mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
925 lines
24 KiB
C
925 lines
24 KiB
C
/* -------------------------------------------------------------------------------
|
|
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
----------------------------------------------------------------------------------
|
|
|
|
This code has been altered significantly from its original form, to support
|
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* marker */
|
|
#define BSP_C
|
|
|
|
|
|
|
|
/* dependencies */
|
|
#include "q3map2.h"
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
functions
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
|
|
/*
|
|
ProcessAdvertisements()
|
|
copies advertisement info into the BSP structures
|
|
*/
|
|
|
|
static void ProcessAdvertisements( void ) {
|
|
int i;
|
|
const char* className;
|
|
const char* modelKey;
|
|
int modelNum;
|
|
bspModel_t* adModel;
|
|
bspDrawSurface_t* adSurface;
|
|
|
|
Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
|
|
|
|
for ( i = 0; i < numEntities; i++ ) {
|
|
|
|
/* is an advertisement? */
|
|
className = ValueForKey( &entities[ i ], "classname" );
|
|
|
|
if ( !Q_stricmp( "advertisement", className ) ) {
|
|
|
|
modelKey = ValueForKey( &entities[ i ], "model" );
|
|
|
|
if ( strlen( modelKey ) > MAX_QPATH - 1 ) {
|
|
Error( "Model Key for entity exceeds ad struct string length." );
|
|
}
|
|
else {
|
|
if ( numBSPAds < MAX_MAP_ADVERTISEMENTS ) {
|
|
bspAds[numBSPAds].cellId = IntForKey( &entities[ i ], "cellId" );
|
|
strncpy( bspAds[numBSPAds].model, modelKey, sizeof( bspAds[numBSPAds].model ) );
|
|
|
|
modelKey++;
|
|
modelNum = atoi( modelKey );
|
|
adModel = &bspModels[modelNum];
|
|
|
|
if ( adModel->numBSPSurfaces != 1 ) {
|
|
Error( "Ad cell id %d has more than one surface.", bspAds[numBSPAds].cellId );
|
|
}
|
|
|
|
adSurface = &bspDrawSurfaces[adModel->firstBSPSurface];
|
|
|
|
// store the normal for use at run time.. all ad verts are assumed to
|
|
// have identical normals (because they should be a simple rectangle)
|
|
// so just use the first vert's normal
|
|
VectorCopy( bspDrawVerts[adSurface->firstVert].normal, bspAds[numBSPAds].normal );
|
|
|
|
// store the ad quad for quick use at run time
|
|
if ( adSurface->surfaceType == MST_PATCH ) {
|
|
int v0 = adSurface->firstVert + adSurface->patchHeight - 1;
|
|
int v1 = adSurface->firstVert + adSurface->numVerts - 1;
|
|
int v2 = adSurface->firstVert + adSurface->numVerts - adSurface->patchWidth;
|
|
int v3 = adSurface->firstVert;
|
|
VectorCopy( bspDrawVerts[v0].xyz, bspAds[numBSPAds].rect[0] );
|
|
VectorCopy( bspDrawVerts[v1].xyz, bspAds[numBSPAds].rect[1] );
|
|
VectorCopy( bspDrawVerts[v2].xyz, bspAds[numBSPAds].rect[2] );
|
|
VectorCopy( bspDrawVerts[v3].xyz, bspAds[numBSPAds].rect[3] );
|
|
}
|
|
else {
|
|
Error( "Ad cell %d has an unsupported Ad Surface type.", bspAds[numBSPAds].cellId );
|
|
}
|
|
|
|
numBSPAds++;
|
|
}
|
|
else {
|
|
Error( "Maximum number of map advertisements exceeded." );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Sys_FPrintf( SYS_VRB, "%9d in-game advertisements\n", numBSPAds );
|
|
}
|
|
|
|
/*
|
|
SetCloneModelNumbers() - ydnar
|
|
sets the model numbers for brush entities
|
|
*/
|
|
|
|
static void SetCloneModelNumbers( void ){
|
|
int i, j;
|
|
int models;
|
|
char modelValue[ 10 ];
|
|
const char *value, *value2, *value3;
|
|
|
|
|
|
/* start with 1 (worldspawn is model 0) */
|
|
models = 1;
|
|
for ( i = 1; i < numEntities; i++ )
|
|
{
|
|
/* only entities with brushes or patches get a model number */
|
|
if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
/* is this a clone? */
|
|
value = ValueForKey( &entities[ i ], "_clone" );
|
|
if ( value[ 0 ] != '\0' ) {
|
|
continue;
|
|
}
|
|
|
|
/* add the model key */
|
|
sprintf( modelValue, "*%d", models );
|
|
SetKeyValue( &entities[ i ], "model", modelValue );
|
|
|
|
/* increment model count */
|
|
models++;
|
|
}
|
|
|
|
/* fix up clones */
|
|
for ( i = 1; i < numEntities; i++ )
|
|
{
|
|
/* only entities with brushes or patches get a model number */
|
|
if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
/* is this a clone? */
|
|
value = ValueForKey( &entities[ i ], "_ins" );
|
|
if ( value[ 0 ] == '\0' ) {
|
|
value = ValueForKey( &entities[ i ], "_instance" );
|
|
}
|
|
if ( value[ 0 ] == '\0' ) {
|
|
value = ValueForKey( &entities[ i ], "_clone" );
|
|
}
|
|
if ( value[ 0 ] == '\0' ) {
|
|
continue;
|
|
}
|
|
|
|
/* find an entity with matching clone name */
|
|
for ( j = 0; j < numEntities; j++ )
|
|
{
|
|
/* is this a clone parent? */
|
|
value2 = ValueForKey( &entities[ j ], "_clonename" );
|
|
if ( value2[ 0 ] == '\0' ) {
|
|
continue;
|
|
}
|
|
|
|
/* do they match? */
|
|
if ( strcmp( value, value2 ) == 0 ) {
|
|
/* get the model num */
|
|
value3 = ValueForKey( &entities[ j ], "model" );
|
|
if ( value3[ 0 ] == '\0' ) {
|
|
Sys_Printf( "WARNING: Cloned entity %s referenced entity without model\n", value2 );
|
|
continue;
|
|
}
|
|
models = atoi( &value2[ 1 ] );
|
|
|
|
/* add the model key */
|
|
sprintf( modelValue, "*%d", models );
|
|
SetKeyValue( &entities[ i ], "model", modelValue );
|
|
|
|
/* nuke the brushes/patches for this entity (fixme: leak!) */
|
|
entities[ i ].brushes = NULL;
|
|
entities[ i ].patches = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
FixBrushSides() - ydnar
|
|
matches brushsides back to their appropriate drawsurface and shader
|
|
*/
|
|
|
|
static void FixBrushSides( entity_t *e ){
|
|
int i;
|
|
mapDrawSurface_t *ds;
|
|
sideRef_t *sideRef;
|
|
bspBrushSide_t *side;
|
|
|
|
|
|
/* note it */
|
|
Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
|
|
|
|
/* walk list of drawsurfaces */
|
|
for ( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
|
|
{
|
|
/* get surface and try to early out */
|
|
ds = &mapDrawSurfs[ i ];
|
|
if ( ds->outputNum < 0 ) {
|
|
continue;
|
|
}
|
|
|
|
/* walk sideref list */
|
|
for ( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
|
|
{
|
|
/* get bsp brush side */
|
|
if ( sideRef->side == NULL || sideRef->side->outputNum < 0 ) {
|
|
continue;
|
|
}
|
|
side = &bspBrushSides[ sideRef->side->outputNum ];
|
|
|
|
/* set drawsurface */
|
|
side->surfaceNum = ds->outputNum;
|
|
//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
|
|
|
|
/* set shader */
|
|
if ( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) ) {
|
|
//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
|
|
side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ProcessWorldModel()
|
|
creates a full bsp + surfaces for the worldspawn entity
|
|
*/
|
|
|
|
void ProcessWorldModel( void ){
|
|
int i, s;
|
|
entity_t *e;
|
|
tree_t *tree;
|
|
face_t *faces;
|
|
qboolean ignoreLeaks, leaked;
|
|
xmlNodePtr polyline, leaknode;
|
|
char level[ 2 ], shader[ 1024 ];
|
|
const char *value;
|
|
|
|
|
|
/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
|
|
value = ValueForKey( &entities[ 0 ], "_blocksize" );
|
|
if ( value[ 0 ] == '\0' ) {
|
|
value = ValueForKey( &entities[ 0 ], "blocksize" );
|
|
}
|
|
if ( value[ 0 ] == '\0' ) {
|
|
value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
|
|
}
|
|
if ( value[ 0 ] != '\0' ) {
|
|
/* scan 3 numbers */
|
|
s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
|
|
|
|
/* handle legacy case */
|
|
if ( s == 1 ) {
|
|
blockSize[ 1 ] = blockSize[ 0 ];
|
|
blockSize[ 2 ] = blockSize[ 0 ];
|
|
}
|
|
}
|
|
Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
|
|
|
|
/* sof2: ignore leaks? */
|
|
value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
|
|
if ( value[ 0 ] == '\0' ) {
|
|
value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
|
|
}
|
|
if ( value[ 0 ] == '1' ) {
|
|
ignoreLeaks = qtrue;
|
|
}
|
|
else{
|
|
ignoreLeaks = qfalse;
|
|
}
|
|
|
|
/* begin worldspawn model */
|
|
BeginModel();
|
|
e = &entities[ 0 ];
|
|
e->firstDrawSurf = 0;
|
|
|
|
/* ydnar: gs mods */
|
|
ClearMetaTriangles();
|
|
|
|
/* check for patches with adjacent edges that need to lod together */
|
|
PatchMapDrawSurfs( e );
|
|
|
|
/* build an initial bsp tree using all of the sides of all of the structural brushes */
|
|
faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
|
|
tree = FaceBSP( faces );
|
|
MakeTreePortals( tree );
|
|
FilterStructuralBrushesIntoTree( e, tree );
|
|
|
|
/* see if the bsp is completely enclosed */
|
|
if ( FloodEntities( tree ) || ignoreLeaks ) {
|
|
/* rebuild a better bsp tree using only the sides that are visible from the inside */
|
|
FillOutside( tree->headnode );
|
|
|
|
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
|
|
ClipSidesIntoTree( e, tree );
|
|
|
|
/* build a visible face tree */
|
|
faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
|
|
FreeTree( tree );
|
|
tree = FaceBSP( faces );
|
|
MakeTreePortals( tree );
|
|
FilterStructuralBrushesIntoTree( e, tree );
|
|
leaked = qfalse;
|
|
|
|
/* ydnar: flood again for skybox */
|
|
if ( skyboxPresent ) {
|
|
FloodEntities( tree );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Sys_FPrintf( SYS_NOXML, "**********************\n" );
|
|
Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
|
|
Sys_FPrintf( SYS_NOXML, "**********************\n" );
|
|
polyline = LeakFile( tree );
|
|
leaknode = xmlNewNode( NULL, "message" );
|
|
xmlNodeSetContent( leaknode, "MAP LEAKED\n" );
|
|
xmlAddChild( leaknode, polyline );
|
|
level[0] = (int) '0' + SYS_ERR;
|
|
level[1] = 0;
|
|
xmlSetProp( leaknode, "level", (char*) &level );
|
|
xml_SendNode( leaknode );
|
|
if ( leaktest ) {
|
|
Sys_Printf( "--- MAP LEAKED, ABORTING LEAKTEST ---\n" );
|
|
exit( 0 );
|
|
}
|
|
leaked = qtrue;
|
|
|
|
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
|
|
ClipSidesIntoTree( e, tree );
|
|
}
|
|
|
|
/* save out information for visibility processing */
|
|
NumberClusters( tree );
|
|
if ( !leaked ) {
|
|
WritePortalFile( tree );
|
|
}
|
|
|
|
/* flood from entities */
|
|
FloodAreas( tree );
|
|
|
|
/* create drawsurfs for triangle models */
|
|
AddTriangleModels( e );
|
|
|
|
/* create drawsurfs for surface models */
|
|
AddEntitySurfaceModels( e );
|
|
|
|
/* generate bsp brushes from map brushes */
|
|
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
|
|
|
|
/* add references to the detail brushes */
|
|
FilterDetailBrushesIntoTree( e, tree );
|
|
|
|
/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
|
|
if ( !nofog ) {
|
|
FogDrawSurfaces( e );
|
|
}
|
|
|
|
/* subdivide each drawsurf as required by shader tesselation */
|
|
if ( !nosubdivide ) {
|
|
SubdivideFaceSurfaces( e, tree );
|
|
}
|
|
|
|
/* add in any vertexes required to fix t-junctions */
|
|
if ( !notjunc ) {
|
|
FixTJunctions( e );
|
|
}
|
|
|
|
/* ydnar: classify the surfaces */
|
|
ClassifyEntitySurfaces( e );
|
|
|
|
/* ydnar: project decals */
|
|
MakeEntityDecals( e );
|
|
|
|
/* ydnar: meta surfaces */
|
|
MakeEntityMetaTriangles( e );
|
|
SmoothMetaTriangles();
|
|
FixMetaTJunctions();
|
|
MergeMetaTriangles();
|
|
|
|
/* ydnar: debug portals */
|
|
if ( debugPortals ) {
|
|
MakeDebugPortalSurfs( tree );
|
|
}
|
|
|
|
/* ydnar: fog hull */
|
|
value = ValueForKey( &entities[ 0 ], "_foghull" );
|
|
if ( value[ 0 ] != '\0' ) {
|
|
sprintf( shader, "textures/%s", value );
|
|
MakeFogHullSurfs( e, tree, shader );
|
|
}
|
|
|
|
/* ydnar: bug 645: do flares for lights */
|
|
for ( i = 0; i < numEntities && emitFlares; i++ )
|
|
{
|
|
entity_t *light, *target;
|
|
const char *value, *flareShader;
|
|
vec3_t origin, targetOrigin, normal, color;
|
|
int lightStyle;
|
|
|
|
|
|
/* get light */
|
|
light = &entities[ i ];
|
|
value = ValueForKey( light, "classname" );
|
|
if ( !strcmp( value, "light" ) ) {
|
|
/* get flare shader */
|
|
flareShader = ValueForKey( light, "_flareshader" );
|
|
value = ValueForKey( light, "_flare" );
|
|
if ( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) {
|
|
/* get specifics */
|
|
GetVectorForKey( light, "origin", origin );
|
|
GetVectorForKey( light, "_color", color );
|
|
lightStyle = IntForKey( light, "_style" );
|
|
if ( lightStyle == 0 ) {
|
|
lightStyle = IntForKey( light, "style" );
|
|
}
|
|
|
|
/* handle directional spotlights */
|
|
value = ValueForKey( light, "target" );
|
|
if ( value[ 0 ] != '\0' ) {
|
|
/* get target light */
|
|
target = FindTargetEntity( value );
|
|
if ( target != NULL ) {
|
|
GetVectorForKey( target, "origin", targetOrigin );
|
|
VectorSubtract( targetOrigin, origin, normal );
|
|
VectorNormalize( normal, normal );
|
|
}
|
|
}
|
|
else{
|
|
//% VectorClear( normal );
|
|
VectorSet( normal, 0, 0, -1 );
|
|
}
|
|
|
|
/* create the flare surface (note shader defaults automatically) */
|
|
DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* add references to the final drawsurfs in the apropriate clusters */
|
|
FilterDrawsurfsIntoTree( e, tree );
|
|
|
|
/* match drawsurfaces back to original brushsides (sof2) */
|
|
FixBrushSides( e );
|
|
|
|
/* finish */
|
|
EndModel( e, tree->headnode );
|
|
FreeTree( tree );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ProcessSubModel()
|
|
creates bsp + surfaces for other brush models
|
|
*/
|
|
|
|
void ProcessSubModel( void ){
|
|
entity_t *e;
|
|
tree_t *tree;
|
|
brush_t *b, *bc;
|
|
node_t *node;
|
|
|
|
|
|
/* start a brush model */
|
|
BeginModel();
|
|
e = &entities[ mapEntityNum ];
|
|
e->firstDrawSurf = numMapDrawSurfs;
|
|
|
|
/* ydnar: gs mods */
|
|
ClearMetaTriangles();
|
|
|
|
/* check for patches with adjacent edges that need to lod together */
|
|
PatchMapDrawSurfs( e );
|
|
|
|
/* allocate a tree */
|
|
node = AllocNode();
|
|
node->planenum = PLANENUM_LEAF;
|
|
tree = AllocTree();
|
|
tree->headnode = node;
|
|
|
|
/* add the sides to the tree */
|
|
ClipSidesIntoTree( e, tree );
|
|
|
|
/* ydnar: create drawsurfs for triangle models */
|
|
AddTriangleModels( e );
|
|
|
|
/* create drawsurfs for surface models */
|
|
AddEntitySurfaceModels( e );
|
|
|
|
/* generate bsp brushes from map brushes */
|
|
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
|
|
|
|
/* just put all the brushes in headnode */
|
|
for ( b = e->brushes; b; b = b->next )
|
|
{
|
|
bc = CopyBrush( b );
|
|
bc->next = node->brushlist;
|
|
node->brushlist = bc;
|
|
}
|
|
|
|
/* subdivide each drawsurf as required by shader tesselation */
|
|
if ( !nosubdivide ) {
|
|
SubdivideFaceSurfaces( e, tree );
|
|
}
|
|
|
|
/* add in any vertexes required to fix t-junctions */
|
|
if ( !notjunc ) {
|
|
FixTJunctions( e );
|
|
}
|
|
|
|
/* ydnar: classify the surfaces and project lightmaps */
|
|
ClassifyEntitySurfaces( e );
|
|
|
|
/* ydnar: project decals */
|
|
MakeEntityDecals( e );
|
|
|
|
/* ydnar: meta surfaces */
|
|
MakeEntityMetaTriangles( e );
|
|
SmoothMetaTriangles();
|
|
FixMetaTJunctions();
|
|
MergeMetaTriangles();
|
|
|
|
/* add references to the final drawsurfs in the apropriate clusters */
|
|
FilterDrawsurfsIntoTree( e, tree );
|
|
|
|
/* match drawsurfaces back to original brushsides (sof2) */
|
|
FixBrushSides( e );
|
|
|
|
/* finish */
|
|
EndModel( e, node );
|
|
FreeTree( tree );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ProcessModels()
|
|
process world + other models into the bsp
|
|
*/
|
|
|
|
void ProcessModels( void ){
|
|
qboolean oldVerbose;
|
|
entity_t *entity;
|
|
|
|
|
|
/* preserve -v setting */
|
|
oldVerbose = verbose;
|
|
|
|
/* start a new bsp */
|
|
BeginBSPFile();
|
|
|
|
/* create map fogs */
|
|
CreateMapFogs();
|
|
|
|
/* walk entity list */
|
|
for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
|
|
{
|
|
/* get entity */
|
|
entity = &entities[ mapEntityNum ];
|
|
if ( entity->brushes == NULL && entity->patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
/* process the model */
|
|
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
|
|
if ( mapEntityNum == 0 ) {
|
|
ProcessWorldModel();
|
|
}
|
|
else{
|
|
ProcessSubModel();
|
|
}
|
|
|
|
/* potentially turn off the deluge of text */
|
|
verbose = verboseEntities;
|
|
}
|
|
|
|
/* restore -v setting */
|
|
verbose = oldVerbose;
|
|
|
|
/* write fogs */
|
|
EmitFogs();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
OnlyEnts()
|
|
this is probably broken unless teamed with a radiant version that preserves entity order
|
|
*/
|
|
|
|
void OnlyEnts( void ){
|
|
char out[ 1024 ];
|
|
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- OnlyEnts ---\n" );
|
|
|
|
sprintf( out, "%s.bsp", source );
|
|
LoadBSPFile( out );
|
|
numEntities = 0;
|
|
|
|
LoadShaderInfo();
|
|
LoadMapFile( name, qfalse );
|
|
SetModelNumbers();
|
|
SetLightStyles();
|
|
|
|
numBSPEntities = numEntities;
|
|
UnparseEntities();
|
|
|
|
WriteBSPFile( out );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
BSPMain() - ydnar
|
|
handles creation of a bsp from a map file
|
|
*/
|
|
|
|
int BSPMain( int argc, char **argv ){
|
|
int i;
|
|
char path[ 1024 ], tempSource[ 1024 ];
|
|
qboolean onlyents = qfalse;
|
|
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- BSP ---\n" );
|
|
|
|
SetDrawSurfacesBuffer();
|
|
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
numMapDrawSurfs = 0;
|
|
|
|
tempSource[ 0 ] = '\0';
|
|
|
|
/* set standard game flags */
|
|
maxSurfaceVerts = game->maxSurfaceVerts;
|
|
maxSurfaceIndexes = game->maxSurfaceIndexes;
|
|
emitFlares = game->emitFlares;
|
|
|
|
/* process arguments */
|
|
for ( i = 1; i < ( argc - 1 ); i++ )
|
|
{
|
|
if ( !strcmp( argv[ i ], "-onlyents" ) ) {
|
|
Sys_Printf( "Running entity-only compile\n" );
|
|
onlyents = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-tempname" ) ) {
|
|
strcpy( tempSource, argv[ ++i ] );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-tmpout" ) ) {
|
|
strcpy( outbase, "/tmp" );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-nowater" ) ) {
|
|
Sys_Printf( "Disabling water\n" );
|
|
nowater = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-nodetail" ) ) {
|
|
Sys_Printf( "Ignoring detail brushes\n" ) ;
|
|
nodetail = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-fulldetail" ) ) {
|
|
Sys_Printf( "Turning detail brushes into structural brushes\n" );
|
|
fulldetail = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-nofog" ) ) {
|
|
Sys_Printf( "Fog volumes disabled\n" );
|
|
nofog = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-nosubdivide" ) ) {
|
|
Sys_Printf( "Disabling brush face subdivision\n" );
|
|
nosubdivide = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-leaktest" ) ) {
|
|
Sys_Printf( "Leaktest enabled\n" );
|
|
leaktest = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-verboseentities" ) ) {
|
|
Sys_Printf( "Verbose entities enabled\n" );
|
|
verboseEntities = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-nocurves" ) ) {
|
|
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
|
|
noCurveBrushes = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-notjunc" ) ) {
|
|
Sys_Printf( "T-junction fixing disabled\n" );
|
|
notjunc = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-fakemap" ) ) {
|
|
Sys_Printf( "Generating fakemap.map\n" );
|
|
fakemap = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-samplesize" ) ) {
|
|
sampleSize = atoi( argv[ i + 1 ] );
|
|
if ( sampleSize < 1 ) {
|
|
sampleSize = 1;
|
|
}
|
|
i++;
|
|
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-custinfoparms" ) ) {
|
|
Sys_Printf( "Custom info parms enabled\n" );
|
|
useCustomInfoParms = qtrue;
|
|
}
|
|
|
|
/* sof2 args */
|
|
else if ( !strcmp( argv[ i ], "-rename" ) ) {
|
|
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
|
|
renameModelShaders = qtrue;
|
|
}
|
|
|
|
/* ydnar args */
|
|
else if ( !strcmp( argv[ i ], "-ne" ) ) {
|
|
normalEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-de" ) ) {
|
|
distanceEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-mv" ) ) {
|
|
maxLMSurfaceVerts = atoi( argv[ i + 1 ] );
|
|
if ( maxLMSurfaceVerts < 3 ) {
|
|
maxLMSurfaceVerts = 3;
|
|
}
|
|
if ( maxLMSurfaceVerts > maxSurfaceVerts ) {
|
|
maxSurfaceVerts = maxLMSurfaceVerts;
|
|
}
|
|
i++;
|
|
Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-mi" ) ) {
|
|
maxSurfaceIndexes = atoi( argv[ i + 1 ] );
|
|
if ( maxSurfaceIndexes < 3 ) {
|
|
maxSurfaceIndexes = 3;
|
|
}
|
|
i++;
|
|
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-np" ) ) {
|
|
npDegrees = atof( argv[ i + 1 ] );
|
|
if ( npDegrees < 0.0f ) {
|
|
shadeAngleDegrees = 0.0f;
|
|
}
|
|
else if ( npDegrees > 0.0f ) {
|
|
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
|
|
}
|
|
i++;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-snap" ) ) {
|
|
bevelSnap = atoi( argv[ i + 1 ] );
|
|
if ( bevelSnap < 0 ) {
|
|
bevelSnap = 0;
|
|
}
|
|
i++;
|
|
if ( bevelSnap > 0 ) {
|
|
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
|
|
}
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-texrange" ) ) {
|
|
texRange = atoi( argv[ i + 1 ] );
|
|
if ( texRange < 0 ) {
|
|
texRange = 0;
|
|
}
|
|
i++;
|
|
Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-nohint" ) ) {
|
|
Sys_Printf( "Hint brushes disabled\n" );
|
|
noHint = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-flat" ) ) {
|
|
Sys_Printf( "Flatshading enabled\n" );
|
|
flat = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-meta" ) ) {
|
|
Sys_Printf( "Creating meta surfaces from brush faces\n" );
|
|
meta = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
|
|
Sys_Printf( "Creating meta surfaces from patches\n" );
|
|
patchMeta = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-flares" ) ) {
|
|
Sys_Printf( "Flare surfaces enabled\n" );
|
|
emitFlares = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-noflares" ) ) {
|
|
Sys_Printf( "Flare surfaces disabled\n" );
|
|
emitFlares = qfalse;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-skyfix" ) ) {
|
|
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
|
|
skyFixHack = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-debugsurfaces" ) ) {
|
|
Sys_Printf( "emitting debug surfaces\n" );
|
|
debugSurfaces = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-debuginset" ) ) {
|
|
Sys_Printf( "Debug surface triangle insetting enabled\n" );
|
|
debugInset = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-debugportals" ) ) {
|
|
Sys_Printf( "Debug portal surfaces enabled\n" );
|
|
debugPortals = qtrue;
|
|
}
|
|
else if ( !strcmp( argv[ i ], "-bsp" ) ) {
|
|
Sys_Printf( "-bsp argument unnecessary\n" );
|
|
}
|
|
else{
|
|
Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );
|
|
}
|
|
}
|
|
|
|
/* fixme: print more useful usage here */
|
|
if ( i != ( argc - 1 ) ) {
|
|
Error( "usage: q3map [options] mapfile" );
|
|
}
|
|
|
|
/* copy source name */
|
|
strcpy( source, ExpandArg( argv[ i ] ) );
|
|
StripExtension( source );
|
|
|
|
/* ydnar: set default sample size */
|
|
SetDefaultSampleSize( sampleSize );
|
|
|
|
/* delete portal, line and surface files */
|
|
sprintf( path, "%s.prt", source );
|
|
remove( path );
|
|
sprintf( path, "%s.lin", source );
|
|
remove( path );
|
|
//% sprintf( path, "%s.srf", source ); /* ydnar */
|
|
//% remove( path );
|
|
|
|
/* expand mapname */
|
|
strcpy( name, ExpandArg( argv[ i ] ) );
|
|
if ( strcmp( name + strlen( name ) - 4, ".reg" ) ) {
|
|
/* if we are doing a full map, delete the last saved region map */
|
|
sprintf( path, "%s.reg", source );
|
|
remove( path );
|
|
DefaultExtension( name, ".map" ); /* might be .reg */
|
|
}
|
|
|
|
/* if onlyents, just grab the entites and resave */
|
|
if ( onlyents ) {
|
|
OnlyEnts();
|
|
return 0;
|
|
}
|
|
|
|
/* load shaders */
|
|
LoadShaderInfo();
|
|
|
|
/* load original file from temp spot in case it was renamed by the editor on the way in */
|
|
if ( strlen( tempSource ) > 0 ) {
|
|
LoadMapFile( tempSource, qfalse );
|
|
}
|
|
else{
|
|
LoadMapFile( name, qfalse );
|
|
}
|
|
|
|
/* ydnar: decal setup */
|
|
ProcessDecals();
|
|
|
|
/* ydnar: cloned brush model entities */
|
|
SetCloneModelNumbers();
|
|
|
|
/* process world and submodels */
|
|
ProcessModels();
|
|
|
|
/* set light styles from targetted light entities */
|
|
SetLightStyles();
|
|
|
|
/* process in game advertisements */
|
|
ProcessAdvertisements();
|
|
|
|
/* finish and write bsp */
|
|
EndBSPFile();
|
|
|
|
/* remove temp map source file if appropriate */
|
|
if ( strlen( tempSource ) > 0 ) {
|
|
remove( tempSource );
|
|
}
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|