gtkradiant/plugins/imagehl/imagehl.txt
TTimo 64fe6940f0 eol
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@190 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 04:09:22 +00:00

30 lines
914 B
Text

ImageHL
=======
Coding by Dominic Clifton - Hydra - hydra@hydras-world.com
What is it ?
------------
This GTKRadiant 1.2+ plugin handles the loading of textures from .WAD files.
I'll refer to these textures as .HLW files, even though they don't have any
extension when they're stored in the .WAD file itself.
You need a VFS plugin to go with this plugin that can open and read .WAD files
My VFSWAD plugin does just this.
Developer Notes
---------------
The project file will copy the compiled DLL file and this .TXT file to
"$(HLRADIANTDIR)modules" so make sure you have that environment variable
defined.
For my GTKRadiant 1.2 HalfLife game pack files I use the directory:
"E:\games\HalfLife\Tools\GTKR12N". Under which there are the directories
"modules" and "plugins"
Credits
-------
Thanks to the guys that made Wally for releasing an example WAD loader.
without it this would not have been possible.