mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
/*
|
|
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#if !defined(INCLUDED_ISHADERS_H)
|
|
#define INCLUDED_ISHADERS_H
|
|
|
|
#include "generic/constant.h"
|
|
#include "generic/callbackfwd.h"
|
|
|
|
enum
|
|
{
|
|
QER_TRANS = 1 << 0,
|
|
QER_NOCARVE = 1 << 1,
|
|
QER_NODRAW = 1 << 2,
|
|
QER_NONSOLID = 1 << 3,
|
|
QER_WATER = 1 << 4,
|
|
QER_LAVA = 1 << 5,
|
|
QER_FOG = 1 << 6,
|
|
QER_ALPHATEST = 1 << 7,
|
|
QER_CULL = 1 << 8,
|
|
QER_AREAPORTAL = 1 << 9,
|
|
QER_CLIP = 1 << 10,
|
|
QER_BOTCLIP = 1 << 11,
|
|
};
|
|
|
|
struct qtexture_t;
|
|
|
|
template<typename Element> class BasicVector3;
|
|
typedef BasicVector3<float> Vector3;
|
|
typedef Vector3 Colour3;
|
|
|
|
typedef unsigned char BlendFactor;
|
|
const BlendFactor BLEND_ZERO = 0;
|
|
const BlendFactor BLEND_ONE = 1;
|
|
const BlendFactor BLEND_SRC_COLOUR = 2;
|
|
const BlendFactor BLEND_ONE_MINUS_SRC_COLOUR = 3;
|
|
const BlendFactor BLEND_SRC_ALPHA = 4;
|
|
const BlendFactor BLEND_ONE_MINUS_SRC_ALPHA = 5;
|
|
const BlendFactor BLEND_DST_COLOUR = 6;
|
|
const BlendFactor BLEND_ONE_MINUS_DST_COLOUR = 7;
|
|
const BlendFactor BLEND_DST_ALPHA = 8;
|
|
const BlendFactor BLEND_ONE_MINUS_DST_ALPHA = 9;
|
|
const BlendFactor BLEND_SRC_ALPHA_SATURATE = 10;
|
|
|
|
class BlendFunc
|
|
{
|
|
public:
|
|
BlendFunc(BlendFactor src, BlendFactor dst) : m_src(src), m_dst(dst)
|
|
{
|
|
}
|
|
BlendFactor m_src;
|
|
BlendFactor m_dst;
|
|
};
|
|
|
|
class ShaderLayer
|
|
{
|
|
public:
|
|
virtual qtexture_t* texture() const = 0;
|
|
virtual BlendFunc blendFunc() const = 0;
|
|
virtual bool clampToBorder() const = 0;
|
|
virtual float alphaTest() const = 0;
|
|
};
|
|
|
|
typedef Callback1<const ShaderLayer&> ShaderLayerCallback;
|
|
|
|
|
|
class IShader
|
|
{
|
|
public:
|
|
enum EAlphaFunc
|
|
{
|
|
eAlways,
|
|
eEqual,
|
|
eLess,
|
|
eGreater,
|
|
eLEqual,
|
|
eGEqual,
|
|
};
|
|
enum ECull
|
|
{
|
|
eCullNone,
|
|
eCullBack,
|
|
};
|
|
// Increment the number of references to this object
|
|
virtual void IncRef() = 0;
|
|
// Decrement the reference count
|
|
virtual void DecRef() = 0;
|
|
// get/set the qtexture_t* Radiant uses to represent this shader object
|
|
virtual qtexture_t* getTexture() const = 0;
|
|
virtual qtexture_t* getDiffuse() const = 0;
|
|
virtual qtexture_t* getBump() const = 0;
|
|
virtual qtexture_t* getSpecular() const = 0;
|
|
// get shader name
|
|
virtual const char* getName() const = 0;
|
|
virtual bool IsInUse() const = 0;
|
|
virtual void SetInUse(bool bInUse) = 0;
|
|
// get the editor flags (QER_NOCARVE QER_TRANS)
|
|
virtual int getFlags() const = 0;
|
|
// get the transparency value
|
|
virtual float getTrans() const = 0;
|
|
// test if it's a true shader, or a default shader created to wrap around a texture
|
|
virtual bool IsDefault() const = 0;
|
|
// get the alphaFunc
|
|
virtual void getAlphaFunc(EAlphaFunc *func, float *ref) = 0;
|
|
virtual BlendFunc getBlendFunc() const = 0;
|
|
// get the cull type
|
|
virtual ECull getCull() = 0;
|
|
// get shader file name (ie the file where this one is defined)
|
|
virtual const char* getShaderFileName() const = 0;
|
|
|
|
virtual const ShaderLayer* firstLayer() const = 0;
|
|
virtual void forEachLayer(const ShaderLayerCallback& layer) const = 0;
|
|
|
|
virtual qtexture_t* lightFalloffImage() const = 0;
|
|
};
|
|
|
|
typedef struct _GSList GSList;
|
|
typedef Callback1<const char*> ShaderNameCallback;
|
|
|
|
class ModuleObserver;
|
|
|
|
class ShaderSystem
|
|
{
|
|
public:
|
|
INTEGER_CONSTANT(Version, 1);
|
|
STRING_CONSTANT(Name, "shaders");
|
|
// NOTE: shader and texture names used must be full path.
|
|
// Shaders usable as textures have prefix equal to getTexturePrefix()
|
|
|
|
virtual void realise() = 0;
|
|
virtual void unrealise() = 0;
|
|
virtual void refresh() = 0;
|
|
// activate the shader for a given name and return it
|
|
// will return the default shader if name is not found
|
|
virtual IShader* getShaderForName(const char* name) = 0;
|
|
|
|
virtual void foreachShaderName(const ShaderNameCallback& callback) = 0;
|
|
|
|
// iterate over the list of active shaders
|
|
virtual void beginActiveShadersIterator() = 0;
|
|
virtual bool endActiveShadersIterator() = 0;
|
|
virtual IShader* dereferenceActiveShadersIterator() = 0;
|
|
virtual void incrementActiveShadersIterator() = 0;
|
|
|
|
virtual void setActiveShadersChangedNotify(const Callback& notify) = 0;
|
|
|
|
virtual void attach(ModuleObserver& observer) = 0;
|
|
virtual void detach(ModuleObserver& observer) = 0;
|
|
|
|
virtual void setLightingEnabled(bool enabled) = 0;
|
|
|
|
virtual const char* getTexturePrefix() const = 0;
|
|
};
|
|
|
|
#include "modulesystem.h"
|
|
|
|
template<typename Type>
|
|
class GlobalModule;
|
|
typedef GlobalModule<ShaderSystem> GlobalShadersModule;
|
|
|
|
template<typename Type>
|
|
class GlobalModuleRef;
|
|
typedef GlobalModuleRef<ShaderSystem> GlobalShadersModuleRef;
|
|
|
|
inline ShaderSystem& GlobalShaderSystem()
|
|
{
|
|
return GlobalShadersModule::getTable();
|
|
}
|
|
|
|
|
|
#define QERApp_Shader_ForName GlobalShaderSystem().getShaderForName
|
|
#define QERApp_ActiveShaders_IteratorBegin GlobalShaderSystem().beginActiveShadersIterator
|
|
#define QERApp_ActiveShaders_IteratorAtEnd GlobalShaderSystem().endActiveShadersIterator
|
|
#define QERApp_ActiveShaders_IteratorCurrent GlobalShaderSystem().dereferenceActiveShadersIterator
|
|
#define QERApp_ActiveShaders_IteratorIncrement GlobalShaderSystem().incrementActiveShadersIterator
|
|
|
|
#endif
|