gtkradiant/radiant/camera.h
TTimo 8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00

83 lines
2.3 KiB
C

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// window system independent camera view code
typedef enum
{
cd_wire,
cd_solid,
cd_texture,
cd_light,
// cd_blend
} camera_draw_mode;
#define DRAW_GL_FILL 0x0001
#define DRAW_GL_LIGHTING 0x0010
#define DRAW_GL_TEXTURE_2D 0x0100
#define DRAW_GL_BLEND 0x1000
#define DRAW_GL_WIRE 0x0000
#define DRAW_GL_FLAT 0x0001
#define DRAW_GL_SOLID 0x0011
#define DRAW_GL_TEXTURED 0x0111
#define DRAW_WIRE 0
#define DRAW_SOLID 1
#define DRAW_TEXTURED 2
// TTimo: camera code is a huge mess
// someone courageous should clean it up
// this will probably happen when we have new rendering code
#define MOVE_FORWARD 0x001
#define MOVE_BACK 0x002
#define MOVE_ROTRIGHT 0x004
#define MOVE_ROTLEFT 0x008
#define MOVE_STRAFERIGHT 0x010
#define MOVE_STRAFELEFT 0x020
typedef struct
{
int width, height;
qboolean timing;
vec3_t origin;
// TTimo
// indexes: PITCH = 0 YAW = 1 ROLL = 3
// AFAIK in Radiant we always have ROLL=0
vec3_t angles;
camera_draw_mode draw_mode;
int draw_glstate;
vec3_t color; // background
vec3_t forward, right; // move matrix (TTimo: used to have up but it was not updated)
vec3_t vup, vpn, vright; // view matrix (taken from the GL_PROJECTION matrix)
float projection[4][4];
float modelview[4][4];
unsigned int movementflags; // movement flags
} camera_t;