gtkradiant/tools/quake3/q3map2/bspfile_abstract.c
Forest Hale 88cea027e6 ported over the 1.5 branch version of q3map2 which is newer
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 07:31:37 +00:00

835 lines
18 KiB
C

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define BSPFILE_ABSTRACT_C
/* dependencies */
#include "q3map2.h"
/* -------------------------------------------------------------------------------
this file was copied out of the common directory in order to not break
compatibility with the q3map 1.x tree. it was moved out in order to support
the raven bsp format (RBSP) used in soldier of fortune 2 and jedi knight 2.
since each game has its own set of particular features, the data structures
below no longer directly correspond to the binary format of a particular game.
the translation will be done at bsp load/save time to keep any sort of
special-case code messiness out of the rest of the program.
------------------------------------------------------------------------------- */
/* FIXME: remove the functions below that handle memory management of bsp file chunks */
int numBSPDrawVertsBuffer = 0;
void IncDrawVerts()
{
numBSPDrawVerts++;
if(bspDrawVerts == 0)
{
numBSPDrawVertsBuffer = MAX_MAP_DRAW_VERTS / 37;
bspDrawVerts = safe_malloc_info(sizeof(bspDrawVert_t) * numBSPDrawVertsBuffer, "IncDrawVerts");
}
else if(numBSPDrawVerts > numBSPDrawVertsBuffer)
{
numBSPDrawVertsBuffer *= 3; // multiply by 1.5
numBSPDrawVertsBuffer /= 2;
if(numBSPDrawVertsBuffer > MAX_MAP_DRAW_VERTS)
numBSPDrawVertsBuffer = MAX_MAP_DRAW_VERTS;
bspDrawVerts = realloc(bspDrawVerts, sizeof(bspDrawVert_t) * numBSPDrawVertsBuffer);
if(!bspDrawVerts)
Error( "realloc() failed (IncDrawVerts)");
}
memset(bspDrawVerts + (numBSPDrawVerts - 1), 0, sizeof(bspDrawVert_t));
}
void SetDrawVerts(int n)
{
if(bspDrawVerts != 0)
free(bspDrawVerts);
numBSPDrawVerts = n;
numBSPDrawVertsBuffer = numBSPDrawVerts;
bspDrawVerts = safe_malloc_info(sizeof(bspDrawVert_t) * numBSPDrawVertsBuffer, "IncDrawVerts");
memset(bspDrawVerts, 0, n * sizeof(bspDrawVert_t));
}
int numBSPDrawSurfacesBuffer = 0;
void SetDrawSurfacesBuffer()
{
if(bspDrawSurfaces != 0)
free(bspDrawSurfaces);
numBSPDrawSurfacesBuffer = MAX_MAP_DRAW_SURFS;
bspDrawSurfaces = safe_malloc_info(sizeof(bspDrawSurface_t) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces");
memset(bspDrawSurfaces, 0, MAX_MAP_DRAW_SURFS * sizeof(bspDrawVert_t));
}
void SetDrawSurfaces(int n)
{
if(bspDrawSurfaces != 0)
free(bspDrawSurfaces);
numBSPDrawSurfaces = n;
numBSPDrawSurfacesBuffer = numBSPDrawSurfaces;
bspDrawSurfaces = safe_malloc_info(sizeof(bspDrawSurface_t) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces");
memset(bspDrawSurfaces, 0, n * sizeof(bspDrawVert_t));
}
void BSPFilesCleanup()
{
if(bspDrawVerts != 0)
free(bspDrawVerts);
if(bspDrawSurfaces != 0)
free(bspDrawSurfaces);
if(bspLightBytes != 0)
free(bspLightBytes);
if(bspGridPoints != 0)
free(bspGridPoints);
}
/*
SwapBlock()
if all values are 32 bits, this can be used to swap everything
*/
void SwapBlock( int *block, int size )
{
int i;
/* dummy check */
if( block == NULL )
return;
/* swap */
size >>= 2;
for( i = 0; i < size; i++ )
block[ i ] = LittleLong( block[ i ] );
}
/*
SwapBSPFile()
byte swaps all data in the abstract bsp
*/
void SwapBSPFile( void )
{
int i, j;
/* models */
SwapBlock( (int*) bspModels, numBSPModels * sizeof( bspModels[ 0 ] ) );
/* shaders (don't swap the name) */
for( i = 0; i < numBSPShaders ; i++ )
{
bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
}
/* planes */
SwapBlock( (int*) bspPlanes, numBSPPlanes * sizeof( bspPlanes[ 0 ] ) );
/* nodes */
SwapBlock( (int*) bspNodes, numBSPNodes * sizeof( bspNodes[ 0 ] ) );
/* leafs */
SwapBlock( (int*) bspLeafs, numBSPLeafs * sizeof( bspLeafs[ 0 ] ) );
/* leaffaces */
SwapBlock( (int*) bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
/* leafbrushes */
SwapBlock( (int*) bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
// brushes
SwapBlock( (int*) bspBrushes, numBSPBrushes * sizeof( bspBrushes[ 0 ] ) );
// brushsides
SwapBlock( (int*) bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );
// vis
((int*) &bspVisBytes)[ 0 ] = LittleLong( ((int*) &bspVisBytes)[ 0 ] );
((int*) &bspVisBytes)[ 1 ] = LittleLong( ((int*) &bspVisBytes)[ 1 ] );
/* drawverts (don't swap colors) */
for( i = 0; i < numBSPDrawVerts; i++ )
{
bspDrawVerts[ i ].xyz[ 0 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 0 ] );
bspDrawVerts[ i ].xyz[ 1 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 1 ] );
bspDrawVerts[ i ].xyz[ 2 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 2 ] );
bspDrawVerts[ i ].normal[ 0 ] = LittleFloat( bspDrawVerts[ i ].normal[ 0 ] );
bspDrawVerts[ i ].normal[ 1 ] = LittleFloat( bspDrawVerts[ i ].normal[ 1 ] );
bspDrawVerts[ i ].normal[ 2 ] = LittleFloat( bspDrawVerts[ i ].normal[ 2 ] );
bspDrawVerts[ i ].st[ 0 ] = LittleFloat( bspDrawVerts[ i ].st[ 0 ] );
bspDrawVerts[ i ].st[ 1 ] = LittleFloat( bspDrawVerts[ i ].st[ 1 ] );
for( j = 0; j < MAX_LIGHTMAPS; j++ )
{
bspDrawVerts[ i ].lightmap[ j ][ 0 ] = LittleFloat( bspDrawVerts[ i ].lightmap[ j ][ 0 ] );
bspDrawVerts[ i ].lightmap[ j ][ 1 ] = LittleFloat( bspDrawVerts[ i ].lightmap[ j ][ 1 ] );
}
}
/* drawindexes */
SwapBlock( (int*) bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[0] ) );
/* drawsurfs */
/* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */
SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
/* fogs */
for( i = 0; i < numBSPFogs; i++ )
{
bspFogs[ i ].brushNum = LittleLong( bspFogs[ i ].brushNum );
bspFogs[ i ].visibleSide = LittleLong( bspFogs[ i ].visibleSide );
}
}
/*
GetLumpElements()
gets the number of elements in a bsp lump
*/
int GetLumpElements( bspHeader_t *header, int lump, int size )
{
/* check for odd size */
if( header->lumps[ lump ].length % size )
{
if( force )
{
Sys_Printf( "WARNING: GetLumpElements: odd lump size (%d) in lump %d\n", header->lumps[ lump ].length, lump );
return 0;
}
else
Error( "GetLumpElements: odd lump size (%d) in lump %d", header->lumps[ lump ].length, lump );
}
/* return element count */
return header->lumps[ lump ].length / size;
}
/*
GetLump()
returns a pointer to the specified lump
*/
void *GetLump( bspHeader_t *header, int lump )
{
return (void*)( (byte*) header + header->lumps[ lump ].offset);
}
/*
CopyLump()
copies a bsp file lump into a destination buffer
*/
int CopyLump( bspHeader_t *header, int lump, void *dest, int size )
{
int length, offset;
/* get lump length and offset */
length = header->lumps[ lump ].length;
offset = header->lumps[ lump ].offset;
/* handle erroneous cases */
if( length == 0 )
return 0;
if( length % size )
{
if( force )
{
Sys_Printf( "WARNING: CopyLump: odd lump size (%d) in lump %d\n", length, lump );
return 0;
}
else
Error( "CopyLump: odd lump size (%d) in lump %d", length, lump );
}
/* copy block of memory and return */
memcpy( dest, (byte*) header + offset, length );
return length / size;
}
/*
AddLump()
adds a lump to an outgoing bsp file
*/
void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length )
{
bspLump_t *lump;
/* add lump to bsp file header */
lump = &header->lumps[ lumpNum ];
lump->offset = LittleLong( ftell( file ) );
lump->length = LittleLong( length );
/* write lump to file */
SafeWrite( file, data, (length + 3) & ~3 );
}
/*
LoadBSPFile()
loads a bsp file into memory
*/
void LoadBSPFile( const char *filename )
{
/* dummy check */
if( game == NULL || game->load == NULL )
Error( "LoadBSPFile: unsupported BSP file format" );
/* load it, then byte swap the in-memory version */
game->load( filename );
SwapBSPFile();
}
/*
WriteBSPFile()
writes a bsp file
*/
void WriteBSPFile( const char *filename )
{
char tempname[ 1024 ];
time_t tm;
/* dummy check */
if( game == NULL || game->write == NULL )
Error( "WriteBSPFile: unsupported BSP file format" );
/* make fake temp name so existing bsp file isn't damaged in case write process fails */
time( &tm );
sprintf( tempname, "%s.%08X", filename, (int) tm );
/* byteswap, write the bsp, then swap back so it can be manipulated further */
SwapBSPFile();
game->write( tempname );
SwapBSPFile();
/* replace existing bsp file */
remove( filename );
rename( tempname, filename );
}
/*
PrintBSPFileSizes()
dumps info about current file
*/
void PrintBSPFileSizes( void )
{
/* parse entities first */
if( numEntities <= 0 )
ParseEntities();
/* note that this is abstracted */
Sys_Printf( "Abstracted BSP file components (*actual sizes may differ)\n" );
/* print various and sundry bits */
Sys_Printf( "%9d models %9d\n",
numBSPModels, (int) (numBSPModels * sizeof( bspModel_t )) );
Sys_Printf( "%9d shaders %9d\n",
numBSPShaders, (int) (numBSPShaders * sizeof( bspShader_t )) );
Sys_Printf( "%9d brushes %9d\n",
numBSPBrushes, (int) (numBSPBrushes * sizeof( bspBrush_t )) );
Sys_Printf( "%9d brushsides %9d *\n",
numBSPBrushSides, (int) (numBSPBrushSides * sizeof( bspBrushSide_t )) );
Sys_Printf( "%9d fogs %9d\n",
numBSPFogs, (int) (numBSPFogs * sizeof( bspFog_t ) ) );
Sys_Printf( "%9d planes %9d\n",
numBSPPlanes, (int) (numBSPPlanes * sizeof( bspPlane_t )) );
Sys_Printf( "%9d entdata %9d\n",
numEntities, bspEntDataSize );
Sys_Printf( "\n");
Sys_Printf( "%9d nodes %9d\n",
numBSPNodes, (int) (numBSPNodes * sizeof( bspNode_t)) );
Sys_Printf( "%9d leafs %9d\n",
numBSPLeafs, (int) (numBSPLeafs * sizeof( bspLeaf_t )) );
Sys_Printf( "%9d leafsurfaces %9d\n",
numBSPLeafSurfaces, (int) (numBSPLeafSurfaces * sizeof( *bspLeafSurfaces )) );
Sys_Printf( "%9d leafbrushes %9d\n",
numBSPLeafBrushes, (int) (numBSPLeafBrushes * sizeof( *bspLeafBrushes )) );
Sys_Printf( "\n");
Sys_Printf( "%9d drawsurfaces %9d *\n",
numBSPDrawSurfaces, (int) (numBSPDrawSurfaces * sizeof( *bspDrawSurfaces )) );
Sys_Printf( "%9d drawverts %9d *\n",
numBSPDrawVerts, (int) (numBSPDrawVerts * sizeof( *bspDrawVerts )) );
Sys_Printf( "%9d drawindexes %9d\n",
numBSPDrawIndexes, (int) (numBSPDrawIndexes * sizeof( *bspDrawIndexes )) );
Sys_Printf( "\n");
Sys_Printf( "%9d lightmaps %9d\n",
numBSPLightBytes / (game->lightmapSize * game->lightmapSize * 3), numBSPLightBytes );
Sys_Printf( "%9d lightgrid %9d *\n",
numBSPGridPoints, (int) (numBSPGridPoints * sizeof( *bspGridPoints )) );
Sys_Printf( " visibility %9d\n",
numBSPVisBytes );
}
/* -------------------------------------------------------------------------------
entity data handling
------------------------------------------------------------------------------- */
/*
StripTrailing()
strips low byte chars off the end of a string
*/
void StripTrailing( char *e )
{
char *s;
s = e + strlen( e ) - 1;
while( s >= e && *s <= 32 )
{
*s = 0;
s--;
}
}
/*
ParseEpair()
parses a single quoted "key" "value" pair into an epair struct
*/
epair_t *ParseEPair( void )
{
epair_t *e;
/* allocate and clear new epair */
e = safe_malloc( sizeof( epair_t ) );
memset( e, 0, sizeof( epair_t ) );
/* handle key */
if( strlen( token ) >= (MAX_KEY - 1) )
Error( "ParseEPair: token too long" );
e->key = copystring( token );
GetToken( qfalse );
/* handle value */
if( strlen( token ) >= MAX_VALUE - 1 )
Error( "ParseEpar: token too long" );
e->value = copystring( token );
/* strip trailing spaces that sometimes get accidentally added in the editor */
StripTrailing( e->key );
StripTrailing( e->value );
/* return it */
return e;
}
/*
ParseEntity()
parses an entity's epairs
*/
qboolean ParseEntity( void )
{
epair_t *e;
/* dummy check */
if( !GetToken( qtrue ) )
return qfalse;
if( strcmp( token, "{" ) )
Error( "ParseEntity: { not found" );
if( numEntities == MAX_MAP_ENTITIES )
Error( "numEntities == MAX_MAP_ENTITIES" );
/* create new entity */
mapEnt = &entities[ numEntities ];
numEntities++;
/* parse */
while( 1 )
{
if( !GetToken( qtrue ) )
Error( "ParseEntity: EOF without closing brace" );
if( !EPAIR_STRCMP( token, "}" ) )
break;
e = ParseEPair();
e->next = mapEnt->epairs;
mapEnt->epairs = e;
}
/* return to sender */
return qtrue;
}
/*
ParseEntities()
parses the bsp entity data string into entities
*/
void ParseEntities( void )
{
numEntities = 0;
ParseFromMemory( bspEntData, bspEntDataSize );
while( ParseEntity() );
/* ydnar: set number of bsp entities in case a map is loaded on top */
numBSPEntities = numEntities;
}
/*
UnparseEntities()
generates the dentdata string from all the entities.
this allows the utilities to add or remove key/value
pairs to the data created by the map editor
*/
void UnparseEntities( void )
{
int i;
char *buf, *end;
epair_t *ep;
char line[ 2048 ];
char key[ 1024 ], value[ 1024 ];
const char *value2;
/* setup */
buf = bspEntData;
end = buf;
*end = 0;
/* run through entity list */
for( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
/* get epair */
ep = entities[ i ].epairs;
if( ep == NULL )
continue; /* ent got removed */
/* ydnar: certain entities get stripped from bsp file */
value2 = ValueForKey( &entities[ i ], "classname" );
if( !Q_stricmp( value2, "misc_model" ) ||
!Q_stricmp( value2, "_decal" ) ||
!Q_stricmp( value2, "_skybox" ) )
continue;
/* add beginning brace */
strcat( end, "{\n" );
end += 2;
/* walk epair list */
for( ep = entities[ i ].epairs; ep != NULL; ep = ep->next )
{
/* copy and clean */
strcpy( key, ep->key );
StripTrailing( key );
strcpy( value, ep->value );
StripTrailing( value );
/* add to buffer */
sprintf( line, "\"%s\" \"%s\"\n", key, value );
strcat( end, line );
end += strlen( line );
}
/* add trailing brace */
strcat( end,"}\n" );
end += 2;
/* check for overflow */
if( end > buf + MAX_MAP_ENTSTRING )
Error( "Entity text too long" );
}
/* set size */
bspEntDataSize = end - buf + 1;
}
/*
PrintEntity()
prints an entity's epairs to the console
*/
void PrintEntity( const entity_t *ent )
{
epair_t *ep;
Sys_Printf( "------- entity %p -------\n", ent );
for( ep = ent->epairs; ep != NULL; ep = ep->next )
Sys_Printf( "%s = %s\n", ep->key, ep->value );
}
/*
SetKeyValue()
sets an epair in an entity
*/
void SetKeyValue( entity_t *ent, const char *key, const char *value )
{
epair_t *ep;
/* check for existing epair */
for( ep = ent->epairs; ep != NULL; ep = ep->next )
{
if( !EPAIR_STRCMP( ep->key, key ) )
{
free( ep->value );
ep->value = copystring( value );
return;
}
}
/* create new epair */
ep = safe_malloc( sizeof( *ep ) );
ep->next = ent->epairs;
ent->epairs = ep;
ep->key = copystring( key );
ep->value = copystring( value );
}
/*
ValueForKey()
gets the value for an entity key
*/
const char *ValueForKey( const entity_t *ent, const char *key )
{
epair_t *ep;
/* dummy check */
if( ent == NULL )
return "";
/* walk epair list */
for( ep = ent->epairs; ep != NULL; ep = ep->next )
{
if( !EPAIR_STRCMP( ep->key, key ) )
return ep->value;
}
/* if no match, return empty string */
return "";
}
/*
IntForKey()
gets the integer point value for an entity key
*/
int IntForKey( const entity_t *ent, const char *key )
{
const char *k;
k = ValueForKey( ent, key );
return atoi( k );
}
/*
FloatForKey()
gets the floating point value for an entity key
*/
vec_t FloatForKey( const entity_t *ent, const char *key )
{
const char *k;
k = ValueForKey( ent, key );
return atof( k );
}
/*
GetVectorForKey()
gets a 3-element vector value for an entity key
*/
void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec )
{
const char *k;
double v1, v2, v3;
/* get value */
k = ValueForKey( ent, key );
/* scanf into doubles, then assign, so it is vec_t size independent */
v1 = v2 = v3 = 0.0;
sscanf( k, "%lf %lf %lf", &v1, &v2, &v3 );
vec[ 0 ] = v1;
vec[ 1 ] = v2;
vec[ 2 ] = v3;
}
/*
FindTargetEntity()
finds an entity target
*/
entity_t *FindTargetEntity( const char *target )
{
int i;
const char *n;
/* walk entity list */
for( i = 0; i < numEntities; i++ )
{
n = ValueForKey( &entities[ i ], "targetname" );
if ( !strcmp( n, target ) )
return &entities[ i ];
}
/* nada */
return NULL;
}
/*
GetEntityShadowFlags() - ydnar
gets an entity's shadow flags
note: does not set them to defaults if the keys are not found!
*/
void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows )
{
const char *value;
/* get cast shadows */
if( castShadows != NULL )
{
value = ValueForKey( ent, "_castShadows" );
if( value[ 0 ] == '\0' )
value = ValueForKey( ent, "_cs" );
if( value[ 0 ] == '\0' )
value = ValueForKey( ent2, "_castShadows" );
if( value[ 0 ] == '\0' )
value = ValueForKey( ent2, "_cs" );
if( value[ 0 ] != '\0' )
*castShadows = atoi( value );
}
/* receive */
if( recvShadows != NULL )
{
value = ValueForKey( ent, "_receiveShadows" );
if( value[ 0 ] == '\0' )
value = ValueForKey( ent, "_rs" );
if( value[ 0 ] == '\0' )
value = ValueForKey( ent2, "_receiveShadows" );
if( value[ 0 ] == '\0' )
value = ValueForKey( ent2, "_rs" );
if( value[ 0 ] != '\0' )
*recvShadows = atoi( value );
}
}