mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-24 04:41:34 +00:00
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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//
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// DESCRIPTION:
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// Quick interface hack for selected face interface
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// this one really needs more work, but I'm in a hurry with TexTool
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#include "stdafx.h"
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//#include "qe3.h"
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// stores objects that want to be hooked into drawing in the XY window or Camera view
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//++timo TODO: add support for Z view ... (texture view?)
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CPtrArray l_GL2DWindows;
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CPtrArray l_GL3DWindows;
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void WINAPI QERApp_HookGL2DWindow( IGL2DWindow* pGLW ){
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l_GL2DWindows.Add( pGLW );
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pGLW->IncRef();
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}
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void WINAPI QERApp_UnHookGL2DWindow( IGL2DWindow* pGLW ){
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for ( int i = 0; i < l_GL2DWindows.GetSize(); i++ )
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{
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if ( l_GL2DWindows.GetAt( i ) == pGLW ) {
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l_GL2DWindows.RemoveAt( i );
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pGLW->DecRef();
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return;
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}
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}
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#ifdef _DEBUG
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Sys_Printf( "ERROR: IGL2DWindow* not found in QERApp_UnHookGL2DWindow\n" );
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#endif
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}
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void Draw2DPluginEntities( VIEWTYPE vt ){
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for ( int i = 0; i < l_GL2DWindows.GetSize(); i++ )
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static_cast<IGL2DWindow*>( l_GL2DWindows.GetAt( i ) )->Draw2D( vt );
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}
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void WINAPI QERApp_HookGL3DWindow( IGL3DWindow* pGLW ){
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l_GL3DWindows.Add( pGLW );
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pGLW->IncRef();
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}
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void WINAPI QERApp_UnHookGL3DWindow( IGL3DWindow* pGLW ){
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for ( int i = 0; i < l_GL3DWindows.GetSize(); i++ )
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{
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if ( l_GL3DWindows.GetAt( i ) == pGLW ) {
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l_GL3DWindows.RemoveAt( i );
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pGLW->DecRef();
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return;
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}
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}
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#ifdef _DEBUG
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Sys_Printf( "ERROR: IGL3DWindow* not found in QERApp_UnHookGL3DWindow\n" );
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#endif
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}
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void Draw3DPluginEntities(){
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for ( int i = 0; i < l_GL3DWindows.GetSize(); i++ )
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static_cast<IGL3DWindow*>( l_GL3DWindows.GetAt( i ) )->Draw3D();
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}
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