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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@190 8a3a26a2-13c4-0310-b231-cf6edde360e5
30 lines
914 B
Text
30 lines
914 B
Text
ImageHL
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=======
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Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
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What is it ?
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------------
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This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
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I'll refer to these textures as .HLW files, even though they don't have any
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extension when they're stored in the .WAD file itself.
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You need a VFS plugin to go with this plugin that can open and read .WAD files
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My VFSWAD plugin does just this.
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Developer Notes
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---------------
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The project file will copy the compiled DLL file and this .TXT file to
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"$(HLRADIANTDIR)modules" so make sure you have that environment variable
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defined.
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For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
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"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
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"modules" and "plugins"
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Credits
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-------
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Thanks to the guys that made Wally for releasing an example WAD loader.
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without it this would not have been possible.
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