mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-23 04:12:06 +00:00
04c7eb042d
* removed all the references to the old bugzilla links (deadlinks - no longer useful) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
1320 lines
33 KiB
C++
1320 lines
33 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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#include <string.h>
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#if defined (__linux__) || defined (__APPLE__)
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#include <unistd.h>
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#endif
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#include "preferences.h"
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#include "mainframe.h"
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#include "gtkmisc.h"
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#include "filters.h"
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extern MainFrame* g_pParentWnd;
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int modified; // for quit confirmation (0 = clean, 1 = unsaved,
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// 2 = autosaved, but not regular saved)
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char currentmap[1024];
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brush_t active_brushes; // brushes currently being displayed
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brush_t selected_brushes; // highlighted
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face_t *selected_face;
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brush_t *selected_face_brush;
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brush_t filtered_brushes; // brushes that have been filtered or regioned
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entity_t entities; // head/tail of doubly linked list
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entity_t *world_entity = NULL; // "classname" "worldspawn" !
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void Map_Init()
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{
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Map_Free();
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}
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bool g_bCancel_Map_LoadFile; // Hydra: moved this here
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// TTimo
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// need that in a variable, will have to tweak depending on the game
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int g_MaxWorldCoord = 64*1024;
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int g_MinWorldCoord = -64*1024;
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// the max size we allow on brushes, this is dependant on world coords too
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// makes more sense to say smaller I think?
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int g_MaxBrushSize = (g_MaxWorldCoord-1)*2;
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void AddRegionBrushes (void);
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void RemoveRegionBrushes (void);
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/*
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=============================================================
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Cross map selection saving
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this could fuck up if you have only part of a complex entity selected...
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=============================================================
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*/
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brush_t between_brushes;
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entity_t between_entities;
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bool g_bRestoreBetween = false;
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void Map_SaveBetween (void)
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{
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if (g_pParentWnd->ActiveXY())
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{
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g_bRestoreBetween = true;
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g_pParentWnd->ActiveXY()->Copy();
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}
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return;
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}
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void Map_RestoreBetween (void)
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{
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if (g_pParentWnd->ActiveXY() && g_bRestoreBetween)
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g_pParentWnd->ActiveXY()->Paste();
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}
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//============================================================================
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bool CheckForTinyBrush(brush_t* b, int n, float fSize)
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{
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bool bTiny = false;
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for (int i=0 ; i<3 ; i++)
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{
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if (b->maxs[i] - b->mins[i] < fSize)
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bTiny = true;
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}
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if (bTiny)
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Sys_Printf("Possible problem brush (too small) #%i ", n);
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return bTiny;
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}
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void Map_BuildBrushData(void)
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{
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brush_t *b, *next;
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if (active_brushes.next == NULL)
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return;
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Sys_BeginWait (); // this could take a while
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int n = 0;
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for (b=active_brushes.next ; b != NULL && b != &active_brushes ; b=next)
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{
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next = b->next;
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Brush_Build( b, true, false, false );
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if (!b->brush_faces || (g_PrefsDlg.m_bCleanTiny && CheckForTinyBrush(b, n++, g_PrefsDlg.m_fTinySize)))
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{
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Brush_Free (b);
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Sys_Printf ("Removed degenerate brush\n");
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}
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}
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Sys_EndWait();
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}
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entity_t *Map_FindClass (const char *cname)
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{
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entity_t *ent;
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for (ent = entities.next ; ent != &entities ; ent=ent->next)
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{
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if (!strcmp(cname, ValueForKey (ent, "classname")))
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return ent;
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}
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return NULL;
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}
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/*
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================
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Map_Free
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free all map elements, reinitialize the structures that depend on them
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================
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*/
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void Map_Free (void)
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{
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g_bRestoreBetween = false;
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if (selected_brushes.next &&
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(selected_brushes.next != &selected_brushes))
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{
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if (gtk_MessageBox (g_pParentWnd->m_pWidget, "Copy selection?", " ", MB_YESNO) == IDYES)
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Map_SaveBetween ();
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}
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QERApp_ActiveShaders_SetInUse( false );
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Pointfile_Clear ();
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g_qeglobals.d_num_entities = 0;
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if (!active_brushes.next)
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{
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// first map
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active_brushes.prev = active_brushes.next = &active_brushes;
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selected_brushes.prev = selected_brushes.next = &selected_brushes;
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filtered_brushes.prev = filtered_brushes.next = &filtered_brushes;
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entities.prev = entities.next = &entities;
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}
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else
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{
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// free selected faces array
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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while (active_brushes.next != &active_brushes)
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Brush_Free (active_brushes.next);
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while (selected_brushes.next != &selected_brushes)
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Brush_Free (selected_brushes.next);
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while (filtered_brushes.next != &filtered_brushes)
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Brush_Free (filtered_brushes.next);
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while (entities.next != &entities)
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Entity_Free (entities.next);
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}
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if (world_entity)
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Entity_Free(world_entity);
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world_entity = NULL;
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}
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entity_t *AngledEntity()
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{
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entity_t *ent = Map_FindClass ("info_player_start");
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if (!ent)
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{
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ent = Map_FindClass ("info_player_deathmatch");
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}
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if (!ent)
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{
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ent = Map_FindClass ("info_player_deathmatch");
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}
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if (!ent)
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{
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ent = Map_FindClass ("team_CTF_redplayer");
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}
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if (!ent)
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{
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ent = Map_FindClass ("team_CTF_blueplayer");
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}
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if (!ent)
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{
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ent = Map_FindClass ("team_CTF_redspawn");
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}
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if (!ent)
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{
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ent = Map_FindClass ("team_CTF_bluespawn");
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}
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return ent;
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}
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//
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// move the view to a start position
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//
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void Map_StartPosition()
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{
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entity_t *ent = AngledEntity();
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g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0;
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if (ent)
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{
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GetVectorForKey (ent, "origin", g_pParentWnd->GetCamWnd()->Camera()->origin);
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GetVectorForKey (ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin());
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g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = FloatForKey (ent, "angle");
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}
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else
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{
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g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0;
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VectorCopy (vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin);
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VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
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}
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}
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void Map_FreeEntities(CPtrArray *ents)
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{
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int i, j, num_ents, num_brushes;
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entity_t* e;
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CPtrArray* brushes;
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num_ents = ents->GetSize();
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for(i=0; i<num_ents; i++)
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{
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e = (entity_t*)ents->GetAt(i);
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brushes = (CPtrArray*)e->pData;
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num_brushes = brushes->GetSize();
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for(j=0; j<num_brushes; j++)
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Brush_Free((brush_t*)brushes->GetAt(j));
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brushes->RemoveAll();
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delete (CPtrArray*)e->pData;
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e->pData = NULL;
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Entity_Free(e);
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}
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ents->RemoveAll();
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}
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/*!\todo Possibly make the import Undo-friendly by calling Undo_End for new brushes and ents */
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void Map_ImportEntities(CPtrArray *ents, bool bAddSelected = false)
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{
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int num_ents, num_brushes;
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CPtrArray *brushes;
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vec3_t mins, maxs;
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entity_t *e;
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brush_t *b;
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face_t *f;
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int i,j;
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GPtrArray *new_ents = g_ptr_array_new();
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g_qeglobals.bPrimitBrushes = false;
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brush_t *pBrushList = (bAddSelected) ? &selected_brushes : &active_brushes;
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bool bDoneBPCheck = false;
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g_qeglobals.bNeedConvert = false;
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// HACK: find out if this map file was a BP one
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// check the first brush in the file that is NOT a patch
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// this will not be necessary when we allow both formats in the same file
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num_ents = ents->GetSize();
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for(i=0; !bDoneBPCheck && i<num_ents; i++)
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{
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e = (entity_t*)ents->GetAt(i);
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brushes = (CPtrArray*)e->pData;
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num_brushes = brushes->GetSize();
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for(j=0; !bDoneBPCheck && j<num_brushes; j++)
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{
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/*!todo Allow mixing texdef formats per-face. */
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b = (brush_t *)brushes->GetAt(j);
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if(b->patchBrush) continue;
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bDoneBPCheck = true;
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int BP_param = -1;
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if(b->bBrushDef && !g_qeglobals.m_bBrushPrimitMode)
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BP_param = 0;
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else if(!b->bBrushDef && g_qeglobals.m_bBrushPrimitMode)
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BP_param = 1;
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if(BP_param != -1)
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{
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switch(BP_MessageBox(BP_param))
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{
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case 0:
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Map_FreeEntities(ents);
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return;
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case 1:
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g_qeglobals.bNeedConvert = true;
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break;
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case 2:
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g_qeglobals.bNeedConvert = false;
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break;
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}
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}
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}
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}
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// process the entities into the world geometry
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num_ents = ents->GetSize();
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for(i=0; i<num_ents; i++)
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{
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num_brushes = 0;
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e = (entity_t*)ents->GetAt(i);
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brushes = (CPtrArray*)e->pData;
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num_brushes = brushes->GetSize();
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// link brushes into entity
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for(j=0; j<num_brushes; j++)
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{
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Entity_LinkBrush(e, (brush_t *)brushes->GetAt(j));
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g_qeglobals.d_parsed_brushes++;
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}
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brushes->RemoveAll();
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delete brushes;
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e->pData = NULL;
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// set entity origin
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GetVectorForKey (e, "origin", e->origin);
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// set entity eclass
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/*!\todo Make SetKeyValue check for "classname" change and assign appropriate eclass */
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e->eclass = Eclass_ForName (ValueForKey (e, "classname"),
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(e->brushes.onext != &e->brushes));
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// go through all parsed brushes and build stuff
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for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
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{
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for(f = b->brush_faces; f != NULL; f = f->next)
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{
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f->pShader = QERApp_Shader_ForName(f->texdef.GetName());
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f->d_texture = f->pShader->getTexture();
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}
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// when brushes are in final state, build the planes and windings
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// NOTE: also converts BP brushes if g_qeglobals.bNeedConvert is true
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Brush_Build(b);
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}
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//#define TERRAIN_HACK
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#undef TERRAIN_HACK
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#ifdef TERRAIN_HACK
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if ((strcmp(ValueForKey(e, "terrain"),"1") == 0 && strcmp(e->eclass->name,"func_group") == 0))
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{
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// two aux pointers to the shaders used in the terrain entity
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// we don't keep refcount on them since they are only temporary
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// this avoids doing expensive lookups by name for all faces
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IShader *pTerrainShader, *pCaulk;
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pTerrainShader = NULL;
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pCaulk = QERApp_Shader_ForName(SHADER_CAULK);
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for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
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{
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if (pTerrainShader == NULL)
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for(f = b->brush_faces; f != NULL; f = f->next)
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if (strcmp(f->texdef.GetName(), SHADER_CAULK)!=0)
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pTerrainShader = f->pShader;
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if (pTerrainShader)
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{
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for(f = b->brush_faces; f != NULL; f = f->next)
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{
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if (strcmp(f->texdef.GetName(), SHADER_CAULK)!=0) // not caulk
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Face_SetShader(f, pTerrainShader->getName());
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else
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Face_SetShader(f, pCaulk->getName());
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}
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}
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else
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Sys_Printf("WARNING: no terrain shader found for brush\n");
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}
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}
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#endif
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#define PATCH_HACK
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#ifdef PATCH_HACK
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for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
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{
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// patch hack, to be removed when dependency on brush_faces is removed
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if (b->patchBrush)
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{
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Patch_CalcBounds(b->pPatch, mins, maxs);
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for (int i=0; i<3; i++)
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{
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if ((int)mins[i] == (int)maxs[i])
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{
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mins[i] -= 4;
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maxs[i] += 4;
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}
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}
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Brush_Resize(b, mins, maxs);
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Brush_Build(b);
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}
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}
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#endif
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// add brush for fixedsize entity
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if (e->eclass->fixedsize)
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{
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vec3_t mins, maxs;
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VectorAdd (e->eclass->mins, e->origin, mins);
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VectorAdd (e->eclass->maxs, e->origin, maxs);
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b = Brush_Create (mins, maxs, &e->eclass->texdef);
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Entity_LinkBrush(e, b);
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Brush_Build(b);
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}
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for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
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Brush_AddToList(b, pBrushList);
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if (strcmp(e->eclass->name, "worldspawn") == 0)
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{
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if (world_entity)
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{
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while(e->brushes.onext != &e->brushes)
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{
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b = e->brushes.onext;
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Entity_UnlinkBrush(b);
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Entity_LinkBrush(world_entity, b);
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}
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Entity_Free(e);
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}
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else
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{
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world_entity = e;
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}
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}
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else if (strcmp(e->eclass->name, "group_info") == 0)
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{
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// it's a group thing!
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Group_Add(e);
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Entity_Free(e);
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}
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else
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{
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// fix target/targetname collisions
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if ((g_PrefsDlg.m_bDoTargetFix) && (strcmp(ValueForKey(e, "target"), "") != 0))
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{
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GPtrArray *t_ents = g_ptr_array_new();
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entity_t *e_target;
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const char *target = ValueForKey(e, "target");
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qboolean bCollision=FALSE;
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// check the current map entities for an actual collision
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for (e_target = entities.next; e_target != &entities; e_target = e_target->next)
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{
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if(!strcmp(target, ValueForKey(e_target, "target")))
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{
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bCollision = TRUE;
|
|
// make sure the collision is not between two imported entities
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|
for(j=0; j<(int)new_ents->len; j++)
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{
|
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if(e_target == g_ptr_array_index(new_ents, j))
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bCollision = FALSE;
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}
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}
|
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}
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|
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// find the matching targeted entity(s)
|
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if(bCollision)
|
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{
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for(j=num_ents-1; j>0; j--)
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{
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e_target = (entity_t*)ents->GetAt(j);
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if(e_target != NULL && e_target != e)
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{
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const char *targetname = ValueForKey(e_target, "targetname");
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if( (targetname != NULL) && (strcmp(target, targetname) == 0) )
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g_ptr_array_add(t_ents, (gpointer)e_target);
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}
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}
|
|
if(t_ents->len > 0)
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{
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// link the first to get a unique target/targetname
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Entity_Connect(e, (entity_t*)g_ptr_array_index(t_ents,0));
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// set the targetname of the rest of them manually
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for(j = 1; j < (int)t_ents->len; j++)
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SetKeyValue( (entity_t*)g_ptr_array_index(t_ents, j), "targetname", ValueForKey(e, "target") );
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}
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g_ptr_array_free(t_ents, FALSE);
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}
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}
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|
|
// add the entity to the end of the entity list
|
|
Entity_AddToList(e, &entities);
|
|
g_qeglobals.d_num_entities++;
|
|
|
|
// keep a list of ents added to avoid testing collisions against them
|
|
g_ptr_array_add(new_ents, (gpointer)e);
|
|
}
|
|
}
|
|
g_ptr_array_free(new_ents, FALSE);
|
|
|
|
ents->RemoveAll();
|
|
|
|
g_qeglobals.bNeedConvert = false;
|
|
}
|
|
|
|
void Map_Import(IDataStream *in, const char *type, bool bAddSelected)
|
|
{
|
|
CPtrArray ents;
|
|
|
|
g_pParentWnd->GetSynapseClient().ImportMap(in, &ents, type);
|
|
Map_ImportEntities(&ents, bAddSelected);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Map_LoadFile
|
|
================
|
|
*/
|
|
void Map_LoadFile (const char *filename)
|
|
{
|
|
clock_t start, finish;
|
|
double elapsed_time;
|
|
start = clock();
|
|
|
|
Sys_BeginWait ();
|
|
Select_Deselect();
|
|
/*!
|
|
\todo FIXME TTimo why is this commented out?
|
|
stability issues maybe? or duplicate feature?
|
|
forcing to show the console during map load was a good thing IMO
|
|
*/
|
|
//SetInspectorMode(W_CONSOLE);
|
|
Sys_Printf ("Loading map from %s\n", filename );
|
|
|
|
Map_Free ();
|
|
//++timo FIXME: maybe even easier to have Group_Init called from Map_Free?
|
|
Group_Init();
|
|
g_qeglobals.d_num_entities = 0;
|
|
g_qeglobals.d_parsed_brushes = 0;
|
|
|
|
|
|
// cancel the map loading process
|
|
// used when conversion between standard map format and BP format is required and the user cancels the process
|
|
g_bCancel_Map_LoadFile = false;
|
|
|
|
strcpy (currentmap, filename);
|
|
|
|
g_bScreenUpdates = false; // leo: avoid redraws while loading the map (see fenris:1952)
|
|
|
|
// prepare to let the map module do the parsing
|
|
FileStream file;
|
|
const char* type = strrchr(filename,'.');
|
|
if(type!=NULL) type++;
|
|
// NOTE TTimo opening has binary doesn't make a lot of sense
|
|
// but opening as text confuses the scriptlib parser
|
|
// this may be a problem if we "rb" and use the XML parser, might have an incompatibility
|
|
if (file.Open(filename, "rb"))
|
|
Map_Import(&file, type);
|
|
else
|
|
Sys_FPrintf(SYS_ERR, "ERROR: failed to open %s for read\n", filename);
|
|
file.Close();
|
|
|
|
g_bScreenUpdates = true;
|
|
|
|
if (g_bCancel_Map_LoadFile)
|
|
{
|
|
Sys_Printf("Map_LoadFile canceled\n");
|
|
Map_New();
|
|
Sys_EndWait();
|
|
return;
|
|
}
|
|
|
|
if (!world_entity)
|
|
{
|
|
Sys_Printf ("No worldspawn in map.\n");
|
|
Map_New ();
|
|
Sys_EndWait();
|
|
return;
|
|
}
|
|
finish = clock();
|
|
elapsed_time = (double)(finish - start) / CLOCKS_PER_SEC;
|
|
|
|
Sys_Printf ("--- LoadMapFile ---\n");
|
|
Sys_Printf ("%s\n", filename );
|
|
|
|
Sys_Printf ("%5i brushes\n", g_qeglobals.d_parsed_brushes );
|
|
Sys_Printf ("%5i entities\n", g_qeglobals.d_num_entities);
|
|
Sys_Printf ("%5.2f second(s) load time\n", elapsed_time );
|
|
|
|
Sys_EndWait();
|
|
|
|
Map_RestoreBetween ();
|
|
|
|
//
|
|
// move the view to a start position
|
|
//
|
|
Map_StartPosition();
|
|
|
|
Map_RegionOff ();
|
|
|
|
modified = false;
|
|
Sys_SetTitle (filename);
|
|
|
|
Texture_ShowInuse ();
|
|
QERApp_SortActiveShaders();
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
/*!
|
|
===========
|
|
Supporting functions for Map_SaveFile, builds a CPtrArray with the filtered / non filtered brushes
|
|
===========
|
|
*/
|
|
void CleanFilter(entity_t *ent)
|
|
{
|
|
if (ent->pData)
|
|
{
|
|
delete static_cast<CPtrArray*>(ent->pData);
|
|
ent->pData = NULL;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
filters out the region brushes if necessary
|
|
returns true if this entity as a whole is out of the region
|
|
(if all brushes are filtered out, then the entity will be completely dropped .. except if it's worldspawn of course)
|
|
*/
|
|
bool FilterChildren(entity_t *ent, bool bRegionOnly = false, bool bSelectedOnly = false)
|
|
{
|
|
if(ent->brushes.onext == &ent->brushes)
|
|
return false;
|
|
// entity without a brush, ignore it... this can be caused by Undo
|
|
|
|
// filter fixedsize ents by their eclass bounding box
|
|
// don't add their brushes
|
|
if (ent->eclass->fixedsize)
|
|
{
|
|
if(bSelectedOnly && !IsBrushSelected(ent->brushes.onext))
|
|
return false;
|
|
|
|
if(bRegionOnly && region_active)
|
|
{
|
|
for (int i=0 ; i<3 ; i++)
|
|
{
|
|
if ((ent->origin[i] + ent->eclass->mins[i]) > region_maxs[i])
|
|
return false;
|
|
if ((ent->origin[i] + ent->eclass->maxs[i]) < region_mins[i])
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (brush_t *b = ent->brushes.onext ; b != &ent->brushes ; b=b->onext)
|
|
{
|
|
// set flag to use brushprimit_texdef
|
|
if(g_qeglobals.m_bBrushPrimitMode)
|
|
b->bBrushDef = true;
|
|
else
|
|
b->bBrushDef = false;
|
|
|
|
// add brush, unless it's excluded by region
|
|
if ( !(bRegionOnly && Map_IsBrushFiltered(b)) &&
|
|
!(bSelectedOnly && !IsBrushSelected(b)) )
|
|
((CPtrArray*)ent->pData)->Add(b);
|
|
}
|
|
|
|
if (((CPtrArray*)ent->pData)->GetSize() <= 0)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
entity_t *region_startpoint = NULL;
|
|
void Map_ExportEntities(CPtrArray* ents, bool bRegionOnly = false, bool bSelectedOnly = false)
|
|
{
|
|
int i;
|
|
entity_t *e;
|
|
|
|
/*!
|
|
\todo the entity_t needs to be reworked and asbtracted some more
|
|
|
|
keeping the entity_t as the struct providing access to a list of map objects, a list of epairs and various other info?
|
|
but separating some more the data that belongs to the entity_t and the 'sons' data
|
|
on a side note, I don't think that doing that with linked list would be a good thing
|
|
|
|
for now, we use the blind void* in entity_t casted to a CPtrArray of brush_t* to hand out a list of the brushes for map write
|
|
the next step is very likely to be a change of the brush_t* to a more abstract object?
|
|
*/
|
|
|
|
FilterChildren(world_entity, bRegionOnly, bSelectedOnly);
|
|
ents->Add(world_entity);
|
|
|
|
for (e=entities.next ; e!=&entities ; e=e->next)
|
|
{
|
|
// not sure this still happens, probably safe to leave it in
|
|
if ((!strcmp(ValueForKey (e, "classname"), "worldspawn")) && (e!=world_entity))
|
|
{
|
|
Sys_FPrintf(SYS_ERR, "Dropping parasite worldspawn entity\n");
|
|
continue;
|
|
}
|
|
|
|
// entities which brushes are completely filtered out by regioning are not printed to the map
|
|
if (FilterChildren(e, bRegionOnly, bSelectedOnly))
|
|
ents->Add(e);
|
|
}
|
|
|
|
if (bRegionOnly && region_active)
|
|
{
|
|
for(i=0; i<6; i++)
|
|
((CPtrArray*)world_entity->pData)->Add(region_sides[i]);
|
|
|
|
ents->Add(region_startpoint);
|
|
}
|
|
}
|
|
|
|
void Map_Export(IDataStream *out, const char *type, bool bRegionOnly, bool bSelectedOnly)
|
|
{
|
|
entity_t *e;
|
|
|
|
CPtrArray ents;
|
|
|
|
if (bRegionOnly && region_active)
|
|
AddRegionBrushes();
|
|
|
|
// create the filters
|
|
world_entity->pData = new CPtrArray();
|
|
for(e = entities.next; e != &entities; e = e->next)
|
|
e->pData = new CPtrArray();
|
|
|
|
Map_ExportEntities(&ents, bRegionOnly, bSelectedOnly);
|
|
|
|
g_pParentWnd->GetSynapseClient().ExportMap(&ents, out, type);
|
|
|
|
// cleanup the filters
|
|
CleanFilter(world_entity);
|
|
for (e=entities.next ; e!=&entities ; e=e->next)
|
|
CleanFilter(e);
|
|
|
|
if (bRegionOnly && region_active)
|
|
RemoveRegionBrushes();
|
|
}
|
|
|
|
const char* filename_get_extension(const char* filename)
|
|
{
|
|
const char* type = strrchr(filename,'.');
|
|
if(type != NULL)
|
|
return ++type;
|
|
return "";
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Map_SaveFile
|
|
\todo FIXME remove the use_region, this is broken .. work with a global flag to set region mode or not
|
|
===========
|
|
*/
|
|
void Map_SaveFile (const char *filename, qboolean use_region )
|
|
{
|
|
clock_t start, finish;
|
|
double elapsed_time;
|
|
start = clock();
|
|
Sys_Printf("Saving map to %s\n",filename);
|
|
|
|
Pointfile_Clear ();
|
|
|
|
if (!use_region)
|
|
{
|
|
char backup[1024];
|
|
|
|
// rename current to .bak
|
|
strcpy (backup, filename);
|
|
StripExtension (backup);
|
|
strcat (backup, ".bak");
|
|
unlink (backup);
|
|
rename (filename, backup);
|
|
}
|
|
|
|
Sys_Printf ("Map_SaveFile: %s\n", filename);
|
|
|
|
// build the out data stream
|
|
FileStream file;
|
|
if (!file.Open(filename,"w"))
|
|
{
|
|
Sys_FPrintf(SYS_ERR, "ERROR: couldn't open %s for write\n", filename);
|
|
return;
|
|
}
|
|
|
|
// extract filetype
|
|
Map_Export(&file, filename_get_extension(filename), use_region);
|
|
|
|
file.Close();
|
|
|
|
finish = clock();
|
|
elapsed_time = (double)(finish - start) / CLOCKS_PER_SEC;
|
|
|
|
Sys_Printf ("Saved in %-.2f second(s).\n",elapsed_time);
|
|
modified = false;
|
|
|
|
if ( !strstr( filename, "autosave" ) )
|
|
Sys_SetTitle (filename);
|
|
|
|
if (!use_region)
|
|
{
|
|
time_t timer;
|
|
|
|
time (&timer);
|
|
|
|
Sys_Beep ();
|
|
|
|
Sys_Status ("Saved.", 0);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Map_New
|
|
|
|
===========
|
|
*/
|
|
void Map_New (void)
|
|
{
|
|
Sys_Printf ("Map_New\n");
|
|
Map_Free ();
|
|
|
|
strcpy (currentmap, "unnamed.map");
|
|
Sys_SetTitle (currentmap);
|
|
|
|
world_entity = (entity_s*)qmalloc(sizeof(*world_entity));
|
|
world_entity->brushes.onext =
|
|
world_entity->brushes.oprev = &world_entity->brushes;
|
|
SetKeyValue (world_entity, "classname", "worldspawn");
|
|
world_entity->eclass = Eclass_ForName ("worldspawn", true);
|
|
|
|
g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0;
|
|
g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0;
|
|
VectorCopy (vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin);
|
|
g_pParentWnd->GetCamWnd()->Camera()->origin[2] = 48;
|
|
VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
|
|
|
|
Map_RestoreBetween ();
|
|
|
|
Group_Init();
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
modified = false;
|
|
}
|
|
|
|
/*
|
|
===========================================================
|
|
|
|
REGION
|
|
|
|
===========================================================
|
|
*/
|
|
qboolean region_active;
|
|
vec3_t region_mins = {g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord};
|
|
vec3_t region_maxs = {g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord};
|
|
|
|
brush_t *region_sides[6];
|
|
|
|
/*
|
|
===========
|
|
AddRegionBrushes
|
|
a regioned map will have temp walls put up at the region boundary
|
|
\todo TODO TTimo old implementation of region brushes
|
|
we still add them straight in the worldspawn and take them out after the map is saved
|
|
with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
|
|
===========
|
|
*/
|
|
void AddRegionBrushes (void)
|
|
{
|
|
vec3_t mins, maxs;
|
|
int i;
|
|
texdef_t td;
|
|
|
|
if (!region_active)
|
|
{
|
|
#ifdef _DEBUG
|
|
Sys_FPrintf( SYS_WRN, "Unexpected AddRegionBrushes call.\n");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
memset (&td, 0, sizeof(td));
|
|
td.SetName(SHADER_NOT_FOUND);
|
|
|
|
// set mins
|
|
VectorSet(mins, region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
|
|
|
|
// vary maxs
|
|
for(i=0; i<3; i++)
|
|
{
|
|
VectorSet(maxs, region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
|
|
maxs[i] = region_mins[i];
|
|
region_sides[i] = Brush_Create (mins, maxs, &td);
|
|
}
|
|
|
|
// set maxs
|
|
VectorSet(maxs, region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
|
|
|
|
// vary mins
|
|
for(i=0; i<3; i++)
|
|
{
|
|
VectorSet(mins, region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
|
|
mins[i] = region_maxs[i];
|
|
region_sides[i+3] = Brush_Create (mins, maxs, &td);
|
|
}
|
|
|
|
|
|
// this is a safe check, but it should not really happen anymore
|
|
vec3_t vOrig;
|
|
VectorSet(vOrig,
|
|
(int)g_pParentWnd->GetCamWnd()->Camera()->origin[0],
|
|
(int)g_pParentWnd->GetCamWnd()->Camera()->origin[1],
|
|
(int)g_pParentWnd->GetCamWnd()->Camera()->origin[2]);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])
|
|
{
|
|
Sys_FPrintf(SYS_ERR, "Camera is NOT in the region, it's likely that the region won't compile correctly\n");
|
|
}
|
|
}
|
|
|
|
// write the info_playerstart
|
|
region_startpoint = Entity_Alloc();
|
|
SetKeyValue(region_startpoint, "classname", "info_player_start");
|
|
region_startpoint->eclass = Eclass_ForName ("info_player_start", false);
|
|
char sTmp[1024];
|
|
sprintf(sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2]);
|
|
SetKeyValue(region_startpoint, "origin", sTmp);
|
|
sprintf(sTmp, "%d", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW]);
|
|
SetKeyValue(region_startpoint, "angle", sTmp);
|
|
// empty array of children
|
|
region_startpoint->pData = new CPtrArray;
|
|
}
|
|
|
|
void RemoveRegionBrushes (void)
|
|
{
|
|
int i;
|
|
|
|
if (!region_active)
|
|
return;
|
|
for (i=0 ; i<6 ; i++)
|
|
Brush_Free (region_sides[i]);
|
|
|
|
CleanFilter(region_startpoint);
|
|
Entity_Free(region_startpoint);
|
|
}
|
|
|
|
qboolean Map_IsBrushFiltered (brush_t *b)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (b->mins[i] > region_maxs[i])
|
|
return true;
|
|
if (b->maxs[i] < region_mins[i])
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Map_RegionOff
|
|
|
|
Other filtering options may still be on
|
|
===========
|
|
*/
|
|
void Map_RegionOff (void)
|
|
{
|
|
brush_t *b, *next;
|
|
int i;
|
|
|
|
region_active = false;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
region_maxs[i] = g_MaxWorldCoord-64;
|
|
region_mins[i] = g_MinWorldCoord+64;
|
|
}
|
|
|
|
for (b=filtered_brushes.next ; b != &filtered_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
if (Map_IsBrushFiltered (b))
|
|
continue; // still filtered
|
|
Brush_RemoveFromList (b);
|
|
if (active_brushes.next == NULL || active_brushes.prev == NULL)
|
|
{
|
|
active_brushes.next = &active_brushes;
|
|
active_brushes.prev = &active_brushes;
|
|
}
|
|
Brush_AddToList (b, &active_brushes);
|
|
b->bFiltered = FilterBrush(b);
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Map_ApplyRegion (void)
|
|
{
|
|
brush_t *b, *next;
|
|
|
|
region_active = true;
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
if (!Map_IsBrushFiltered (b))
|
|
continue; // still filtered
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &filtered_brushes);
|
|
}
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
/*
|
|
========================
|
|
Map_RegionSelectedBrushes
|
|
========================
|
|
*/
|
|
void Map_RegionSelectedBrushes (void)
|
|
{
|
|
Map_RegionOff ();
|
|
|
|
if (selected_brushes.next == &selected_brushes) // nothing selected
|
|
{
|
|
Sys_Printf("Tried to region with no selection...\n");
|
|
return;
|
|
}
|
|
region_active = true;
|
|
Select_GetBounds (region_mins, region_maxs);
|
|
|
|
#ifdef _DEBUG
|
|
if (filtered_brushes.next != &filtered_brushes)
|
|
Sys_Printf("WARNING: filtered_brushes list may not be empty in Map_RegionSelectedBrushes\n");
|
|
#endif
|
|
|
|
if (active_brushes.next == &active_brushes)
|
|
{
|
|
// just have an empty filtered_brushes list
|
|
// this happens if you set region after selecting all the brushes in your map (some weird people do that, ask MrE!)
|
|
filtered_brushes.next = filtered_brushes.prev = &filtered_brushes;
|
|
}
|
|
else
|
|
{
|
|
// move the entire active_brushes list to filtered_brushes
|
|
filtered_brushes.next = active_brushes.next;
|
|
filtered_brushes.prev = active_brushes.prev;
|
|
filtered_brushes.next->prev = &filtered_brushes;
|
|
filtered_brushes.prev->next = &filtered_brushes;
|
|
}
|
|
|
|
// move the entire selected_brushes list to active_brushes
|
|
active_brushes.next = selected_brushes.next;
|
|
active_brushes.prev = selected_brushes.prev;
|
|
active_brushes.next->prev = &active_brushes;
|
|
active_brushes.prev->next = &active_brushes;
|
|
|
|
// deselect patches
|
|
for (brush_t *b = active_brushes.next; b != &active_brushes; b = b->next)
|
|
if (b->patchBrush)
|
|
b->pPatch->bSelected = false;
|
|
|
|
// clear selected_brushes
|
|
selected_brushes.next = selected_brushes.prev = &selected_brushes;
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
Map_RegionXY
|
|
===========
|
|
*/
|
|
void Map_RegionXY (void)
|
|
{
|
|
Map_RegionOff ();
|
|
|
|
region_mins[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale();
|
|
region_maxs[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale();
|
|
region_mins[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale();
|
|
region_maxs[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale();
|
|
region_mins[2] = g_MinWorldCoord+64;
|
|
region_maxs[2] = g_MaxWorldCoord-64;
|
|
Map_ApplyRegion ();
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Map_RegionTallBrush
|
|
===========
|
|
*/
|
|
void Map_RegionTallBrush (void)
|
|
{
|
|
brush_t *b;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
b = selected_brushes.next;
|
|
|
|
Map_RegionOff ();
|
|
|
|
VectorCopy (b->mins, region_mins);
|
|
VectorCopy (b->maxs, region_maxs);
|
|
region_mins[2] = g_MinWorldCoord+64;
|
|
region_maxs[2] = g_MaxWorldCoord-64;
|
|
|
|
Undo_Start("delete");
|
|
Undo_AddBrushList(&selected_brushes);
|
|
Undo_AddEntity(b->owner);
|
|
Select_Delete ();
|
|
Undo_EndBrushList(&selected_brushes);
|
|
Undo_End();
|
|
|
|
Map_ApplyRegion ();
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Map_RegionBrush
|
|
===========
|
|
*/
|
|
void Map_RegionBrush (void)
|
|
{
|
|
brush_t *b;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
b = selected_brushes.next;
|
|
|
|
Map_RegionOff ();
|
|
|
|
VectorCopy (b->mins, region_mins);
|
|
VectorCopy (b->maxs, region_maxs);
|
|
|
|
Undo_Start("delete");
|
|
Undo_AddBrushList(&selected_brushes);
|
|
Undo_AddEntity(b->owner);
|
|
Select_Delete ();
|
|
Undo_EndBrushList(&selected_brushes);
|
|
Undo_End();
|
|
|
|
Map_ApplyRegion ();
|
|
}
|
|
|
|
GList *find_string(GList *glist, const char *buf)
|
|
{
|
|
while (glist)
|
|
{
|
|
if (strcmp((char *)glist->data, buf) == 0)
|
|
break; // this name is in our list already
|
|
glist = glist->next;
|
|
}
|
|
return glist;
|
|
}
|
|
|
|
void Map_ImportBuffer(char *buf)
|
|
{
|
|
Select_Deselect();
|
|
|
|
Undo_Start("import buffer");
|
|
|
|
MemStream stream;
|
|
|
|
stream.Write(buf, strlen(buf));
|
|
Map_Import(&stream, "xmap");
|
|
stream.Close();
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
Sys_MarkMapModified();
|
|
|
|
Undo_End();
|
|
}
|
|
|
|
|
|
//
|
|
//================
|
|
//Map_ImportFile
|
|
//================
|
|
//
|
|
void Map_ImportFile (const char *filename)
|
|
{
|
|
FileStream file;
|
|
Sys_BeginWait ();
|
|
|
|
Sys_Printf("Importing map from %s\n",filename);
|
|
|
|
const char* type = strrchr(filename,'.');
|
|
if(type!=NULL) type++;
|
|
/*!\todo Resolve "r" problem in scriptlib" */
|
|
if(file.Open(filename, "rb"))
|
|
Map_Import(&file, type, true);
|
|
else
|
|
Sys_FPrintf(SYS_ERR, "ERROR: couldn't open %s for read\n", filename);
|
|
|
|
file.Close();
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
modified = true;
|
|
Sys_EndWait();
|
|
}
|
|
|
|
//
|
|
//===========
|
|
//Map_SaveSelected
|
|
//===========
|
|
//
|
|
// Saves selected world brushes and whole entities with partial/full selections
|
|
//
|
|
void Map_SaveSelected(const char* filename)
|
|
{
|
|
FileStream file;
|
|
|
|
Sys_Printf("Saving selection to %s\n",filename);
|
|
|
|
const char* type = strrchr(filename,'.');
|
|
if(type!=NULL) type++;
|
|
if(file.Open(filename, "w"))
|
|
Map_Export (&file, type, false, true);
|
|
else
|
|
Sys_FPrintf(SYS_ERR, "ERROR: failed to open %s for write\n", filename);
|
|
|
|
file.Close();
|
|
|
|
}
|
|
|
|
//
|
|
//===========
|
|
//Map_SaveSelected
|
|
//===========
|
|
//
|
|
// Saves selected world brushes and whole entities with partial/full selections
|
|
//
|
|
void Map_SaveSelected (MemStream* pMemFile, MemStream* pPatchFile)
|
|
{
|
|
Map_Export (pMemFile, "xmap", false, true);
|
|
|
|
/*
|
|
// write world entity first
|
|
Entity_WriteSelected(world_entity, pMemFile);
|
|
|
|
// then write all other ents
|
|
count = 1;
|
|
for (e=entities.next ; e != &entities ; e=next)
|
|
{
|
|
MemFile_fprintf(pMemFile, "// entity %i\n", count);
|
|
count++;
|
|
Entity_WriteSelected(e, pMemFile);
|
|
next = e->next;
|
|
}
|
|
|
|
//if (pPatchFile)
|
|
// Patch_WriteFile(pPatchFile);
|
|
*/
|
|
}
|
|
|
|
|
|
void MemFile_fprintf(MemStream* pMemFile, const char* pText, ...)
|
|
{
|
|
char Buffer[4096];
|
|
va_list args;
|
|
va_start (args,pText);
|
|
vsprintf(Buffer, pText, args);
|
|
pMemFile->Write(Buffer, strlen(Buffer));
|
|
}
|
|
|
|
/*!
|
|
==============
|
|
Region_SpawnPoint
|
|
push the region spawn point
|
|
\todo FIXME TTimo this was in the #1 MAP module implementation (in the core)
|
|
not sure it has any use anymore, should prolly drop it
|
|
==============
|
|
*/
|
|
void Region_SpawnPoint(FILE *f)
|
|
{
|
|
// write the info_player_start, we use the camera position
|
|
fprintf (f, "{\n");
|
|
fprintf (f, "\"classname\" \"info_player_start\"\n");
|
|
fprintf (f, "\"origin\" \"%i %i %i\"\n",
|
|
(int)g_pParentWnd->GetCamWnd()->Camera()->origin[0],
|
|
(int)g_pParentWnd->GetCamWnd()->Camera()->origin[1],
|
|
(int)g_pParentWnd->GetCamWnd()->Camera()->origin[2]);
|
|
fprintf (f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW]);
|
|
fprintf (f, "}\n");
|
|
}
|