gtkradiant/radiant/select.h
namespace 8d4bd599b6 - Added "select inside" and "select touching"
Both functions now work with multiple selectionbrushes, allowing complex
  selection operations.
- Added entries for the selectionfunctions in "Edit" and the main toolbar.

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@113 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-10-07 15:08:18 +00:00

91 lines
2.4 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined(INCLUDED_SELECT_H)
#define INCLUDED_SELECT_H
#include "math/vector.h"
void Select_GetBounds(Vector3& mins, Vector3& maxs);
void Select_GetMid(Vector3& mid);
void Select_Delete();
void Select_Invert();
void Select_Inside();
void Select_Touching();
void Scene_ExpandSelectionToEntities();
void Selection_Flipx();
void Selection_Flipy();
void Selection_Flipz();
void Selection_Rotatex();
void Selection_Rotatey();
void Selection_Rotatez();
void Selection_MoveDown();
void Selection_MoveUp();
void Select_AllOfType();
void DoRotateDlg();
void DoScaleDlg();
void Select_SetShader(const char* shader);
class TextureProjection;
void Select_SetTexdef(const TextureProjection& projection);
class ContentsFlagsValue;
void Select_SetFlags(const ContentsFlagsValue& flags);
void Select_RotateTexture(float amt);
void Select_ScaleTexture(float x, float y);
void Select_ShiftTexture(float x, float y);
void Select_FitTexture(float horizontal = 1, float vertical = 1);
void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected);
void HideSelected();
void Select_ShowAllHidden();
// updating workzone to a given brush (depends on current view)
void Selection_construct();
void Selection_destroy();
struct select_workzone_t
{
// defines the boundaries of the current work area
// is used to guess brushes and drop points third coordinate when creating from 2D view
Vector3 d_work_min, d_work_max;
select_workzone_t() :
d_work_min(-64.0f,-64.0f,-64.0f),
d_work_max( 64.0f, 64.0f, 64.0f)
{
}
};
const select_workzone_t& Select_getWorkZone();
#endif