mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-02 08:32:37 +00:00
158 lines
4.2 KiB
C++
158 lines
4.2 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _ENTITYMODEL_H_
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#define _ENTITYMODEL_H_
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#include "plugin.h"
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/*! simulates misc_model entity behaviours for rendering/selection/editing */
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class CEntityMiscModel : public IRender, public ISelect, public IEdit
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{
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public:
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CEntityMiscModel ( entity_t *e );
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virtual ~CEntityMiscModel ();
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void IncRef() { refCount++; }
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void DecRef() {
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if ( --refCount == 0 ) {
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delete this;
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}
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}
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// IRender
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void Draw( int state, int rflags ) const;
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const aabb_t *GetAABB() const { return &m_BBox; }
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// ISelect
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bool TestRay( const ray_t *ray, vec_t *dist ) const;
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//bool TestBox(const aabb_t aabb) const;
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// ITransform
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void Translate( const vec3_t translation );
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void Rotate( const vec3_t pivot, const vec3_t rotation );
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const vec_t *GetTranslation() const { return m_translate; }
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const vec_t *GetRotation() const { return m_euler; }
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void OnKeyValueChanged( entity_t *e, const char *key, const char* value );
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void SetName( const char *name );
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private:
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void BuildCacheRequestString( const char *name );
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/*! updates the AABB and transformation matrix */
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void UpdateCachedData();
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entity_interfaces_t *m_model;
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entity_t *m_entity;
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int refCount;
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string_t m_version;
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Str m_cachereq;
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/*! AABB in local space */
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aabb_t m_BBox;
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/*! worldspace-to-localspace translation */
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vec3_t m_translate;
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/*! worldspace-to-localspace euler rotation angles */
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vec3_t m_euler;
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/*! worldspace-to-localspace scale */
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vec3_t m_scale;
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/*! localspace origin, effectively rotation & scale pivot point */
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vec3_t m_pivot;
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/*! worldspace-to-localspace transform, generated from translate/euler/scale/pivot */
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m4x4_t m_transform;
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/*! localspace-to-worldspace transform */
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m4x4_t m_inverse_transform;
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};
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/*! simulates eclass-model entity behaviours for rendering/selection/editing */
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class CEntityEclassModel : public IRender, public ISelect, public IEdit
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{
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public:
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CEntityEclassModel ();
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virtual ~CEntityEclassModel ();
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void IncRef() { refCount++; }
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void DecRef() {
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if ( --refCount == 0 ) {
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delete this;
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}
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}
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// IRender
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void Draw( int state, int rflags ) const;
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const aabb_t *GetAABB() const { return &m_BBox; }
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// ISelect
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bool TestRay( const ray_t *ray, vec_t *dist ) const;
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//bool TestBox(const aabb_t aabb) const;
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// ITransform
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void Translate( const vec3_t translation );
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void Rotate( const vec3_t pivot, const vec3_t rotation );
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const vec_t *GetTranslation() const { return m_translate; }
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const vec_t *GetRotation() const { return m_euler; }
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void OnKeyValueChanged( entity_t *e, const char *key, const char* value );
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void SetName( const char *name );
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void SetEclass( const eclass_t* eclass );
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private:
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/*! updates the AABB and transformation matrix */
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void UpdateCachedData();
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entity_interfaces_t *m_model;
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int refCount;
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string_t m_name;
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string_t m_version;
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const eclass_t *m_eclass;
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/*! AABB in local space */
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aabb_t m_BBox;
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/*! worldspace-to-localspace translation */
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vec3_t m_translate;
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/*! worldspace-to-localspace euler rotation angles */
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vec3_t m_euler;
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/*! worldspace-to-localspace scale */
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vec3_t m_scale;
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/*! localspace origin, effectively rotation & scale pivot point */
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vec3_t m_pivot;
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/*! worldspace-to-localspace transform, generated from translate/euler/scale/pivot */
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m4x4_t m_transform;
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/*! localspace-to-worldspace transform */
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m4x4_t m_inverse_transform;
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};
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void pivot_draw( const vec3_t pivot );
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void Entity_UpdateClass( entity_t *e, const char* value );
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#endif /* _ENTITYMODEL_H_ */
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