mirror of
https://github.com/UberGames/GtkRadiant.git
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06eb8cc3a4
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@58 8a3a26a2-13c4-0310-b231-cf6edde360e5
312 lines
6.9 KiB
C++
312 lines
6.9 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "scenegraph.h"
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#include "debugging/debugging.h"
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#include <map>
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#include <set>
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#include <vector>
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#include "string/string.h"
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#include "signal/signal.h"
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#include "scenelib.h"
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#include "instancelib.h"
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#include "treemodel.h"
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class StringEqualPredicate
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{
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const char* m_string;
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public:
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StringEqualPredicate(const char* string) : m_string(string)
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{
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}
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bool operator()(const char* other) const
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{
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return string_equal(m_string, other);
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}
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};
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template<std::size_t SIZE>
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class TypeIdMap
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{
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typedef const char* TypeName;
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typedef TypeName TypeNames[SIZE];
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TypeNames m_typeNames;
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TypeName* m_typeNamesEnd;
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public:
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TypeIdMap() : m_typeNamesEnd(m_typeNames)
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{
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}
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TypeId getTypeId(const char* name)
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{
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TypeName* i = std::find_if(m_typeNames, m_typeNamesEnd, StringEqualPredicate(name));
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if(i == m_typeNamesEnd)
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{
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ASSERT_MESSAGE(m_typeNamesEnd != m_typeNames + SIZE, "reached maximum number of type names supported (" << Unsigned(SIZE) << ")");
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*m_typeNamesEnd++ = name;
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}
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return i - m_typeNames;
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}
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};
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class CompiledGraph : public scene::Graph, public scene::Instantiable::Observer
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{
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typedef std::map<PathConstReference, scene::Instance*> InstanceMap;
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InstanceMap m_instances;
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scene::Instantiable::Observer* m_observer;
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Signal0 m_boundsChanged;
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scene::Path m_rootpath;
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Signal0 m_sceneChangedCallbacks;
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TypeIdMap<NODETYPEID_MAX> m_nodeTypeIds;
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TypeIdMap<INSTANCETYPEID_MAX> m_instanceTypeIds;
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public:
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CompiledGraph(scene::Instantiable::Observer* observer)
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: m_observer(observer)
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{
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}
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void addSceneChangedCallback(const SignalHandler& handler)
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{
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m_sceneChangedCallbacks.connectLast(handler);
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}
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void sceneChanged()
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{
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m_sceneChangedCallbacks();
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}
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scene::Node& root()
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{
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ASSERT_MESSAGE(!m_rootpath.empty(), "scenegraph root does not exist");
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return m_rootpath.top();
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}
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void insert_root(scene::Node& root)
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{
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//globalOutputStream() << "insert_root\n";
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ASSERT_MESSAGE(m_rootpath.empty(), "scenegraph root already exists");
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root.IncRef();
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Node_traverseSubgraph(root, InstanceSubgraphWalker(this, scene::Path(), 0));
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m_rootpath.push(makeReference(root));
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}
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void erase_root()
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{
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//globalOutputStream() << "erase_root\n";
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ASSERT_MESSAGE(!m_rootpath.empty(), "scenegraph root does not exist");
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scene::Node& root = m_rootpath.top();
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m_rootpath.pop();
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Node_traverseSubgraph(root, UninstanceSubgraphWalker(this, scene::Path()));
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root.DecRef();
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}
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void boundsChanged()
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{
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m_boundsChanged();
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}
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void traverse(const Walker& walker)
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{
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traverse_subgraph(walker, m_instances.begin());
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}
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void traverse_subgraph(const Walker& walker, const scene::Path& start)
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{
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if(!m_instances.empty())
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{
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traverse_subgraph(walker, m_instances.find(PathConstReference(start)));
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}
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}
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scene::Instance* find(const scene::Path& path)
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{
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InstanceMap::iterator i = m_instances.find(PathConstReference(path));
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if(i == m_instances.end())
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{
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return 0;
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}
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return (*i).second;
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}
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void insert(scene::Instance* instance)
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{
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m_instances.insert(InstanceMap::value_type(PathConstReference(instance->path()), instance));
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m_observer->insert(instance);
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}
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void erase(scene::Instance* instance)
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{
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m_observer->erase(instance);
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m_instances.erase(PathConstReference(instance->path()));
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}
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SignalHandlerId addBoundsChangedCallback(const SignalHandler& boundsChanged)
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{
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return m_boundsChanged.connectLast(boundsChanged);
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}
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void removeBoundsChangedCallback(SignalHandlerId id)
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{
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m_boundsChanged.disconnect(id);
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}
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TypeId getNodeTypeId(const char* name)
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{
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return m_nodeTypeIds.getTypeId(name);
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}
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TypeId getInstanceTypeId(const char* name)
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{
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return m_instanceTypeIds.getTypeId(name);
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}
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private:
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bool pre(const Walker& walker, const InstanceMap::iterator& i)
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{
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return walker.pre(i->first, *i->second);
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}
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void post(const Walker& walker, const InstanceMap::iterator& i)
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{
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walker.post(i->first, *i->second);
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}
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void traverse_subgraph(const Walker& walker, InstanceMap::iterator i)
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{
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Stack<InstanceMap::iterator> stack;
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if(i != m_instances.end())
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{
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const std::size_t startSize = (*i).first.get().size();
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do
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{
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if(i != m_instances.end()
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&& stack.size() < ((*i).first.get().size() - startSize + 1))
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{
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stack.push(i);
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++i;
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if(!pre(walker, stack.top()))
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{
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// skip subgraph
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while(i != m_instances.end()
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&& stack.size() < ((*i).first.get().size() - startSize + 1))
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{
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++i;
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}
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}
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}
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else
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{
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post(walker, stack.top());
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stack.pop();
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}
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}
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while(!stack.empty());
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}
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}
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};
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namespace
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{
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CompiledGraph* g_sceneGraph;
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GraphTreeModel* g_tree_model;
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}
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GraphTreeModel* scene_graph_get_tree_model()
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{
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return g_tree_model;
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}
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class SceneGraphObserver : public scene::Instantiable::Observer
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{
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public:
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void insert(scene::Instance* instance)
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{
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g_sceneGraph->sceneChanged();
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graph_tree_model_insert(g_tree_model, *instance);
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}
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void erase(scene::Instance* instance)
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{
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g_sceneGraph->sceneChanged();
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graph_tree_model_erase(g_tree_model, *instance);
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}
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};
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SceneGraphObserver g_SceneGraphObserver;
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void SceneGraph_Construct()
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{
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g_tree_model = graph_tree_model_new();
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g_sceneGraph = new CompiledGraph(&g_SceneGraphObserver);
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}
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void SceneGraph_Destroy()
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{
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delete g_sceneGraph;
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graph_tree_model_delete(g_tree_model);
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}
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#include "modulesystem/singletonmodule.h"
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#include "modulesystem/moduleregistry.h"
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class SceneGraphAPI
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{
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scene::Graph* m_scenegraph;
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public:
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typedef scene::Graph Type;
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STRING_CONSTANT(Name, "*");
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SceneGraphAPI()
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{
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SceneGraph_Construct();
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m_scenegraph = g_sceneGraph;
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}
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~SceneGraphAPI()
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{
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SceneGraph_Destroy();
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}
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scene::Graph* getTable()
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{
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return m_scenegraph;
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}
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};
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typedef SingletonModule<SceneGraphAPI> SceneGraphModule;
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typedef Static<SceneGraphModule> StaticSceneGraphModule;
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StaticRegisterModule staticRegisterSceneGraph(StaticSceneGraphModule::instance());
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