mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-24 04:41:34 +00:00
370 lines
10 KiB
C++
370 lines
10 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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//#include "qe3.h"
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#include "winding.h"
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int FindPoint( vec3_t point ){
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int i, j;
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for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ )
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{
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for ( j = 0 ; j < 3 ; j++ )
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if ( fabs( point[j] - g_qeglobals.d_points[i][j] ) > 0.1 ) {
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break;
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}
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if ( j == 3 ) {
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return i;
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}
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}
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VectorCopy( point, g_qeglobals.d_points[g_qeglobals.d_numpoints] );
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//qeglobals.d_points[g_qeglobals.d_numpoints] = point;
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if ( g_qeglobals.d_numpoints < MAX_POINTS - 1 ) {
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g_qeglobals.d_numpoints++;
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}
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return g_qeglobals.d_numpoints - 1;
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}
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//#define DBG_WNDG
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int FindEdge( int p1, int p2, face_t *f ){
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int i;
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for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ )
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if ( g_qeglobals.d_edges[i].p1 == p2 && g_qeglobals.d_edges[i].p2 == p1 ) {
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g_qeglobals.d_edges[i].f2 = f;
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#ifdef DBG_WNDG
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Sys_Printf( "g_qeglobals.d_edges[%d].f2 = %p\n", i, f );
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#endif
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return i;
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}
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g_qeglobals.d_edges[g_qeglobals.d_numedges].p1 = p1;
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g_qeglobals.d_edges[g_qeglobals.d_numedges].p2 = p2;
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g_qeglobals.d_edges[g_qeglobals.d_numedges].f1 = f;
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#ifdef DBG_WNDG
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Sys_Printf( "g_qeglobals.d_edges[%d].f1 = %p\n", g_qeglobals.d_numedges, f );
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#endif
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if ( g_qeglobals.d_numedges < MAX_EDGES - 1 ) {
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g_qeglobals.d_numedges++;
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}
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return g_qeglobals.d_numedges - 1;
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}
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void MakeFace( brush_t* b, face_t *f ){
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winding_t *w;
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int i;
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int pnum[128];
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w = Brush_MakeFaceWinding( b, f );
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if ( !w ) {
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return;
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}
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for ( i = 0 ; i < w->numpoints ; i++ )
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pnum[i] = FindPoint( w->points[i] );
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for ( i = 0 ; i < w->numpoints ; i++ )
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FindEdge( pnum[i], pnum[( i + 1 ) % w->numpoints], f );
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free( w );
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}
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void SetupVertexSelection( void ){
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face_t *f;
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brush_t *b;
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g_qeglobals.d_numpoints = 0;
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g_qeglobals.d_numedges = 0;
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for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
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{
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if ( b->patchBrush || b->owner->eclass->fixedsize ) {
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continue; // don't make edge and vertex handles for patchbrushes
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}
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for ( f = b->brush_faces ; f ; f = f->next )
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MakeFace( b,f );
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}
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}
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void SelectFaceEdge( brush_t* b, face_t *f, int p1, int p2 ){
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winding_t *w;
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int i, j, k;
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int pnum[128];
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#ifdef DBG_WNDG
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if ( f == NULL ) {
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Sys_Printf( "SelectFaceEdge %p %p\n", b, f );
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}
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#endif
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w = Winding_Clone( f->face_winding ); //Brush_MakeFaceWinding (b, f);
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if ( !w ) {
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return;
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}
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for ( i = 0 ; i < w->numpoints ; i++ )
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pnum[i] = FindPoint( w->points[i] );
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for ( i = 0 ; i < w->numpoints ; i++ )
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if ( pnum[i] == p1 && pnum[( i + 1 ) % w->numpoints] == p2 ) {
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VectorCopy( g_qeglobals.d_points[pnum[i]], f->planepts[0] );
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VectorCopy( g_qeglobals.d_points[pnum[( i + 1 ) % w->numpoints]], f->planepts[1] );
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VectorCopy( g_qeglobals.d_points[pnum[( i + 2 ) % w->numpoints]], f->planepts[2] );
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for ( j = 0 ; j < 3 ; j++ )
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{
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for ( k = 0 ; k < 3 ; k++ )
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{
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f->planepts[j][k] = floor( f->planepts[j][k] / g_qeglobals.d_gridsize + 0.5 ) * g_qeglobals.d_gridsize;
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}
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}
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AddPlanept( f->planepts[0] );
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AddPlanept( f->planepts[1] );
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break;
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}
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if ( i == w->numpoints ) {
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Sys_Printf( "SelectFaceEdge: failed\n" );
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}
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Winding_Free( w );
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}
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void SelectVertex( int p1 ){
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brush_t *b;
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winding_t *w;
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int i;
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face_t *f;
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for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
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{
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for ( f = b->brush_faces ; f ; f = f->next )
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{
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w = Brush_MakeFaceWinding( b, f );
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if ( !w ) {
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continue;
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}
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for ( i = 0 ; i < w->numpoints ; i++ )
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{
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if ( FindPoint( w->points[i] ) == p1 ) {
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VectorCopy( w->points[( i + w->numpoints - 1 ) % w->numpoints], f->planepts[0] );
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VectorCopy( w->points[i], f->planepts[1] );
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VectorCopy( w->points[( i + 1 ) % w->numpoints], f->planepts[2] );
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// NOTE: used to be a planepts clamping to grid here
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AddPlanept( f->planepts[1] );
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break;
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}
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}
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free( w );
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}
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}
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}
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#define SELECT_EPSILON 8
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void SelectVertexByRay( vec3_t org, vec3_t dir ){
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int i, besti;
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float d, bestd = VEC_MAX;
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vec_t epsilon, divergence;
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ray_t ray;
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ray_construct_for_vec3( &ray, org, dir );
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// find the point closest to the ray
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besti = -1;
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if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
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&& ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
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divergence = 0;
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epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
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}
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else
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{
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divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
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epsilon = 0;
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}
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for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ )
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{
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d = ray_intersect_point( &ray, g_qeglobals.d_points[i], epsilon, divergence );
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if ( d < bestd ) {
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bestd = d;
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besti = i;
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}
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}
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if ( besti == -1 ) {
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Sys_Printf( "Click didn't hit a vertex\n" );
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return;
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}
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Sys_Printf( "hit vertex\n" );
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g_qeglobals.d_move_points[g_qeglobals.d_num_move_points++] = g_qeglobals.d_points[besti];
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if ( !g_PrefsDlg.m_bVertexSplit ) {
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SelectVertex( besti );
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}
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}
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// TTimo: NOTE: we should not have to put extern funcs like that
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// those should be defined in qe3.h
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extern void AddPatchMovePoint( vec3_t v, bool bMulti, bool bFull );
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extern int PointInMoveList( float *pf );
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void SelectCurvePointByRay( vec3_t org, vec3_t dir, int buttons ){
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int i, j;
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float d, bestd = VEC_MAX;
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vec3_t *pPointBest;
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vec_t epsilon, divergence;
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ray_t ray;
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ray_construct_for_vec3( &ray, org, dir );
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// find the point closest to the ray
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pPointBest = NULL;
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if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
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&& ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
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divergence = 0;
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epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
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}
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else
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{
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divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
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epsilon = 0;
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}
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g_qeglobals.d_numpoints = 0;
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for ( brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next )
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{
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if ( pb->patchBrush ) {
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patchMesh_t* p = pb->pPatch;
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for ( i = 0 ; i < p->width ; i++ )
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{
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for ( j = 0 ; j < p->height ; j++ )
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{
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d = ray_intersect_point( &ray, p->ctrl[i][j].xyz, epsilon, divergence );
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if ( d >= bestd ) {
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continue;
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}
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bestd = d;
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if ( PointInMoveList( *pPointBest ) != -1 && PointInMoveList( p->ctrl[i][j].xyz ) == -1 ) {
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continue; // choose selected points with preference over unselected
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}
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pPointBest = &p->ctrl[i][j].xyz;
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}
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}
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}
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}
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if ( pPointBest == NULL ) {
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if ( g_pParentWnd->ActiveXY()->AreaSelectOK() ) {
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g_qeglobals.d_select_mode = sel_area;
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VectorCopy( org, g_qeglobals.d_vAreaTL );
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VectorCopy( org, g_qeglobals.d_vAreaBR );
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}
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return;
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}
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else{
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AddPatchMovePoint( pPointBest[0], buttons & MK_CONTROL, buttons & MK_SHIFT );
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}
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}
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// optimization bug:
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// had to use the #define DBG_WNDG to identify
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// the first loop that checks the best edge is broken in release-optimized build
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// unrolled the mid[] loop and forced floating consistency on seems to fix
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#ifdef _WIN32
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#pragma optimize( "p", on )
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#endif
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void SelectEdgeByRay( vec3_t org, vec3_t dir ){
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int i, besti;
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float d, bestd = VEC_MAX;
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vec3_t mid;
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pedge_t *e;
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vec_t epsilon, divergence;
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ray_t ray;
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ray_construct_for_vec3( &ray, org, dir );
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// find the edge closest to the ray
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besti = -1;
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if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
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&& ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
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divergence = 0;
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epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
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}
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else
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{
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divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
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epsilon = 0;
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}
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for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ )
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{
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mid[0] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][0] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][0] );
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mid[1] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][1] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][1] );
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mid[2] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][2] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][2] );
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d = ray_intersect_point( &ray, mid, epsilon, divergence );
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#ifdef DBG_WNDG
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Sys_Printf( "d: %f\n", d );
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#endif
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if ( d < bestd ) {
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#ifdef DBG_WNDG
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Sys_Printf( "bestd = d\n" );
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#endif
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bestd = d;
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besti = i;
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}
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}
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if ( besti == -1 ) {
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Sys_Printf( "Click didn't hit an edge\n" );
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return;
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}
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Sys_Printf( "Hit edge\n" );
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// make the two faces that border the edge use the two edge points
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// as primary drag points
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g_qeglobals.d_num_move_points = 0;
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e = &g_qeglobals.d_edges[besti];
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#ifdef DBG_WNDG
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Sys_Printf( "besti: %d\n", besti );
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if ( e->f1 == NULL ) {
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Sys_Printf( "e->f1 == NULL e->f2 %p\n", e->f2 );
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}
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if ( e->f2 == NULL ) {
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Sys_Printf( "e->f1 %p e->f2 == NULL\n",e->f1 );
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}
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#endif
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for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
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{
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SelectFaceEdge( b, e->f1, e->p1, e->p2 );
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SelectFaceEdge( b, e->f2, e->p2, e->p1 );
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}
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}
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