mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-30 14:21:16 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
37 lines
698 B
C
37 lines
698 B
C
/*
|
|
======================================================================
|
|
vecmath.c
|
|
|
|
Basic vector and matrix functions.
|
|
|
|
Ernie Wright 17 Sep 00
|
|
====================================================================== */
|
|
|
|
#include <math.h>
|
|
|
|
|
|
float dot( float a[], float b[] )
|
|
{
|
|
return a[ 0 ] * b[ 0 ] + a[ 1 ] * b[ 1 ] + a[ 2 ] * b[ 2 ];
|
|
}
|
|
|
|
|
|
void cross( float a[], float b[], float c[] )
|
|
{
|
|
c[ 0 ] = a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ];
|
|
c[ 1 ] = a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ];
|
|
c[ 2 ] = a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ];
|
|
}
|
|
|
|
|
|
void normalize( float v[] )
|
|
{
|
|
float r;
|
|
|
|
r = ( float ) sqrt( dot( v, v ));
|
|
if ( r > 0 ) {
|
|
v[ 0 ] /= r;
|
|
v[ 1 ] /= r;
|
|
v[ 2 ] /= r;
|
|
}
|
|
}
|