mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 20:02:42 +00:00
b1bfb19ecd
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@186 8a3a26a2-13c4-0310-b231-cf6edde360e5
451 lines
11 KiB
C++
451 lines
11 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include "entitymodel.h"
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extern CModelManager g_model_cache;
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//
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// CEntityMiscModel implementation
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//
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CEntityMiscModel::CEntityMiscModel ()
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{
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refCount = 1;
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m_name = NULL;
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m_model = NULL;
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m_entity = NULL;
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m_frame = 0;
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m_remaps = g_ptr_array_new ();
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m_shaders = g_ptr_array_new ();
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VectorSet(m_translate, 0,0,0);
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VectorSet(m_euler, 0,0,0);
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VectorSet(m_scale, 1,1,1);
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VectorSet(m_pivot, 0,0,0);
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m4x4_identity(m_transform);
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m4x4_identity(m_inverse_transform);
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}
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typedef struct remap_s {
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char m_key[64];
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char m_remapbuff[64+1024];
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char *m_remap[2];
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} remap_t;
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CEntityMiscModel::~CEntityMiscModel ()
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{
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unsigned int i;
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if(m_name && *m_name != '\0') {
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if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
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m_model->RemoveParent( this );
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m_model = NULL;
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delete [] m_name;
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}
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for( i = 0; i < m_remaps->len; i++ )
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delete (remap_t*)m_remaps->pdata[i];
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g_ptr_array_free(m_remaps, FALSE);
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for( i = 0; i < m_shaders->len; i++ )
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{
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(*(IShader**)m_shaders->pdata[i])->DecRef();
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delete (IShader**)m_shaders->pdata[i];
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}
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g_ptr_array_free(m_shaders, FALSE);
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if(m_entity) {
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// This might be just an evasion of the actual problem
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m_entity->model.pRender = NULL;
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m_entity->model.pSelect = NULL;
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m_entity->model.pEdit = NULL;
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}
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}
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// IRender
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void CEntityMiscModel::Draw(int state, int rflags) const
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{
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m4x4_t matrix;
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vec3_t pivot;
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memcpy(matrix, m_transform, sizeof(m4x4_t));
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m4x4_transpose(matrix);
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VectorAdd(m_pivot, m_translate, pivot);
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pivot_draw(pivot);
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// push the current modelview matrix
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// FIXME: put in a check for stack recursion depth..
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// or avoid recursion of opengl matrix stack
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g_QglTable.m_pfn_qglPushMatrix();
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// apply the parent-to-local transform
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g_QglTable.m_pfn_qglMultMatrixf(matrix);
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// draw children
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if(m_model)
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m_model->Draw(state, m_shaders, rflags);
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g_QglTable.m_pfn_qglPopMatrix();
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}
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// ISelect
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bool CEntityMiscModel::TestRay(const ray_t *ray, vec_t *dist) const
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{
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vec_t dist_start = *dist;
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vec_t dist_local = *dist;
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ray_t ray_local = *ray;
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if (!aabb_intersect_ray(&m_BBox, &ray_local, &dist_local))
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return false;
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if(m_model){
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ray_transform(&ray_local, m_inverse_transform);
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dist_local = dist_start;
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if(m_model->TestRay(&ray_local, &dist_local))
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*dist = dist_local;
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} else *dist = dist_local;
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return *dist < dist_start;
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}
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//IEdit
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void CEntityMiscModel::Translate(const vec3_t translation)
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{
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VectorIncrement(translation, m_translate);
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UpdateCachedData();
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}
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void CEntityMiscModel::Rotate(const vec3_t pivot, const vec3_t rotation)
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{
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m4x4_t rotation_matrix;
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m4x4_identity(rotation_matrix);
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m4x4_pivoted_rotate_by_vec3(rotation_matrix, rotation, pivot);
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m4x4_transform_point(rotation_matrix, m_translate);
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VectorIncrement(rotation, m_euler);
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UpdateCachedData();
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}
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void CEntityMiscModel::OnKeyChanged(entity_t *e, const char *key)
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{
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const char *value;
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// FIXME: keys are case-sensitive?
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m_entity = e;
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if(strcmp(key,"model") == 0)
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SetName(ValueForKey(e,"model"));
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else if(strcmp(key,"_frame") == 0)
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SetFrame(IntForKey(e,"_frame"));
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else if(strcmp(key,"angle") == 0 || strcmp(key,"angles") == 0)
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{
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VectorSet(m_euler, 0.f, 0.f, 0.f);
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m_euler[2] = FloatForKey(e,"angle");
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value = ValueForKey(e,"angles");
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if (value[0] != '\0')
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sscanf (value, "%f %f %f", &m_euler[0], &m_euler[2], &m_euler[1]);
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UpdateCachedData();
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}
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else if(strcmp(key,"modelscale") == 0 || strcmp(key,"modelscale_vec") == 0)
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{
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VectorSet(m_scale, 1.f, 1.f, 1.f);
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value = ValueForKey(e,"modelscale");
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if (value[0] != '\0')
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{
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float f = atof(value);
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if( f != 0 )
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VectorSet(m_scale, f, f, f);
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else
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Sys_FPrintf(SYS_WRN, "WARNING: ignoring 0 modelscale key\n");
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}
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value = ValueForKey(e,"modelscale_vec");
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if (value[0] != '\0')
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{
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sscanf (value, "%f %f %f", &m_scale[0], &m_scale[1], &m_scale[2]);
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if (m_scale[0] == 0.0 && m_scale[1] == 0.0 && m_scale[2] == 0.0)
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{
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VectorSet(m_scale, 1,1,1);
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Sys_FPrintf(SYS_WRN, "WARNING: ignoring 0 0 0 modelscale_vec key\n");
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}
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}
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UpdateCachedData();
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}
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else if(strcmp(key,"origin") == 0)
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{
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value = ValueForKey(e,"origin");
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sscanf(value, "%f %f %f", &m_translate[0], &m_translate[1], &m_translate[2]);
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UpdateCachedData();
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}
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else if(strncmp(key,"_remap",6) == 0)
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{
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unsigned int i;
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remap_t *pRemap;
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char *ch;
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value = ValueForKey(e,key);
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for(i=0; i<m_remaps->len; i++)
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{
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pRemap = (remap_t*)m_remaps->pdata[i];
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if(strcmp(key,pRemap->m_key) == 0)
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break;
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}
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if( i == m_remaps->len )
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{
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if( value[0] == '\0' )
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return;
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pRemap = new remap_t;
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g_ptr_array_add(m_remaps, pRemap);
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}
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else if( value[0] == '\0' )
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{
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g_ptr_array_remove_index_fast(m_remaps, i);
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delete pRemap;
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UpdateShaders();
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return;
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}
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strncpy(pRemap->m_remapbuff,value,sizeof(pRemap->m_remapbuff));
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strncpy(pRemap->m_key,key,sizeof(pRemap->m_key));
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pRemap->m_remap[0] = ch = pRemap->m_remapbuff;
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while( *ch && *ch != ';' )
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ch++;
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if( *ch == '\0' )
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{
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// bad remap
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Sys_FPrintf(SYS_WRN, "WARNING: Shader _remap key found in misc_model without a ; character\n" );
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g_ptr_array_remove_index_fast(m_remaps, i);
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delete pRemap;
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return;
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}
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else
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{
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*ch = '\0';
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pRemap->m_remap[1] = ch + 1;
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}
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UpdateShaders();
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}
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}
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//
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// CEntityMiscModel
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//
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// private:
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void CEntityMiscModel::SetName(const char *name)
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{
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if(m_name && *m_name != '\0') {
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if(strcmp(m_name, name) == 0)
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return;
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if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
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m_model->RemoveParent( this );
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delete [] m_name;
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}
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m_model = NULL;
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m_name = new char[strlen(name)+1];
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strcpy(m_name,name);
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if(*m_name != '\0') {
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m_model = g_model_cache.GetByNameAndFrame(m_name, m_frame);
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m_model->AddParent( this );
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}
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UpdateCachedData();
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UpdateShaders();
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}
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void CEntityMiscModel::SetFrame(const int frame)
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{
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if( m_frame == frame )
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return;
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if(m_name && *m_name != '\0') {
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if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
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m_model->RemoveParent( this );
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}
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m_model = NULL;
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m_frame = frame;
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if(*m_name != '\0') {
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m_model = g_model_cache.GetByNameAndFrame(m_name, m_frame);
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m_model->AddParent( this );
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}
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UpdateCachedData();
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}
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void CEntityMiscModel::UpdateCachedData()
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{
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aabb_t aabb_temp;
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bbox_t bbox_temp;
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m4x4_identity(m_transform);
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m4x4_pivoted_transform_by_vec3(m_transform, m_translate, m_euler, m_scale, m_pivot);
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memcpy(m_inverse_transform, m_transform, sizeof(m4x4_t));
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if(m4x4_invert(m_inverse_transform) == 1) {
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Sys_Printf("ERROR: Singular Matrix, cannot invert");
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}
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aabb_clear(&aabb_temp);
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if(m_model)
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aabb_extend_by_aabb(&aabb_temp, m_model->GetAABB());
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else
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{
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if (m_entity->eclass)
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VectorSet(aabb_temp.extents, m_entity->eclass->maxs[0], m_entity->eclass->maxs[1], m_entity->eclass->maxs[2]);
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else
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VectorSet(aabb_temp.extents, 8, 8, 8);
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}
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// create an oriented BBox in world-space
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bbox_for_oriented_aabb(&bbox_temp, &aabb_temp, m_transform, m_euler, m_scale);
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// create an axis aligned bbox in world-space
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aabb_for_bbox(&m_BBox, &bbox_temp);
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aabb_update_radius(&m_BBox);
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}
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void CEntityMiscModel::UpdateShaders()
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{
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unsigned int i, j, numSurfaces;
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remap_t *pRemap, *pGlobRemap = NULL;
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char *surfShaderName;
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IShader **pShader;
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if( !m_model )
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{
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if( m_shaders->len )
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{
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// free our shaders
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for( i = 0; i < m_shaders->len; i++ )
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{
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g_ptr_array_remove_index_fast(m_shaders, i);
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(*(IShader**)m_shaders->pdata[i])->DecRef();
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delete (IShader**)m_shaders->pdata[i];
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}
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}
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return;
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}
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numSurfaces = m_model->GetNumSurfaces();
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if( numSurfaces < m_shaders->len )
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{
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// free unneeded shader pointers
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for( i = m_shaders->len - 1; i >= numSurfaces; i-- )
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{
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g_ptr_array_remove_index_fast(m_shaders, i);
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(*(IShader**)m_shaders->pdata[i])->DecRef();
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delete (IShader**)m_shaders->pdata[i];
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}
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}
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// now go through our surface and find our shaders, remap if needed
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for( j = 0; j < numSurfaces; j++ )
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{
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surfShaderName = m_model->GetShaderNameForSurface(j);
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if( j < m_shaders->len )
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{
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pShader = (IShader **)m_shaders->pdata[j];
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}
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else
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{
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pShader = new (IShader *);
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*pShader = NULL;
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g_ptr_array_add(m_shaders, pShader);
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}
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if( m_remaps->len )
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{
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for( i = 0; i < m_remaps->len; i++ )
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{
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pRemap = (remap_t*)m_remaps->pdata[i];
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if( stricmp(pRemap->m_remap[0],surfShaderName) == 0 )
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{
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// only do the shader lookups if really needed
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if( !(*pShader) || stricmp(pRemap->m_remap[1],(*pShader)->getName()) )
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{
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if( *pShader )
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(*pShader)->DecRef();
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*pShader = QERApp_Shader_ForName(pRemap->m_remap[1]);
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}
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pGlobRemap = NULL;
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break;
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}
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else if( pRemap->m_remap[0][0] == '*' && pRemap->m_remap[0][1] == '\0' )
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pGlobRemap = pRemap;
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}
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if( pGlobRemap )
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{
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if( !(*pShader) || stricmp(pGlobRemap->m_remap[1],(*pShader)->getName()) )
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{
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if( *pShader )
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(*pShader)->DecRef();
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*pShader = QERApp_Shader_ForName(pGlobRemap->m_remap[1]);
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}
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}
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else if( i == m_remaps->len )
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{
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// Back to the default one, if needed
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if( !(*pShader) || (stricmp(surfShaderName,(*pShader)->getName()) && !(surfShaderName[0] == '\0')) )
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{
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if( *pShader )
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(*pShader)->DecRef();
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*pShader = QERApp_Shader_ForName(surfShaderName);
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}
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}
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}
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else
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{
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// Model specified shader, if needed
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if( !(*pShader) || (stricmp(surfShaderName,(*pShader)->getName()) && !(surfShaderName[0] == '\0')) )
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{
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if( *pShader )
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(*pShader)->DecRef();
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*pShader = QERApp_Shader_ForName(surfShaderName);
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}
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}
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}
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}
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