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https://github.com/UberGames/GtkRadiant.git
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9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// Sprite Model Plugin
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//
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// Code by Hydra aka Dominic Clifton
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//
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// Based on MD3Model source code by SPoG
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//
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#include "plugin.h"
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/*! i guess a description should go here... */
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class CSpriteModel: public IRender//, public ISelect
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{
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public:
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CSpriteModel();
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~CSpriteModel();
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void IncRef() { refCount++; }
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void DecRef() { if(--refCount == 0) delete this; }
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//IRender
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void Draw(int state, int rflags) const;
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const aabb_t *GetAABB() const { return &m_BBox; }
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//ISelect
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//bool TestRay (const ray_t *ray, vec_t *dist) const;
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void Construct(IShader *pShader);
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protected:
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IShader *m_pShader;
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private:
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int refCount;
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aabb_t m_BBox;
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};
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