
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
|
|
#endif
|
|
}
|
|
|
|
|
|
class FaceGetShader
|
|
{
|
|
CopiedString& m_shader;
|
|
mutable bool m_done;
|
|
public:
|
|
FaceGetShader(CopiedString& shader)
|
|
: m_shader(shader), m_done(false)
|
|
{
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
if(!m_done)
|
|
{
|
|
m_done = true;
|
|
m_shader = face.GetShader();
|
|
}
|
|
}
|
|
};
|
|
|
|
void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
|
|
{
|
|
#if 1
|
|
if(GlobalSelectionSystem().countSelected() != 0)
|
|
{
|
|
BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
|
|
if(brush != 0)
|
|
{
|
|
Brush_forEachFace(*brush, FaceGetShader(shader));
|
|
}
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
|
|
#endif
|
|
}
|
|
|
|
void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
|
|
{
|
|
#if 1
|
|
if(!g_SelectedFaceInstances.empty())
|
|
{
|
|
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
|
|
shader = faceInstance.getFace().GetShader();
|
|
}
|
|
#else
|
|
FaceGetShader visitor(shader);
|
|
Scene_ForEachSelectedBrushFace(graph, visitor);
|
|
#endif
|
|
}
|
|
|
|
|
|
class filter_face_shader : public FaceFilter
|
|
{
|
|
const char* m_shader;
|
|
public:
|
|
filter_face_shader(const char* shader) : m_shader(shader)
|
|
{
|
|
}
|
|
bool filter(const Face& face) const
|
|
{
|
|
return shader_equal(face.GetShader(), m_shader);
|
|
}
|
|
};
|
|
|
|
class filter_face_shader_substring : public FaceFilter
|
|
{
|
|
const char* m_shader;
|
|
public:
|
|
filter_face_shader_substring(const char* shader) : m_shader(shader)
|
|
{
|
|
}
|
|
bool filter(const Face& face) const
|
|
{
|
|
return shader_equal_n(face.GetShader(), m_shader, strlen(m_shader));
|
|
}
|
|
};
|
|
|
|
class filter_face_flags : public FaceFilter
|
|
{
|
|
int m_flags;
|
|
public:
|
|
filter_face_flags(int flags) : m_flags(flags)
|
|
{
|
|
}
|
|
bool filter(const Face& face) const
|
|
{
|
|
return (face.getShader().shaderFlags() & m_flags) != 0;
|
|
}
|
|
};
|
|
|
|
class filter_face_contents : public FaceFilter
|
|
{
|
|
int m_contents;
|
|
public:
|
|
filter_face_contents(int contents) : m_contents(contents)
|
|
{
|
|
}
|
|
bool filter(const Face& face) const
|
|
{
|
|
return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class FaceFilterAny
|
|
{
|
|
FaceFilter* m_filter;
|
|
bool& m_filtered;
|
|
public:
|
|
FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
|
|
{
|
|
m_filtered = false;
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
if(m_filter->filter(face))
|
|
{
|
|
m_filtered = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
class filter_brush_any_face : public BrushFilter
|
|
{
|
|
FaceFilter* m_filter;
|
|
public:
|
|
filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
|
|
{
|
|
}
|
|
bool filter(const Brush& brush) const
|
|
{
|
|
bool filtered;
|
|
Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
|
|
return filtered;
|
|
}
|
|
};
|
|
|
|
class FaceFilterAll
|
|
{
|
|
FaceFilter* m_filter;
|
|
bool& m_filtered;
|
|
public:
|
|
FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
|
|
{
|
|
m_filtered = true;
|
|
}
|
|
void operator()(Face& face) const
|
|
{
|
|
if(!m_filter->filter(face))
|
|
{
|
|
m_filtered = false;
|
|
}
|
|
}
|
|
};
|
|
|
|
class filter_brush_all_faces : public BrushFilter
|
|
{
|
|
FaceFilter* m_filter;
|
|
public:
|
|
filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
|
|
{
|
|
}
|
|
bool filter(const Brush& brush) const
|
|
{
|
|
bool filtered;
|
|
Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
|
|
return filtered;
|
|
}
|
|
};
|
|
|
|
|
|
filter_face_flags g_filter_face_clip(QER_CLIP);
|
|
filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
|
|
|
|
filter_face_shader g_filter_face_clip_q2("textures/clip");
|
|
filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
|
|
|
|
filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
|
|
filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
|
|
|
|
filter_face_shader g_filter_face_botclip("textures/common/botclip");
|
|
filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
|
|
|
|
filter_face_shader g_filter_face_caulk("textures/common/caulk");
|
|
filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
|
|
|
|
filter_face_shader g_filter_face_caulk_ja("textures/system/caulk");
|
|
filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
|
|
|
|
filter_face_shader_substring g_filter_face_liquids("textures/liquids/");
|
|
filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
|
|
|
|
filter_face_shader g_filter_face_hint("textures/common/hint");
|
|
filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
|
|
|
|
filter_face_shader g_filter_face_hint_q2("textures/hint");
|
|
filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
|
|
|
|
filter_face_shader g_filter_face_hint_ja("textures/system/hint");
|
|
filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
|
|
|
|
filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
|
|
filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
|
|
|
|
filter_face_shader g_filter_face_visportal("textures/editor/visportal");
|
|
filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
|
|
|
|
filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
|
|
filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
|
|
|
|
filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
|
|
filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
|
|
|
|
filter_face_flags g_filter_face_translucent(QER_TRANS);
|
|
filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
|
|
|
|
filter_face_contents g_filter_face_detail(CONTENTS_DETAIL);
|
|
filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
|
|
|
|
|
|
void BrushFilters_construct()
|
|
{
|
|
add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
|
|
add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
|
|
add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
|
|
add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
|
|
add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
|
|
add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
|
|
add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
|
|
add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
|
|
add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
|
|
add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
|
|
add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
|
|
add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
|
|
add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
|
|
add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
|
|
add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
|
|
add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
|
|
add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
|
|
}
|
|
|
|
#if 0
|
|
|
|
void normalquantisation_draw()
|
|
{
|
|
glPointSize(1);
|
|
glBegin(GL_POINTS);
|
|
for(std::size_t i = 0; i <= c_quantise_normal; ++i)
|
|
{
|
|
for(std::size_t j = 0; j <= c_quantise_normal; ++j)
|
|
{
|
|
Normal3f vertex(normal3f_normalised(Normal3f(
|
|
static_cast<float>(c_quantise_normal - j - i),
|
|
static_cast<float>(i),
|
|
static_cast<float>(j)
|
|
)));
|
|
VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
|
|
glVertex3fv(normal3f_to_array(vertex));
|
|
vertex.x = -vertex.x;
|
|
glVertex3fv(normal3f_to_array(vertex));
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
class RenderableNormalQuantisation : public OpenGLRenderable
|
|
{
|
|
public:
|
|
void render(RenderStateFlags state) const
|
|
{
|
|
normalquantisation_draw();
|
|
}
|
|
};
|
|
|
|
const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
|
|
|
|
class TestNormalQuantisation
|
|
{
|
|
void check_normal(const Normal3f& normal, const Normal3f& other)
|
|
{
|
|
spherical_t spherical = spherical_from_normal3f(normal);
|
|
double longditude = RAD2DEG(spherical.longditude);
|
|
double latitude = RAD2DEG(spherical.latitude);
|
|
double x = cos(spherical.longditude) * sin(spherical.latitude);
|
|
double y = sin(spherical.longditude) * sin(spherical.latitude);
|
|
double z = cos(spherical.latitude);
|
|
|
|
ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
|
|
}
|
|
|
|
void test_normal(const Normal3f& normal)
|
|
{
|
|
Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
|
|
check_normal(normal, test);
|
|
|
|
EOctant octant = normal3f_classify_octant(normal);
|
|
Normal3f folded = normal3f_fold_octant(normal, octant);
|
|
ESextant sextant = normal3f_classify_sextant(folded);
|
|
folded = normal3f_fold_sextant(folded, sextant);
|
|
|
|
double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
|
|
|
|
double zbits = folded.z * scale;
|
|
double ybits = folded.y * scale;
|
|
|
|
std::size_t zbits_q = static_cast<std::size_t>(zbits);
|
|
std::size_t ybits_q = static_cast<std::size_t>(ybits);
|
|
|
|
ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
|
|
ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
|
|
ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
|
|
|
|
std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
|
|
std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
|
|
std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
|
|
ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
|
|
|
|
Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
|
|
tmp = normal3f_normalised(tmp);
|
|
|
|
Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
|
|
|
|
check_normal(normal, unfolded);
|
|
|
|
double dot = normal3f_dot(normal, unfolded);
|
|
float length = VectorLength(normal3f_to_array(unfolded));
|
|
float inv_length = 1 / length;
|
|
|
|
Normal3f quantised = normal3f_quantised(normal);
|
|
check_normal(normal, quantised);
|
|
}
|
|
void test2(const Normal3f& normal, const Normal3f& other)
|
|
{
|
|
if(normal3f_quantised(normal) != normal3f_quantised(other))
|
|
{
|
|
int bleh = 0;
|
|
}
|
|
}
|
|
|
|
static Normal3f normalise(float x, float y, float z)
|
|
{
|
|
return normal3f_normalised(Normal3f(x, y, z));
|
|
}
|
|
|
|
float vec_rand()
|
|
{
|
|
return static_cast<float>(rand() - (RAND_MAX/2));
|
|
}
|
|
|
|
Normal3f normal3f_rand()
|
|
{
|
|
return normalise(vec_rand(), vec_rand(), vec_rand());
|
|
}
|
|
|
|
public:
|
|
TestNormalQuantisation()
|
|
{
|
|
for(int i = 4096; i > 0; --i)
|
|
test_normal(normal3f_rand());
|
|
|
|
test_normal(normalise(1, 0, 0));
|
|
test_normal(normalise(0, 1, 0));
|
|
test_normal(normalise(0, 0, 1));
|
|
test_normal(normalise(1, 1, 0));
|
|
test_normal(normalise(1, 0, 1));
|
|
test_normal(normalise(0, 1, 1));
|
|
|
|
test_normal(normalise(10000, 10000, 10000));
|
|
test_normal(normalise(10000, 10000, 10001));
|
|
test_normal(normalise(10000, 10000, 10002));
|
|
test_normal(normalise(10000, 10000, 10010));
|
|
test_normal(normalise(10000, 10000, 10020));
|
|
test_normal(normalise(10000, 10000, 10030));
|
|
test_normal(normalise(10000, 10000, 10100));
|
|
test_normal(normalise(10000, 10000, 10101));
|
|
test_normal(normalise(10000, 10000, 10102));
|
|
test_normal(normalise(10000, 10000, 10200));
|
|
test_normal(normalise(10000, 10000, 10201));
|
|
test_normal(normalise(10000, 10000, 10202));
|
|
test_normal(normalise(10000, 10000, 10203));
|
|
test_normal(normalise(10000, 10000, 10300));
|
|
|
|
|
|
test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
|
|
test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
|
|
}
|
|
};
|
|
|
|
TestNormalQuantisation g_testNormalQuantisation;
|
|
|
|
|
|
#endif
|
|
|
|
#if 0
|
|
class TestSelectableObserver : public observer_template<const Selectable&>
|
|
{
|
|
public:
|
|
void notify(const Selectable& arguments)
|
|
{
|
|
bool bleh = arguments.isSelected();
|
|
}
|
|
};
|
|
|
|
inline void test_bleh()
|
|
{
|
|
TestSelectableObserver test;
|
|
ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
|
|
bleh.attach(test);
|
|
bleh.setSelected(true);
|
|
bleh.detach(test);
|
|
}
|
|
|
|
class TestBleh
|
|
{
|
|
public:
|
|
TestBleh()
|
|
{
|
|
test_bleh();
|
|
}
|
|
};
|
|
|
|
const TestBleh testbleh;
|
|
#endif
|
|
|
|
|
|
#if 0
|
|
class TestRefcountedString
|
|
{
|
|
public:
|
|
TestRefcountedString()
|
|
{
|
|
{
|
|
// copy construct
|
|
SmartString string1("string1");
|
|
SmartString string2(string1);
|
|
SmartString string3(string2);
|
|
}
|
|
{
|
|
// refcounted assignment
|
|
SmartString string1("string1");
|
|
SmartString string2("string2");
|
|
string1 = string2;
|
|
}
|
|
{
|
|
// copy assignment
|
|
SmartString string1("string1");
|
|
SmartString string2("string2");
|
|
string1 = string2.c_str();
|
|
}
|
|
{
|
|
// self-assignment
|
|
SmartString string1("string1");
|
|
string1 = string1;
|
|
}
|
|
{
|
|
// self-assignment via another reference
|
|
SmartString string1("string1");
|
|
SmartString string2(string1);
|
|
string1 = string2;
|
|
}
|
|
}
|
|
};
|
|
|
|
const TestRefcountedString g_testRefcountedString;
|
|
|
|
#endif
|
|
|
|
void Select_MakeDetail()
|
|
{
|
|
UndoableCommand undo("brushSetDetail");
|
|
Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
|
|
}
|
|
|
|
void Select_MakeStructural()
|
|
{
|
|
UndoableCommand undo("brushClearDetail");
|
|
Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
|
|
}
|
|
|
|
class BrushMakeSided
|
|
{
|
|
std::size_t m_count;
|
|
public:
|
|
BrushMakeSided(std::size_t count)
|
|
: m_count(count)
|
|
{
|
|
}
|
|
void set()
|
|
{
|
|
Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
|
|
}
|
|
typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
|
|
};
|
|
|
|
|
|
BrushMakeSided g_brushmakesided3(3);
|
|
BrushMakeSided g_brushmakesided4(4);
|
|
BrushMakeSided g_brushmakesided5(5);
|
|
BrushMakeSided g_brushmakesided6(6);
|
|
BrushMakeSided g_brushmakesided7(7);
|
|
BrushMakeSided g_brushmakesided8(8);
|
|
BrushMakeSided g_brushmakesided9(9);
|
|
|
|
inline int axis_for_viewtype(int viewtype)
|
|
{
|
|
switch(viewtype)
|
|
{
|
|
case XY:
|
|
return 2;
|
|
case XZ:
|
|
return 1;
|
|
case YZ:
|
|
return 0;
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
class BrushPrefab
|
|
{
|
|
EBrushPrefab m_type;
|
|
public:
|
|
BrushPrefab(EBrushPrefab type)
|
|
: m_type(type)
|
|
{
|
|
}
|
|
void set()
|
|
{
|
|
DoSides(m_type, axis_for_viewtype(GetViewAxis()));
|
|
}
|
|
typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
|
|
};
|
|
|
|
BrushPrefab g_brushprism(eBrushPrism);
|
|
BrushPrefab g_brushcone(eBrushCone);
|
|
BrushPrefab g_brushsphere(eBrushSphere);
|
|
|
|
|
|
void FlipClip();
|
|
void SplitClip();
|
|
void Clip();
|
|
void OnClipMode(bool enable);
|
|
bool ClipMode();
|
|
|
|
|
|
void ClipSelected()
|
|
{
|
|
if(ClipMode())
|
|
{
|
|
UndoableCommand undo("clipperClip");
|
|
Clip();
|
|
}
|
|
}
|
|
|
|
void SplitSelected()
|
|
{
|
|
if(ClipMode())
|
|
{
|
|
UndoableCommand undo("clipperSplit");
|
|
SplitClip();
|
|
}
|
|
}
|
|
|
|
void FlipClipper()
|
|
{
|
|
FlipClip();
|
|
}
|
|
|
|
|
|
Callback g_texture_lock_status_changed;
|
|
BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
|
|
ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
|
|
|
|
void Texdef_ToggleMoveLock()
|
|
{
|
|
g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
|
|
g_texdef_movelock_item.update();
|
|
g_texture_lock_status_changed();
|
|
}
|
|
|
|
|
|
|
|
|
|
void Face_getClosest(Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Face*& closestFace)
|
|
{
|
|
SelectionIntersection intersection;
|
|
face.testSelect(test, intersection);
|
|
if(intersection.valid()
|
|
&& SelectionIntersection_closer(intersection, bestIntersection))
|
|
{
|
|
bestIntersection = intersection;
|
|
closestFace = &face;
|
|
}
|
|
}
|
|
|
|
|
|
class OccludeSelector : public Selector
|
|
{
|
|
SelectionIntersection& m_bestIntersection;
|
|
bool& m_occluded;
|
|
public:
|
|
OccludeSelector(SelectionIntersection& bestIntersection, bool& occluded) : m_bestIntersection(bestIntersection), m_occluded(occluded)
|
|
{
|
|
m_occluded = false;
|
|
}
|
|
void pushSelectable(Selectable& selectable)
|
|
{
|
|
}
|
|
void popSelectable()
|
|
{
|
|
}
|
|
void addIntersection(const SelectionIntersection& intersection)
|
|
{
|
|
if(SelectionIntersection_closer(intersection, m_bestIntersection))
|
|
{
|
|
m_bestIntersection = intersection;
|
|
m_occluded = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
|
|
{
|
|
SelectionTest& m_test;
|
|
Face*& m_closestFace;
|
|
mutable SelectionIntersection m_bestIntersection;
|
|
public:
|
|
BrushGetClosestFaceVisibleWalker(SelectionTest& test, Face*& closestFace) : m_test(test), m_closestFace(closestFace)
|
|
{
|
|
}
|
|
bool pre(const scene::Path& path, scene::Instance& instance) const
|
|
{
|
|
if(path.top().get().visible())
|
|
{
|
|
BrushInstance* brush = Instance_getBrush(instance);
|
|
if(brush != 0)
|
|
{
|
|
m_test.BeginMesh(brush->localToWorld());
|
|
|
|
for(Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i)
|
|
{
|
|
Face_getClosest(*(*i), m_test, m_bestIntersection, m_closestFace);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SelectionTestable* selectionTestable = Instance_getSelectionTestable(instance);
|
|
if(selectionTestable)
|
|
{
|
|
bool occluded;
|
|
OccludeSelector selector(m_bestIntersection, occluded);
|
|
selectionTestable->testSelect(selector, m_test);
|
|
if(occluded)
|
|
{
|
|
m_closestFace = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
Face* Scene_BrushGetClosestFace(scene::Graph& graph, SelectionTest& test)
|
|
{
|
|
Face* closestFace = 0;
|
|
graph.traverse(BrushGetClosestFaceVisibleWalker(test, closestFace));
|
|
return closestFace;
|
|
}
|
|
|
|
bool Scene_BrushGetClosestFaceTexture(scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
|
|
{
|
|
Face* face = Scene_BrushGetClosestFace(graph, test);
|
|
if(face != 0)
|
|
{
|
|
shader = face->GetShader();
|
|
face->GetTexdef(projection);
|
|
flags = face->getShader().m_flags;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Scene_BrushSetClosestFaceTexture(scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
|
|
{
|
|
Face* face = Scene_BrushGetClosestFace(graph, test);
|
|
if(face != 0)
|
|
{
|
|
face->SetShader(shader);
|
|
face->SetTexdef(projection);
|
|
face->SetFlags(flags);
|
|
}
|
|
}
|
|
|
|
|
|
class FaceTexture
|
|
{
|
|
public:
|
|
TextureProjection m_projection;
|
|
ContentsFlagsValue m_flags;
|
|
};
|
|
|
|
FaceTexture g_faceTextureClipboard;
|
|
|
|
void FaceTextureClipboard_setDefault()
|
|
{
|
|
g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false);
|
|
TexDef_Construct_Default(g_faceTextureClipboard.m_projection);
|
|
}
|
|
|
|
void TextureClipboard_textureSelected(const char* shader)
|
|
{
|
|
FaceTextureClipboard_setDefault();
|
|
}
|
|
|
|
class TextureBrowser;
|
|
extern TextureBrowser g_TextureBrowser;
|
|
void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader);
|
|
const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser);
|
|
|
|
void Scene_copyClosestFaceTexture(SelectionTest& test)
|
|
{
|
|
CopiedString shader;
|
|
if(Scene_BrushGetClosestFaceTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags))
|
|
{
|
|
TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str());
|
|
}
|
|
}
|
|
|
|
void Scene_applyClosestFaceTexture(SelectionTest& test)
|
|
{
|
|
UndoableCommand command("facePaintTexture");
|
|
|
|
Scene_BrushSetClosestFaceTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags);
|
|
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
|
|
|
|
void SelectedFaces_copyTexture()
|
|
{
|
|
if(!g_SelectedFaceInstances.empty())
|
|
{
|
|
Face& face = g_SelectedFaceInstances.last().getFace();
|
|
face.GetTexdef(g_faceTextureClipboard.m_projection);
|
|
g_faceTextureClipboard.m_flags = face.getShader().m_flags;
|
|
|
|
TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());
|
|
}
|
|
}
|
|
|
|
void FaceInstance_pasteTexture(FaceInstance& faceInstance)
|
|
{
|
|
faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection);
|
|
faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser));
|
|
faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags);
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
bool SelectedFaces_empty()
|
|
{
|
|
return g_SelectedFaceInstances.empty();
|
|
}
|
|
|
|
void SelectedFaces_pasteTexture()
|
|
{
|
|
UndoableCommand command("facePasteTexture");
|
|
g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture);
|
|
}
|
|
|
|
void Brush_registerCommands()
|
|
{
|
|
GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
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GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
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GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
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GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
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GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
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GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
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GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
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GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
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GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
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GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
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GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
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GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
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|
GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
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|
GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
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|
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GlobalCommands_insert("FaceCopyTexture", FreeCaller<SelectedFaces_copyTexture>());
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GlobalCommands_insert("FacePasteTexture", FreeCaller<SelectedFaces_pasteTexture>());
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|
|
|
GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
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|
GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
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}
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void Brush_constructMenu(GtkMenu* menu)
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{
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create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
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create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
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create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
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|
menu_separator (menu);
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|
{
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|
GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
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create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
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create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
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create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
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|
}
|
|
menu_separator(menu);
|
|
{
|
|
GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
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|
|
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create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
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|
create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
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|
create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
|
|
}
|
|
menu_separator(menu);
|
|
create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
|
|
create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
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|
|
|
create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
|
|
menu_separator(menu);
|
|
create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
|
|
create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
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|
|
|
command_connect_accelerator("Brush3Sided");
|
|
command_connect_accelerator("Brush4Sided");
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|
command_connect_accelerator("Brush5Sided");
|
|
command_connect_accelerator("Brush6Sided");
|
|
command_connect_accelerator("Brush7Sided");
|
|
command_connect_accelerator("Brush8Sided");
|
|
command_connect_accelerator("Brush9Sided");
|
|
}
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